Can i use "m_flNextDecalTime" to remove bullet holes? If yes, how?
S Пользователь sezoniasty Сообщения 24 Реакции 4 23 Июл 2024 #1 Can i use "m_flNextDecalTime" to remove bullet holes? If yes, how?
Скриптер Моделлер Участник Пользователь BalbuR Сообщения 839 Реакции 519 Помог 12 раз(а) 23 Июл 2024 #2 nope, its for spray only
S Пользователь sezoniasty Сообщения 24 Реакции 4 23 Июл 2024 #3 ok, and which event is the best to catch the hole ent creation? I think about 'RH_ED_Alloc' but i don't tested that
ok, and which event is the best to catch the hole ent creation? I think about 'RH_ED_Alloc' but i don't tested that