Поиск Looking for Block Esp / Anti Esp

Сообщения
57
Реакции
-3
Hi,

Im looking for plugin that block usp / transfer Sounds with emit sound like this plugin

Orpheu dont work on ReHLDS and I can't use this plugin

i looking to set mp_footsteps 0 on the server and footsteps will work with emit sound
because have a lot of cheaters (steam only server)
I try unreal esp 2.7 and isn't really work.
thanks a lot
 
Сообщения
4
Реакции
1
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
orpheu work on rehlds but have other patterns, orpheu patterns hlds on rehlds not working.
 
Сообщения
4
Реакции
1
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Сообщения
212
Реакции
334
Помог
3 раз(а)
scripting6, this approcach will not work because cheats don't filter sounds in most cases, or they have an option to disable filtering of sounds by their type (pathname, channel, etc.)
 
Сообщения
57
Реакции
-3
not work.
17 Сен 2023
scripting6, this approcach will not work because cheats don't filter sounds in most cases, or they have an option to disable filtering of sounds by their type (pathname, channel, etc.)
WHBlocker v8 worked on all cheats with emitsound
but there are bugs
17 Сен 2023
already said that its not really worked.
ESP Sounds work in server with this anti cheat.
 
Сообщения
673
Реакции
242
Помог
11 раз(а)
ESP Sounds work in server with this anti cheat.
So it doesn't block, it creates fake sounds to confuse cheaters.


try
Код:
#include <amxmodx>
#include <reapi>

new Float:origin[3],Float:volumez;

public plugin_init()
{
    RegisterHookChain(RH_SV_StartSound,                     "RH_SV_StaratSound",        true);
}



public RH_SV_StaratSound(const recipients, const entity, const channel, const sample[], const volume, Float:attenuation, const fFlags, const pitch)
{

    if(sample[7] == 'p' && sample[8] == 'l' && sample[10] == 's')
    {
        origin[0] = random_float(-8192.00, 8192.00);
        origin[1] = random_float(-8192.00, 8192.00);
        origin[2] = random_float(-300.00, 300.00);
        volumez = random_float(0.00, 0.02);
        
        rh_emit_sound2(0, 0, CHAN_AUTO, sample, volumez, attenuation, 0, pitch, SND_EMIT2_NOPAS, origin);
    }
    return HC_CONTINUE;
}
 

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу