- Ошибка
-
Ошибка в plugin молотова и хилки Не работают
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.9.0.5262 (http://www.amxmodx.org)
- Билд
-
ReHLDS version: 3.13.0.788-dev
Build date: 07:36:33 Jul 12 2023 (3378)
- ReGamedll
-
ReGameDLL version: 5.20.0.516-dev
Build date: 21:01:56 Jun 14 2021
- Версия Metamod
-
Metamod-r v1.3.0.131, API (5:13)
Metamod-r build: 18:51:02 Jul 11 2022
- Список метамодулей
-
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.75 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386.so v1.9.0.5262 ini Start ANY
[ 3] Revoice RUN - revoice_mm_i386.so v0.1.0.34 ini Start Never
[ 4] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9+MA ini Chlvl ANY
[ 5] HitBox Fix RUN - hitbox_fix_mm_i386.so v1.1.4 ini Start ANY
[ 6] YaPB RUN - yapb.so v4.2.671 ini Chlvl ANY
[ 7] CStrike RUN - cstrike_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
[ 8] CSX RUN - csx_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
[ 9] ReAPI RUN - reapi_amxx_i386.so v5.19.0.210-dev pl2 ANY Never
[10] MySQL RUN - mysql_amxx_i386.so v1.9.0.5249 pl2 ANY ANY
[11] SQLite RUN - sqlite_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
[12] Engine RUN - engine_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
[13] FakeMeta RUN - fakemeta_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
[14] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
[15] Fun RUN - fun_amxx_i386.so v1.9.0.5262 pl2 ANY ANY
- Список плагинов
-
name version author file status
[ 1] Admin Base 1.9.0.5262 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.9.0.5249 AMXX Dev Team admincmd.amxx running
[ 3] Commands Menu 1.9.0.5249 AMXX Dev Team cmdmenu.amxx running
[ 4] Players Menu 1.9.0.5249 SuperPen plmenu.amxx running
[ 5] Maps Menu 1.9.0.5249 SuperPen mapsmenu.amxx running
[ 6] Admin Chat 1.9.0.5249 SuperPen adminchat.amxx running
[ 7] Admin Votes 1.9.0.5249 Wildness Team adminvote.amxx running
[ 8] Stats Configuration 1.9.0.5262 AMXX Dev Team statscfg.amxx stopped
[ 9] Restrict Weapons 1.9.0.5262 AMXX Dev Team restmenu.amxx running
[ 10] Menus Front-End 20.06.06 SKAJIbnEJIb & AM amxmodmenu_rbs. running
[ 11] [182] Army Ranks Ultim 20.06.06 SKAJIbnEJIb army_ranks_ulti running
[ 12] Advanced Kill Assists 1.3c Xelson csgo_kill_assis running
[ 13] Autoresponder/Advertis 0.5 SuperPen csgo_ad_manager running
[ 14] Change Team 1.1 neygomon changeteam.amxx running
[ 15] Damager 1.0 SuperPen csgo_damager.am running
[ 16] Lite Parachute 1.1 SuperPen csgo_parachute. running
[ 17] Settings sound 1.0 SuperPen csgo_settings_s running
[ 18] FreeAmmoEveryRound 0.1 SHLAKBAUM freeammoeveryro running
[ 19] ResetScore 1.0 Leo_[BH] resetscore_reap running
[ 20] C4 Timer 3.2 SuperPen csgo_c4_timer.a running
[ 21] Lite Admin ESP 1.1 neygomon, AcE admin_esp.amxx running
[ 22] Auto recording demo 2.0 IzI | Bonaqua (R amx_autodemorec running
[ 23] [ReAPI] Hint blocker 0.1.0 F@tn0M reapi_hint_bloc running
[ 24] Mode 2x2 2.5re s1lent mode.amxx running
[ 25] Fake Ping 1.1 MeRcyLeZZ/gyxoBk FakePing.amxx running
[ 26] DHud Win Status 1.0.2 BiZaJe DhudWinStatus.a running
[ 27] HeadShot Blood 1.1 tuty hs_blood.amxx running
[ 28] GameName Changer 1.0.0 Nordic Warrior GameNameChanger running
[ 29] [190] Chat RBS 20.06.06 SKAJIbnEJIb chat_rbs.amxx running
[ 30] [182] WeaponMenu RBS 22.11.15 SKAJIbnEJIb weaponmenu_rbs. running
[ 31] [182] BuyMenu RBS 21.03.23 SKAJIbnEJIb buymenu_rbs.amx running
[ 32] [182] RestMenu RBS 17.09.14 SKAJIbnEJIb & AM restmenu_rbs.am running
[ 33] [182] CsStats MySQL 22.11.15 SKAJIbnEJIb csstats_mysql.a running
[ 34] [182] MapChooser RBS 20.08.02 SKAJIbnEJIb & UF mapchooser_rbs. running
[ 35] [182] NextMap 18.09.25 SKAJIbnEJIb & AM nextmap.amxx running
[ 36] [182] TimeLeft 18.09.25 SKAJIbnEJIb & AM timeleft.amxx running
[ 37] unknown unknown unknown statsx_unlimite stopped
[ 38] [182] Stats Configurat 20.06.06 SKAJIbnEJIb & AM statscfg_rbs.am running
[ 39] [182] StatsX RBS 21.03.23 SKAJIbnEJIb & AM statsx_rbs.amxx running
[ 40] [182] Ultimate Informe 21.03.23 SKAJIbnEJIb ultimate_inform running
[ 41] [182] Ultimate Models 21.03.23 SKAJIbnEJIb ultimate_models running
[ 42] [182] Warmup RBS 21.03.23 SKAJIbnEJIb warmup_rbs.amxx running
[ 43] [182] VIP RBS 20.07.20 SKAJIbnEJIb vip_rbs.amxx running
[ 44] Night VIPs 1.1.1 szawesome night_vips.amxx running
[ 45] Auto VIP [STEAM] 1.1 ArtHa auto_steam_vip. running
[ 46] unknown unknown unknown reapi_healthnad error
[ 47] unknown unknown unknown molotov_grenade error
- Автор плагина
- fantom BlackSignature ArKaNeMaN bizon medusa
- Версия плагина
- Molotov Grenade 1.0.3 | [fork] Healthnade 0.0.12f
- Исходный код
-
#pragma semicolon 0
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#include <reapi>
#include <reapi_molotov_api>
//поддержка gamecms купленной услуги
#tryinclude <gamecms5>
#define CVAR_DESC(%0) fmt("%L", LANG_SERVER, %0)
enum
{
MOLOTOV_ANIM_PULLPIN = 1,
MOLOTOV_ANIM_DRAW = 3
}
enum
{
TASK_ID = 666,
TASK_ID2,
TASK_ID3,
TASK_ID4
}
enum _:EFF_SETTINGS_DATA
{
EFF_TIME_INTERVAL,
EFF_LIFE,
EFF_WIDTH,
EFF_BRIGHTNESS
}
enum _:EFF_COLOR_DATA
{
EFF_CT_R,
EFF_CT_G,
EFF_CT_B,
EFF_T_R,
EFF_T_G,
EFF_T_B
}
enum _:EFF_COLOR_RND_DATA
{
EFF_CT_R_MIN,
EFF_CT_R_MAX,
EFF_CT_G_MIN,
EFF_CT_G_MAX,
EFF_CT_B_MIN,
EFF_CT_B_MAX,
EFF_T_R_MIN,
EFF_T_R_MAX,
EFF_T_G_MIN,
EFF_T_G_MAX,
EFF_T_B_MIN,
EFF_T_B_MAX
}
enum any:CVAR_DATA
{
ACCESS[64],
USE_PICKUP,
ACCESS_PICKUP[64],
DMG_TM,
Float:DMG,
Float:FIRETIME,
Float:RADIUS,
Float:DMG_TICK,
Float:ANIM_TICK,
LONG_DELAY_USE,
Float:LONG_DELAY_TIME,
LONG_DELAY_KILL,
Float:TIME_OF_DETONATE,
Float:IMPACT_SOUND_TIME,
GET_IN_SPAWN,
EXTINGUISHING,
Float:EXTINGUISHING_TIME,
Float:RADIUS_MULTIPLIER,
RESTRICTION_ON_USE,
TIME_LIMIT_ON_USAGE,
INFINITE_USAGE_FLAGS[64],
Float:FIRE_EFF,
ROUND_LIMIT_ISSUING,
ERROR_SOUND_PATH_AND_NAME[64],
BUY_MOLOTOV,
MOLOTOV_COST,
ROUND_LIMIT_BUY,
PLAY_ERROR_SOUND,
PLAY_ERROR_SOUND_MODE,
CHECKING_BUY_ZONE,
TIME_TO_BUY,
ACCESS_SPAWN[64],
GIVE_LIMIT,
GIVE_BUY_ZONE,
GIVE_TIME_TO_BUY,
RANDOM_DAMAGE[32],
DAMAGE_FLAGS,
EFFECT_TEAM_DESIGNATION,
EFFECT_COLOR_CT_AND_T[32],
OTHER_EFFECT_SETTINGS[32],
EFFECT_CIRCLE_COLOR_MODES,
EFFECT_COLOR_CT_AND_T_RND[64]
}
new const PLUGIN_VER[] = "2.5.1"
new const MOLOTOV_FIRE_CLASSNAME[] = "ent_molotov_fire"
new const WEAPON_NAME[] = "weapon_smokegrenade"
new const AMMO_NAME[] = "Molotov"
new const WEAPON_NEW_NAME[] = "reapi_molotov/weapon_molotov"
new const ITEM_CLASSNAME[] = "weapon_molotov"
new const GRENADE_CLASSNAME[] = "molotov"
new const SPRITE_CIRCLE[] = "sprites/laserbeam.spr" //Спрайт для эффекта цветного круга (стандартный из папки valve)
const OBJECT_MOLOTOV_FIRE = 5123
const WeaponIdType:WEAPON_ID = WEAPON_SMOKEGRENADE
const WeaponIdType:WEAPON_NEW_ID = WEAPON_GLOCK
const WeaponIdType:WEAPON_FAKE_ID = WeaponIdType:75
const AMMO_ID = 16
#if defined _gamecms5_included
new GAME_CMS_SERVICES[128], INFINITE_USAGE_FLAGS_GAMECMS[128]
new bool:g_Value[2][MAX_PLAYERS+1]
#endif
new eCvarData[CVAR_DATA], CheckPlayerEnt[MAX_PLAYERS+1], CheckLong[MAX_PLAYERS+1], bool:CheckCheck[MAX_PLAYERS+1], BuyTime, GiveTime, SpwReadFlags
new MsgIdStatusIcon, MsgIdWeaponList, MsgIdAmmoPickup, Array:SaveModels, Array:SaveSound, Array:SaveSprites, Float:flCurTime2[MAX_PLAYERS+1], CheckRound
new InfReadFlags, AccReadFlags, PpReadFlags, CheckTime[MAX_PLAYERS+1], g_iModelIndex[4], Array:SaveGrenadeNames, GiveLimit[MAX_PLAYERS+1], SPRITE_CIRCLE_ID
new Float:rnd_dmg_min, Float:rnd_dmg_max, GlobalColorsEff[EFF_COLOR_DATA], GlobalColorsRndEff[EFF_COLOR_RND_DATA], GlobalSettingsEff[EFF_SETTINGS_DATA]
#if WEAPON_NEW_ID != WEAPON_GLOCK
new FwdRegUserMsg, MsgHookWeaponList
#endif
//~forwards~
new forward_player_takes_damage, forward_molotov_exploded, forward_raising_molotov
new forward_molotov_dropped, forward_player_threw_molotov, forward_player_received_molotov
public plugin_precache()
{
register_plugin("[ReAPI] Molotov", PLUGIN_VER, "wellasgood")
SaveModels = ArrayCreate(64)
SaveSound = ArrayCreate(64)
SaveSprites = ArrayCreate(64)
SaveGrenadeNames = ArrayCreate(64)
LoadingResources()
#if WEAPON_NEW_ID != WEAPON_GLOCK
MsgIdWeaponList = get_user_msgid("WeaponList")
if(MsgIdWeaponList)
{
MsgHookWeaponList = register_message(MsgIdWeaponList, "@HookWeaponList")
}
else
{
FwdRegUserMsg = register_forward(FM_RegUserMsg, "@RegUserMsg_Post", true)
}
#endif
}
LoadingResources()
{
new Path[MAX_RESOURCE_PATH_LENGTH]
get_localinfo("amxx_configsdir", Path, charsmax(Path))
formatex(Path, charsmax(Path), "%s/reapi_molotov.ini", Path)
if(!file_exists(Path))
{
set_fail_state("Нету файла 'reapi_molotov.ini' по пути 'addons/amxmodx/configs/'")
}
new Data[64], f = fopen(Path, "rt"), Section, iSprite
while(!feof(f))
{
fgets(f, Data, charsmax(Data))
trim(Data)
if(!Data[0] || Data[0] == ';')
{
continue
}
if(Data[0] == '[')
{
if(containi(Data[1], "модели") == 0)
{
Section = 1
}
else if(containi(Data[1], "звуки") == 0)
{
Section = 2
}
else if(containi(Data[1], "спрайты") == 0)
{
Section = 3
}
else if(containi(Data[1], "команды выдачи") == 0)
{
Section = 4
}
else if(containi(Data[1], "тушение огня") == 0)
{
Section = 5
}
else if(containi(Data[1], "команды покупки") == 0)
{
Section = 6
}
else if(containi(Data[1], "команды на прямую выдачу") == 0)
{
Section = 7
}
continue
}
switch(Section)
{
case 1:
{
ArrayPushString(SaveModels, Data)
precache_model(Data)
}
case 2:
{
ArrayPushString(SaveSound, Data)
precache_sound(Data)
}
case 3:
{
if(iSprite < 2 || iSprite == 6) ArrayPushString(SaveSprites, Data)
switch(iSprite)
{
case 0, 1: precache_model(Data)
case 2, 3: precache_generic(Data)
case 4..7: g_iModelIndex[iSprite-4] = precache_model(Data)
}
iSprite++
}
case 4:
{
register_clcmd(Data, "@CmdGiveMolotov")
}
case 5:
{
ArrayPushString(SaveGrenadeNames, Data)
}
case 6:
{
register_clcmd(Data, "@CmdBuyMolotov")
}
case 7:
{
new Part1[57], Part2[7]
strtok(Data, Part1, charsmax(Part1), Part2, charsmax(Part2), '~')
if(equal(Part2, "srvcmd"))
{
register_srvcmd(Part1, "@SrvCmdGettingMolotov", -1)
}
else
{
register_clcmd(Data, "@CmdGettingMolotov")
}
}
}
}
fclose(f)
SPRITE_CIRCLE_ID = precache_model(SPRITE_CIRCLE)
}
public plugin_init()
{
register_dictionary("reapi_molotov.txt")
register_clcmd(WEAPON_NEW_NAME, "@CmdSelect")
RegisterHookChain(RG_CSGameRules_RestartRound, "@CSGameRules_RestartRound_Pre", false)
RegisterHookChain(RG_CBasePlayer_OnSpawnEquip, "@CBasePlayer_OnSpawnEquip_Post", true)
RegisterHookChain(RG_CSGameRules_CleanUpMap, "@CSGameRules_CleanUpMap_Post", true)
RegisterHookChain(RG_CBasePlayer_GiveAmmo, "@CBasePlayer_GiveAmmo_Pre", false)
RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "@CBasePlayerWeapon_DefaultDeploy_Pre", false)
RegisterHookChain(RG_CBasePlayer_Killed, "@CBasePlayer_Killed_Post", true)
RegisterHookChain(RG_CBasePlayer_ThrowGrenade, "@CBasePlayer_ThrowGrenade_Pre", false)
RegisterHam(Ham_Item_Deploy, WEAPON_NAME, "@Item_Deploy_Post", true)
RegisterHam(Ham_Item_Holster, WEAPON_NAME, "@Item_Holster_Post", true)
RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_NAME, "@Molotov_PrimaryAttack_Pre", false)
RegisterHam(Ham_Weapon_SecondaryAttack, WEAPON_NAME, "@Molotov_SecondaryAttack_Pre", false)
RegisterHam(Ham_Think, "env_sprite", "@FireMolotov_Think_Post", true)
MsgIdStatusIcon = get_user_msgid("StatusIcon")
MsgIdAmmoPickup = get_user_msgid("AmmoPickup")
#if WEAPON_NEW_ID == WEAPON_GLOCK
MsgIdWeaponList = get_user_msgid("WeaponList")
UTIL_WeapoList(
MSG_INIT, 0,
WEAPON_NEW_NAME,
AMMO_ID, 1,
-1, -1, GRENADE_SLOT, 4, WEAPON_NEW_ID,
ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE
)
#else
if(FwdRegUserMsg)
{
unregister_forward(FM_RegUserMsg, FwdRegUserMsg, true)
}
unregister_message(MsgIdWeaponList, MsgHookWeaponList)
#endif
RegForwards()
CreateCvars()
AutoExecConfig(true, "reapi_molotov")
new Path[MAX_RESOURCE_PATH_LENGTH]
get_localinfo("amxx_configsdir", Path, charsmax(Path))
if(file_exists(fmt("%s/plugins/reapi_molotov.cfg", Path)))
{
server_cmd("exec %s/plugins/reapi_molotov.cfg", Path)
server_exec()
}
AccReadFlags = read_flags(eCvarData[ACCESS])
SpwReadFlags = read_flags(eCvarData[ACCESS_SPAWN])
PpReadFlags = read_flags(eCvarData[ACCESS_PICKUP])
InfReadFlags = read_flags(eCvarData[INFINITE_USAGE_FLAGS])
if(eCvarData[DMG] == 0.0)
{
new Parts[2][16]
strtok(eCvarData[RANDOM_DAMAGE], Parts[0], charsmax(Parts[]), Parts[1], charsmax(Parts[]), '-')
rnd_dmg_min = str_to_float(Parts[0])
rnd_dmg_max = str_to_float(Parts[1])
}
if(eCvarData[EFFECT_TEAM_DESIGNATION])
{
new RGB[sizeof GlobalColorsEff][6], RGB_RND[sizeof GlobalColorsRndEff][6], SETTINGS[sizeof GlobalSettingsEff][6], i
if(!eCvarData[EFFECT_CIRCLE_COLOR_MODES])
{
parse(eCvarData[EFFECT_COLOR_CT_AND_T], RGB[EFF_CT_R], charsmax(RGB[]), RGB[EFF_CT_G], charsmax(RGB[]), RGB[EFF_CT_B], charsmax(RGB[]), RGB[EFF_T_R], charsmax(RGB[]), RGB[EFF_T_G], charsmax(RGB[]), RGB[EFF_T_B], charsmax(RGB[]))
}
else
{
parse(eCvarData[EFFECT_COLOR_CT_AND_T_RND], RGB_RND[EFF_CT_R_MIN], charsmax(RGB_RND[]), RGB_RND[EFF_CT_R_MAX], charsmax(RGB_RND[]), RGB_RND[EFF_CT_G_MIN], charsmax(RGB_RND[]), RGB_RND[EFF_CT_G_MAX], charsmax(RGB_RND[]), RGB_RND[EFF_CT_B_MIN], charsmax(RGB_RND[]), RGB_RND[EFF_CT_B_MAX], charsmax(RGB_RND[]), RGB_RND[EFF_T_R_MIN], charsmax(RGB_RND[]), RGB_RND[EFF_T_R_MAX], charsmax(RGB_RND[]), RGB_RND[EFF_T_G_MIN], charsmax(RGB_RND[]), RGB_RND[EFF_T_G_MAX], charsmax(RGB_RND[]), RGB_RND[EFF_T_B_MIN], charsmax(RGB_RND[]), RGB_RND[EFF_T_B_MAX], charsmax(RGB_RND[]))
}
while(i < (eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? (sizeof GlobalColorsRndEff) : (sizeof GlobalColorsEff)))
{
if(eCvarData[EFFECT_CIRCLE_COLOR_MODES]) GlobalColorsRndEff[i] = str_to_num(RGB_RND[i])
else GlobalColorsEff[i] = str_to_num(RGB[i])
i++
}
i = 0
parse(eCvarData[OTHER_EFFECT_SETTINGS], SETTINGS[EFF_TIME_INTERVAL], charsmax(SETTINGS[]), SETTINGS[EFF_LIFE], charsmax(SETTINGS[]), SETTINGS[EFF_WIDTH], charsmax(SETTINGS[]), SETTINGS[EFF_BRIGHTNESS], charsmax(SETTINGS[]))
while(i < sizeof GlobalSettingsEff)
{
GlobalSettingsEff[i] = str_to_num(SETTINGS[i++])
}
}
}
public OnConfigsExecuted()
{
register_cvar("reapi_molotov_version", PLUGIN_VER, FCVAR_SERVER|FCVAR_SPONLY|FCVAR_UNLOGGED)
}
public plugin_natives()
{
register_library("reapi_molotov_api")
register_native("rp_getting_molotov", "native_getting_molotov", 1)
register_native("rp_molotov_check", "native_molotov_check", 1)
}
RegForwards()
{
forward_player_takes_damage = CreateMultiForward("rp_player_takes_damage", ET_CONTINUE, FP_CELL, FP_CELL, FP_FLOAT);
forward_molotov_exploded = CreateMultiForward("rp_molotov_exploded", ET_CONTINUE, FP_CELL);
forward_player_threw_molotov = CreateMultiForward("rp_player_threw_molotov", ET_CONTINUE, FP_CELL, FP_CELL);
forward_molotov_dropped = CreateMultiForward("rp_molotov_dropped", ET_CONTINUE, FP_CELL, FP_CELL);
forward_player_received_molotov = CreateMultiForward("rp_player_received_molotov", ET_CONTINUE, FP_CELL, FP_CELL);
forward_raising_molotov = CreateMultiForward("rp_raising_molotov", ET_CONTINUE, FP_CELL, FP_CELL);
}
public native_getting_molotov(player_id)
{
@CmdGettingMolotov(player_id)
}
public native_molotov_check(player_id)
{
new item = rg_get_player_item(player_id, ITEM_CLASSNAME, GRENADE_SLOT)
return item != 0 ? 1 : 0
}
#if defined _gamecms5_included
public client_putinserver(id)
{
new array[1]
array[0] = 0
set_task_ex(5.0, "@CheckServices", id, array, sizeof array)
array[0] = 1
set_task_ex(5.0, "@CheckServices", id, array, sizeof array)
}
@CheckServices(value[], const PlayerID)
{
new num = value[0]
if(cmsapi_get_user_services(PlayerID, "", num == 0 ? GAME_CMS_SERVICES : INFINITE_USAGE_FLAGS_GAMECMS, 0))
{
g_Value[num][PlayerID] = true
}
}
#endif
public client_disconnected(id)
{
if(CheckPlayerEnt[id] != 0) CheckPlayerEnt[id] = 0
if(eCvarData[LONG_DELAY_USE])
{
remove_task(id+TASK_ID)
if(CheckLong[id] != 0) CheckLong[id] = 0
}
if(CheckCheck[id]) CheckCheck[id] = false
if(eCvarData[RESTRICTION_ON_USE])
{
if(CheckTime[id] > 0) CheckTime[id] = 0
}
#if defined _gamecms5_included
if(g_Value[0][id]) g_Value[0][id] = false
if(g_Value[1][id]) g_Value[1][id] = false
#endif
if(eCvarData[GIVE_LIMIT] > 0) GiveLimit[id] = 0
}
@SrvCmdGettingMolotov(id)
{
new arg[32]
read_argv(1, arg, charsmax(arg))
new player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF | CMDTARGET_ONLY_ALIVE)
if(!player) return
GiveMolotov(player)
amxclient_cmd(player, WEAPON_NEW_NAME)
}
@CmdGettingMolotov(id)
{
if(!is_user_alive(id)) return
GiveMolotov(id)
amxclient_cmd(id, WEAPON_NEW_NAME)
}
#if WEAPON_NEW_ID != WEAPON_GLOCK
@RegUserMsg_Post(const name[])
{
if(strcmp(name, "WeaponList") == 0)
{
MsgIdWeaponList = get_orig_retval()
MsgHookWeaponList = register_message(MsgIdWeaponList, "@HookWeaponList")
}
}
@HookWeaponList(const msg_id, const msg_dest, const msg_entity)
{
enum
{
arg_name = 1,
arg_ammo1,
arg_ammo1_max,
arg_ammo2,
arg_ammo2_max,
arg_slot,
arg_position,
arg_id,
arg_flags,
}
if(msg_dest != MSG_INIT || WeaponIdType:get_msg_arg_int(arg_id) != WEAPON_NEW_ID) return PLUGIN_CONTINUE
set_msg_arg_string(arg_name,WEAPON_NEW_NAME)
set_msg_arg_int(arg_ammo1, ARG_BYTE, AMMO_ID)
set_msg_arg_int(arg_ammo1_max, ARG_BYTE, 1)
set_msg_arg_int(arg_ammo2, ARG_BYTE, -1)
set_msg_arg_int(arg_ammo2_max, ARG_BYTE, -1)
set_msg_arg_int(arg_slot, ARG_BYTE, _:GRENADE_SLOT - 1)
set_msg_arg_int(arg_position, ARG_BYTE, 4)
set_msg_arg_int(arg_flags, ARG_BYTE, ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE)
return PLUGIN_CONTINUE
}
#endif
@CBasePlayer_OnSpawnEquip_Post(const id)
{
if(eCvarData[GIVE_LIMIT] > 0) GiveLimit[id] = 0
if(!eCvarData[GET_IN_SPAWN]) return
set_task_ex(1.0, "@CheckAndGive", id)
}
@CheckAndGive(id)
{
if(CheckRound < eCvarData[ROUND_LIMIT_ISSUING]) return
if(get_user_flags(id) & SpwReadFlags == SpwReadFlags)
{
if(eCvarData[GIVE_LIMIT] > 0) GiveLimit[id]++
GiveMolotov(id)
}
}
@CSGameRules_RestartRound_Pre()
{
if(get_member_game(m_bCompleteReset))
{
CheckRound = 0
}
CheckRound++
if(eCvarData[CHECKING_BUY_ZONE] && eCvarData[TIME_TO_BUY] > 0)
{
BuyTime = time() + eCvarData[TIME_TO_BUY]
}
if(eCvarData[GIVE_BUY_ZONE] && eCvarData[GIVE_TIME_TO_BUY] > 0)
{
GiveTime = time() + eCvarData[GIVE_TIME_TO_BUY]
}
}
@CmdBuyMolotov(id)
{
if(!is_user_alive(id)) return
if(!eCvarData[BUY_MOLOTOV]) return
if(eCvarData[CHECKING_BUY_ZONE] && !rg_user_in_buyzone(id))
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_BUYZONE_ERROR")
return
}
if(CheckRound < eCvarData[ROUND_LIMIT_BUY])
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_ROUND_LIMIT_BUY", eCvarData[ROUND_LIMIT_BUY] - CheckRound)
if(eCvarData[PLAY_ERROR_SOUND])
{
if(eCvarData[PLAY_ERROR_SOUND_MODE] || eCvarData[PLAY_ERROR_SOUND_MODE] == 4 || eCvarData[PLAY_ERROR_SOUND_MODE] == 5 || eCvarData[PLAY_ERROR_SOUND_MODE] == 6)
{
client_cmd(id, fmt("spk %s", eCvarData[ERROR_SOUND_PATH_AND_NAME]))
}
}
return
}
if(eCvarData[CHECKING_BUY_ZONE] && eCvarData[TIME_TO_BUY] > 0 && BuyTime < time())
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_TIME_TO_BUY_ERROR")
return
}
new item = rg_get_player_item(id, ITEM_CLASSNAME, GRENADE_SLOT)
if(item != 0)
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_BUY_ERROR")
return
}
if(get_member(id, m_iAccount) < eCvarData[MOLOTOV_COST])
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_COST_ERROR", eCvarData[MOLOTOV_COST])
if(eCvarData[PLAY_ERROR_SOUND])
{
if(eCvarData[PLAY_ERROR_SOUND_MODE] == 3 || eCvarData[PLAY_ERROR_SOUND_MODE] == 4 || eCvarData[PLAY_ERROR_SOUND_MODE] == 6 || eCvarData[PLAY_ERROR_SOUND_MODE] == 7)
{
client_cmd(id, fmt("spk %s", eCvarData[ERROR_SOUND_PATH_AND_NAME]))
}
}
return
}
rg_add_account(id, -eCvarData[MOLOTOV_COST])
GiveMolotov(id)
amxclient_cmd(id, WEAPON_NEW_NAME)
}
@CmdGiveMolotov(id)
{
if(!is_user_alive(id)) return
GiveMolotovHandler(id, 2)
}
GiveMolotovHandler(id, value)
{
new bool:Verification[MAX_PLAYERS+1] = false
#if defined _gamecms5_included
if(g_Value[0][id]) Verification[id] = true
#endif
if(get_user_flags(id) & AccReadFlags == AccReadFlags) Verification[id] = true
if(!Verification[id]) return
if(eCvarData[GIVE_BUY_ZONE] && !rg_user_in_buyzone(id))
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_BUYZONE_ERROR")
return
}
if(CheckRound < eCvarData[ROUND_LIMIT_ISSUING])
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_ROUND_LIMIT_ISSUING", eCvarData[ROUND_LIMIT_ISSUING] - CheckRound)
if(eCvarData[PLAY_ERROR_SOUND])
{
if(eCvarData[PLAY_ERROR_SOUND_MODE] == 2 || eCvarData[PLAY_ERROR_SOUND_MODE] == 4 || eCvarData[PLAY_ERROR_SOUND_MODE] == 5 || eCvarData[PLAY_ERROR_SOUND_MODE] == 7)
{
client_cmd(id, fmt("spk %s", eCvarData[ERROR_SOUND_PATH_AND_NAME]))
}
}
return
}
if(eCvarData[GIVE_BUY_ZONE] && eCvarData[GIVE_TIME_TO_BUY] > 0 && GiveTime < time())
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_GIVE_TIME_TO_BUY_ERROR")
return
}
new item = rg_get_player_item(id, ITEM_CLASSNAME, GRENADE_SLOT)
if(item != 0)
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_BUY_ERROR")
return
}
if(eCvarData[RESTRICTION_ON_USE])
{
if(CheckTimeHandler(id, 1)) return
}
if(eCvarData[GIVE_LIMIT] > 0)
{
if(GiveLimit[id] > eCvarData[GIVE_LIMIT])
{
client_print(id, print_center, "%l", "REAPI_MOLOTOV_GIVE_LIMIT_ERROR", eCvarData[GIVE_LIMIT])
return
}
else
{
GiveLimit[id]++
}
}
GiveMolotov(id)
if(value == 2) amxclient_cmd(id, WEAPON_NEW_NAME)
}
CheckTimeHandler(id, value)
{
new bool:Verification[MAX_PLAYERS+1] = false
#if defined _gamecms5_included
if(g_Value[1][id]) Verification[id] = true
#endif
if(get_user_flags(id) & InfReadFlags == InfReadFlags) Verification[id] = true
if(!Verification[id])
{
switch(value)
{
case 1:
{
if(CheckTime[id] > time())
{
client_print_color(id, print_team_default, "%l", "REAPI_MOLOTOV_STOP_USE", CheckTime[id] - time())
return 1
}
}
case 2: CheckTime[id] = eCvarData[TIME_LIMIT_ON_USAGE] + time()
}
}
return 0
}
@CmdSelect(const id)
{
if(!is_user_alive(id)) return PLUGIN_HANDLED
new item = rg_get_player_item(id, ITEM_CLASSNAME, GRENADE_SLOT)
if(item != 0 && get_member(id, m_pActiveItem) != item) rg_switch_weapon(id, item)
return PLUGIN_HANDLED
}
@CSGameRules_CleanUpMap_Post()
{
new ent = rg_find_ent_by_class(NULLENT, GRENADE_CLASSNAME, false)
while(ent > 0)
{
destroyNade(ent)
ent = rg_find_ent_by_class(ent, GRENADE_CLASSNAME, false)
}
ent = rg_find_ent_by_class(NULLENT, MOLOTOV_FIRE_CLASSNAME, false)
while(ent > 0)
{
destroyNade(ent)
ent = rg_find_ent_by_class(ent, MOLOTOV_FIRE_CLASSNAME, false)
}
}
@CBasePlayer_GiveAmmo_Pre(const id, const amount, const name[])
{
if(strcmp(name, AMMO_NAME) != 0) return HC_CONTINUE
giveAmmo(id, amount, AMMO_ID, 1)
SetHookChainReturn(ATYPE_INTEGER, AMMO_ID)
return HC_SUPERCEDE
}
@CBasePlayerWeapon_DefaultDeploy_Pre(const item, const szViewModel[], const szWeaponModel[], const iAnim, const szAnimExt[], const skiplocal)
{
if(FClassnameIs(item, ITEM_CLASSNAME))
{
new Buffer[64]
ArrayGetString(SaveModels, 0, Buffer, charsmax(Buffer))
SetHookChainArg(2, ATYPE_STRING, Buffer)
Buffer[0] = EOS
ArrayGetString(SaveModels, 1, Buffer, charsmax(Buffer))
SetHookChainArg(3, ATYPE_STRING, Buffer)
SetHookChainArg(4, ATYPE_INTEGER, MOLOTOV_ANIM_DRAW)
}
new WeaponIdType:wid = WeaponIdType:rg_get_iteminfo(item, ItemInfo_iId)
if(wid != WEAPON_ID && wid != WEAPON_FAKE_ID) return HC_CONTINUE
new lastItem = get_member(get_member(item, m_pPlayer), m_pLastItem)
if(is_nullent(lastItem) || item == lastItem) return HC_CONTINUE
if(WeaponIdType:rg_get_iteminfo(lastItem, ItemInfo_iId) == WEAPON_ID)
{
SetHookChainArg(6, ATYPE_INTEGER, 0)
}
return HC_CONTINUE
}
@Item_Deploy_Post(const item)
{
if(WeaponIdType:rg_get_iteminfo(item, ItemInfo_iId) == WEAPON_FAKE_ID)
{
rg_set_iteminfo(item, ItemInfo_iId, WEAPON_ID)
}
new other = get_member(get_member(item, m_pPlayer), m_rgpPlayerItems, GRENADE_SLOT)
while(!is_nullent(other))
{
if(item != other && WeaponIdType:rg_get_iteminfo(other, ItemInfo_iId) == WEAPON_ID)
{
rg_set_iteminfo(other, ItemInfo_iId, WEAPON_FAKE_ID)
}
other = get_member(other, m_pNext)
}
}
@Item_Holster_Post(const item)
{
new other = get_member(get_member(item, m_pPlayer), m_rgpPlayerItems, GRENADE_SLOT)
while(!is_nullent(other))
{
if(item != other && WeaponIdType:rg_get_iteminfo(other, ItemInfo_iId) == WEAPON_FAKE_ID)
{
rg_set_iteminfo(other, ItemInfo_iId, WEAPON_ID)
}
other = get_member(other, m_pNext)
}
if(CheckCheck[get_member(item, m_pPlayer)])
{
SoundAndCheckLong(get_member(item, m_pPlayer), 1)
}
CheckCheck[get_member(item, m_pPlayer)] = false
if(FClassnameIs(item, ITEM_CLASSNAME))
{
new iMuzzleFlash = get_member(item, m_Weapon_iFamasShotsFired)
if(!is_nullent(iMuzzleFlash))
{
set_entvar(iMuzzleFlash, var_flags, FL_KILLME)
set_member(get_member(item, m_pPlayer), m_flNextAttack, 0.5)
set_member(item, m_flStartThrow, 0.0)
set_member(item, m_flReleaseThrow, 1.0)
set_member(item, m_Weapon_iFamasShotsFired, NULLENT)
}
}
}
@Molotov_PrimaryAttack_Pre(iEntity)
{
if(is_nullent(iEntity)) return HAM_IGNORED
if(!FClassnameIs(iEntity, ITEM_CLASSNAME)) return HAM_IGNORED
new iPlayer = get_member(iEntity, m_pPlayer)
new AmmoCount = get_member(iPlayer, m_rgAmmo, AMMO_ID)
if(!AmmoCount) return HAM_IGNORED
if(!CheckCheck[iPlayer]) SoundAndCheckLong(iPlayer)
if(!Float: get_member(iEntity, m_flStartThrow))
{
set_entvar(iPlayer, var_weaponanim, MOLOTOV_ANIM_PULLPIN)
set_member(iEntity, m_flReleaseThrow, 0.0)
set_member(iEntity, m_flStartThrow, get_gametime())
set_member(iEntity, m_Weapon_flTimeWeaponIdle, 0.5)
return HAM_SUPERCEDE
}
CreateMuzzleFlash(iEntity, iPlayer)
return HC_SUPERCEDE
}
@Molotov_SecondaryAttack_Pre(iEntity)
{
if(is_nullent(iEntity)) return 0
if(!FClassnameIs(iEntity, ITEM_CLASSNAME)) return HAM_SUPERCEDE
return HAM_IGNORED
}
SoundAndCheckLong(iPlayer, value=0)
{
new Buffer[64]
ArrayGetString(SaveSound, 4, Buffer, charsmax(Buffer))
rh_emit_sound2(iPlayer, 0, CHAN_STATIC, Buffer, VOL_NORM, ATTN_NORM, value == 0 ? 0 : SND_STOP, PITCH_HIGH)
if(value == 0)
{
if(eCvarData[LONG_DELAY_USE])
{
remove_task(TASK_ID+iPlayer)
CheckLong[iPlayer] = 0
set_task_ex(eCvarData[LONG_DELAY_TIME], "@LongDelay", TASK_ID + iPlayer)
}
CheckCheck[iPlayer] = true
}
}
@CBasePlayer_ThrowGrenade_Pre(const id, const item, const Float:vecSrc[3], const Float:vecThrow[3], const Float:time, const usEvent)
{
if(!is_user_alive(id)) return HC_CONTINUE
if(!FClassnameIs(item, ITEM_CLASSNAME)) return HC_CONTINUE
if(eCvarData[RESTRICTION_ON_USE])
{
CheckTimeHandler(id, 2)
}
new grenade = throwNade(id, vecSrc, vecThrow, time)
new result
ExecuteForward(forward_player_threw_molotov, result, id, grenade);
SetHookChainReturn(ATYPE_INTEGER, grenade)
CheckPlayerEnt[id] = 0
CheckCheck[id] = false
SoundAndCheckLong(id, 1)
if(eCvarData[LONG_DELAY_USE])
{
remove_task(id+TASK_ID)
CheckLong[id] = 0
}
new iMuzzleFlash = get_member(item, m_Weapon_iFamasShotsFired)
if(!is_nullent(iMuzzleFlash))
{
set_entvar(iMuzzleFlash, var_flags, FL_KILLME)
set_member(item, m_flStartThrow, 0.0)
set_member(item, m_Weapon_iFamasShotsFired, NULLENT)
set_member(item, m_Weapon_flNextPrimaryAttack, 0.5)
set_member(item, m_Weapon_flTimeWeaponIdle, 0.75)
}
return HC_SUPERCEDE
}
@GrenadeTouch(const iEntity, const iOther)
{
if(is_nullent(iEntity)) return
if(!FClassnameIs(iEntity, GRENADE_CLASSNAME)) return
if(eCvarData[TIME_OF_DETONATE] == 0.0)
{
Molotov_Detonate(iEntity)
return
}
new Float:flFraction
new Float:vecOffset[6][3] =
{
{ 0.0, 0.0, -1.0 }, { 0.0, 0.0, 1.0 }, { -1.0, 0.0, 0.0 },
{ 1.0, 0.0, 0.0 }, { 0.0, -1.0, 0.0 }, { 0.0, 1.0, 0.0 }
}
new Float:vecEnd[3]
new Float:vecOrigin[3]
new Float:vecPlaneNormal[3]
get_entvar(iEntity, var_origin, vecOrigin)
for(new i = 0; i < 6; i++)
{
vecEnd[0] = vecOrigin[0] + vecOffset[i][0]
vecEnd[1] = vecOrigin[1] + vecOffset[i][1]
vecEnd[2] = vecOrigin[2] + vecOffset[i][2]
engfunc(EngFunc_TraceLine, vecOrigin, vecEnd, IGNORE_MONSTERS, iEntity, 0)
get_tr2(0, TR_flFraction, flFraction)
if(flFraction >= 1.0) continue
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal)
if(vecPlaneNormal[2] >= 0.5)
{
set_entvar(iEntity, var_dmgtime, 0.0)
set_entvar(iEntity, var_nextthink, get_gametime() + 0.001)
}
else
{
if(task_exists(iEntity+TASK_ID2))
{
new Buffer[2][64]
ArrayGetString(SaveSound, 2, Buffer[0], charsmax(Buffer[]))
ArrayGetString(SaveSound, 3, Buffer[1], charsmax(Buffer[]))
rh_emit_sound2(iEntity, 0, CHAN_VOICE, random_num(0, 1) ? Buffer[0] : Buffer[1])
break
}
}
}
}
@GrenadeThink(const iEntity)
{
if(is_nullent(iEntity)) return
new Float:vecOrigin[3]
get_entvar(iEntity, var_origin, vecOrigin)
if(engfunc(EngFunc_PointContents, vecOrigin) == CONTENTS_WATER)
{
TE_SetupSmoke(vecOrigin, Float:{ 0.0, 0.0, 0.0 }, g_iModelIndex[3], 7, 15)
set_entvar(iEntity, var_flags, FL_KILLME)
return
}
if(engfunc(EngFunc_PointContents, vecOrigin) == CONTENTS_SKY)
{
set_entvar(iEntity, var_flags, FL_KILLME)
return
}
set_entvar(iEntity, var_nextthink, get_gametime() + 0.1)
if(Float:get_entvar(iEntity, var_dmgtime) > get_gametime()) return
if(task_exists(iEntity)) return
Molotov_Detonate(iEntity)
}
GiveMolotov(const id)
{
new item = rg_get_player_item(id, ITEM_CLASSNAME, GRENADE_SLOT)
if(item != 0)
{
giveAmmo(id, 1, AMMO_ID, 1)
return item
}
item = rg_create_entity(WEAPON_NAME, false)
if(is_nullent(item))
{
return NULLENT
}
new Float:origin[3]
get_entvar(id, var_origin, origin)
set_entvar(item, var_origin, origin)
set_entvar(item, var_spawnflags, get_entvar(item, var_spawnflags) | SF_NORESPAWN)
set_member(item, m_Weapon_iPrimaryAmmoType, AMMO_ID)
set_member(item, m_Weapon_iSecondaryAmmoType, -1)
set_member(item, m_Weapon_iFamasShotsFired, NULLENT)
set_entvar(item, var_classname, ITEM_CLASSNAME)
dllfunc(DLLFunc_Spawn, item)
set_member(item, m_iId, WEAPON_NEW_ID)
rg_set_iteminfo(item, ItemInfo_pszName, WEAPON_NEW_NAME)
rg_set_iteminfo(item, ItemInfo_pszAmmo1, AMMO_NAME)
rg_set_iteminfo(item, ItemInfo_iMaxAmmo1, 1)
rg_set_iteminfo(item, ItemInfo_iId, WEAPON_FAKE_ID)
rg_set_iteminfo(item, ItemInfo_iPosition, 5)
rg_set_iteminfo(item, ItemInfo_iWeight, 1)
dllfunc(DLLFunc_Touch, item, id)
if(get_entvar(item, var_owner) != id)
{
set_entvar(item, var_flags, FL_KILLME)
return NULLENT
}
CheckPlayerEnt[id] = item
CheckCheck[id] = false
new Buffer[64]
ArrayGetString(SaveSound, 5, Buffer, charsmax(Buffer))
rh_emit_sound2(id, 0, CHAN_ITEM, Buffer)
set_task_ex(0.3, "@ammosound", id) //для возможности своего звука выдачи патрона.
new result
ExecuteForward(forward_player_received_molotov, result, id, item);
return item
}
giveAmmo(const id, const amount, const ammo, const max)
{
if(get_entvar(id, var_flags) & FL_SPECTATOR) return
new count = get_member(id, m_rgAmmo, ammo)
new add = min(amount, max - count)
if(add < 1) return
set_member(id, m_rgAmmo, count + add, ammo)
emessage_begin(MSG_ONE, MsgIdAmmoPickup, .player = id)
ewrite_byte(ammo)
ewrite_byte(add)
emessage_end()
}
throwNade(const id, const Float:vecSrc[3], const Float:vecThrow[3], const Float:time)
{
new grenade = rg_create_entity("info_target", false)
if(is_nullent(grenade)) return 0
set_entvar(grenade, var_classname, GRENADE_CLASSNAME)
set_entvar(grenade, var_movetype, MOVETYPE_BOUNCE)
set_entvar(grenade, var_solid, SOLID_BBOX)
engfunc(EngFunc_SetOrigin, grenade, vecSrc)
new Float:angles[3]
get_entvar(id, var_angles, angles)
set_entvar(grenade, var_angles, angles)
set_entvar(grenade, var_owner, id)
if(time < 0.1)
{
set_entvar(grenade, var_nextthink, get_gametime())
set_entvar(grenade, var_velocity, Float:{0.0, 0.0, 0.0})
}
else
{
set_entvar(grenade, var_nextthink, get_gametime() + time)
set_entvar(grenade, var_velocity, vecThrow)
}
set_entvar(grenade, var_sequence, random_num(1, 6))
set_entvar(grenade, var_framerate, 1.0)
set_entvar(grenade, var_gravity, 0.5)
set_entvar(grenade, var_friction, 0.8)
new Buffer[64]
ArrayGetString(SaveModels, 2, Buffer, charsmax(Buffer))
engfunc(EngFunc_SetModel, grenade, Buffer)
if(eCvarData[LONG_DELAY_USE])
{
if(CheckLong[id] == 1)
{
Molotov_Detonate(grenade)
CheckLong[id] = 0
CheckPlayerEnt[id] = 0
if(eCvarData[LONG_DELAY_KILL]) user_kill(id, 0)
return 0
}
}
set_entvar(grenade, var_dmgtime, get_gametime() + time)
if(eCvarData[TIME_OF_DETONATE] > 0.0)
{
set_task_ex(eCvarData[TIME_OF_DETONATE], "@Dummy1", grenade)
set_task_ex(eCvarData[IMPACT_SOUND_TIME], "@Dummy2", grenade + TASK_ID2)
}
SetTouch(grenade, "@GrenadeTouch")
SetThink(grenade, "@GrenadeThink")
return grenade
}
Molotov_Detonate(iEntity)
{
if(is_nullent(iEntity)) return
new Float:flFraction, Float:vecEnd[3], Float:vecOrigin[3]
get_entvar(iEntity, var_origin, vecOrigin)
if(engfunc(EngFunc_PointContents, vecOrigin) == CONTENTS_WATER)
{
TE_SetupSmoke(vecOrigin, Float:{ 0.0, 0.0, 0.0 }, g_iModelIndex[3], 7, 15)
set_entvar(iEntity, var_flags, FL_KILLME)
return
}
vecEnd = vecOrigin
vecEnd[2] -= 64.0
engfunc(EngFunc_TraceLine, vecOrigin, vecEnd, IGNORE_MONSTERS, iEntity, 0)
get_tr2(0, TR_flFraction, flFraction)
new Buffer[64]
if(flFraction >= 1.0)
{
TE_SetupExplosion(vecOrigin, Float:{ 0.0, 0.0, 20.0 }, g_iModelIndex[1], 20, 15, TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES)
TE_SetupExplosion(vecOrigin, Float:{ 0.0, 0.0, 20.0 }, g_iModelIndex[0], 20, 15, TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES)
ArrayGetString(SaveSound, 0, Buffer, charsmax(Buffer))
rh_emit_sound2(iEntity, 0, CHAN_WEAPON, Buffer, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
destroyNade(iEntity)
return
}
new iOwner = get_entvar(iEntity, var_owner)
new Float:vecEndPos[3]
new Float:vecPlaneNormal[3]
get_tr2(0, TR_vecEndPos, vecEndPos)
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal)
Molotov_CreateDebris(iOwner, vecEndPos)
Buffer[0] = EOS
ArrayGetString(SaveSound, 1, Buffer, charsmax(Buffer))
rh_emit_sound2(iEntity, 0, CHAN_WEAPON, Buffer, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
new array[1]
set_task_ex(1.0, "@FireSound", iEntity + TASK_ID4, array, sizeof array)
array[0] = 1
set_task_ex(eCvarData[FIRETIME], "@FireSound", iEntity + TASK_ID4, array, sizeof array)
new result
ExecuteForward(forward_molotov_exploded, result, iOwner);
destroyNade(iEntity)
if(eCvarData[EFFECT_TEAM_DESIGNATION])
{
new SavingArray[3]
SavingArray[0] = floatround(vecEndPos[0])
SavingArray[1] = floatround(vecEndPos[1])
SavingArray[2] = floatround(vecEndPos[2])
set_task_ex(float(GlobalSettingsEff[EFF_TIME_INTERVAL]), "@CircleEffect", iOwner, SavingArray, sizeof SavingArray, SetTask_RepeatTimes, (floatround(eCvarData[FIRETIME]) / GlobalSettingsEff[EFF_TIME_INTERVAL]))
}
}
@FireSound(value[], id)
{
new num = value[0]
new iEntity = id - TASK_ID4
new Buffer[64]
ArrayGetString(SaveSound, 7, Buffer, charsmax(Buffer))
rh_emit_sound2(iEntity, 0, CHAN_WEAPON, Buffer, VOL_NORM, ATTN_NORM, num == 0 ? 0 : SND_STOP, PITCH_NORM)
}
@LongDelay(id)
{
new player_id = id - TASK_ID
CheckLong[player_id] = 1
}
@FireMolotov_Think_Post(iEntity)
{
if(is_nullent(iEntity)) return
if(get_entvar(iEntity, var_chain) != OBJECT_MOLOTOV_FIRE) return
new Float:flCurTime = get_gametime()
new Float:vecOrigin[3]
get_entvar(iEntity, var_origin, vecOrigin)
if(eCvarData[EXTINGUISHING])
{
if(CheckGrenade(iEntity))
{
set_task_ex(eCvarData[EXTINGUISHING_TIME], "@KillFireEnt", iEntity)
}
}
if(Float:get_entvar(iEntity, var_teleport_time) <= flCurTime)
{
TE_SetupSmoke(vecOrigin, Float:{ 0.0, 0.0, 0.0 }, g_iModelIndex[3], 7, 15)
set_entvar(iEntity, var_flags, FL_KILLME)
}
new iOwner = get_entvar(iEntity, var_owner)
if(!is_user_connected(iOwner)) return
if(flCurTime2[iOwner] == 0.0)
{
flCurTime2[iOwner] = get_gametime() + eCvarData[DMG_TICK]
}
if(get_gametime() >= flCurTime2[iOwner])
{
static iVictim = -1
while((iVictim = engfunc(EngFunc_FindEntityInSphere, iVictim, vecOrigin, eCvarData[RADIUS])))
{
if(!is_user_alive(iVictim)) continue
if(!eCvarData[DMG_TM])
{
if(iOwner != iVictim && get_member(iOwner, m_iTeam) == get_member(iVictim, m_iTeam)) continue
}
new Float:Damage
Damage = eCvarData[DMG] == 0.0 ? random_float(rnd_dmg_min, rnd_dmg_max) : eCvarData[DMG]
ExecuteHamB(Ham_TakeDamage, iVictim, iEntity, iOwner, Damage, (eCvarData[DAMAGE_FLAGS] ? DMG_BURN : DMG_GENERIC))
new result
ExecuteForward(forward_player_takes_damage, result, iOwner, iVictim, Damage)
rh_emit_sound2(iVictim, 0, CHAN_STATIC, "player/pl_pain2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
flCurTime2[iOwner] = 0.0
}
if(Float:get_entvar(iEntity, var_dmgtime) <= flCurTime)
{
if(pev_valid(iEntity)) set_entvar(iEntity, var_dmgtime, flCurTime + eCvarData[ANIM_TICK])
TE_SetupExplosion(vecOrigin, Float:{ 0.0, 0.0, 24.0 }, g_iModelIndex[2], 8, 20, TE_EXPLFLAG_NODLIGHTS | TE_EXPLFLAG_NOSOUND | TE_EXPLFLAG_NOPARTICLES)
}
new iFireNum = get_entvar(iEntity, var_iuser1)
if(iFireNum < 15)
{
new Float:flFraction, Float:vecStart[3], Float:vecEnd[3], Float:vecAngles[3], Float:vecViewForward[3], Float:vecPlaneNormal[3]
get_entvar(iEntity, var_vuser1, vecPlaneNormal)
vecAngles[0] = random_float(-45.0, -135.0)
vecAngles[1] = random_float(0.0, 360.0)
engfunc(EngFunc_MakeVectors, vecAngles)
global_get(glb_v_forward, vecViewForward)
for(new i = 0; i < 3; i++)
{
vecStart[i] = vecOrigin[i] + vecPlaneNormal[i] * 64.0
vecEnd[i] = vecStart[i] + vecViewForward[i] * 128.0
}
engfunc(EngFunc_TraceLine, vecStart, vecEnd, IGNORE_MONSTERS, iEntity, 0)
get_tr2(0, TR_flFraction, flFraction)
get_tr2(0, TR_vecEndPos, vecEnd)
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal)
if(flFraction >= 1.0 || vecPlaneNormal[2] == -1.0)
{
set_entvar(iEntity, var_iuser1, iFireNum + 1)
Molotov_CreateDebris(iEntity, vecEnd)
}
}
}
Molotov_CreateDebris(iOwner, Float:vecOrigin[3])
{
if(is_nullent(iOwner)) return
new Float:flFraction, Float:flCurTime = get_gametime(), Float:vecEndPos[3], Float:vecPlaneNormal[3], Float:vecAngles[3]
vecEndPos = vecOrigin
vecEndPos[2] -= 256.0
engfunc(EngFunc_TraceLine, vecOrigin, vecEndPos, IGNORE_MONSTERS, iOwner, 0)
get_tr2(0, TR_flFraction, flFraction)
if(flFraction >= 1.0) return
get_tr2(0, TR_vecEndPos, vecEndPos)
get_tr2(0, TR_vecPlaneNormal, vecPlaneNormal)
engfunc(EngFunc_VecToAngles, vecPlaneNormal, vecAngles)
for(new i = 0; i < 3; i++)
{
vecOrigin[i] = vecEndPos[i] + vecPlaneNormal[i]
}
new iFire = rg_create_entity("env_sprite")
if(!SetEntvarFireHandler(iFire, 1, vecOrigin, flCurTime, iOwner)) return
if(iOwner < MaxClients)
{
set_entvar(iFire, var_vuser1, vecPlaneNormal)
}
else
{
if(!SetEntvarFireHandler(iFire, 2, vecOrigin, flCurTime, iOwner)) return
}
}
SetEntvarFireHandler(iFire, value, Float:vecOrigin[3] = { 0.0, 0.0, 0.0 }, Float:flCurTime, iOwner)
{
if(is_nullent(iFire) || engfunc(EngFunc_PointContents, vecOrigin) == CONTENTS_WATER) return 0
if(value == 2) vecOrigin[2] += 24.0
set_entvar(iFire, var_classname, MOLOTOV_FIRE_CLASSNAME)
set_entvar(iFire, var_chain, OBJECT_MOLOTOV_FIRE)
set_entvar(iFire, var_origin, vecOrigin)
new Buffer[64]
ArrayGetString(SaveSprites, value == 1 ? 1 : 0, Buffer, charsmax(Buffer))
set_entvar(iFire, var_model, Buffer)
set_entvar(iFire, var_spawnflags, SF_SPRITE_STARTON)
set_entvar(iFire, var_teleport_time, flCurTime + eCvarData[FIRETIME])
set_entvar(iFire, var_owner, iOwner)
set_entvar(iFire, var_rendermode, kRenderTransAdd)
set_entvar(iFire, var_renderamt, 255.0)
set_entvar(iFire, var_framerate, value == 1 ? 10.0 : 30.0)
set_entvar(iFire, var_scale, value == 1 ? 0.5 : 0.4)
dllfunc(DLLFunc_Spawn, iFire)
return 1
}
TE_SetupExplosion(Float:vecOrigin[3], Float:vecOriginOffset[3] = { 0.0, 0.0, 0.0 }, isModelIndex, iScale, iFrameRate, iFlags)
{
message_begin_f(MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
write_byte(TE_EXPLOSION)
write_coord_f(vecOrigin[0] + vecOriginOffset[0])
write_coord_f(vecOrigin[1] + vecOriginOffset[1])
write_coord_f(vecOrigin[2] + vecOriginOffset[2])
write_short(isModelIndex)
write_byte(iScale)
write_byte(iFrameRate)
write_byte(iFlags)
message_end()
}
TE_SetupSmoke(Float:vecOrigin[3], Float:vecOriginOffset[3] = { 0.0, 0.0, 0.0 }, isModelIndex, iScale, iFrameRate)
{
message_begin_f(MSG_PVS, SVC_TEMPENTITY, vecOrigin, 0)
write_byte(TE_SMOKE)
write_coord_f(vecOrigin[0] + vecOriginOffset[0])
write_coord_f(vecOrigin[1] + vecOriginOffset[1])
write_coord_f(vecOrigin[2] + vecOriginOffset[2])
write_short(isModelIndex)
write_byte(iScale)
write_byte(iFrameRate)
message_end()
}
destroyNade(const grenade)
{
SetTouch(grenade, "")
SetThink(grenade, "")
set_entvar(grenade, var_flags, FL_KILLME)
}
@CBasePlayer_Killed_Post(iVictim, iAttacker, iGib)
{
if(eCvarData[USE_PICKUP])
{
if(CheckPlayerEnt[iVictim] != 0)
{
CheckPlayerEnt[iVictim] = 0
Molotov_DropAndCreateItem(iVictim)
}
}
}
Molotov_DropAndCreateItem(iPlayer)
{
if(!is_user_connected(iPlayer)) return
new iEntity = rg_create_entity("info_target", false)
if(is_nullent(iEntity)) return
new Float:vecOrigin[3], Float:vecVelocity[3]
ExecuteHam(Ham_Player_GetGunPosition, iPlayer, vecOrigin)
vecVelocity[0] = random_float(-45.0, 45.0)
vecVelocity[1] = random_float(-45.0, 45.0)
new Buffer[64]
ArrayGetString(SaveModels, 2, Buffer, charsmax(Buffer))
engfunc(EngFunc_SetModel, iEntity, Buffer)
engfunc(EngFunc_SetOrigin, iEntity, vecOrigin)
set_entvar(iEntity, var_classname, GRENADE_CLASSNAME)
set_entvar(iEntity, var_velocity, vecVelocity)
set_entvar(iEntity, var_movetype, MOVETYPE_TOSS)
set_entvar(iEntity, var_solid, SOLID_TRIGGER)
new result
ExecuteForward(forward_molotov_dropped, result, iPlayer, iEntity);
SetTouch(iEntity, "@ItemMolotov_Touch")
}
@ItemMolotov_Touch(iEntity, iOther)
{
if(is_nullent(iEntity) || is_nullent(iOther)) return
if(!ExecuteHam(Ham_IsPlayer, iOther)) return
if(CheckPlayerEnt[iOther] != 0) return
if(get_user_flags(iOther) & PpReadFlags == PpReadFlags || !PpReadFlags)
{
new Item = GiveMolotov(iOther)
new result
ExecuteForward(forward_raising_molotov, result, iOther, Item)
SetTouch(iEntity, "")
set_entvar(iEntity, var_flags, FL_KILLME)
}
}
@ammosound(id)
{
new Buffer[64]
ArrayGetString(SaveSound, 6, Buffer, charsmax(Buffer))
rh_emit_sound2(id, 0, CHAN_ITEM, Buffer)
}
@KillFireEnt(ent)
{
if(!pev_valid(ent)) return
new Float:Origin[3]
get_entvar(ent, var_origin, Origin)
TE_SetupSmoke(Origin, Float:{ 0.0, 0.0, 0.0 }, g_iModelIndex[3], 7, 15)
set_entvar(ent, var_flags, FL_KILLME)
}
CheckGrenade(Entity)
{
if(is_nullent(Entity) || !pev_valid(Entity)) return 0
static entList[10]
new foundGrenades = fm_find_sphere_class(Entity, "grenade", eCvarData[RADIUS] * eCvarData[RADIUS_MULTIPLIER], entList, charsmax(entList))
if(!foundGrenades) return 0
new entModel[64]
for(new i; i < foundGrenades; i++)
{
if(is_nullent(entList[i])) return 0
entModel[0] = EOS
get_entvar(entList[i], var_model, entModel, charsmax(entModel))
if(GrenadeHandler(entModel, entList[i])) return 1
}
return 0
}
@grenade_fix_velosity(ent)
{
if(is_nullent(ent)) return
set_entvar(ent, var_velocity, Float:{0.0, 0.0, 0.0})
}
GrenadeHandler(model[], ent)
{
if(is_nullent(ent)) return 0
new bool:check
for(new i, Buffer[64]; i < ArraySize(SaveGrenadeNames); i++)
{
Buffer[0] = EOS
ArrayGetString(SaveGrenadeNames, i, Buffer, charsmax(Buffer))
if(contain(model, Buffer) != -1)
{
new Float:dmgTime
get_entvar(ent, var_dmgtime, dmgTime)
set_entvar(ent, var_dmgtime, floatmax(0.0, dmgTime - 2.0))
set_task_ex(dmgTime, "@grenade_fix_velosity", ent)
set_entvar(ent, var_nextthink, get_gametime() + 0.01)
check = true
}
}
return !check ? 0 : 1
}
fm_find_sphere_class(OldEnt, OldClass[], Float:radius, entList[], maxents)
{
if(is_nullent(OldEnt) || !pev_valid(OldEnt)) return 0
new Float:Origin[3]
get_entvar(OldEnt, var_origin, Origin)
new i
for(new ent = engfunc(EngFunc_FindEntityInSphere, OldEnt, Origin, radius), Class[32]; ent > 0; ent = engfunc(EngFunc_FindEntityInSphere, ent, Origin, radius))
{
if(is_nullent(ent)) continue
if(ent == OldEnt) continue
if(i >= maxents) break
Class[0] = EOS
get_entvar(ent, var_classname, Class, charsmax(Class))
if(equal(OldClass, Class)) entList[i++] = ent
}
return i
}
CreateMuzzleFlash(iEntity, iPlayer)
{
if(is_nullent(iEntity)) return
if(get_member(iEntity, m_Weapon_iFamasShotsFired) != NULLENT || Float: get_member(iEntity, m_flStartThrow) + 0.5 > get_gametime()) return
new iMuzzleFlash = rg_create_entity("env_sprite", true)
if(is_nullent(iMuzzleFlash)) return
new Buffer[64]
ArrayGetString(SaveSprites, 2, Buffer, charsmax(Buffer))
set_entvar(iMuzzleFlash, var_model, Buffer)
set_entvar(iMuzzleFlash, var_spawnflags, SF_SPRITE_STARTON)
set_entvar(iMuzzleFlash, var_rendermode, kRenderTransAdd)
set_entvar(iMuzzleFlash, var_renderamt, 200.0)
set_entvar(iMuzzleFlash, var_framerate, 25.0)
set_entvar(iMuzzleFlash, var_scale, eCvarData[FIRE_EFF])
set_entvar(iMuzzleFlash, var_owner, iPlayer)
set_entvar(iMuzzleFlash, var_aiment, iPlayer)
set_entvar(iMuzzleFlash, var_body, 3)
dllfunc(DLLFunc_Spawn, iMuzzleFlash)
set_member(iEntity, m_Weapon_iFamasShotsFired, iMuzzleFlash)
}
@Dummy1(time) return
@Dummy2(time) return
CreateCvars()
{
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_access",
.string = "b",
.description = CVAR_DESC("REAPI_MOLOTOV_ACCESS")),
eCvarData[ACCESS],
charsmax(eCvarData[ACCESS])
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_access_spawn",
.string = "a",
.description = CVAR_DESC("REAPI_MOLOTOV_ACCESS_SPAWN")),
eCvarData[ACCESS_SPAWN],
charsmax(eCvarData[ACCESS_SPAWN])
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_use_pickup",
.string = "1",
.description = CVAR_DESC("REAPI_MOLOTOV_USE_PICKUP"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[USE_PICKUP]
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_access_pickup",
.string = "t",
.description = CVAR_DESC("REAPI_MOLOTOV_ACCESS_PICKUP")),
eCvarData[ACCESS_PICKUP],
charsmax(eCvarData[ACCESS_PICKUP])
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_dmg_tm",
.string = "0",
.description = CVAR_DESC("REAPI_MOLOTOV_DMG_TM"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[DMG_TM]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_dmg",
.string = "3.0",
.description = CVAR_DESC("REAPI_MOLOTOV_DMG")),
eCvarData[DMG]
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_random_dmg",
.string = "5.0-10.0",
.description = CVAR_DESC("REAPI_MOLOTOV_RANDOM_DAMAGE")),
eCvarData[RANDOM_DAMAGE],
charsmax(eCvarData[RANDOM_DAMAGE])
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_damage_flags",
.string = "1",
.description = CVAR_DESC("REAPI_MOLOTOV_DAMAGE_FLAGS"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[DAMAGE_FLAGS]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_firetime",
.string = "10.0",
.description = CVAR_DESC("REAPI_MOLOTOV_FIRETIME")),
eCvarData[FIRETIME]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_radius",
.string = "90.0",
.description = CVAR_DESC("REAPI_MOLOTOV_RADIUS")),
eCvarData[RADIUS]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_dmg_tick",
.string = "0.7",
.description = CVAR_DESC("REAPI_MOLOTOV_DMG_TICK")),
eCvarData[DMG_TICK]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_anim_tick",
.string = "1.0",
.description = CVAR_DESC("REAPI_MOLOTOV_ANIM_TICK")),
eCvarData[ANIM_TICK]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_long_delay_use",
.string = "1",
.description = CVAR_DESC("REAPI_MOLOTOV_LG_USE"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[LONG_DELAY_USE]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_long_delay_time",
.string = "5.0",
.description = CVAR_DESC("REAPI_MOLOTOV_LG_TIME")),
eCvarData[LONG_DELAY_TIME]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_long_delay_kill",
.string = "1",
.description = CVAR_DESC("REAPI_MOLOTOV_LG_KILL"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[LONG_DELAY_KILL]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_time_of_detonate",
.string = "0.8",
.description = CVAR_DESC("REAPI_MOLOTOV_TIME_OF_DETONATE")),
eCvarData[TIME_OF_DETONATE]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_impact_sound_time",
.string = "0.6",
.description = CVAR_DESC("REAPI_MOLOTOV_IMPACT_SOUND_TIME")),
eCvarData[IMPACT_SOUND_TIME]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_get_in_spawn",
.string = "0",
.description = CVAR_DESC("REAPI_MOLOTOV_GET_IN_SPAWN"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[GET_IN_SPAWN]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_extinguishing",
.string = "1",
.description = CVAR_DESC("REAPI_MOLOTOV_EXTINGUISHING"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[EXTINGUISHING]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_extinguishing_time",
.string = "1.0",
.description = CVAR_DESC("REAPI_MOLOTOV_EXTINGUISHING_TIME")),
eCvarData[EXTINGUISHING_TIME]
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_radius_multiplier",
.string = "3.0",
.description = CVAR_DESC("REAPI_MOLOTOV_RADIUS_MULTIPLIER")),
eCvarData[RADIUS_MULTIPLIER]
)
#if defined _gamecms5_included
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_game_cms_services",
.string = "_molotov_name1",
.description = CVAR_DESC("REAPI_MOLOTOV_GAME_CMS_SERVICES")),
GAME_CMS_SERVICES,
charsmax(GAME_CMS_SERVICES)
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_infinite_flags_gamecms",
.string = "_molotov_name2",
.description = CVAR_DESC("REAPI_MOLOTOV_INFINITE_FLAGS_GAME_CMS")),
INFINITE_USAGE_FLAGS_GAMECMS,
charsmax(INFINITE_USAGE_FLAGS_GAMECMS)
)
#endif
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_restriction_on_use",
.string = "0",
.description = CVAR_DESC("REAPI_MOLOTOV_RESTRICTION_ON_USE"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[RESTRICTION_ON_USE]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_time_limit_on_usage",
.string = "15",
.description = CVAR_DESC("REAPI_MOLOTOV_TIME_LIMIT_ON_USAGE")),
eCvarData[TIME_LIMIT_ON_USAGE]
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_infinite_flags",
.string = "ab",
.description = CVAR_DESC("REAPI_MOLOTOV_INFINITE_FLAGS")),
eCvarData[INFINITE_USAGE_FLAGS],
charsmax(eCvarData[INFINITE_USAGE_FLAGS])
)
bind_pcvar_float(create_cvar(
.name = "reapi_molotov_effect_scale",
.string = "0.05",
.description = CVAR_DESC("REAPI_MOLOTOV_EFFECT_SCALE")),
eCvarData[FIRE_EFF]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_buy_mode",
.string = "1",
.description = CVAR_DESC("BUY_MOLOTOV"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[BUY_MOLOTOV]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_cost",
.string = "10000",
.description = CVAR_DESC("MOLOTOV_COST")),
eCvarData[MOLOTOV_COST]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_rnd_limit_buy",
.string = "4",
.description = CVAR_DESC("ROUND_LIMIT_BUY")),
eCvarData[ROUND_LIMIT_BUY]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_rnd_limit_issuing",
.string = "3",
.description = CVAR_DESC("ROUND_LIMIT_ISSUING")),
eCvarData[ROUND_LIMIT_ISSUING]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_play_err_sound",
.string = "1",
.description = CVAR_DESC("PLAY_ERROR_SOUND"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[PLAY_ERROR_SOUND]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_err_snd_mode",
.string = "6",
.description = CVAR_DESC("PLAY_ERROR_SOUND_MODE")),
eCvarData[PLAY_ERROR_SOUND_MODE]
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_err_snd_path_name",
.string = "buttons/blip2.wav",
.description = CVAR_DESC("ERROR_SOUND_PATH_AND_NAME")),
eCvarData[ERROR_SOUND_PATH_AND_NAME],
charsmax(eCvarData[ERROR_SOUND_PATH_AND_NAME])
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_checking_buy_zone",
.string = "1",
.description = CVAR_DESC("CHECKING_BUY_ZONE"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[CHECKING_BUY_ZONE]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_time_to_buy",
.string = "10",
.description = CVAR_DESC("TIME_TO_BUY")),
eCvarData[TIME_TO_BUY]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_give_limit",
.string = "3",
.description = CVAR_DESC("GIVE_LIMIT")),
eCvarData[GIVE_LIMIT]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_give_buy_zone",
.string = "1",
.description = CVAR_DESC("GIVE_BUY_ZONE"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[GIVE_BUY_ZONE]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_give_time_to_buy",
.string = "15",
.description = CVAR_DESC("GIVE_TIME_TO_BUY")),
eCvarData[GIVE_TIME_TO_BUY]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_eff_team_designation",
.string = "1",
.description = CVAR_DESC("EFFECT_TEAM_DESIGNATION"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[EFFECT_TEAM_DESIGNATION]
)
bind_pcvar_num(create_cvar(
.name = "reapi_molotov_eff_circle_color_modes",
.string = "1",
.description = CVAR_DESC("EFFECT_CIRCLE_COLOR_MODES"),
.has_min = true,
.min_val = 0.0,
.has_max = true,
.max_val = 1.0),
eCvarData[EFFECT_CIRCLE_COLOR_MODES]
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_eff_color",
.string = "255 43 43 0 0 255",
.description = CVAR_DESC("EFFECT_COLOR_CT_AND_T")),
eCvarData[EFFECT_COLOR_CT_AND_T],
charsmax(eCvarData[EFFECT_COLOR_CT_AND_T])
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_eff_color_rnd",
.string = "50 255 100 200 30 165 30 170 150 255 60 180",
.description = CVAR_DESC("EFFECT_COLOR_CT_AND_T_RND")),
eCvarData[EFFECT_COLOR_CT_AND_T_RND],
charsmax(eCvarData[EFFECT_COLOR_CT_AND_T_RND])
)
bind_pcvar_string(create_cvar(
.name = "reapi_molotov_other_eff_settings",
.string = "2 11 45 230",
.description = CVAR_DESC("OTHER_EFFECT_SETTINGS")),
eCvarData[OTHER_EFFECT_SETTINGS],
charsmax(eCvarData[OTHER_EFFECT_SETTINGS])
)
}
//thx: https://amx-x.ru/viewtopic.php?p=41740#p41740
@CircleEffect(saving_array[], id)
{
new Float:vecEndPos[3]
vecEndPos[0] = float(saving_array[0])
vecEndPos[1] = float(saving_array[1])
vecEndPos[2] = float(saving_array[2])
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, vecEndPos, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, vecEndPos[0]) // x
engfunc(EngFunc_WriteCoord, vecEndPos[1]) // y
engfunc(EngFunc_WriteCoord, vecEndPos[2]) // z
engfunc(EngFunc_WriteCoord, vecEndPos[0]) // x axis
engfunc(EngFunc_WriteCoord, vecEndPos[1]) // y axis
engfunc(EngFunc_WriteCoord, vecEndPos[2] + eCvarData[RADIUS]) // z axis
write_short(SPRITE_CIRCLE_ID) // sprite index
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(GlobalSettingsEff[EFF_LIFE]) // life
write_byte(GlobalSettingsEff[EFF_WIDTH]) // width
write_byte(0) // noise
new bool:CheckTeam = (get_user_team(id) == 1 ? true : false)
new Color[6]
Color[0] = eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? random_num(GlobalColorsRndEff[EFF_CT_R_MIN], GlobalColorsRndEff[EFF_CT_R_MAX]) : GlobalColorsEff[EFF_CT_R]
Color[1] = eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? random_num(GlobalColorsRndEff[EFF_CT_G_MIN], GlobalColorsRndEff[EFF_CT_G_MAX]) : GlobalColorsEff[EFF_CT_G]
Color[2] = eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? random_num(GlobalColorsRndEff[EFF_CT_B_MIN], GlobalColorsRndEff[EFF_CT_B_MAX]) : GlobalColorsEff[EFF_CT_B]
Color[3] = eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? random_num(GlobalColorsRndEff[EFF_T_R_MIN], GlobalColorsRndEff[EFF_T_R_MAX]) : GlobalColorsEff[EFF_T_R]
Color[4] = eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? random_num(GlobalColorsRndEff[EFF_T_G_MIN], GlobalColorsRndEff[EFF_T_G_MAX]) : GlobalColorsEff[EFF_T_G]
Color[5] = eCvarData[EFFECT_CIRCLE_COLOR_MODES] ? random_num(GlobalColorsRndEff[EFF_T_B_MIN], GlobalColorsRndEff[EFF_T_B_MAX]) : GlobalColorsEff[EFF_T_B]
write_byte(CheckTeam ? Color[0] : Color[3]) // r
write_byte(CheckTeam ? Color[1] : Color[4]) // g
write_byte(CheckTeam ? Color[2] : Color[5]) // b
write_byte(GlobalSettingsEff[EFF_BRIGHTNESS]) // brightness
write_byte(0) // speed
message_end()
}
stock rg_get_player_item(const id, const classname[], const InventorySlotType:slot = NONE_SLOT)
{
new item = get_member(id, m_rgpPlayerItems, slot)
while(!is_nullent(item))
{
if(FClassnameIs(item, classname)) return item
item = get_member(item, m_pNext)
}
return 0
}
stock UTIL_WeapoList(
const type,
const player,
const name[],
const ammo1,
const maxAmmo1,
const ammo2,
const maxammo2,
const InventorySlotType:slot,
const position,
const WeaponIdType:id,
const flags
) {
message_begin(type, MsgIdWeaponList, .player = player)
write_string(name)
write_byte(ammo1)
write_byte(maxAmmo1)
write_byte(ammo2)
write_byte(maxammo2)
write_byte(_:slot - 1)
write_byte(position)
write_byte(_:id)
write_byte(flags)
message_end()
}
stock UTIL_StatusIcon(const player, const type, const sprite[], const color[3])
{
message_begin(MSG_ONE, MsgIdStatusIcon, .player = player)
write_byte(type) // 0 - hide 1 - show 2 - flash
write_string(sprite)
write_byte(color[0])
write_byte(color[1])
write_byte(color[2])
message_end()
}
//thx: https://dev-cs.ru/threads/222/post-2173
stock SignalState:rg_get_user_mapzones(const player)
{
new iSignals[UnifiedSignals]
get_member(player, m_signals, iSignals)
return SignalState:iSignals[US_State]
}
stock bool:rg_user_in_buyzone(const player)
{
return bool:(rg_get_user_mapzones(player) & SIGNAL_BUY)
}
Molotov https://dev-cs.ru/resources/1160/ просто скачал ничего не менял
Хилка https://dev-cs.ru/resources/1271/ просто скачал ничего не менял
И еще вопрос как добавить молотов для покупки в бай меню плагин от скальпеля
buymenu_add "B8" "ALL" "400" "Молотов" "command"
command - консольная команда, которая выполнится при взятии пункта (переменная %userid% вернет uid игрока) Ребят походу разобрался вся проблема была в старом обновлении некоторых модулей сервера! Но вместе они почему то не работаеют?!
Хилка https://dev-cs.ru/resources/1271/ просто скачал ничего не менял
И еще вопрос как добавить молотов для покупки в бай меню плагин от скальпеля
buymenu_add "B8" "ALL" "400" "Молотов" "command"
command - консольная команда, которая выполнится при взятии пункта (переменная %userid% вернет uid игрока)
31 Окт 2023
31 Окт 2023
В этой теме было размещено решение! Перейти к решению.
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