Погода

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Здравствуйте! Ищу плагин для погоды Снег ну или Дождь. Суть плагина в том, что каждый игрок может включать/выключать у себя на экране снег или дождь.
 
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Код:
/**
*    'Proof-of-concept' of dynamic weather changing.
*
*    Home post:
*      https://goldsrc.ru/threads/2789/page-2#post-46643
*
*    Video:
*      https://www.youtube.com/watch?v=QMkdrM2uww8
*
*    Last update:
*      1/13/2016
*/

/*    Copyright 2016  Safety1st

    'Dynamic Weather' is free software;
    you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

#include <amxmodx>

#define PLUGIN "Dynamic Weather"
#define VERSION "0.3"
#define AUTHOR "Safety1st"

/*----------------------EDIT ME-------------------------*/
const FOG_COLOR        = 0xE6E6F0  // RGB: 230 230 240 in hex
#define FOG_DENSITY_FULL 0.0020    // range from 0 to 0.01
#define FOG_DENSITY_HALF 0.0010
#define FOG_DENSITY_LOW  0.0005
/*------------------------------------------------------*/

new gMsgReceiveW, gMsgFog
new giWeatherType

enum _:WeatherMax {
    WEATHER_NONE,
    WEATHER_FOG,
    WEATHER_RAIN,
    WEATHER_RAINFOG,
    WEATHER_SNOW,
    WEATHER_SNOWFOG
}

const SHOW_NONE = 0
const SHOW_RAIN = 1
const SHOW_SNOW = 2

const FOG_DENSITY_0 = 0

new gszWeatherType[WeatherMax][] = {
    "no weather",
    "weather fog",
    "weather rain",
    "weather rain + fog",
    "weather snow",
    "weather snow + fog"
}

public plugin_init() {
    register_plugin( PLUGIN, VERSION, AUTHOR )

    gMsgReceiveW = get_user_msgid( "ReceiveW" )
    gMsgFog = get_user_msgid( "Fog" )

    register_clcmd( "changeweather", "ClCmd" )
}

public ClCmd(id) {
    ChangeWeather(id)

    return PLUGIN_HANDLED
}

ChangeWeather(id) {
    if( ++giWeatherType == WeatherMax )
        giWeatherType = WEATHER_NONE

    message_begin( MSG_ONE_UNRELIABLE , gMsgReceiveW, .player = id )
    switch( giWeatherType ) {
        case WEATHER_RAIN, WEATHER_RAINFOG : write_byte( SHOW_RAIN )
        case WEATHER_SNOW, WEATHER_SNOWFOG : write_byte( SHOW_SNOW )
        default : write_byte( SHOW_NONE )
    }
    message_end()

    message_begin( MSG_ONE_UNRELIABLE , gMsgFog, .player = id )
    write_byte( FOG_COLOR >> 16 )
    write_byte( FOG_COLOR >> 8 )
    write_byte( FOG_COLOR )
    switch( giWeatherType ) {
        case WEATHER_FOG : write_long( _:FOG_DENSITY_FULL )
        case WEATHER_RAINFOG :write_long( _:FOG_DENSITY_LOW )
        case WEATHER_SNOWFOG : write_long( _:FOG_DENSITY_HALF )
        default : write_long( FOG_DENSITY_0 )
    }
    message_end()

    client_print( id, print_chat, gszWeatherType[giWeatherType] )
}
 

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