Возможно-ли реанимировать StatsX GUI + Skill?

Сообщения
499
Реакции
271
Помог
6 раз(а)
Уже очень долгое время пользовался данным чудом и никак не найду ему достойной замены. Но с переходом на AmxModX 1.9.0 данный плагин при компиляции выдаёт кучу ошибок:
1.PNG
Первые 2 варна исправляются путём изменения значений #define MAX_PLAYERS и #define MAX_NAME_LENGTH на 32, но я не знаю, правильно это будет или нет.
client_disconnect изменил на client_disconnected, что исправило варн, который не влез в кадр.
На этом мои "познания в скриптинге" закончились и я не понимаю, что делать с остальными ошибками.
 

Download all Attachments

Сообщения
486
Реакции
89
Помог
5 раз(а)
Немного погуглить, думаю, ничего не стоит. Если нынче и это лень делать, то вам в Сделайте Плагин
31 Окт 2018
А так, MAX_PLAYERS и MAX_NAME_LENGTH, уже имеются в amxconst
 
Последнее редактирование:
Сообщения
499
Реакции
271
Помог
6 раз(а)
WILL_BE, во-первых я гуглил по ошибке и ничего толкового не нашёл. Только информацию, которая мне, как обывателю, не очень понятна. Во-вторых, с какой целью вы до редактирования вашего сообщения, просили написать в ЛС? А когда я написал, предложили то же, что и предложили здесь во второй версии комментария. Хотели срубить денег с нуба, но в последний момент передумали?)
 
Сообщения
486
Реакции
89
Помог
5 раз(а)
CHEL74, Срубить денег? Вы о чем? То что я вам написал в лс, о разделе "Покупка"? В первом сообщение отписал, что если вы сами не хотите даже искать, вам никто помогать не будет, далее я вам скинул подсказку. Что здесь не так? Я частенько вижу ваши "просьбы" на форуме, вот и сообщаю о неком разделе :blush2:
 
Сообщения
499
Реакции
271
Помог
6 раз(а)
WILL_BE, я не думаю, что совет по исправлению по сути одной ошибки стоит денег. Как-будто я создал тему, в которой прошу добавить какой-то функционал к плагину. Меня просто надо направить в нужную сторону на исправление данной ошибки и всё.
 
Сообщения
499
Реакции
271
Помог
6 раз(а)
zhorzh78, что в данном случае сделает _ARR?
 
Сообщения
957
Реакции
1,185
Помог
52 раз(а)
Сообщения
2,751
Реакции
3,016
Помог
61 раз(а)
CHEL74, так как сами макросы указаны изначально в не верном размере - код их именно и учитывает.
Прийдётся просто заменить имена макросов и всё.
Код:
#pragma dynamic 8192

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"
    
// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 1 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define __MAX_PLAYERS             32 + 1
#define MIN_TOPBOT                32

#define __MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       1534

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6
#define STATS_DEFUSED           1
#define STATS_PLANT             2
#define STATS_EXP               3

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY",
    "HEAD",
    "CHEST",
    "STOMACH",
    "LEFTARM",
    "RIGHTARM",
    "LEFTLEG",
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[__MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[__MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[__MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[__MAX_PLAYERS][32]

new g_izSpecMode[__MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[__MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[__MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[__MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[__MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[__MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[__MAX_PLAYERS][__MAX_PLAYERS]
new g_izUserRndName[__MAX_PLAYERS][__MAX_NAME_LENGTH + 1]
new g_izUserRndStats[__MAX_PLAYERS][8]
new g_izUserGameStats[__MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[__MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo



// Add InfoRank function for statsx UFPS.Team
#define GUI_VERSION                "1.8"

/*    MOTD Flags
        a - NAME
        b - KILLS
        c - DEATHS
        d - HITS
        e - SHOTS
        f - HS
        g - EFF
        h - ACC
        i - Skill
*/

#define MOTD_MODE_CVAR            "amx_statsx_motd"
#define MOTD_MODE                "abcfi"

#define INFORANK_CVAR            "amx_statsx_inforank"
#define INFORANK                "1"

#define INFORANK_DELAY_CVAR        "amx_statsx_inforank_delay"
#define INFORANK_DELAY            "1.0"

#define ALIVEME_CVAR            "amx_statsx_aliveme"
#define ALIVEME                    "0"


new g_oldrank[33]

new pcv_aliveme
new pcv_inforank
new pcv_inforank_delay
new pcv_motd_mode

//--------------------------------
// Initialize
//--------------------------------
new pcv_skill
new Float:SKILL_VALUE[10]

public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX GUI", GUI_VERSION, "AMXX Dev Team")
    register_dictionary("statsx.txt")
    register_dictionary("statsx_gui_skill.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    register_event("ResetHUD", "eventResetHud", "be")
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp",            "cmdHp",        0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme",        "cmdStatsMe",    0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats",    "cmdRankStats",    0, "- display your server stats (MOTD)")
    register_clcmd("say /hot",            "cmdRanks",        0, "- display server stats all connected players (MOTD)")
    register_clcmd("say /me",            "cmdMe",        0, "- display current round stats (chat)")
    register_clcmd("say /score",        "cmdScore",        0, "- display last score (chat)")
    register_clcmd("say /rank",            "cmdRank",        0, "- display your rank (chat)")
    register_clcmd("say /report",        "cmdReport",    0, "- display weapon status (say_team)")
    register_clcmd("say /top",            "cmdTop",        0, "- display top players (MOTD)")
    register_clcmd("say /top10",        "cmdTop",        0, "- display top players (MOTD)")
    register_clcmd("say /top15",        "cmdTop",        0, "- display top players (MOTD)")
    register_clcmd("say /bot",            "cmdBot",        0, "- display bot players (MOTD)")
    register_clcmd("say /bot10",        "cmdBot",        0, "- display bot players (MOTD)")
    register_clcmd("say /bot16",        "cmdBot",        0, "- display bot players (MOTD)")
    register_clcmd("say /stats",        "cmdStats",        0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch",        "cmdSwitch",    0, "- switch client's stats on or off")

    register_clcmd("say_team /hp",            "cmdHp",        0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme",        "cmdStatsMe",    0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats",    "cmdRankStats",    0, "- display your server stats (MOTD)")
    register_clcmd("say_team /hot",            "cmdRanks",        0, "- display server stats all connected players (MOTD)")
    register_clcmd("say_team /me",            "cmdMe",        0, "- display current round stats (chat)")
    register_clcmd("say_team /score",        "cmdScore",        0, "- display last score (chat)")
    register_clcmd("say_team /rank",        "cmdRank",        0, "- display your rank (chat)")
    register_clcmd("say_team /report",        "cmdReport",    0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top",            "cmdTop",        0, "- display top players (MOTD)")
    register_clcmd("say_team /top10",        "cmdTop",        0, "- display top players (MOTD)")
    register_clcmd("say_team /top15",        "cmdTop",        0, "- display top players (MOTD)")
    register_clcmd("say_team /bot",            "cmdBot",        0, "- display bot players (MOTD)")
    register_clcmd("say_team /bot10",        "cmdBot",        0, "- display bot players (MOTD)")
    register_clcmd("say_team /bot16",        "cmdBot",        0, "- display bot players (MOTD)")
    register_clcmd("say_team /stats",        "cmdStats",        0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch",        "cmdSwitch",    0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    // Add InfoRank function for statsx UFPS.Team
    register_event("HLTV", "eventNewRound", "a", "1=0", "2=0")

    pcv_aliveme         = register_cvar(ALIVEME_CVAR, ALIVEME)
    pcv_inforank        = register_cvar(INFORANK_CVAR, INFORANK)
    pcv_inforank_delay    = register_cvar(INFORANK_DELAY_CVAR, INFORANK_DELAY)
    pcv_motd_mode        = register_cvar(MOTD_MODE_CVAR, MOTD_MODE)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore()
    
    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
    
    pcv_skill = register_cvar("amx_statsx_skill", "35 40 45 50 55 65 70 75 80 90")
    set_task(1.0, "LoadSettings")
}

public LoadSettings()
{
    new cvar[256], cvar_str[16], i
    get_pcvar_string(pcv_skill, cvar, 255)
    trim(cvar)
    for (i = 0; i < 10; i++)
    {
        strtok(cvar, cvar_str, 15, cvar, 255, ' ')
        SKILL_VALUE[i] = str_to_float(cvar_str)
    }
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0
    
    for (i = 1; i < 20; i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
    
    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

skill(izStats[8], izStats2[4], user_skill[4])
{
    new bombs = (izStats2[STATS_EXP]*3)+(izStats2[STATS_DEFUSED]*3)+izStats2[STATS_PLANT]
    new Float:formula = (100.0*float(izStats[STATS_KILLS]+bombs)/float(izStats[STATS_KILLS]+bombs+izStats[STATS_DEATHS]))

    if ((formula >= SKILL_VALUE[0] && formula < SKILL_VALUE[1]) || !izStats[STATS_KILLS])
        copy(user_skill, charsmax(user_skill), "L-")
    else if (formula >= SKILL_VALUE[1] && formula < SKILL_VALUE[2])
        copy(user_skill, charsmax(user_skill), "L")
    else if (formula >= SKILL_VALUE[2] && formula < SKILL_VALUE[3])
        copy(user_skill, charsmax(user_skill), "L+")
    else if (formula >= SKILL_VALUE[3] && formula < SKILL_VALUE[4])
        copy(user_skill, charsmax(user_skill), "M-")
    else if (formula >= SKILL_VALUE[4] && formula < SKILL_VALUE[5])
        copy(user_skill, charsmax(user_skill), "M")
    else if (formula >= SKILL_VALUE[5] && formula < SKILL_VALUE[6])
        copy(user_skill, charsmax(user_skill), "M+")
    else if (formula >= SKILL_VALUE[6] && formula < SKILL_VALUE[7])
        copy(user_skill, charsmax(user_skill), "H-")
    else if (formula >= SKILL_VALUE[7] && formula < SKILL_VALUE[8])
        copy(user_skill, charsmax(user_skill), "H")
    else if (formula >= SKILL_VALUE[8] && formula < SKILL_VALUE[9])
        copy(user_skill, charsmax(user_skill), "H+")
    else if (formula >= SKILL_VALUE[9])
        copy(user_skill, charsmax(user_skill), "P")
    else
        copy(user_skill, charsmax(user_skill), "L-")
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)
    
    get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)
    
    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = get_cvar_float("mp_freezetime")
    
    if (g_fFreezeTime < 0.0)
        g_fFreezeTime = 0.0

    g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
    
    if (g_fHUDDuration < 1.0)
        g_fHUDDuration = 1.0

    g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]
    
    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)
    
    if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH)
    
            if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0
    
    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iVictim
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)
    
    if (izStats[STATS_SHOTS])
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, __MAX_NAME_LENGTH)
    
            if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S",
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound = 1
        get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats[STATS_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats[STATS_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (id = 1; id < __MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId = id
            iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id = iMaxDamageId
    
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
    
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id],
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (id = 1; id < __MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId = id
            iMaxKills = g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id = iMaxKillsId
    
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
    
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id],
                iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
            fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S",
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats[STATS_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATS_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, __MAX_NAME_LENGTH)
    
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
    
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
    
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }
    
    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
    
        iFound = 1
        get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !n[!g%d!tHP!n, !g%d!tAP!n] !g>>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
    
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    }
    else
        format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
    
    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[8]
    new izBody[8]
    new iLen

    izStats[STATS_HITS] = 0
    izStats[STATS_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, __MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !g>>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L !g>>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new i = 1; i < 8; i++)
        {
            if (!izBody[i])
                continue
    
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    
    return iFound
}

// Get and format Bot
format_bot ( id, sBuffer[MAX_BUFFER_LENGTH + 1] )
{
    new iBody, iMax = get_statsnum()
    new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1]

    new top_name[64]
    formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_BOT_TOP" )

    new s_MOTD_Mode[26], f_MOTD_Mode
    get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 )
    f_MOTD_Mode = read_flags( s_MOTD_Mode )

    new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) )
    new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )

    new bool:bState

    while ( --iMax > MIN_TOPBOT )
    {
        iBody = get_html_td( iMax, html_string, f_MOTD_Mode, bState )

        if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break

        iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
    }

    formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
}

// Get and format Top
format_top ( id, sBuffer[MAX_BUFFER_LENGTH + 1] )
{
    new iBody, iMax = get_statsnum()-1, iTop = -1
    new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1]

    new top_name[64]
    formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_PLAYER_TOP" )

    new s_MOTD_Mode[26], f_MOTD_Mode
    get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 )
    f_MOTD_Mode = read_flags( s_MOTD_Mode )

    new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) )
    new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )

    new bool:bState

    while ( iTop++ < iMax )
    {
        iBody = get_html_td( iTop, html_string, f_MOTD_Mode, bState )

        if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break

        iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
    }

    formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
}

// Get and format Ranks
format_ranks ( id, sBuffer[MAX_BUFFER_LENGTH + 1] )
{
    new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1]

    new top_name[64]
    formatex ( top_name, sizeof ( top_name ) - 1, "%L", id, "HTML_RANKS_PLAYERS" )

    new s_MOTD_Mode[26], f_MOTD_Mode
    get_pcvar_string ( pcv_motd_mode, s_MOTD_Mode, sizeof( s_MOTD_Mode ) - 1 )
    f_MOTD_Mode = read_flags( s_MOTD_Mode )

    new iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L%s", id, "HTML_META", id, "HTML_STYLE", id, "HTML_TOP_BODY", top_name, get_html_th( id, f_MOTD_Mode ) )
    new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )

    new bool:bState, iBody
    new players[32], num
    new rank[32], ustats[8], i, j, r, t

    get_players ( players, num, "ch" )

    for ( i = 0; i < num; i++ ) rank[i] = get_user_stats ( players[i], ustats, ustats )

    for ( i = 0; i < num; i++ )
    {
        r = i

        for ( j = i; j < num; j++ )
        {
            if ( rank[j] < rank[r] ) r = j
        }

        t = rank[i]
        rank[i]=rank[r]
        rank[r] = t

        t = players[i]
        players[i]=players[r]
        players[r] = t
    }

    for( i = 0; i < num; i++ )
    {
        iBody = get_html_td( rank[i] - 1, html_string, f_MOTD_Mode, bState )

        if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break

        iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
    }

    formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[8], izBody[8], istate[9], izStats2[4]
    new iRankPos, iLen, iYou[32], iPlayer[32]
    
    iRankPos = get_user_stats ( id, izStats, izBody )
    get_user_stats2(id, izStats2)
    
    new user_skill[4], html_skill[64]
    skill(izStats, izStats2, user_skill)
    replace(user_skill, 3, "+", "p")
    replace(user_skill, 3, "-", "m")
    format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill)

    formatex ( iYou, sizeof(iYou)-1, "%L", id, "HTML_YOU" )
    formatex ( iPlayer, sizeof(iPlayer)-1, "%L", id, "HTML_PLAYER" )


    iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_RANK_BODY" )
    iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_RANK_IS", (!iMyId || iMyId == id) ? iYou : iPlayer, iRankPos, get_statsnum() )
    iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_HEADER", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats), html_skill)

    new L_BODY_PART[8][32]

    formatex ( L_BODY_PART[1], 31, "%L", id, "IN_HEAD" )
    formatex ( L_BODY_PART[2], 31, "%L", id, "IN_CHEST" )
    formatex ( L_BODY_PART[3], 31, "%L", id, "IN_STOMACH" )
    formatex ( L_BODY_PART[4], 31, "%L", id, "IN_LARM" )
    formatex ( L_BODY_PART[5], 31, "%L", id, "IN_RARM" )
    formatex ( L_BODY_PART[6], 31, "%L", id, "IN_LLEG" )
    formatex ( L_BODY_PART[7], 31, "%L", id, "IN_RLEG" )

    new bool:bState

    for ( new i = 1; i < 8; i++ )
    {
        if ( bState )
            copy ( istate, sizeof(istate)-1, " class=b" )
        else
            copy ( istate, sizeof(istate)-1, "" )

        bState = !bState

        iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id , "HTML_RANK_TABLE", istate, L_BODY_PART[i], izBody[i] )
    }
    iLen += formatex(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<tr class=b><td>&nbsp;<td>&nbsp;")

    formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_CLOSE" )
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8], istate[9]
    new iWeapon, iLen

    get_user_wstats ( id, 0, izStats, izBody )

    iLen = formatex ( sBuffer, MAX_BUFFER_LENGTH, "%L%L%L", id, "HTML_META", id, "HTML_STYLE", id, "HTML_STATS_BODY" )
    iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER1", izStats[STATS_KILLS], izStats[STATS_HS], izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], effec(izStats), accuracy(izStats) )
    iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L", id, "HTML_STATS_HEADER2" )

    new html_footer[MAX_BUFFER_LENGTH + 1], html_string[MAX_BUFFER_LENGTH + 1], iBody
    new iFoo = formatex ( html_footer, MAX_BUFFER_LENGTH, "%L", id, "HTML_CLOSE" )
    new iMaxWeapons = xmod_get_maxweapons()

    new bool:bState

    for ( iWeapon = 1; iWeapon < iMaxWeapons; iWeapon++ )
    {
        if ( get_user_wstats ( id, iWeapon, izStats, izBody ) )
        {
            if ( bState )
                copy ( istate, sizeof(istate)-1, " class=b" )
            else
                copy ( istate, sizeof(istate)-1, "" )

            bState = !bState

            xmod_get_wpnname ( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
            iBody = formatex ( html_string, MAX_BUFFER_LENGTH, "%L", id, "HTML_STATS_TABLE", istate, t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS],
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats) )

            if ( ( iLen + iBody + iFoo ) > MAX_BUFFER_LENGTH ) break

            iLen += formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_string )
        }
    }

    formatex ( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s", html_footer )
}

html_format ( html_name[], const len, name[], any:... )
{
    new string[128]
    vformat ( string, charsmax ( string ), name, 4 )
    replace_all ( string, charsmax ( string ), "<", "&lt;" )
    replace_all ( string, charsmax ( string ), ">", "&gt;" )
    copy ( html_name, len, string )
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
    
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }
    
    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
    
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
    
            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    
        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    
        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1))
        return PLUGIN_HANDLED
    
    if (read_argc() > 1)
        read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
    
    set_plugin_mode(id, g_sBuffer)
    
    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, __MAX_NAME_LENGTH)
    format(t_sName, __MAX_NAME_LENGTH, "%s^"%s^"", "Statsme ", t_sName)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, __MAX_NAME_LENGTH)
    format(t_sName, __MAX_NAME_LENGTH, "%s^"%s^"", "Rankstats ", t_sName)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdRanks(id)
{
    if (!SayTop15)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_ranks ( id, g_sBuffer )
    show_motd ( id, g_sBuffer, "Hot-Top" )

    return PLUGIN_CONTINUE
}

// Display MOTD bots ranked.
public cmdBot(id)
{
    if (!SayTop15)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_bot(id, g_sBuffer)
    show_motd(id, g_sBuffer, "Top players")

    return PLUGIN_CONTINUE
}

// Display MOTD top ranked.
public cmdTop(id)
{
    if (!SayTop15)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_top ( id, g_sBuffer )
    show_motd ( id, g_sBuffer, "Top players" )

    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    new iKiller = g_izKilled[id][KILLED_KILLER_ID]
    
    format_kill_ainfo(id, iKiller, g_sBuffer)
    Color_Print( id, "%s", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if ( !SayMe )
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    if ( !get_pcvar_num ( pcv_aliveme ) && is_user_alive ( id ) )
    {
        Color_Print( id, "%L", id, "DISABLE_ALIVE_MSG")
        return PLUGIN_HANDLED
    }

    format_kill_vinfo(id, 0, g_sBuffer)
    Color_Print( id, "%s", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new izStats[8], izBody[8], izStats2[4]
    new iRankPos, iRankMax
//    new Float:fEff, Float:fAcc
    
    iRankPos = get_user_stats(id, izStats, izBody)
    get_user_stats2(id, izStats2)
    iRankMax = get_statsnum()
    
//    fEff = effec(izStats)
//    fAcc = accuracy(izStats)
    
    new user_skill[4]
    skill(izStats, izStats2, user_skill)
    
    Color_Print( id, "%L", id, "YOUR_RANK_IS_SKILL", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], user_skill)
    
    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    new iWeapon, iClip, iAmmo, iHealth, iArmor
    
    iWeapon = get_user_weapon(id, iClip, iAmmo)
    
    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
    
    iHealth = get_user_health(id)
    iArmor = get_user_armor(id)
    
    new lWeapon[16]
    
    format(lWeapon, 15, "%L", id, "WEAPON")
    strtolower(lWeapon)
    
    if (iClip >= 0)
    {
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    }
    else
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
    
    engclient_cmd(id, "say_team", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    Color_Print( id, "%L: %s", id, "GAME_SCORE", g_sScore)
    
    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
    num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)
    
    new lEnDis[32]
    
    format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    Color_Print( id, "%L", id, "STATS_ANNOUNCE", lEnDis)
    
    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        Color_Print( id, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    showStatsMenu(id, g_izUserMenuPosition[id] = 0)
    
    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
    
            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]
    
                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }
    
                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, __MAX_NAME_LENGTH)
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }
    
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
    
            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
    
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
    
    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
    
    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex
    
    if (iMenuOptionMax > PPL_MENU_OPTIONS)
        iMenuOptionMax = PPL_MENU_OPTIONS
    
    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, __MAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }
    
    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    if (iPlayers > iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }
    
    if (iMenuPos > 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
    
    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
    
    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, MAX_TEXT_LENGTH)
    
    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, MAX_TEXT_LENGTH)
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()
    
    return PLUGIN_CONTINUE
}

// Add InfoRank function for statsx UFPS.Team
// New round
public eventNewRound()
{
    if ( get_pcvar_num ( pcv_inforank ) )
    {
        new Float:timer = floatclamp ( get_pcvar_float ( pcv_inforank_delay ), 0.1 , 30.0 )

        static players[32], num, i
        get_players ( players, num, "ch" )

        for ( i = 0; i < num; i++ ) if ( !task_exists ( players[i] ) ) set_task ( timer, "print_inforank" , players[i] )
    }

    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i
    
    new Float:roundtime = get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
    
        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
    
                for (i = 0; i < 8; i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id < __MAX_PLAYERS; id++)
            {
                for (i = 0; i < 8; i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
    
            for (i = 0; i < 8; i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id < __MAX_PLAYERS; id++)
        {
            g_izUserRndName[id][0] = 0
    
            for (i = 0; i < 8; i++)
                g_izUserRndStats[id][i] = 0
    
            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.01, "delay_resethud", 200 + id, args, 1)
    else
        delay_resethud(args)
    
    return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)
    show_roundend_hudstats(id, fGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0
    
    for (new i = 0; i < __MAX_PLAYERS; i++)
        g_izUserVictimDistance[id][i] = 0
    
    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
    
        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)
    
        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }
    
    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero,
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
    
    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], __MAX_NAME_LENGTH)

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < 8; i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
    
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            Color_Print( id, "%s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }
    
        Color_Print( id, "%s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, MAX_TEXT_LENGTH)
    
        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)
    
    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
    
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
    
        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score.
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
        else
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
    
        if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    // Display round end stats to all players.
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        show_roundend_hudstats(id, 0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, 1)
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
    
    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if ( EndPlayer || EndTop15 )
    {
        message_begin(MSG_ALL,SVC_FINALE)
        write_string("")
        message_end()

        set_task ( 0.1, "end_game_stats" )
    }
}

public end_game_stats()
{
    new iaPlayers[32], iPlayer, iPlayers, id

    if ( EndPlayer )
    {
        get_players ( iaPlayers, iPlayers )
    
        for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ )
        {
            id = iaPlayers[iPlayer]
    
            if ( !g_izStatsSwitch[id] )
                continue    // Do not show any stats
    
            cmdStatsMe ( id )
        }
    }

    else if ( EndTop15 )
    {
        get_players ( iaPlayers, iPlayers )

        for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ )
        {
            id = iaPlayers[iPlayer]

            if ( !g_izStatsSwitch[id] )
                continue    // Do not show any stats

            format_top ( id, g_sBuffer )
            show_motd ( id, g_sBuffer, "Top players" )
        }
    }
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, 11)
    g_izSpecMode[id] = (sData[10] == '2')
    
    return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)
    
        if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPos, iRankMax
    
            get_user_name(iPlayer, t_sName, __MAX_NAME_LENGTH)
    
            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()
    
            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }
    
    return PLUGIN_CONTINUE
}

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
}

// Add StatsX variable

get_html_td( stats_index, html_string[], flags, &bool:parity )
{
    new izStats[8], izBody[8], pos, izStats2[4]
    get_stats ( stats_index, izStats, izBody, t_sName, __MAX_NAME_LENGTH )
    get_stats2(stats_index, izStats2)
    html_format ( t_sName, __MAX_NAME_LENGTH, "%s", t_sName )

    if( parity )
        pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr class=b><td>%d", stats_index + 1)
    else
        pos = formatex( html_string, MAX_BUFFER_LENGTH, "<tr><td>%d", stats_index + 1)

    parity = !parity

    if( flags & ( 1<<0 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", t_sName )
    if( flags & ( 1<<1 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_KILLS] )
    if( flags & ( 1<<2 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_DEATHS] )
    if( flags & ( 1<<3 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HITS] )
    if( flags & ( 1<<4 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_SHOTS] )
    if( flags & ( 1<<5 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%d", izStats[STATS_HS] )
    if( flags & ( 1<<6 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", effec( izStats ) )
    if( flags & ( 1<<7 ) ) pos += formatex( html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%0.1f%%", accuracy( izStats ) )
    if (flags & (1<<8))
    {
        new user_skill[4], html_skill[64]
        skill(izStats, izStats2, user_skill)
        replace(user_skill, 3, "+", "p")
        replace(user_skill, 3, "-", "m")
        format(html_skill, 63, "%L", LANG_PLAYER,"HTML_SKILL_VALUE", user_skill)
        pos += formatex(html_string[pos], MAX_BUFFER_LENGTH - pos, "<td>%s", html_skill)
    }
    
    return strlen( html_string )
}

get_html_th( id, flags )
{
    new izStats[8], izBody[8], izStats2[4]
    get_stats(id, izStats ,izBody, t_sName, __MAX_NAME_LENGTH)
    get_stats2(id, izStats2)
    
    new html_th[512]
    new len = charsmax( html_th )
    new pos = formatex( html_th, len, "%s", "<tr><th>#" )

    if( flags & ( 1<<0 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_NAME" )
    if( flags & ( 1<<1 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_KILLS" )
    if( flags & ( 1<<2 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_DEATHS" )
    if( flags & ( 1<<3 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HITS" )
    if( flags & ( 1<<4 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_SHOTS" )
    if( flags & ( 1<<5 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_HS" )
    if( flags & ( 1<<6 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_EFF" )
    if( flags & ( 1<<7 ) ) pos += formatex( html_th[pos], len - pos, "<th>%L", id, "HTML_ACC" )
    if (flags & (1<<8)) pos += formatex(html_th[pos], len - pos, "<th>%L", id, "HTML_SKILL")
    
