[ZP] Редактирование меню привилегии

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Здравствуйте, помогите пожалуйста! Я пытаюсь поменять оружие в меню привилегии. Переписываю native, добавляю оружие в плагины меняю карту или перезапускаю, а он выключается и не включается

Меню випа

Код:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
#include <zombieplague>
#include <menu_button>

new g_item1[33], g_item2[33], g_item3[33], g_item4[33], g_item5[33]

native give_weapon_sfgun(id)
native give_weapon_buffm4(id)

#define MENU_OFF "BuB9neC/off.wav"

#define MAX_CLIENTS 32
new gl_vhook[MAX_CLIENTS + 1];

const KEYSMENU = MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0

new g_iGlobalka;

public plugin_init()
{
    register_plugin    ("[ZP] VIP menu", "1.2" , "NoNameNPC edited" )
    register_menu("X Menu", KEYSMENU, "menu_main")   
    register_clcmd("vip_menu", "bog_menu")
    register_dictionary("zombie_plague.txt")
    register_logevent("fw_new_round", 2, "1=Round_Start")
    g_iGlobalka = get_maxplayers()
}

public plugin_precache()
{
    precache_sound(MENU_OFF)
}

public bog_menu(id)
{
    static menu[512], userflags
    new len
    userflags = get_user_flags(id)
    
    if(userflags & ADMIN_LEVEL_H)
    {
        len += formatex(menu[len], charsmax(menu) - len, "%s %L", UTIL_MenuButton(), id, "ZP_SERVER_NAME")
        len += formatex(menu[len], charsmax(menu) - len, "\r[\y#\r] \wМеню випа^n")
        
        if(g_item1[id] == 0)
            len += formatex(menu[len] , charsmax(menu) - len , "\r[\y1\r] \r[\wВзять\r]\y Blaster SFGUN^n" )
        else len += formatex(menu[len] , charsmax(menu) - len , "\r[\y1\r] \d[Взять] Blaster SFGUN^n^n" )
        
        if(g_item2[id] == 0)
            len += formatex(menu[len] , charsmax(menu) - len , "\r[\y2\r] \r[\wВзять\r]\y M4A1 Dark Knight^n^n" )
        else len += formatex(menu[len] , charsmax(menu) - len , "\r[\y2\r] \d[Взять] M4A1 Dark Knight^n^n" )
        
        if(g_item3[id] == 0)
            len += formatex(menu[len] , charsmax(menu) - len , "\r[\y3\r] \wВзять \r(\y+100\r) \wЗвезд^n" )
        else len += formatex(menu[len] , charsmax(menu) - len , "\r[\y3\r] \dВзять (+100) Звезд^n" )
        
        if(g_item4[id] == 0)
            len += formatex(menu[len] , charsmax(menu) - len , "\r[\y4\r] \wВзять \r(\y+100\r) \wБрони^n" )
        else len += formatex(menu[len] , charsmax(menu) - len , "\r[\y4\r] \dВзять (+100) Брони^n" )
        
        if(g_item5[id] == 0)
            len += formatex(menu[len] , charsmax(menu) - len , "\r[\y5\r] \wВзять \r(\y+100\r) \wЖизней^n^n" )
        else len += formatex(menu[len] , charsmax(menu) - len , "\r[\y5\r] \dВзять (+100) Жизней^n^n" )

        len += formatex(menu[len] , charsmax(menu) - len , "^n\r[\y0\r] \wВыход" )
    }
    
    else
    {
        len += formatex(menu[len], charsmax(menu) - len, "%s %L", UTIL_MenuButton(), id, "ZP_SERVER_NAME")
        len += formatex(menu[len], charsmax(menu) - len, "\r[\y#\r] \wМеню випа^n")
        
        len += formatex(menu[len] , charsmax(menu) - len , "\r[\y1\r] \d[Взять] Blaster SFGUN^n" )

        len += formatex(menu[len] , charsmax(menu) - len , "\r[\y2\r] \d[Взять] M4A1 Dark Knight^n^n" )
        
        len += formatex(menu[len] , charsmax(menu) - len , "\r[\y3\r] \d[Взять] (+100) Звезд^n" )
        
        len += formatex(menu[len] , charsmax(menu) - len , "\r[\y4\r] \d[Взять] (+100) Брони^n" )
        
        len += formatex(menu[len] , charsmax(menu) - len , "\r[\y5\r] \d[Взять] (+100) Жизней^n^n" )
        
        len += formatex(menu[len] , charsmax(menu) - len , "^n\r[\y0\r] \wВыход" )
        
        len += formatex(menu[len] , charsmax(menu) - len,"^n\yВы не \rвип\y игрок!")
    }
        
    set_pdata_int(id , 205 , 0 )
    show_menu(id, KEYSMENU , menu , -1 , "X Menu" )
}

public menu_main(id,key)
{
    if (!is_user_connected(id))
    return PLUGIN_HANDLED;   
    
    static userflags
    userflags = get_user_flags(id)
    
    if(!(userflags & ADMIN_LEVEL_H))
    {
        client_cmd(id, "spk ^"%s^"", MENU_OFF)
        ChatColor(id, "!g[%L]!y Вы не !tВип !yигрок. Приобрести можно в !tВК: !g%L", id, "GRUPPA", id, "GRUPPA")
        return 1
    }
    else if(!is_user_alive(id))
    {
        client_cmd(id, "spk ^"%s^"", MENU_OFF)
        ChatColor(id, "!g[%L]!y Недоступно для мертвых.", id, "GRUPPA")
        return 1
    }
    
    switch (key)
    {
        case 0:
        {
            if(!is_user_connected(id))
                return PLUGIN_HANDLED;
            else if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
            {
                ChatColor(id, "!g[%L]!y Доступно только !tЛюдям!y.", id, "GRUPPA")
                return PLUGIN_HANDLED;
            }   
            else if(g_item1[id] == 0)
            {
                g_item1[id] = 1;
                give_weapon_sfgun(id);
            }
            else
            {
                client_cmd(id, "spk ^"%s^"", MENU_OFF)
                ChatColor(id, "!g[%L]!y Можно брать только раз за раунд.", id, "GRUPPA");
                return PLUGIN_HANDLED;
            }
        }
        case 1:
        {
            if(!is_user_connected(id))
                return PLUGIN_HANDLED;
            else if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
            {
                ChatColor(id, "!g[%L]!y Доступно только !tЛюдям!y.", id, "GRUPPA")
                return PLUGIN_HANDLED;
            }   
            else if(g_item2[id] == 0)
            {
                g_item2[id] = 1;
                give_weapon_buffm4(id);
            }
            else
            {
                client_cmd(id, "spk ^"%s^"", MENU_OFF)
                ChatColor(id, "!g[%L]!y Можно брать только раз за раунд.", id, "GRUPPA");
                return PLUGIN_HANDLED;
            }
        }
        case 2:
        {
            if(!is_user_connected(id))
                return PLUGIN_HANDLED;
            else if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
            {
                ChatColor(id, "!g[%L]!y Доступно только !tЛюдям!y.", id, "GRUPPA")
                return PLUGIN_HANDLED;
            }
            else if(g_item3[id] == 0)
            {
                g_item3[id] = 1;
                zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 100);
                bog_menu(id)
            }
            else
            {
                client_cmd(id, "spk ^"%s^"", MENU_OFF)
                ChatColor(id, "!g[%L]!y Можно брать только раз за раунд.", id, "GRUPPA");
                return PLUGIN_HANDLED;
            }
        }
        case 3:
        {
            if(!is_user_connected(id))
                return PLUGIN_HANDLED;
            else if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
            {
                ChatColor(id, "!g[%L]!y Доступно только !tЛюдям!y.", id, "GRUPPA")
                return PLUGIN_HANDLED;
            }   
            else if(g_item4[id] == 0)
            {
                g_item4[id] = 1;
                set_pev(id, pev_armorvalue, pev(id, pev_armorvalue) + 100.0);
                bog_menu(id)
            }
            else
            {
                client_cmd(id, "spk ^"%s^"", MENU_OFF)
                ChatColor(id, "!g[%L]!y Можно брать только раз за раунд.", id, "GRUPPA");
                return PLUGIN_HANDLED;
            }
        }
        case 4:
        {
            if(!is_user_connected(id))
                return PLUGIN_HANDLED;
            else if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
            {
                ChatColor(id, "!g[%L]!y Доступно только !tЛюдям!y.", id, "GRUPPA")
                return PLUGIN_HANDLED;
            }   
            else if(g_item5[id] == 0)
            {
                g_item5[id] = 1;
                set_pev(id, pev_health, pev(id, pev_health) + 100.0);
                bog_menu(id)
            }
            else
            {
                client_cmd(id, "spk ^"%s^"", MENU_OFF)
                ChatColor(id, "!g[%L]!y Можно брать только раз за раунд.", id, "GRUPPA");
                return PLUGIN_HANDLED;
            }
        }
    }
    
    return PLUGIN_HANDLED;
}

public plugin_natives()
{
    register_native("GetVHook", "func_GetVHook", 1);
}
    
public func_GetVHook(iPlayer)
    return gl_vhook[iPlayer];

public fw_new_round()
{
    for(new id = 1; id <= g_iGlobalka; id++)
    {
        if(g_item1[id] > 0)
        {
            g_item1[id] -= 1
        }
        if(g_item2[id] > 0)
        {
            g_item2[id] -= 1
        }
        if(g_item3[id] > 0)
        {
            g_item3[id] -= 1
        }
        if(g_item4[id] > 0)
        {
            g_item4[id] -= 1
        }
        if(g_item5[id] > 0)
        {
            g_item5[id] -= 1
        }
    }
}

stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)

    replace_all(msg, 190, "!g", "^4")
    replace_all(msg, 190, "!y", "^1")
    replace_all(msg, 190, "!t", "^3")

    if (id) players[0] = id; else get_players(players, count, "ch")
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}
1 оружие

Код:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define sfgun_WEAPONKEY     861
#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED = 0
const OFFSET_ACTIVE_ITEM = 373
const OFFSET_WEAPONOWNER = 41
const OFFSET_LINUX = 5
const OFFSET_LINUX_WEAPONS = 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define sfgun_RELOAD_TIME     3.0
#define sfgun_RELOAD        1
#define sfgun_DRAW            2
#define sfgun_SHOOT1        3
#define sfgun_SHOOT2        4

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/sfgun_shoot1.wav" }

new sfgun_V_MODEL[64] = "models/v_sfgun.mdl"
new sfgun_P_MODEL[64] = "models/p_sfgun.mdl"
new sfgun_W_MODEL[64] = "models/w_sfgun.mdl"

new const GUNSHOT_DECALS[] = { 41, 42, 43, 44, 45 }

new cvar_dmg_sfgun, cvar_recoil_sfgun, g_itemid_sfgun, cvar_clip_sfgun, cvar_spd_sfgun, cvar_sfgun_ammo
new g_MaxPlayers, g_orig_event_sfgun, g_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS + 1][3], m_iBlood[2]
new g_has_sfgun[33], g_clip_ammo[33], g_sfgun_TmpClip[33], oldweap[33]
new gmsgWeaponList

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const WEAPONENTNAMES[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }

public plugin_init()
{
    register_plugin("[ZP] Extra: Blaster [SFGUN]", "1.0", "Crock / =) (Poprogun4ik) / TeRKe")
    register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    register_event("CurWeapon","CurrentWeapon","be","1=1")
    RegisterHam(Ham_Item_AddToPlayer, "weapon_mp5navy", "fw_sfgun_AddToPlayer")
    RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
    RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
    for (new i = 1; i < sizeof WEAPONENTNAMES; i++)
    if (WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_Deploy, WEAPONENTNAMES[i], "fw_Item_Deploy_Post", 1)
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack")
    RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_mp5navy", "fw_sfgun_PrimaryAttack_Post", 1)
    RegisterHam(Ham_Item_PostFrame, "weapon_mp5navy", "sfgun_ItemPostFrame")
    RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload")
    RegisterHam(Ham_Weapon_Reload, "weapon_mp5navy", "sfgun_Reload_Post", 1)
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward(FM_SetModel, "fw_SetModel")
    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
    register_forward(FM_PlaybackEvent, "fwPlaybackEvent")
    
    RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_wall", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_door_rotating", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_plat", "fw_TraceAttack", 1)
    RegisterHam(Ham_TraceAttack, "func_rotating", "fw_TraceAttack", 1)

    cvar_dmg_sfgun = register_cvar("zp_sfgun_dmg", "11")
    cvar_recoil_sfgun = register_cvar("zp_sfgun_recoil", "1.0")
    cvar_clip_sfgun = register_cvar("zp_sfgun_clip", "45")
    cvar_spd_sfgun = register_cvar("zp_sfgun_spd", "1.0")
    cvar_sfgun_ammo = register_cvar("zp_sfgun_ammo", "200")
    
    g_itemid_sfgun = zp_register_extra_item("[Automat] \rBlaster SFGUN", 6, ZP_TEAM_HUMAN)
    g_MaxPlayers = get_maxplayers()
    gmsgWeaponList = get_user_msgid("WeaponList")
}

public plugin_precache()
{
    precache_model(sfgun_V_MODEL)
    precache_model(sfgun_P_MODEL)
    precache_model(sfgun_W_MODEL)
    for(new i = 0; i < sizeof Fire_Sounds; i++)
    precache_sound(Fire_Sounds[i])   
    precache_sound("weapons/sfgun_clipin.wav")
    precache_sound("weapons/sfgun_clipout.wav")
    precache_sound("weapons/sfgun_draw.wav")
    m_iBlood[0] = precache_model("sprites/blood.spr")
    m_iBlood[1] = precache_model("sprites/bloodspray.spr")
    precache_generic("sprites/weapon_sfgun.txt")
       precache_generic("sprites/640hud58.spr")
    
        register_clcmd("weapon_sfgun", "weapon_hook")   

    register_forward(FM_PrecacheEvent, "fwPrecacheEvent_Post", 1)
}

public weapon_hook(id)
{
        engclient_cmd(id, "weapon_mp5navy")
        return PLUGIN_HANDLED
}

public fw_TraceAttack(iEnt, iAttacker, Float:flDamage, Float:fDir[3], ptr, iDamageType)
{
    if(!is_user_alive(iAttacker))
        return

    new g_currentweapon = get_user_weapon(iAttacker)

    if(g_currentweapon != CSW_MP5NAVY) return
    
    if(!g_has_sfgun[iAttacker]) return

    static Float:flEnd[3]
    get_tr2(ptr, TR_vecEndPos, flEnd)
    
    if(iEnt)
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_DECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        write_short(iEnt)
        message_end()
    }
    else
    {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord_f(flEnd[0])
        write_coord_f(flEnd[1])
        write_coord_f(flEnd[2])
        write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
        message_end()
    }
    message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
    write_byte(TE_GUNSHOTDECAL)
    write_coord_f(flEnd[0])
    write_coord_f(flEnd[1])
    write_coord_f(flEnd[2])
    write_short(iAttacker)
    write_byte(GUNSHOT_DECALS[random_num (0, sizeof GUNSHOT_DECALS -1)])
    message_end()
}

public zp_user_humanized_post(id)
{
    g_has_sfgun[id] = false
}

public plugin_natives ()
{
    register_native("give_weapon_sfgun", "native_give_weapon_add", 1)
}
public native_give_weapon_add(id)
{
    give_sfgun(id)
}

public fwPrecacheEvent_Post(type, const name[])
{
    if (equal("events/mp5n.sc", name))
    {
        g_orig_event_sfgun = get_orig_retval()
        return FMRES_HANDLED
    }
    return FMRES_IGNORED
}

public client_connect(id)
{
    g_has_sfgun[id] = false
}

public client_disconnect(id)
{
    g_has_sfgun[id] = false
}

public zp_user_infected_post(id)
{
    if (zp_get_user_zombie(id))
    {
        g_has_sfgun[id] = false
    }
}

public fw_SetModel(entity, model[])
{
    if(!is_valid_ent(entity))
        return FMRES_IGNORED
    
    static szClassName[33]
    entity_get_string(entity, EV_SZ_classname, szClassName, charsmax(szClassName))
        
    if(!equal(szClassName, "weaponbox"))
        return FMRES_IGNORED
    
    static iOwner
    
    iOwner = entity_get_edict(entity, EV_ENT_owner)
    
    if(equal(model, "models/w_mp5.mdl"))
    {
        static iStoredAugID
        
        iStoredAugID = find_ent_by_owner(ENG_NULLENT, "weapon_mp5navy", entity)
    
        if(!is_valid_ent(iStoredAugID))
            return FMRES_IGNORED
    
        if(g_has_sfgun[iOwner])
        {
            entity_set_int(iStoredAugID, EV_INT_WEAPONKEY, sfgun_WEAPONKEY)
            
            g_has_sfgun[iOwner] = false
            
            entity_set_model(entity, sfgun_W_MODEL)
            
            return FMRES_SUPERCEDE
        }
    }
    return FMRES_IGNORED
}

public give_sfgun(id)
{
    drop_weapons(id, 1)
    new iWep2 = give_item(id,"weapon_mp5navy")
    if( iWep2 > 0 )
    {
        cs_set_weapon_ammo(iWep2, get_pcvar_num(cvar_clip_sfgun))
        cs_set_user_bpammo (id, CSW_MP5NAVY, get_pcvar_num(cvar_sfgun_ammo))   
        UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
        set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
        
        message_begin(MSG_ONE, gmsgWeaponList, _, id)
        write_string("weapon_sfgun")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()

    }
    g_has_sfgun[id] = true
}

public zp_extra_item_selected(id, itemid)
{
    if(itemid != g_itemid_sfgun)
        return

    give_sfgun(id)
}

public fw_sfgun_AddToPlayer(sfgun, id)
{
    if(!is_valid_ent(sfgun) || !is_user_connected(id))
        return HAM_IGNORED
    
    if(entity_get_int(sfgun, EV_INT_WEAPONKEY) == sfgun_WEAPONKEY)
    {
        g_has_sfgun[id] = true
        
        entity_set_int(sfgun, EV_INT_WEAPONKEY, 0)
        
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_sfgun")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()

        return HAM_HANDLED
    }
        else
    {
        message_begin(MSG_ONE, gmsgWeaponList, {0,0,0}, id)
        write_string("weapon_mp5navy")
        write_byte(10)
        write_byte(120)
        write_byte(-1)
        write_byte(-1)
        write_byte(0)
        write_byte(7)
        write_byte(CSW_MP5NAVY)
        message_end()
    }
    return HAM_IGNORED
}

public fw_UseStationary_Post(entity, caller, activator, use_type)
{
    if (use_type == USE_STOPPED && is_user_connected(caller))
        replace_weapon_models(caller, get_user_weapon(caller))
}

public fw_Item_Deploy_Post(weapon_ent)
{
    static owner
    owner = fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    replace_weapon_models(owner, weaponid)
}

public CurrentWeapon(id)
{
     replace_weapon_models(id, read_data(2))

     if(read_data(2) != CSW_MP5NAVY || !g_has_sfgun[id])
          return
    
     static Float:iSpeed
     if(g_has_sfgun[id])
          iSpeed = get_pcvar_float(cvar_spd_sfgun)
    
     static weapon[32],Ent
     get_weaponname(read_data(2),weapon,31)
     Ent = find_ent_by_owner(-1,weapon,id)
     if(Ent)
     {
          static Float:Delay
          Delay = get_pdata_float( Ent, 46, 4) * iSpeed
          if (Delay > 0.0)
          {
               set_pdata_float(Ent, 46, Delay, 4)
          }
     }
}

replace_weapon_models(id, weaponid)
{
    switch (weaponid)
    {
        case CSW_MP5NAVY:
        {
            if (zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
                
            if(g_has_sfgun[id])
            {
                set_pev(id, pev_viewmodel2, sfgun_V_MODEL)
                set_pev(id, pev_weaponmodel2, sfgun_P_MODEL)
                if(oldweap[id] != CSW_MP5NAVY)
                {
                    UTIL_PlayWeaponAnimation(id, sfgun_DRAW)
                    set_pdata_float(id, m_flNextAttack, 1.0, PLAYER_LINUX_XTRA_OFF)
                    
                    message_begin(MSG_ONE, gmsgWeaponList, _, id)
                    write_string("weapon_sfgun")
                                write_byte(10)
                                write_byte(120)
                                write_byte(-1)
                                write_byte(-1)
                                write_byte(0)   
                                write_byte(7)
                                write_byte(CSW_MP5NAVY)
                                message_end()
                }
            }
        }
    }
    oldweap[id] = weaponid
}

public fw_UpdateClientData_Post(Player, SendWeapons, CD_Handle)
{
    if(!is_user_alive(Player) || (get_user_weapon(Player) != CSW_MP5NAVY || !g_has_sfgun[Player]))
        return FMRES_IGNORED
    
    set_cd(CD_Handle, CD_flNextAttack, halflife_time () + 0.001)
    return FMRES_HANDLED
}

public fw_sfgun_PrimaryAttack(Weapon)
{
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    if (!g_has_sfgun[Player])
        return
    
    g_IsInPrimaryAttack = 1
    pev(Player,pev_punchangle,cl_pushangle[Player])
    
    g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public fwPlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
    if ((eventid != g_orig_event_sfgun) || !g_IsInPrimaryAttack)
        return FMRES_IGNORED
    if (!(1 <= invoker <= g_MaxPlayers))
    return FMRES_IGNORED

    playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
    return FMRES_SUPERCEDE
}

public fw_sfgun_PrimaryAttack_Post(Weapon)
{
    g_IsInPrimaryAttack = 0
    new Player = get_pdata_cbase(Weapon, 41, 4)
    
    new szClip, szAmmo
    get_user_weapon(Player, szClip, szAmmo)
    
    if(!is_user_alive(Player))
        return

    if(g_has_sfgun[Player])
    {
        if (!g_clip_ammo[Player])
            return

        new Float:push[3]
        pev(Player,pev_punchangle,push)
        xs_vec_sub(push,cl_pushangle[Player],push)
        
        xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_sfgun),push)
        xs_vec_add(push,cl_pushangle[Player],push)
        set_pev(Player,pev_punchangle,push)
        
        emit_sound(Player, CHAN_WEAPON, Fire_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
        UTIL_PlayWeaponAnimation(Player, random_num(sfgun_SHOOT1, sfgun_SHOOT2))
    }
}

public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if (victim != attacker && is_user_connected(attacker))
    {
        if(get_user_weapon(attacker) == CSW_MP5NAVY)
        {
            if(g_has_sfgun[attacker])
                SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmg_sfgun))
        }
    }
}

public message_DeathMsg(msg_id, msg_dest, id)
{
    static szTruncatedWeapon[33], iAttacker, iVictim
    
    get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
    
    iAttacker = get_msg_arg_int(1)
    iVictim = get_msg_arg_int(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return PLUGIN_CONTINUE
    
    if(equal(szTruncatedWeapon, "mp5navy") && get_user_weapon(iAttacker) == CSW_MP5NAVY)
    {
        if(g_has_sfgun[iAttacker])
            set_msg_arg_string(4, "mp5navy")
    }
    return PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return get_pdata_cbase(ent, OFFSET_WEAPONOWNER, OFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    set_pev(Player, pev_weaponanim, Sequence)
    
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(pev(Player, pev_body))
    message_end()
}

public sfgun_ItemPostFrame(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_sfgun[id])
          return HAM_IGNORED

     static iClipExtra
    
     iClipExtra = get_pcvar_num(cvar_clip_sfgun)
     new Float:flNextAttack = get_pdata_float(id, m_flNextAttack, PLAYER_LINUX_XTRA_OFF)

     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     new fInReload = get_pdata_int(weapon_entity, m_fInReload, WEAP_LINUX_XTRA_OFF)

     if( fInReload && flNextAttack <= 0.0 )
     {
         new j = min(iClipExtra - iClip, iBpAmmo)
    
         set_pdata_int(weapon_entity, m_iClip, iClip + j, WEAP_LINUX_XTRA_OFF)
         cs_set_user_bpammo(id, CSW_MP5NAVY, iBpAmmo-j)
        
         set_pdata_int(weapon_entity, m_fInReload, 0, WEAP_LINUX_XTRA_OFF)
         fInReload = 0
     }
     return HAM_IGNORED
}

public sfgun_Reload(weapon_entity)
{
     new id = pev(weapon_entity, pev_owner)
     if (!is_user_connected(id))
          return HAM_IGNORED

     if (!g_has_sfgun[id])
          return HAM_IGNORED

     static iClipExtra

     if(g_has_sfgun[id])
          iClipExtra = get_pcvar_num(cvar_clip_sfgun)

     g_sfgun_TmpClip[id] = -1

     new iBpAmmo = cs_get_user_bpammo(id, CSW_MP5NAVY)
     new iClip = get_pdata_int(weapon_entity, m_iClip, WEAP_LINUX_XTRA_OFF)

     if (iBpAmmo <= 0)
          return HAM_SUPERCEDE

     if (iClip >= iClipExtra)
          return HAM_SUPERCEDE

     g_sfgun_TmpClip[id] = iClip

     return HAM_IGNORED
}

public sfgun_Reload_Post(weapon_entity)
{
    new id = pev(weapon_entity, pev_owner)
    if (!is_user_connected(id))
        return HAM_IGNORED

    if (!g_has_sfgun[id])
        return HAM_IGNORED

    if (g_sfgun_TmpClip[id] == -1)
        return HAM_IGNORED

    set_pdata_int(weapon_entity, m_iClip, g_sfgun_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    set_pdata_float(weapon_entity, m_flTimeWeaponIdle, sfgun_RELOAD_TIME, WEAP_LINUX_XTRA_OFF)

    set_pdata_float(id, m_flNextAttack, sfgun_RELOAD_TIME, PLAYER_LINUX_XTRA_OFF)

    set_pdata_int(weapon_entity, m_fInReload, 1, WEAP_LINUX_XTRA_OFF)

    UTIL_PlayWeaponAnimation(id, sfgun_RELOAD)

    return HAM_IGNORED
}

stock drop_weapons(id, dropwhat)
{
     static weapons[32], num, i, weaponid
     num = 0
     get_user_weapons(id, weapons, num)
    
     for (i = 0; i < num; i++)
     {
          weaponid = weapons[i]
          
          if (dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static wname[32]
               get_weaponname(weaponid, wname, sizeof wname - 1)
               engclient_cmd(id, "drop", wname)
          }
     }
}
2 оружие

Код:
#include <amxmodx>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>

#define PLUGIN "[CSO] Weapon: M4A1 Dark Knight"
#define VERSION "1.0"
#define AUTHOR "Base: Batcon; ReEdit: t3rkecorejz"

#define CustomItem(%0) (pev(%0, pev_impulse) == WEAPON_SPECIAL_CODE)

// CWeaponBox
#define m_rgpPlayerItems_CWeaponBox 34

// CBasePlayerItem
#define m_pPlayer 41
#define m_pNext 42
#define m_iId 43

// CBasePlayerWeapon
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iPrimaryAmmoType 49
#define m_iClip 51
#define m_fInReload 54
#define m_iWeaponState 74

// CBaseMonster
#define m_flNextAttack 83

// CBasePlayer
#define m_iFOV 363
#define m_rpgPlayerItems 367
#define m_pActiveItem 373
#define m_rgAmmo 376

#define ANIM_IDLE 0
#define ANIM_ATTACK random_num(3,4)
#define ANIM_ATTACK_SE 5
#define ANIM_RELOAD 1
#define ANIM_DRAW 2

#define ANIM_IDLE_TIME 1.7
#define ANIM_RELOAD_TIME 1.94
#define ANIM_DRAW_TIME 1.04

#define WEAPON_SPECIAL_CODE 510
#define WEAPON_CSW CSW_GALIL
#define WEAPON_REFERENCE "weapon_galil"
#define WEAPON_NEW_NAME "x-cso/weapon_buffm4"
#define WEAPON_HUD "sprites/x-cso/640hud132.spr"
#define WEAPON_HUD_AMMO "sprites/x-cso/640hud7.spr"

#define WEAPON_ITEM_NAME "M4A1 Dark Knight"
#define WEAPON_ITEM_COST 0

#define WEAPON_MODEL_VIEW "models/x-cso/v_buffm4.mdl"
#define WEAPON_MODEL_PLAYER "models/x-cso/p_buffm4.mdl"
#define WEAPON_MODEL_WORLD "models/x-cso/w_buffm4.mdl"
#define WEAPON_SOUND_SHOOT "weapons/m4a1buff-1.wav"
#define WEAPON_SOUND_SHOOTE "weapons/m4a1buff-2.wav"
#define WEAPON_BODY 0

#define WEAPON_MAX_CLIP 50
#define WEAPON_DEFAULT_AMMO 150
#define WEAPON_RATE 0.1
#define WEAPON_RATE_EX 0.2
#define WEAPON_PUNCHAGNLE 0.6
#define WEAPON_PUNCHAGNLE_EX 0.8
#define WEAPON_DAMAGE 2.0
#define WEAPON_DAMAGE_EX 3.0

new const iWeaponList[ ] = { 
    4,  90, -1, -1, 0, 17,14, 0 // weapon_galil
}

new g_AllocString_V, g_AllocString_P, g_AllocString_E
new HamHook:g_fw_TraceAttack[4]
new Float:g_flvecEndPos[3]
new g_iMsgID_Weaponlist
new iSpriteIndexTrail
new g_iItemID
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR);
    
    RegisterHam(Ham_Item_Deploy, WEAPON_REFERENCE, "fw_Item_Deploy_Post", 1);
    RegisterHam(Ham_Item_PostFrame, WEAPON_REFERENCE, "fw_Item_PostFrame");
    RegisterHam(Ham_Item_AddToPlayer, WEAPON_REFERENCE, "fw_Item_AddToPlayer_Post", 1);
    RegisterHam(Ham_Weapon_Reload, WEAPON_REFERENCE, "fw_Weapon_Reload");
    RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_REFERENCE, "fw_Weapon_WeaponIdle");
    RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_REFERENCE, "fw_Weapon_PrimaryAttack");
    
    g_fw_TraceAttack[0] = RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack");
    g_fw_TraceAttack[1] = RegisterHam(Ham_TraceAttack, "info_target",    "fw_TraceAttack");
    g_fw_TraceAttack[2] = RegisterHam(Ham_TraceAttack, "player",         "fw_TraceAttack");
    g_fw_TraceAttack[3] = RegisterHam(Ham_TraceAttack, "hostage_entity", "fw_TraceAttack");

    fm_ham_hook(false);

    register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1);
    register_forward(FM_PlaybackEvent, "fw_PlaybackEvent");
    register_forward(FM_SetModel, "fw_SetModel");

    g_iMsgID_Weaponlist = get_user_msgid("WeaponList");

    register_clcmd(WEAPON_NEW_NAME, "HookSelect");

    g_iItemID = zp_register_extra_item(WEAPON_ITEM_NAME, WEAPON_ITEM_COST, ZP_TEAM_HUMAN);
}
public plugin_precache() {
    new szBuffer[64]; formatex(szBuffer, charsmax(szBuffer), "sprites/%s.txt", WEAPON_NEW_NAME);

    engfunc(EngFunc_PrecacheGeneric, szBuffer);
    engfunc(EngFunc_PrecacheGeneric, WEAPON_HUD);
    engfunc(EngFunc_PrecacheGeneric, WEAPON_HUD_AMMO);

    g_AllocString_V = engfunc(EngFunc_AllocString, WEAPON_MODEL_VIEW);
    g_AllocString_P = engfunc(EngFunc_AllocString, WEAPON_MODEL_PLAYER);
    g_AllocString_E = engfunc(EngFunc_AllocString, WEAPON_REFERENCE);

    iSpriteIndexTrail = engfunc(EngFunc_PrecacheModel, "sprites/laserbeam.spr");
    engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_VIEW);
    engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_PLAYER);
    engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_WORLD);

    new const WPN_SOUND[][] = {
        "weapons/m4a1buff_clipin1.wav",
        "weapons/m4a1buff_clipin2.wav",
        "weapons/m4a1buff_clipout.wav",
        "weapons/m4a1buff_idle.wav"
    }
    for(new i = 0; i < sizeof WPN_SOUND;i++) engfunc(EngFunc_PrecacheSound, WPN_SOUND[i]);
    engfunc(EngFunc_PrecacheSound, WEAPON_SOUND_SHOOT);
    engfunc(EngFunc_PrecacheSound, WEAPON_SOUND_SHOOTE);
}
public plugin_natives() {
    register_native("give_weapon_buffm4", "give_weapon", 1);
}
public HookSelect(iPlayer) {
    engclient_cmd(iPlayer, WEAPON_REFERENCE);
    return PLUGIN_HANDLED;
}
public zp_extra_item_selected(iPlayer, iItemID) {
    if(iItemID == g_iItemID)
        give_weapon(iPlayer);
}
public give_weapon(iPlayer) {
    static iEnt; iEnt = engfunc(EngFunc_CreateNamedEntity, g_AllocString_E);
    if(iEnt <= 0) return 0;
    set_pev(iEnt, pev_spawnflags, SF_NORESPAWN);
    set_pev(iEnt, pev_impulse, WEAPON_SPECIAL_CODE);
    ExecuteHam(Ham_Spawn, iEnt);
    UTIL_DropWeapon(iPlayer, 1);
    if(!ExecuteHamB(Ham_AddPlayerItem, iPlayer, iEnt)) {
        engfunc(EngFunc_RemoveEntity, iEnt);
        return 0;
    }
    ExecuteHamB(Ham_Item_AttachToPlayer, iEnt, iPlayer);
    set_pdata_int(iEnt, m_iClip, WEAPON_MAX_CLIP, 4);
    new iAmmoType = m_rgAmmo +get_pdata_int(iEnt, m_iPrimaryAmmoType, 4);
    if(get_pdata_int(iPlayer, m_rgAmmo, 5) < WEAPON_DEFAULT_AMMO)
    set_pdata_int(iPlayer, iAmmoType, WEAPON_DEFAULT_AMMO, 5);
    emit_sound(iPlayer, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    return 1;
}
public fw_Item_Deploy_Post(iItem) {
    if(!CustomItem(iItem)) return;
    static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
    set_pev_string(iPlayer, pev_viewmodel2, g_AllocString_V);
    set_pev_string(iPlayer, pev_weaponmodel2, g_AllocString_P);
    UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW);
    set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME, 5);
    set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME, 4);
}
public fw_Item_PostFrame(iItem) {
    if(!CustomItem(iItem)) return HAM_IGNORED;
    static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
    if(get_pdata_int(iItem, m_fInReload, 4) == 1) {
        static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
        static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
        static iAmmo; iAmmo = get_pdata_int(iPlayer, iAmmoType, 5);
        static j; j = min(WEAPON_MAX_CLIP - iClip, iAmmo);
        set_pdata_int(iItem, m_iClip, iClip+j, 4);
        set_pdata_int(iPlayer, iAmmoType, iAmmo-j, 5);
        set_pdata_int(iItem, m_fInReload, 0, 4);
    }
    else switch(get_pdata_int(iItem, m_iWeaponState, 4)) {
        case 0: {
            if(get_pdata_float(iItem, m_flNextSecondaryAttack, 4) <= 0.0)
            if(pev(iPlayer, pev_button) & IN_ATTACK2) {
                set_pdata_int(iPlayer, m_iFOV, get_pdata_int(iPlayer, m_iFOV, 5) != 90 ? 90 : 85);
                set_pdata_float(iItem, m_flNextSecondaryAttack, 0.3, 4);
            }
        }
    }
    return HAM_IGNORED;
}
public fw_Item_AddToPlayer_Post(iItem, iPlayer) {
    switch(pev(iItem, pev_impulse)) {
        case WEAPON_SPECIAL_CODE: s_weaponlist(iPlayer, true);
        case 0: s_weaponlist(iPlayer, false);
    }
}
public fw_Weapon_Reload(iItem) {
    if(!CustomItem(iItem)) return HAM_IGNORED;
    static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
    if(iClip >= WEAPON_MAX_CLIP) return HAM_SUPERCEDE;
    static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
    static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
    if(get_pdata_int(iPlayer, iAmmoType, 5) <= 0) return HAM_SUPERCEDE
    if(get_pdata_int(iPlayer, m_iFOV, 5) != 90) set_pdata_int(iPlayer, m_iFOV, 90, 5);
    set_pdata_int(iItem, m_iClip, 0, 4);
    ExecuteHam(Ham_Weapon_Reload, iItem);
    set_pdata_int(iItem, m_iClip, iClip, 4);
    set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME, 4);
    set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME, 4);
    set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME, 4);
    set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME, 5);

    UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD);
    return HAM_SUPERCEDE;
}
public fw_Weapon_WeaponIdle(iItem) {
    if(!CustomItem(iItem) || get_pdata_float(iItem, m_flTimeWeaponIdle, 4) > 0.0) return HAM_IGNORED;
    UTIL_SendWeaponAnim(get_pdata_cbase(iItem, m_pPlayer, 4), ANIM_IDLE);
    set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME, 4);
    return HAM_SUPERCEDE;
}
public fw_Weapon_PrimaryAttack(iItem) {
    if(!CustomItem(iItem)) return HAM_IGNORED;
    static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
    static iFOV; iFOV = (get_pdata_int(iPlayer, m_iFOV, 5) != 90);
    if(get_pdata_int(iItem, m_iClip, 4) == 0) {
        ExecuteHam(Ham_Weapon_PlayEmptySound, iItem);
        set_pdata_float(iItem, m_flNextPrimaryAttack, 0.2, 4);
        return HAM_SUPERCEDE;
    }
    static fw_TraceLine; fw_TraceLine = register_forward(FM_TraceLine, "fw_TraceLine_Post", 1);
    fm_ham_hook(true);
    state FireBullets: Enabled;
    ExecuteHam(Ham_Weapon_PrimaryAttack, iItem);
    state FireBullets: Disabled;
    unregister_forward(FM_TraceLine, fw_TraceLine, 1);
    fm_ham_hook(false);
    static Float:vecPunchangle[3];
    static Float:vecOrigin[3]; fm_get_aim_origin(iPlayer, vecOrigin);

    pev(iPlayer, pev_punchangle, vecPunchangle);
    vecPunchangle[0] *= iFOV ? WEAPON_PUNCHAGNLE_EX : WEAPON_PUNCHAGNLE;
    vecPunchangle[1] *= iFOV ? WEAPON_PUNCHAGNLE_EX : WEAPON_PUNCHAGNLE;
    vecPunchangle[2] *= iFOV ? WEAPON_PUNCHAGNLE_EX : WEAPON_PUNCHAGNLE;
    set_pev(iPlayer, pev_punchangle, vecPunchangle);

    emit_sound(iPlayer, CHAN_WEAPON, iFOV ? WEAPON_SOUND_SHOOTE : WEAPON_SOUND_SHOOT, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
    UTIL_SendWeaponAnim(iPlayer, iFOV ? ANIM_ATTACK_SE : ANIM_ATTACK);

    if(iFOV) {
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
        write_byte(TE_BEAMENTPOINT);
        write_short(iPlayer | 0x1000);
        engfunc(EngFunc_WriteCoord, g_flvecEndPos[0]);
        engfunc(EngFunc_WriteCoord, g_flvecEndPos[1]);
        engfunc(EngFunc_WriteCoord, g_flvecEndPos[2]);
        write_short(iSpriteIndexTrail);
        write_byte(0); // framestart
        write_byte(1); // framerate
        write_byte(2); // life
        write_byte(5); // width
        write_byte(0); // noise
        write_byte(255); // red
        write_byte(255); // green
        write_byte(255); // blue
        write_byte(50); // brightness
        write_byte(10); // speed
        message_end();
    }

    set_pdata_float(iItem, m_flNextPrimaryAttack, iFOV ? WEAPON_RATE_EX : WEAPON_RATE, 4);
    set_pdata_float(iItem, m_flTimeWeaponIdle, 0.5, 4);

    return HAM_SUPERCEDE;
}
public fw_PlaybackEvent() <FireBullets: Enabled> { return FMRES_SUPERCEDE; }
public fw_PlaybackEvent() <FireBullets: Disabled> { return FMRES_IGNORED; }
public fw_PlaybackEvent() <> { return FMRES_IGNORED; }
public fw_TraceAttack(iVictim, iAttacker, Float:flDamage) {
    if(!is_user_connected(iAttacker)) return;
    static iItem; iItem = get_pdata_cbase(iAttacker, m_pActiveItem, 5);
    static iFOV; iFOV = (get_pdata_int(iAttacker, m_iFOV, 5) != 90);
    static Float: flWeaponDamage; flWeaponDamage = (iFOV ? WEAPON_DAMAGE_EX : WEAPON_DAMAGE);
    if(iItem <= 0 || !CustomItem(iItem)) return;
    SetHamParamFloat(3, flDamage * flWeaponDamage);
}
public fw_UpdateClientData_Post(iPlayer, SendWeapons, CD_Handle) {
    if(get_cd(CD_Handle, CD_DeadFlag) != DEAD_NO) return;
    static iItem; iItem = get_pdata_cbase(iPlayer, m_pActiveItem, 5);
    if(iItem <= 0 || !CustomItem(iItem)) return;
    set_cd(CD_Handle, CD_flNextAttack, 999999.0);
}
public fw_SetModel(iEnt) {
    static i, szClassname[32], iItem;
    pev(iEnt, pev_classname, szClassname, 31);
    if(!equal(szClassname, "weaponbox")) return FMRES_IGNORED;
    for(i = 0; i < 6; i++) {
        iItem = get_pdata_cbase(iEnt, m_rgpPlayerItems_CWeaponBox + i, 4);
        if(iItem > 0 && CustomItem(iItem)) {
            engfunc(EngFunc_SetModel, iEnt, WEAPON_MODEL_WORLD);
            set_pev(iEnt, pev_body, WEAPON_BODY);
            return FMRES_SUPERCEDE;
        }
    }
    return FMRES_IGNORED;
}
public fw_TraceLine_Post(const Float:flOrigin1[3], const Float:flOrigin2[3], iFrag, iIgnore, tr) {
    if(iFrag & IGNORE_MONSTERS) return FMRES_IGNORED;
    static pHit; pHit = get_tr2(tr, TR_pHit);
    static Float:flvecEndPos[3]; get_tr2(tr, TR_vecEndPos, flvecEndPos);
    if(pHit > 0) {
        if(pev(pHit, pev_solid) != SOLID_BSP) return FMRES_IGNORED;
    }

    g_flvecEndPos = flvecEndPos;

    engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, flvecEndPos, 0);
    write_byte(TE_GUNSHOTDECAL);
    engfunc(EngFunc_WriteCoord, flvecEndPos[0]);
    engfunc(EngFunc_WriteCoord, flvecEndPos[1]);
    engfunc(EngFunc_WriteCoord, flvecEndPos[2]);
    write_short(pHit > 0 ? pHit : 0);
    write_byte(random_num(41, 45));
    message_end();

    return FMRES_IGNORED;
}
public fm_ham_hook(bool:on) {
    if(on) {
        EnableHamForward(g_fw_TraceAttack[0]);
        EnableHamForward(g_fw_TraceAttack[1]);
        EnableHamForward(g_fw_TraceAttack[2]);
        EnableHamForward(g_fw_TraceAttack[3]);
    }
    else {
        DisableHamForward(g_fw_TraceAttack[0]);
        DisableHamForward(g_fw_TraceAttack[1]);
        DisableHamForward(g_fw_TraceAttack[2]);
        DisableHamForward(g_fw_TraceAttack[3]);
    }
}
stock UTIL_SendWeaponAnim(iPlayer, iSequence) {
    set_pev(iPlayer, pev_weaponanim, iSequence);
    message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, iPlayer);
    write_byte(iSequence);
    write_byte(0);
    message_end();
}
stock UTIL_DropWeapon(iPlayer, iSlot) {
    static iEntity, iNext, szWeaponName[32];
    iEntity = get_pdata_cbase(iPlayer, m_rpgPlayerItems + iSlot, 5);
    if(iEntity > 0) {       
        do {
            iNext = get_pdata_cbase(iEntity, m_pNext, 4)
            if(get_weaponname(get_pdata_int(iEntity, m_iId, 4), szWeaponName, 31)) { 
                engclient_cmd(iPlayer, "drop", szWeaponName);
            }
        } while(( iEntity = iNext) > 0);
    }
}
stock s_weaponlist(iPlayer, bool:on) {
    message_begin(MSG_ONE, g_iMsgID_Weaponlist, _, iPlayer);
    write_string(on ? WEAPON_NEW_NAME : WEAPON_REFERENCE);
    write_byte(iWeaponList[0]);
    write_byte(on ? WEAPON_DEFAULT_AMMO : iWeaponList[1]);
    write_byte(iWeaponList[2]);
    write_byte(iWeaponList[3]);
    write_byte(iWeaponList[4]);
    write_byte(iWeaponList[5]);
    write_byte(iWeaponList[6]);
    write_byte(iWeaponList[7]);
    message_end();
}
 
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YTTMM, проверь если ты скомпилировал все плагины и заменил их на своём хостинге.
После, сделай перезапуск и смотри.

А так, если смотреть на тему, то тебе нужно в другой раздел, где будут и логи из консоли.
 
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YTTMM, У тебя в консоле должна проблема появляться, по ней сразу можно понять в чем проблема
 
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Code_0xABC , да часто раньше похожие ситуации были и в основном в консоле пишет почему сервер падает или не включается. 90% что чего-то не хватает. Готов помочь если более подробно будет информация. Ошибка явно есть)
 
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YTTMM, ну так понятное дело плагин ругается, и скорей всего на то что он не видит нативы в других плагинах. Ты скомпилируй плгины оружий еще раз с сохранеными изменениями и потом загрузи их на хостинг с заменой.
 
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SlovePRO, У меня вроде получилось ошибок не дает с меню, но теперь он дает ошибку с 512 лимитом на sound/debris/bustmetal2.wav я установил unprecacher, но я не пользовался таким аддонам и у меня появился вопрос, а можно ли это все удалить
1718883727774.png
 
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Помог
12 раз(а)
удалять ничего не надо
 
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