does client side fps_max effect server performance?
i have players with fps_max 600 or even fps_max 1000. (value with query_client_cvar)
my server settings are
i have players with fps_max 600 or even fps_max 1000. (value with query_client_cvar)
- does this high fps_max make the server lag?
- how is the relation between server fps_max and the client fps_max ?
- from my understanding the sv_maxupdaterate is what determines the requests/lag
- i know fps_max can be faked, and as far as i know it is impossible to force a fps limit
my server settings are
Код:
sys_ticrate "10000"
fps_max "100.0"
sv_maxunlag "0.5"
sv_minrate "20000"
sv_maxrate "100000"
sv_minupdaterate "25"
sv_maxupdaterate "102"