    return html_th
}

// Add InfoRank function for statsx UFPS.Team

public client_disconnected ( id )
{
    if ( task_exists ( id ) ) remove_task ( id )
}

public print_inforank ( id )
{
    if ( is_user_connected ( id ) )
    {
        static iMax, iRankCur, iRankDelta
        static izStats[8], izBody[8], iRankPos, izStats2[4]

        iMax = get_statsnum()
        iRankCur = get_user_stats ( id, izStats, izBody )
        get_user_stats2(id, izStats2)
        iRankPos = g_oldrank[id]

        if ( iRankPos == 0 ) iRankPos = iRankCur

        g_oldrank[id] = iRankCur
        iRankDelta = iRankPos - iRankCur
        
        new user_skill[4]
        skill(izStats, izStats2, user_skill)

        if ( iRankDelta > 0 )
        {
            Color_Print( id, "%L", id, "INFORANK_GOOD", iRankDelta )
            Color_Print( id, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill )
        }

        else if ( iRankDelta < 0 )
        {
            Color_Print( id, "%L", id, "INFORANK_BAD", -iRankDelta )
            Color_Print( id, "%L", id, "INFORANK_IS", iRankCur, iMax, izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS], user_skill )
        }
    }
}

stock Color_Print(const id, const input[], any:...)
{
   new count = 1, players[32], i
   static msg[191]
   vformat(msg, 190, input, 3)
    
   replace_all(msg, 190, "!g", "^4") // Green Color
   replace_all(msg, 190, "!n", "^1") // Default Color
   replace_all(msg, 190, "!t", "^3") // Team Color
  
   if(id)players[0] = id; else get_players(players, count, "ch")
   {
      for(i = 0; i < count; i++)
      {
         if(is_user_connected(players[i]))
         {
            message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
            write_byte(players[i]);
            write_string(msg);
            message_end();
         }
      }
   }
}

Код:
AMX Mod X Compiler 1.10.0.5233
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team

Header size:           3068 bytes
Code size:            62112 bytes
Data size:            58196 bytes
Stack/heap size:      32768 bytes
Total requirements:  156144 bytes
Done.
 
Последнее редактирование:
Сообщения
499
Реакции
271
Помог
6 раз(а)
Sonyx, сделаем. С MAX_NAME_LENGTH также поступить?
UPD: Пока писал этот комментарий, уже поступил ответ.
wopox1337, сейчас попробую.
31 Окт 2018
wopox1337, всё сделал, но ошибки никуда не исчезают. Может в версии компилятора дело? У меня 1.9.0.5232
 

Вложения

Последнее редактирование:
Сообщения
2,751
Реакции
3,016
Помог
61 раз(а)
но ошибки никуда не исчезают.
какие именно теперь ошибки? Скидывай лог консоли.
31 Окт 2018
CHEL74, и покажи, как у тебя выглядят строки из файла csstats.inc
170-200
Код:
/**
* Retrieves the client's statistics received from another client from the
* current round.
*
* @note For a list of possible body hitplaces see the HIT_* constants in
*       amxconst.inc
* @note For a list of possible stat constants see the STATSX_* constants in
*       amxconst.inc
* @note The fields in the statistics are:
*          0 - Kills
*          1 - Deaths
*          2 - Headshots
*          3 - Teamkills
*          4 - Shots
*          5 - Hits
*          6 - Damage
*
* @param index     Client index
* @param wpnindex  Attacker client index, or 0 to retrieve the statistics from
*                  all attackers
* @param stats     Buffer to copy statistics to
* @param bodyhits  Buffer to copy body hits to
* @param wpnname   Optional buffer to copy last used weapon name to
* @param len       Maximum buffer size
*
* @return          1 on success, 0 if no statistics are available against the
*                  specified attacker
* @error           If an invalid client index is provided, an error will be
*                  thrown.
*/
native get_user_astats(index, wpnindex, stats[STATSX_MAX_STATS], bodyhits[MAX_BODYHITS], wpnname[] = "", len = 0);
Скомпилить не получается из за этого коммита.
 
Сообщения
499
Реакции
271
Помог
6 раз(а)
Проблему решили с wopox1337 в телеграме) Помогла компиляция компилятором (масло масляное) версии 1.10. Просьба тему пока не закрывать, на всякий пожарный.
 
