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Подскажите, где в исходнике изменяется урон?
// Автор плагина: Leo_[BH] ( http://vk.com/id64427766 )
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <fakemeta_util>
#define is_valid_player(%1) (1 <= %1 <= 32)
// // // // // // // // // // MODEL
new GoldModels[8][64] = {
"models/gold_s/v_deagle.mdl", "models/gold_s/p_deagle.mdl", // 0-1
"models/gold_s/v_awp.mdl", "models/gold_s/p_awp.mdl", // 2-3
"models/gold_black/v_ak47.mdl", "models/gold_black/p_ak47.mdl", // 4-5
"models/gold_black/v_m4a1.mdl", "models/gold_black/p_m4a1.mdl" } // 6-7
public plugin_precache()
{
for (new num = 0; num < 8; num++)
{
precache_model(GoldModels[num]);
}
}
// // // // // // // // // // // // // // // // // // // //
new round
new pistols[6] = {CSW_P228, CSW_ELITE, CSW_FIVESEVEN, CSW_DEAGLE, CSW_USP, CSW_GLOCK18}
new primary[18] = {CSW_SCOUT, CSW_XM1014, CSW_MAC10, CSW_AUG, CSW_UMP45, CSW_SG550, CSW_GALIL, CSW_FAMAS, CSW_AWP,
CSW_MP5NAVY, CSW_M249, CSW_M3, CSW_M4A1, CSW_TMP, CSW_G3SG1, CSW_SG552, CSW_AK47, CSW_P90}
new bool:has_gold_m4a1[33], bool:has_gold_ak47[33], bool:has_gold_awp[33], bool:has_gold_deagle[33]
// // // // // // // // // //
public plugin_init()
{
register_plugin("Gold VIP Menu", "1.0", "Leo_[BH]")
register_event("TextMsg", "event_game_restart", "a", "2=#Game_will_restart_in")
register_event("TextMsg", "event_game_restart", "a", "2=#Game_Commencing")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("DeathMsg", "Death", "a")
register_clcmd("vipmenu", "cmd_vip_menu")
register_clcmd("say vipmenu", "cmd_vip_menu")
register_clcmd("say /vipmenu", "cmd_vip_menu")
register_clcmd("say_team vipmenu", "cmd_vip_menu")
register_clcmd("say_team /vipmenu", "cmd_vip_menu")
}
public event_round_start()
{
round++
}
public event_game_restart()
{
round = 0
}
// // // // // // // // // // MODEL
public checkModel(id)
{
new WeaponID = read_data(2)
switch(WeaponID)
{
case CSW_M4A1:
{
if(has_gold_m4a1[id])
{
set_pev(id, pev_viewmodel2, GoldModels[6])
set_pev(id, pev_weaponmodel2, GoldModels[7])
}
}
case CSW_AK47:
{
if(has_gold_ak47[id])
{
set_pev(id, pev_viewmodel2, GoldModels[4])
set_pev(id, pev_weaponmodel2, GoldModels[5])
}
}
case CSW_AWP:
{
if(has_gold_awp[id])
{
set_pev(id, pev_viewmodel2, GoldModels[2])
set_pev(id, pev_weaponmodel2, GoldModels[3])
}
}
case CSW_DEAGLE:
{
if(has_gold_deagle[id])
{
set_pev(id, pev_viewmodel2, GoldModels[0])
set_pev(id, pev_weaponmodel2, GoldModels[1])
}
}
}
return PLUGIN_CONTINUE
}
public checkWeapon(id)
{
checkModel(id)
}
public Death()
{
new id = read_data(2)
has_gold_m4a1[id] = false
has_gold_ak47[id] = false
has_gold_awp[id] = false
has_gold_deagle[id] = false
}
public client_connect(id)
{
has_gold_m4a1[id] = false
has_gold_ak47[id] = false
has_gold_awp[id] = false
has_gold_deagle[id] = false
}
// // // // // // // // // // MENU
public cmd_vip_menu(id)
{
if(get_user_flags(id) & ADMIN_LEVEL_H)
{
vip_weaponmenu(id)
}
}
public vip_weaponmenu(id)
{
if(round < 2)
{
client_print(id, print_chat, "Со 2-ого раунда!")
return PLUGIN_HANDLED;
}
new menu = menu_create("\yЗолотая \rОружейка", "handler_weaponmenu")
menu_additem(menu, "\wM4A1", "1")
menu_additem(menu, "\wAK47", "2")
menu_additem(menu, "\wAWP", "3")
menu_additem(menu, "\wDEAGLE", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED;
}
public handler_weaponmenu(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
if(!is_user_alive(id))
{
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1: {
remove_primary(id)
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 180)
has_gold_m4a1[id] = true
}
case 2: {
remove_primary(id)
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 180)
has_gold_ak47[id] = true
}
case 3: {
remove_primary(id)
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 70)
has_gold_awp[id] = true
}
case 4: {
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
has_gold_deagle[id] = true
}
}
return PLUGIN_HANDLED
}
// // // // // // // // // // remove primary
remove_primary(id)
{
for(new i = 0; i < 18; i++)
{
fm_strip_user_gun(id, primary)
}
}
public remove_secondary(id)
{
for(new i = 0; i < 6; i++)
{
fm_strip_user_gun(id, pistols)
}
}
// // // // // // // // // // // // // // // // // // // //
/// ///
///////////////////////////////////////////////////////////
// ///
// Автор плагина - Leo_[BH] ///
// Делаю, пишу плагины на заказ! ///
// http://vk.com/id64427766 ///
// http://vk.com/cs_rain ///
// Skype: bcnl_leon ///
// ///
// Мой Магазин плагинов: ///
// http://vk.cc/2pSEjN ///
// ///
///////////////////////////////////////////////////////////
/// ///
// // // // // // // // // // // // // // // // // // // //
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <fakemeta_util>
#define is_valid_player(%1) (1 <= %1 <= 32)
// // // // // // // // // // MODEL
new GoldModels[8][64] = {
"models/gold_s/v_deagle.mdl", "models/gold_s/p_deagle.mdl", // 0-1
"models/gold_s/v_awp.mdl", "models/gold_s/p_awp.mdl", // 2-3
"models/gold_black/v_ak47.mdl", "models/gold_black/p_ak47.mdl", // 4-5
"models/gold_black/v_m4a1.mdl", "models/gold_black/p_m4a1.mdl" } // 6-7
public plugin_precache()
{
for (new num = 0; num < 8; num++)
{
precache_model(GoldModels[num]);
}
}
// // // // // // // // // // // // // // // // // // // //
new round
new pistols[6] = {CSW_P228, CSW_ELITE, CSW_FIVESEVEN, CSW_DEAGLE, CSW_USP, CSW_GLOCK18}
new primary[18] = {CSW_SCOUT, CSW_XM1014, CSW_MAC10, CSW_AUG, CSW_UMP45, CSW_SG550, CSW_GALIL, CSW_FAMAS, CSW_AWP,
CSW_MP5NAVY, CSW_M249, CSW_M3, CSW_M4A1, CSW_TMP, CSW_G3SG1, CSW_SG552, CSW_AK47, CSW_P90}
new bool:has_gold_m4a1[33], bool:has_gold_ak47[33], bool:has_gold_awp[33], bool:has_gold_deagle[33]
// // // // // // // // // //
public plugin_init()
{
register_plugin("Gold VIP Menu", "1.0", "Leo_[BH]")
register_event("TextMsg", "event_game_restart", "a", "2=#Game_will_restart_in")
register_event("TextMsg", "event_game_restart", "a", "2=#Game_Commencing")
register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
register_event("WeapPickup","checkModel","b","1=19")
register_event("CurWeapon","checkWeapon","be","1=1")
register_event("DeathMsg", "Death", "a")
register_clcmd("vipmenu", "cmd_vip_menu")
register_clcmd("say vipmenu", "cmd_vip_menu")
register_clcmd("say /vipmenu", "cmd_vip_menu")
register_clcmd("say_team vipmenu", "cmd_vip_menu")
register_clcmd("say_team /vipmenu", "cmd_vip_menu")
}
public event_round_start()
{
round++
}
public event_game_restart()
{
round = 0
}
// // // // // // // // // // MODEL
public checkModel(id)
{
new WeaponID = read_data(2)
switch(WeaponID)
{
case CSW_M4A1:
{
if(has_gold_m4a1[id])
{
set_pev(id, pev_viewmodel2, GoldModels[6])
set_pev(id, pev_weaponmodel2, GoldModels[7])
}
}
case CSW_AK47:
{
if(has_gold_ak47[id])
{
set_pev(id, pev_viewmodel2, GoldModels[4])
set_pev(id, pev_weaponmodel2, GoldModels[5])
}
}
case CSW_AWP:
{
if(has_gold_awp[id])
{
set_pev(id, pev_viewmodel2, GoldModels[2])
set_pev(id, pev_weaponmodel2, GoldModels[3])
}
}
case CSW_DEAGLE:
{
if(has_gold_deagle[id])
{
set_pev(id, pev_viewmodel2, GoldModels[0])
set_pev(id, pev_weaponmodel2, GoldModels[1])
}
}
}
return PLUGIN_CONTINUE
}
public checkWeapon(id)
{
checkModel(id)
}
public Death()
{
new id = read_data(2)
has_gold_m4a1[id] = false
has_gold_ak47[id] = false
has_gold_awp[id] = false
has_gold_deagle[id] = false
}
public client_connect(id)
{
has_gold_m4a1[id] = false
has_gold_ak47[id] = false
has_gold_awp[id] = false
has_gold_deagle[id] = false
}
// // // // // // // // // // MENU
public cmd_vip_menu(id)
{
if(get_user_flags(id) & ADMIN_LEVEL_H)
{
vip_weaponmenu(id)
}
}
public vip_weaponmenu(id)
{
if(round < 2)
{
client_print(id, print_chat, "Со 2-ого раунда!")
return PLUGIN_HANDLED;
}
new menu = menu_create("\yЗолотая \rОружейка", "handler_weaponmenu")
menu_additem(menu, "\wM4A1", "1")
menu_additem(menu, "\wAK47", "2")
menu_additem(menu, "\wAWP", "3")
menu_additem(menu, "\wDEAGLE", "4")
menu_setprop(menu, MPROP_EXITNAME, "Выход")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id,menu,0)
return PLUGIN_HANDLED;
}
public handler_weaponmenu(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
if(!is_user_alive(id))
{
return PLUGIN_HANDLED
}
new data[6], iName[64], access, callback
menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1: {
remove_primary(id)
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 180)
has_gold_m4a1[id] = true
}
case 2: {
remove_primary(id)
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 180)
has_gold_ak47[id] = true
}
case 3: {
remove_primary(id)
give_item(id, "weapon_awp")
cs_set_user_bpammo(id, CSW_AWP, 70)
has_gold_awp[id] = true
}
case 4: {
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_DEAGLE, 90)
has_gold_deagle[id] = true
}
}
return PLUGIN_HANDLED
}
// // // // // // // // // // remove primary
remove_primary(id)
{
for(new i = 0; i < 18; i++)
{
fm_strip_user_gun(id, primary)
}
}
public remove_secondary(id)
{
for(new i = 0; i < 6; i++)
{
fm_strip_user_gun(id, pistols)
}
}
// // // // // // // // // // // // // // // // // // // //
/// ///
///////////////////////////////////////////////////////////
// ///
// Автор плагина - Leo_[BH] ///
// Делаю, пишу плагины на заказ! ///
// http://vk.com/id64427766 ///
// http://vk.com/cs_rain ///
// Skype: bcnl_leon ///
// ///
// Мой Магазин плагинов: ///
// http://vk.cc/2pSEjN ///
// ///
///////////////////////////////////////////////////////////
/// ///
// // // // // // // // // // // // // // // // // // // //