Сообщения
499
Реакции
271
Помог
6 раз(а)
Плагин работает более-менее хорошо. Стату считает, особых проблем с функционалом не заметил. Но после этого сообщения:
Частая ошибка на многих серверах покы не умрешь нельзя /me использовать. Даже когда конец раунда. О нем я именно и говорю. Ну если запрещаите команду для живих то разрешите всем уже после конца раунда
загорелся желанием немного кое-что переделать. В плагине есть возможность включить HUD сообщение, в котором выводится список игроков и урон, который им был нанесён. Отличный аналог /me, но выводится он сразу после смерти. Решил посмотреть код и попытаться переместить это сообщение в конец раунда. Просидел 1 час 15 минут тупо пялясь в код, выискивая взаимосвязь между функциями и ничерта не вышло. Подскажите, пожалуйста, что тут определяет, когда появится HUD сообщение, в конце раунда или после смерти игрока?
 

Вложения

Сообщения
2,491
Реакции
2,794
Помог
61 раз(а)
CHEL74,
хук конца раунда
Код:
register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
таск на 0.3 сек
Код:
set_task(0.3, "ERTask", 997
вызов endround_stats
Код:
endround_stats()
вызов show_roundend_hudstats на каждого игрока
Код:
show_roundend_hudstats(id, 0.0)
как то так. Там еще при ResetHUD будет вызвано
 
Сообщения
499
Реакции
271
Помог
6 раз(а)
Сделал так:
Код:
    // Show round end stats. If gametime is zero then use default duration time.
    show_roundend_hudstats(id, Float:fGameTime)
    {
        // Bail out if there no HUD stats should be shown
        // for this player or end round stats not created.
        if (!g_izStatsSwitch[id]) return
        if (!g_sAwardAndScore[0]) return
 
        // If round end timer is zero clear round end stats.
        if (g_fShowStatsTime == 0.0)
        {
            ClearSyncHud(id, g_HudSync_EndRound)
    #if defined STATSX_DEBUG
            log_amx("Clear round end HUD stats for #%d", id)
    #endif
        }
 
        // Set HUD-duration to default or remaining time.
        new Float:fDuration
     
        if (fGameTime == 0.0)
            fDuration = g_fHUDDuration
        else
        {
            fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
     
            if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
                fDuration = g_fFreezeTime + g_fFreezeLimitTime
        }
     
        // Show stats only if more time left than coded minimum.
        if (fDuration >= HUD_MIN_DURATION)
        {
            set_hudtype_endround(fDuration)
            ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
    #if defined STATSX_DEBUG
            log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
    #endif
        }
     
++            if (ShowVictims)
++            {
++                get_victims(id, g_sBuffer)
++                set_hudtype_victim(fDuration)
++                show_hudmessage(id, "%s", g_sBuffer)
++    #if defined STATSX_DEBUG
++                log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
++    #endif
++            }
++
    }

    // Show round end stats.
    show_user_hudstats(id, Float:fGameTime)
    {
        // Bail out if there no HUD stats should be shown
        // for this player or user stats timer is zero.
        if (!g_izStatsSwitch[id]) return
        if (g_fzShowUserStatsTime[id] == 0.0) return
 
        // Set HUD-duration to default or remaining time.
        new Float:fDuration
     
        if (fGameTime == 0.0)
            fDuration = g_fHUDDuration
        else
        {
            fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
     
            if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
                fDuration = g_fFreezeTime + g_fFreezeLimitTime
        }
 
        // Show stats only if more time left than coded minimum.
        if (fDuration >= HUD_MIN_DURATION)
        {
            if (ShowKiller)
            {
                new iKiller
     
                iKiller = g_izKilled[id][KILLED_KILLER_ID]
                get_kill_info(id, iKiller, g_sBuffer)
                add_attacker_hits(id, iKiller, g_sBuffer)
                set_hudtype_killer(fDuration)
                show_hudmessage(id, "%s", g_sBuffer)
    #if defined STATSX_DEBUG
                log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
    #endif
            }
     
--            if (ShowVictims)
--            {
--                get_victims(id, g_sBuffer)
--                set_hudtype_victim(fDuration)
--                show_hudmessage(id, "%s", g_sBuffer)
--    #if defined STATSX_DEBUG
--                log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
--    #endif
--            }
--    
            if (ShowAttackers)
            {
                get_attackers(id, g_sBuffer)
                set_hudtype_attacker(fDuration)
                show_hudmessage(id, "%s", g_sBuffer)
    #if defined STATSX_DEBUG
                log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
    #endif
            }
        }
    }
Вроде всё работает. fantom, спасибо огромное! Сам бы ещё часов 20 разбирался)) Я на eventEndRound смотрел, но меня очень смутило SendAudio перед ним.

UPD: Тему можно закрывать. Остальное сам там доковыряю.
 
Последнее редактирование:

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу