bazooka [Вопрос не большой]

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Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Ребята, подскажите как сделать что бы правой кнопкой нельзя было переключать на c4, а всегда была базука ..
Я закоментировал строки 666 -667 , 675-676 это оповешения и зввук , но всё равно можно переключить
и я стёр строки
else if ((weaponid == CSW_C4) && (cs_get_user_plant(id) == 1) && (mode[id] == 4)) {
ammo_hud(id, 0)
ammo_hud(id, 1)
//entity_set_string(id, EV_SZ_viewmodel, "models/v_c4.mdl")
//entity_set_string(id, EV_SZ_weaponmodel, "models/p_c4.mdl")
}



Код:
// I have NOT tested this plugin with CZ so I do not know if it will work
#define CZERO 0

#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <fun>
#include <cstrike>
#include <amxmisc>
#include <hamsandwich>
#include <entity_maths> //this has the function for the "heat-seeking" rockets

#define TE_EXPLOSION         3
#define TE_EXPLFLAG_NONE     0
#define TE_SMOKE         5
#define TE_BLOODSPRITE        115
#define    TE_BLOODSTREAM        101
#define TE_MODEL        106
#define TE_WORLDDECAL        116
#define BA_NORMAL         (1<<0) // "a"
#define BA_HEAT             (1<<1) // "b"
#define BA_USER             (1<<2) // "c"

new g_sModelIndexFireball, g_sModelIndexSmoke, rocketsmoke
new bool:CanShoot[32], Munni[32], mode[32], bool:allow_shooting, user_controll[32], bool:hasBazooka[32]
new mdl_gib_flesh, mdl_gib_head, mdl_gib_legbone, mdl_gib_lung, mdl_gib_meat, mdl_gib_spine, spr_blood_drop, spr_blood_spray
new gHealthIndex[33], bool:cantplantbomb, bool:cantswitch, iFlags, modetext[64]

public plugin_init() {
    register_plugin("BazookaAdvanced", "1.3", "Major Victory")
    register_concmd("amx_bazooka", "drop_rpg", ADMIN_LEVEL_A)
    register_concmd("amx_bazooka_give", "cmdBazooka_give", ADMIN_LEVEL_A, "<@all or name/id> <amount>")
    
    register_concmd("amx_bazooka_startarena", "cmdBazooka_StartArena", ADMIN_LEVEL_A, "<mode restrictions> <round restart 1|0>")
    register_concmd("amx_bazooka_endarena", "cmdBazooka_EndArena", ADMIN_LEVEL_A, "<set ammo>")
    
    register_cvar("amx_bazooka_dropping", "0")// can a player drop a bazooka
    register_cvar("amx_bazooka_ammo", "1")// how much ammo per bazooka
    register_cvar("amx_bazooka_damageradius", "250")
    register_cvar("amx_bazooka_maxdamage", "550")
    register_cvar("amx_bazooka_cost", "2500")// how much one bazooka costs
    register_cvar("amx_bazooka_arena", "0")// requires direct hit to kill
    register_cvar("amx_bazooka_buyable", "1")//diasbles/enables the buy menu
    register_cvar("amx_bazooka_restrict", "bc") // a = Normal | b = Heat-Seeking | c = User-Guided
    register_cvar("amx_bazooka_reloadtime", "2.5")// in seconds
    register_cvar("amx_bazooka_trailtime", "30")// roughly 3 seconds
    register_cvar("amx_bazooka_velocity", "700")
    register_cvar("amx_bazooka_teamcolors", "1")// set to 1 for team colored trails
    register_cvar("amx_bazooka_gib", "1")// set to 1 for gib deaths (may cause lag on slower computers)
    
    register_clcmd("say", "handle_say")
    register_clcmd("say_team", "handle_say")
    
    register_event("DeathMsg", "player_die", "a")
    register_event("CurWeapon", "check_model", "be")
    register_event("TextMsg", "bomb_msg", "b", "2=#C4_Plant_At_Bomb_Spot")
    register_event("ResetHUD","event_respawn","be","1=1") 
    register_logevent("round_end", 2, "1=Round_End")
    register_logevent("round_start", 2, "1=Round_Start")
    
    register_clcmd("drop", "handle_drop")
    
    register_forward(FM_PlayerPreThink, "forward_playerprethink")
    register_forward(FM_SetModel, "forward_setmodel")
    
    register_menu("Bazooka Menu", 1023, "do_bazookamenu")
    register_logevent("bombplant",3,"2=Planted_The_Bomb")
}

public ham_item_deploy_post(weapon_ent){
    static id;id=get_pdata_cbase(weapon_ent,41,4)
    set_pev(id, pev_viewmodel2, "models/test/v_rpg.mdl")
    set_pev(id, pev_weaponmodel2, "models/test/p_rpg.mdl")
}
public plugin_precache() {
    precache_model("models/test/rpg.mdl")
    precache_model("models/w_rpg.mdl")
    precache_model("models/test/v_rpg.mdl")
    precache_model("models/test/p_rpg.mdl")
    precache_sound("weapons/rocketfire1.wav")
    precache_sound("items/gunpickup4.wav")
    precache_sound("weapons/nuke_fly.wav")// <-- this is the only non-game sound file, make sure you have it
    precache_sound("weapons/dryfire1.wav")
    spr_blood_drop = precache_model("sprites/blood.spr")
    spr_blood_spray = precache_model("sprites/bloodspray.spr")
    mdl_gib_flesh = precache_model("models/Fleshgibs.mdl")
    mdl_gib_head = precache_model("models/GIB_Skull.mdl")
    mdl_gib_legbone = precache_model("models/GIB_Legbone.mdl")
    mdl_gib_lung = precache_model("models/GIB_Lung.mdl")
    mdl_gib_meat = precache_model("models/GIB_B_Gib.mdl")
    mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl")
    g_sModelIndexFireball = precache_model("sprites/zerogxplode.spr")
    g_sModelIndexSmoke  = precache_model("sprites/steam1.spr")
    rocketsmoke = precache_model("sprites/smoke.spr")
}

public get_restrict_flags() {
    new sFlags[24]
    get_cvar_string("amx_bazooka_restrict",sFlags,24)
    iFlags = read_flags(sFlags)
}

public bomb_msg(id) {
    if (cs_get_user_plant(id) != 1)
        client_print(id,print_center,"")
}

public bombplant() {   
    cantplantbomb = true
}

public round_end() {
    set_task(4.8, "round_prestart")
    set_task(5.0, "player_spawn")
    set_task(5.2, "bazooka_arena")
}

public round_prestart() {
    allow_shooting = false
    cantplantbomb = true
    cantswitch = true
}

public round_start() {
    allow_shooting = true
    cantplantbomb = false
    cantswitch = false
}

public bazooka_arena(id) {
    if (get_cvar_num("amx_bazooka_arena") == 1) {
        new players[32], count
        get_players(players, count)
        for (new i = 0; i < count; i++) {
            give_item(players[i], "weapon_c4")
            hasBazooka[players[i]] = true
            allow_shooting = true
            CanShoot[players[i]] = true
            cs_set_user_plant(players[i],0,0)
            console_cmd(id ,"amx_bazooka_damageradius 150")
            console_cmd(id ,"amx_bazooka_maxdamage 999999")
            client_print(players[i], print_chat, "[Bazooka] Bazooka Arena is ON! say ^"bazookahelp^" for more info")
            client_print(players[i], print_center, "Time to make things go BOOM!")
        }
    }
    
    return PLUGIN_HANDLED
}

public cmdBazooka_StartArena(id,level,cid) {
    if (!cmd_access(id, level, cid, 3)) {
        return PLUGIN_HANDLED
    }
    new arg[6],arg2[2],argument2,players[32], count
    read_argv(1,arg,5)
    read_argv(2,arg2,1)
    argument2 = str_to_num(arg2)
    console_cmd(id, "amx_bazooka_arena 1")
    console_cmd(id, "amx_bazooka_give @all 1")
    console_cmd(id, "amx_bazooka_restrict %s",arg)
    get_players(players, count)
    for (new i = 0; i < count; i++) {
        ammo_hud(players[i], 0)
        ammo_hud(players[i], 1)
        emit_sound(players[i], CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)   
        client_print(players[i], print_chat, "[Bazooka] Bazooka Arena has been turned ON")
    }
    if (argument2 == 1) {
        console_cmd(id, "sv_restartround 1")
    }
    return PLUGIN_HANDLED
}

public cmdBazooka_EndArena(id,level,cid) {
    if (!cmd_access(id, level, cid, 2)) {
        return PLUGIN_HANDLED
    }
    new arg[5],argument1,players[32], count
    read_argv(1,arg,4)
    argument1 = str_to_num(arg)
    console_cmd(id, "amx_bazooka_arena 0")
    if (argument1 >= 0) {
        get_players(players, count)
        for (new i = 0; i < count; i++) {
            Munni[players[i]] = argument1
            ammo_hud(players[i], 0)
            ammo_hud(players[i], 1)
            client_print(players[i], print_chat, "[Bazooka] Bazooka Arena has been turned OFF")
        }
    }
    return PLUGIN_HANDLED
}

public fire_rocket(id) {
    ammo_hud(id, 0)
    ammo_hud(id, 1)
    CanShoot[id] = false
    
    new data[1]
    data[0] = id
    new rtime = get_cvar_num("amx_bazooka_reloadtime")
    if (cs_get_user_plant(id) != 1){
        set_task((rtime + 0.0), "rpg_reload", id+9477, data, 1)
        if ((Munni[id] <= 0) && (get_cvar_num("amx_bazooka_arena") != 1)) {
            emit_sound(id, CHAN_WEAPON, "weapons/dryfire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            return PLUGIN_HANDLED
        }
        else{
            new Float:StartOrigin[3], Float:Angle[3]
            
            new PlayerOrigin[3]
            get_user_origin(id, PlayerOrigin, 1)
            
            StartOrigin[0] = float(PlayerOrigin[0])
            StartOrigin[1] = float(PlayerOrigin[1])
            StartOrigin[2] = float(PlayerOrigin[2])
            
            entity_get_vector(id, EV_VEC_v_angle, Angle)
            Angle[0] = Angle[0] * -1.0
            new RocketEnt = create_entity("info_target")
            entity_set_string(RocketEnt, EV_SZ_classname, "rpgrocket")
            entity_set_model(RocketEnt, "models/test/rpg.mdl")
            entity_set_origin(RocketEnt, StartOrigin)
            entity_set_vector(RocketEnt, EV_VEC_angles, Angle)
            
            new Float:MinBox[3] = {-1.0, -1.0, -1.0}
            new Float:MaxBox[3] = {1.0, 1.0, 1.0}
            entity_set_vector(RocketEnt, EV_VEC_mins, MinBox)
            entity_set_vector(RocketEnt, EV_VEC_maxs, MaxBox)
            
            entity_set_int(RocketEnt, EV_INT_solid, 2)
            entity_set_int(RocketEnt, EV_INT_movetype, 5)
            entity_set_edict(RocketEnt, EV_ENT_owner, id)
            
            new Float:Velocity[3]
            new myvelocity = get_cvar_num("amx_bazooka_velocity")
            VelocityByAim(id, myvelocity, Velocity)
            entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
            
            emit_sound(RocketEnt, CHAN_WEAPON, "weapons/rocketfire1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            emit_sound(RocketEnt, CHAN_VOICE, "weapons/nuke_fly.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            
            if (get_cvar_num("amx_bazooka_arena") != 1) {
                ammo_hud(id, 0)
                Munni[id]--
                ammo_hud(id, 1)
            }
            new CsTeams:iTeam =cs_get_user_team(id)
            new trailtime =get_cvar_num("amx_bazooka_trailtime")
            new colorr =random_num(0,255)
            new colorg =random_num(0,255)
            new colorb =random_num(0,255)
            if (get_cvar_num("amx_bazooka_teamcolors") == 1) {
                switch(iTeam) {
                    case CS_TEAM_T: { //if team T color=red
                        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                        write_byte(22)
                        write_short(RocketEnt)
                        write_short(rocketsmoke)
                        write_byte(trailtime)
                        write_byte(3)
                        write_byte(255)
                        write_byte(0)
                        write_byte(0)
                        write_byte(255)
                        message_end()
                    }
                    case CS_TEAM_CT: { // if team CT color=blue
                        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                        write_byte(22)
                        write_short(RocketEnt)
                        write_short(rocketsmoke)
                        write_byte(trailtime)
                        write_byte(3)
                        write_byte(0)
                        write_byte(0)
                        write_byte(255)
                        write_byte(255)
                        message_end()
                    }
                }
            }
            else { // random colors anyone?
                message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
                write_byte(22)
                write_short(RocketEnt)
                write_short(rocketsmoke)
                write_byte(trailtime)
                write_byte(3)
                write_byte(colorr)
                write_byte(colorg)
                write_byte(colorb)
                write_byte(255)
                message_end()
            }
            
            if (mode[id] == 2) {
                new info[1]
                info[0] = RocketEnt
                set_task(1.0, "find_and_follow", 0, info, 1)
            }
            else if (mode[id] == 3) {
                entity_set_int(RocketEnt, EV_INT_rendermode, 1)
                attach_view(id, RocketEnt)
                user_controll[id] = RocketEnt
            }
            return PLUGIN_HANDLED
        }
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
}

public rpg_reload(data[]) {
    CanShoot[data[0]] = true
}

public find_and_follow(info[]) {
    new RocketEnt = info[0]
    new Float:shortestDist = 10000.0
    new nearestPlayer = 0
    
    if (is_valid_ent(RocketEnt)) {
        new players[32], count
        get_players(players, count)
        for (new i = 0; i < count; i++) {
            if (is_user_alive(players[i]) && (entity_get_edict(RocketEnt, EV_ENT_owner) != players[i]) && (get_user_team(players[i]) != get_user_team(entity_get_edict(RocketEnt, EV_ENT_owner)))) {
                new Float:PlayerOrigin[3], Float:RocketOrigin[3]
                entity_get_vector(players[i], EV_VEC_origin, PlayerOrigin)
                entity_get_vector(RocketEnt, EV_VEC_origin, RocketOrigin)
                
                new Float:distance = vector_distance(PlayerOrigin, RocketOrigin)
                
                if (distance <= shortestDist) {
                    shortestDist = distance
                    nearestPlayer = players[i]
                }
            }
        }
    }
    
    if (nearestPlayer > 0) {
        new data[2]
        data[0] = RocketEnt
        data[1] = nearestPlayer
        set_task(0.1, "follow_and_catch", RocketEnt, data, 2, "b")
    }
    else {
        pfn_touch(RocketEnt, 0)
    }
}

public follow_and_catch(data[]) {
    new RocketEnt = data[0]
    new target = data[1]
    new myvelocity = get_cvar_num("amx_bazooka_velocity")
    
    if (is_user_alive(target) && is_valid_ent(RocketEnt)) {
        entity_set_follow(RocketEnt, target, (myvelocity+0.0))
        
        new Float:Velocity[3]
        new Float:NewAngle[3]
        entity_get_vector(RocketEnt, EV_VEC_velocity, Velocity)
        vector_to_angle(Velocity, NewAngle)
        entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
    }
    else {
        remove_task(RocketEnt)
        new info[1]
        info[0] = RocketEnt
        set_task(0.1, "find_and_follow", 0, data, 1)
    }
}

public pfn_touch(ptr, ptd) {
    new ClassName[32]
    new ClassNameptd[32]
    if ((ptr > 0) && is_valid_ent(ptr)) {
        entity_get_string(ptr, EV_SZ_classname, ClassName, 31)
    }
    if ((ptd > 0) && is_valid_ent(ptd)) {
        entity_get_string(ptd, EV_SZ_classname, ClassNameptd, 31)
    }
    if (equal(ClassName, "rpgrocket")) {
        if (equal(ClassNameptd, "func_breakable")) {
            force_use(ptr,ptd)
            remove_task(ptr)
        }
        remove_task(ptr)
        new Float:EndOrigin[3]
        entity_get_vector(ptr, EV_VEC_origin, EndOrigin)
        
        message_begin( MSG_BROADCAST, SVC_TEMPENTITY)  // Explosion
        write_byte(TE_EXPLOSION)
        write_coord(floatround(EndOrigin[0]))
        write_coord(floatround(EndOrigin[1]))
        write_coord(floatround(EndOrigin[2])+5)
        write_short(g_sModelIndexFireball)
        write_byte(random_num(0,20) + 20)
        write_byte(12) // framerate
        write_byte(TE_EXPLFLAG_NONE)
        message_end()
        
        message_begin(MSG_BROADCAST, SVC_TEMPENTITY)  // Smoke
        write_byte(TE_SMOKE)
        write_coord(floatround(EndOrigin[0]))
        write_coord(floatround(EndOrigin[1]))
        write_coord(floatround(EndOrigin[2])+15)
        write_short(g_sModelIndexSmoke)
        write_byte(60)
        write_byte(10)
        message_end()
        new maxdamage = get_cvar_num("amx_bazooka_maxdamage")
        new damageradius = get_cvar_num("amx_bazooka_damageradius")
        
        new PlayerPos[3], distance, damage
        for (new i = 1; i < 32; i++) {
            if (is_user_alive(i) == 1) {
                get_user_origin(i, PlayerPos)
                
                new NonFloatEndOrigin[3]
                NonFloatEndOrigin[0] = floatround(EndOrigin[0])
                NonFloatEndOrigin[1] = floatround(EndOrigin[1])
                NonFloatEndOrigin[2] = floatround(EndOrigin[2])
                
                distance = get_distance(PlayerPos, NonFloatEndOrigin)
                if (distance <= damageradius) {  // Screenshake Radius
                    message_begin(MSG_ONE, get_user_msgid("ScreenShake"), {0,0,0}, i)  // Shake Screen
                    write_short(1<<14)
                    write_short(1<<14)
                    write_short(1<<14)
                    message_end()
                    
                    damage = maxdamage - floatround(floatmul(float(maxdamage), floatdiv(float(distance), float(damageradius))))
                    new attacker = entity_get_edict(ptr, EV_ENT_owner)
                    
                    if (!get_user_godmode(i)) {
                        
                        if (get_user_team(attacker) != get_user_team(i)) {
                            
                            if (damage < get_user_health(i)) {
                                set_user_health(i, get_user_health(i) - damage)
                            }
                            else {
                                set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
                                user_kill(i, 1)
                                set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
                                
                                message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))  // Kill-Log oben rechts
                                write_byte(attacker)  // Attacker
                                write_byte(i)  // Victim
                                write_byte(0)  // Headshot
                                write_string("bazooka")
                                message_end()
                                if (damage > 100 && get_cvar_num("amx_bazooka_gib") == 1) { //begin gibs and effects (made by mike_cao)
                                    new iOrigin[3]
                                    get_user_origin(i,iOrigin) // Effects
                                    fx_trans(i,0)
                                    fx_gib_explode(iOrigin,3)
                                    fx_blood_large(iOrigin,5)
                                    fx_blood_small(iOrigin,15)
                                    iOrigin[2] = iOrigin[2]-20 // Hide body
                                    set_user_origin(i,iOrigin)
                                } //end gibs and effects
                                set_user_frags(attacker, get_user_frags(attacker) + 1)
                                if (get_cvar_num("amx_bazooka_gib") == 1) {
                                    client_print(attacker, print_center, "LOLERS! You just splattered that guy's guts everywhere!")
                                }
                                
                            }
                        }
                        if (get_user_team(attacker) == get_user_team(i)) {
                            
                            if (attacker == i) {
                                
                                if (damage < get_user_health(i)) {
                                    set_user_health(i, get_user_health(i) - damage)
                                }
                                else {
                                    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
                                    user_kill(i, 1)
                                    set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
                                    
                                    message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg")) // Kill-Log oben rechts
                                    write_byte(attacker)  // Attacker
                                    write_byte(i)  // Victim
                                    write_byte(0)  // Headshot
                                    write_string("bazooka")
                                    message_end()
                                    if ((damage > 100) && get_cvar_num("amx_bazooka_gib") == 1) { //begin gibs and effects (made by mike_cao)
                                        new iOrigin[3]
                                        get_user_origin(i,iOrigin)// Effects
                                        fx_trans(i,0)
                                        fx_gib_explode(iOrigin,3)
                                        fx_blood_large(iOrigin,5)
                                        fx_blood_small(iOrigin,15)
                                        iOrigin[2] = iOrigin[2]-20 // Hide body
                                        set_user_origin(i,iOrigin)
                                    } //end gibs and effects
                                    set_user_frags(attacker, get_user_frags(attacker) - 1)
                                    if (get_cvar_num("amx_bazooka_gib") == 1){
                                        client_print(attacker, print_center, "Great! Now everyone knows what you had for supper!")
                                    }
                                    else {
                                        client_print(attacker, print_center, "You do know this thing explodes right?")
                                    }
                                    
                                }
                            }
                            else {
                                if (get_cvar_num("mp_friendlyfire")) {
                                    if (damage < get_user_health(i)) {
                                        set_user_health(i, get_user_health(i) - damage)
                                        client_print(attacker, print_center, "You injured a teammate! Watch your aim!")
                                    }
                                    else {
                                        set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
                                        user_kill(i, 1)
                                        set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)
                                        
                                        message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))  // Kill-Log oben rechts
                                        write_byte(attacker)  // Attacker                                        write_byte(i)  // Victim
                                        write_byte(0)  // Headshot
                                        write_string("bazooka")
                                        message_end()
                                        if (damage > 100 && get_cvar_num("amx_bazooka_gib") == 1) { //begin gibs and effects (made by mike_cao)
                                            new iOrigin[3]
                                            get_user_origin(i,iOrigin)// Effects
                                            fx_trans(i,0)
                                            fx_gib_explode(iOrigin,3)
                                            fx_blood_large(iOrigin,5)
                                            fx_blood_small(iOrigin,15)
                                            iOrigin[2] = iOrigin[2]-20 // Hide body
                                            set_user_origin(i,iOrigin)
                                        } //end gibs and effects
                                        set_user_frags(attacker, get_user_frags(attacker) - 1)
                                        if (get_cvar_num("amx_bazooka_gib") == 1){
                                            client_print(attacker, print_center, "OMFG's!! You just splattered a teammate!")
                                        }
                                        else{
                                            client_print(attacker, print_center, "LOL! That teammate is probably not too happy now!")
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        attach_view(entity_get_edict(ptr, EV_ENT_owner), entity_get_edict(ptr, EV_ENT_owner))
        user_controll[entity_get_edict(ptr, EV_ENT_owner)] = 0
        remove_entity(ptr)
    }
    
    
    if (equal(ClassName, "rpg") || equal(ClassName, "rpg_temp")) {
        new Picker[32]
        if ((ptd > 0) && is_valid_ent(ptd)) {
            entity_get_string(ptd, EV_SZ_classname, Picker, 31)
        }
        if (equal(Picker, "player")) {
            give_item(ptd, "weapon_c4")
            hasBazooka[ptd] = true
            Munni[ptd] = Munni[ptd] + entity_get_int(ptr, EV_INT_iuser1)
            client_print(ptd, print_chat, "[Bazooka] You have picked up a bazooka!")
            ammo_hud(ptd, 0)
            ammo_hud(ptd, 1)
            emit_sound(ptd, CHAN_WEAPON, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
            remove_entity(ptr)
        }
    }
}

public drop_rpg(id, level, cid) {
    if (!cmd_access(id, level, cid, 1)) {
        return PLUGIN_HANDLED
    }   
    new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3]
    entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
    VelocityByAim(id, 64, TraceDirection)
    
    End[0] = TraceDirection[0] + PlayerOrigin[0]
    End[1] = TraceDirection[1] + PlayerOrigin[1]
    End[2] = TraceDirection[2] + PlayerOrigin[2]
    
    trace_line(id, PlayerOrigin, End, Return)
    Return[2] = PlayerOrigin[2]
    
    new RPG = create_entity("info_target")
    entity_set_string(RPG, EV_SZ_classname, "rpg")
    entity_set_model(RPG, "models/w_rpg.mdl")
    entity_set_origin(RPG, Return)
    
    new Float:MinBox[3] = {-16.0, -16.0, 0.0}
    new Float:MaxBox[3] = {16.0, 16.0, 16.0}
    entity_set_vector(RPG, EV_VEC_mins, MinBox)
    entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
    
    entity_set_int(RPG, EV_INT_solid, 1)
    entity_set_int(RPG, EV_INT_movetype, 6)
    
    entity_set_int(RPG, EV_INT_iuser1, get_cvar_num("amx_bazooka_ammo"))
    
    return PLUGIN_HANDLED
}

public client_PreThink(id) {
    if (is_user_alive(id)) {
        new weaponid, clip, ammo
        weaponid = get_user_weapon(id, clip, ammo)
        if ((weaponid == CSW_C4) && hasBazooka[id]) {
            new attack = get_user_button(id) & IN_ATTACK
            new oldattack = get_user_oldbutton(id) & IN_ATTACK
            new attack2 = get_user_button(id) & IN_ATTACK2
            new oldattack2 = get_user_oldbutton(id) & IN_ATTACK2
            new CsTeams:iTeam =cs_get_user_team(id)
            if (attack && !oldattack  && (cs_get_user_plant(id) != 1)) {
                get_restrict_flags()
                if (mode[id] != 1 && ((iFlags&BA_USER) || (iFlags&BA_HEAT))) {
                    mode[id] = 1
                    if (CanShoot[id] && allow_shooting && (user_controll[id] == 0)) {
                        fire_rocket(id)
                    }
                }
                else {
                    if (CanShoot[id] && allow_shooting && (user_controll[id] == 0)) {
                        fire_rocket(id)
                    }
                }
                
            }
                        else if (attack2 && !oldattack2) {
                switch(mode[id]) {
                    case 1: {
                        get_restrict_flags()
                        if ((iFlags&BA_HEAT) != BA_HEAT) {
                            mode[id] = 2
                            modetext = "Heat-Seeking"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            emit_sound(id, CHAN_WEAPON, "items/nvg_on.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "Heat-Seeking Mode")
                        }
                        else if ((iFlags&BA_USER) != BA_USER) {
                            mode[id] = 3
                            modetext = "User-Guided"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            emit_sound(id, CHAN_WEAPON, "items/gunpickup4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "User-Guided Mode")
                        }
                        else {
                            if (!cantplantbomb && !cantswitch && iTeam&CS_TEAM_T) {
                                cantswitch = true
                                mode[id] = 4
                                modetext = "C4"                           
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                cs_set_user_plant(id,1,1)
                                check_model(id)
                                //emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                //client_print(id, print_center, "Switching to C4 Bomb")
                            }
                            else if (cantplantbomb || cantswitch || iTeam&CS_TEAM_CT){
                                mode[id] = 1
                                modetext = "Bazooka"
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                check_model(id)
                                //emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                //client_print(id, print_center, "The other modes are restricted")
                            }
                        }
                    }
                    case 2: {
                        get_restrict_flags()
                        if ((iFlags&BA_USER) != BA_USER) {
                            mode[id] = 3
                            modetext = "User-Guided"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            emit_sound(id, CHAN_WEAPON, "items/gunpickup4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "User-Guided Mode")
                        }
                        else if (iFlags&BA_USER && ((iFlags&BA_NORMAL) != BA_NORMAL)) {
                            if (!cantplantbomb && !cantswitch && iTeam&CS_TEAM_T) {
                                cantswitch = true
                                mode[id] = 4
                                modetext = "C4"
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                cs_set_user_plant(id,1,1)
                                check_model(id)
                                emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                client_print(id, print_center, "Switching to C4 Bomb")
                            }
                            else if (cantplantbomb || cantswitch || iTeam&CS_TEAM_CT){
                                mode[id] = 1
                                modetext = "Bazooka"
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                check_model(id)
                                emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                client_print(id, print_center, "Normal Mode")
                            }
                        }
                        else {
                            mode[id] = 2
                            modetext = "Heat-Seeking"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "The other modes are restricted")
                        }
                    }
                    case 3: {
                        get_restrict_flags()
                        if ((iFlags&BA_NORMAL) != BA_NORMAL) {
                            if (!cantplantbomb && !cantswitch && iTeam&CS_TEAM_T) {
                                cantswitch = true
                                mode[id] = 4
                                modetext = "C4"
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                cs_set_user_plant(id,1,1)
                                check_model(id)
                                emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                client_print(id, print_center, "Switching to C4 Bomb")
                            }
                            else if (cantplantbomb || cantswitch || iTeam&CS_TEAM_CT){
                                mode[id] = 1
                                modetext = "Bazooka"
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                check_model(id)
                                emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                                client_print(id, print_center, "Normal Mode")
                            }
                        }
                        else if ((iFlags&BA_HEAT) != BA_HEAT){
                            mode[id] = 2
                            modetext = "Heat-Seeking"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            emit_sound(id, CHAN_WEAPON, "items/nvg_on.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "Heat-Seeking Mode")
                        }
                        else {
                            mode[id] = 3
                            modetext = "User-Guided"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "The other modes are restricted")
                        }
                    }
                    case 4: {
                        get_restrict_flags()
                        if ((iFlags&BA_NORMAL) != BA_NORMAL) {
                            cantswitch = false
                            mode[id] = 1
                            modetext = "Bazooka"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            cs_set_user_plant(id,0,0)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "Switching to Bazooka")   
                        }
                        else if ((iFlags&BA_HEAT) != BA_HEAT) {
                            cantswitch = false
                            mode[id] = 2
                            modetext = "Heat-Seeking"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            cs_set_user_plant(id,0,0)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            emit_sound(id, CHAN_WEAPON, "items/nvg_on.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "Heat-Seeking Mode")
                        }
                        else if ((iFlags&BA_USER) != BA_USER) {
                            cantswitch = false
                            mode[id] = 3
                            modetext = "User-Guided"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            cs_set_user_plant(id,0,0)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            emit_sound(id, CHAN_WEAPON, "items/gunpickup4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "User-Guided Mode")
                        }
                        else {
                            cantswitch = true
                            mode[id] = 4
                            modetext = "C4"
                            ammo_hud(id, 0)
                            ammo_hud(id, 1)
                            cs_set_user_plant(id,1,1)
                            check_model(id)
                            emit_sound(id, CHAN_ITEM, "common/wpn_select.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
                            client_print(id, print_center, "The other modes are restricted")
                        }
                    }
                }
            }
        }   
    }   
    if (user_controll[id] > 0) {
        new RocketEnt = user_controll[id]
        if (is_valid_ent(RocketEnt)) {
            new Float:Velocity[3]
            VelocityByAim(id, 500, Velocity)
            entity_set_vector(RocketEnt, EV_VEC_velocity, Velocity)
            new Float:NewAngle[3]
            entity_get_vector(id, EV_VEC_v_angle, NewAngle)
            entity_set_vector(RocketEnt, EV_VEC_angles, NewAngle)
        }
        else {
            attach_view(id, id)
        }
    }
    return FMRES_IGNORED
}

public forward_setmodel(entity, model[]) {
    if (!is_valid_ent(entity)) {
        return FMRES_IGNORED
    }
    if (equal(model, "models/w_backpack.mdl")) {
        client_print(0, print_center, "")
        new ClassName[32]
        entity_get_string(entity, EV_SZ_classname, ClassName, 31)
        
        if (equal(ClassName, "weaponbox")) {
            
            remove_entity(entity)
            
            return FMRES_SUPERCEDE
        }
    }
    return FMRES_IGNORED
}

public check_model(id) {
    new weaponid, clip, ammo
    weaponid = get_user_weapon(id, clip, ammo)
    if ((weaponid == CSW_C4) && (cs_get_user_plant(id) != 1) && (mode[id] != 4)) {
        ammo_hud(id, 0)
        ammo_hud(id, 1)
        entity_set_string(id, EV_SZ_viewmodel, "models/test/v_rpg.mdl")
        entity_set_string(id, EV_SZ_weaponmodel, "models/test/p_rpg.mdl")
    }
    return PLUGIN_HANDLED
}

public client_connect(id) {
    CanShoot[id] = true
    Munni[id] = 0
    mode[id] = 1
    hasBazooka[id] = false
}

ammo_hud(id, show) {
    new AmmoHud[65]
    if (get_cvar_num("amx_bazooka_arena") == 1) {
        format(AmmoHud, 64, "Rockets: Infinite | Mode: %s",modetext)
    }
    else {
        format(AmmoHud, 64, "Rockets: %i | Mode: %s", Munni[id],modetext)
    }
    
    if (show) {
        message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
        write_byte(0)
        write_string(AmmoHud)
        message_end()
    }
    else {
        message_begin(MSG_ONE, get_user_msgid("StatusText"), {0,0,0}, id)
        write_byte(0)
        write_string("")
        message_end()
    }
}

public player_die(id) {
    
    new victim
    victim = read_data(2)
    ammo_hud(victim, 0)
    Munni[victim] = 0
    hasBazooka[victim] = false
    if ((cs_get_user_plant(victim) == 1) || cantswitch) {
        cs_set_user_plant(victim,0,0)
        cantswitch  = false
    }
}

public player_spawn() {
    new players[32], count
    get_players(players, count)
    for (new i = 0; i < count; i++) {
        if (is_user_alive(players[i])) {
            new v_oldmodel[64], p_oldmodel[64]
            entity_get_string(players[i], EV_SZ_viewmodel, v_oldmodel, 63)
            entity_get_string(players[i], EV_SZ_weaponmodel, p_oldmodel, 63)
            if (equal(v_oldmodel, "models/v_rpg.mdl") || equal(p_oldmodel, "models/p_rpg.mdl")) {
                if (!hasBazooka[players[i]]) {
                    new weaponid, clip, ammo
                    weaponid = get_user_weapon(players[i], clip, ammo)
                    
                    new weaponname[64]
                    get_weaponname(weaponid, weaponname, 63)
                    
                    new v_model[64], p_model[64]
                    format(v_model, 63, "%s", weaponname)
                    format(p_model, 63, "%s", weaponname)
                    
                    replace(v_model, 63, "weapon_", "v_")
                    format(v_model, 63, "models/%s.mdl", v_model)
                    entity_set_string(players[i], EV_SZ_viewmodel, v_model)
                    
                    replace(p_model, 63, "weapon_", "p_")
                    format(p_model, 63, "models/%s.mdl", p_model)
                    entity_set_string(players[i], EV_SZ_weaponmodel, p_model)
                }
            }
        }
    }
    
    new TempRocket = find_ent_by_class(-1, "rpgrocket")
    while (TempRocket > 0) {
        remove_entity(TempRocket)
        TempRocket = find_ent_by_class(TempRocket, "rpgrocket")
    }
    
    new TempRPG = find_ent_by_class(-1, "rpg_temp")
    while (TempRPG > 0) {
        remove_entity(TempRPG)
        TempRPG = find_ent_by_class(TempRPG, "rpg_temp")
    }
    
    return PLUGIN_HANDLED
}

public handle_drop(id) {
    if (read_argc() > 1) {
        new weapon[17]
        read_argv(1, weapon, 16)
        if (equal(weapon, "weapon_c4")) {
            new weapons[32], count
            get_user_weapons(id, weapons, count)
            for (new i = 0; i < count; i++) {
                if (weapons[i] == 6) {
                    if (get_cvar_num("amx_bazooka_dropping") == 1) {
                        drop_rpg_temp(id)
                    }
                    else {
                        client_print(id, print_center, "This weapon cannot be dropped")
                        return PLUGIN_HANDLED
                    }
                }
            }
        }
    }
    else {
        new weaponid, clip, ammo
        weaponid = get_user_weapon(id, clip, ammo)
        if (weaponid == CSW_C4) {
            if (get_cvar_num("amx_bazooka_dropping") == 1) {
                drop_rpg_temp(id)
            }
            else {
                client_print(id, print_center, "This weapon cannot be dropped")
                return PLUGIN_HANDLED
            }
        }
    }
    
    return PLUGIN_CONTINUE
}

public drop_rpg_temp(id) {
    
    new Float:PlayerOrigin[3], Float:End[3], Float:Return[3], Float:TraceDirection[3], Float:Angles[3]
    entity_get_vector(id, EV_VEC_origin, PlayerOrigin)
    entity_get_vector(id, EV_VEC_angles, Angles)
    VelocityByAim(id, 200, TraceDirection)
    
    End[0] = TraceDirection[0] + PlayerOrigin[0]
    End[1] = TraceDirection[1] + PlayerOrigin[1]
    End[2] = TraceDirection[2] + PlayerOrigin[2]
    
    trace_line(id, PlayerOrigin, End, Return)
    Return[2] = PlayerOrigin[2]
    
    new RPG = create_entity("info_target")
    entity_set_string(RPG, EV_SZ_classname, "rpg_temp")
    entity_set_model(RPG, "models/w_rpg.mdl")
    entity_set_origin(RPG, Return)
    
    Angles[0] = 0.0
    Angles[2] = 0.0
    
    entity_set_vector(RPG, EV_VEC_angles, Angles)
    
    new Float:MinBox[3] = {-16.0, -16.0, 0.0}
    new Float:MaxBox[3] = {16.0, 16.0, 16.0}
    entity_set_vector(RPG, EV_VEC_mins, MinBox)
    entity_set_vector(RPG, EV_VEC_maxs, MaxBox)
    
    entity_set_int(RPG, EV_INT_solid, 1)
    entity_set_int(RPG, EV_INT_movetype, 6)
    
    entity_set_int(RPG, EV_INT_iuser1, Munni[id])
    
    Munni[id] = 0
    hasBazooka[id] = false
    
    return PLUGIN_HANDLED
}

public handle_say(id) {
    new command[32]
    read_argv(1, command, 31)
    
    if (equal(command, "buybazooka")) {
        if (is_user_alive(id)) {
            if (get_cvar_num("amx_bazooka_buyable") == 1) {
                show_buymenu(id)
            }
            else {
                client_print(id, print_chat, "[Bazooka] The buymenu is disabled!")
            }
        }
        else {
            client_print(id, print_chat, "[Bazooka] You cannot buy a Bazooka while you are dead!")
        }
    }
    if (equal(command, "bazookahelp"))
        {
        // Display Help File from amxx/configs/bazooka_help.htm
        new szHelpFile[64], szCustomDir[32]
        get_customdir( szCustomDir, 31 )
        format( szHelpFile, 63, "%s/bazooka_help.htm", szCustomDir )
        show_motd( id, szHelpFile, "Bazooka - Help" )
        return PLUGIN_CONTINUE
    }
    
    return PLUGIN_CONTINUE
}

public show_buymenu(id) {
    
    new MenuBody[256]
    new len = format(MenuBody, 255, "\yBuy Item^n^n")
    len = len + format(MenuBody[len], 255 - len, "\w1. Bazooka\R$%d^n", get_cvar_num("amx_bazooka_cost"))
    len = len + format(MenuBody[len], 255 - len, "^n\w0. Exit^n")
    
    new keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9)
    
    show_menu(id, keys, MenuBody, -1, "Bazooka Menu")
    
    return PLUGIN_HANDLED
}

public cmdBazooka_give(id, level, cid) {
    if (!cmd_access(id, level, cid, 3)) {
        return PLUGIN_HANDLED
    }
    
    new arg[32], arg2[8], name2[32], ammo
    ammo=get_cvar_num("amx_bazooka_ammo")
    read_argv(1,arg,31)
    read_argv(2,arg2,7)
    if ( equali(arg,"@all") )
        {
        new plist[32],pnum
        get_players(plist,pnum,"a")
        if (pnum==0)
            {
            console_print(id,"[Bazooka] This client is invalid")
            return PLUGIN_HANDLED
        }
        for (new i=0; i<pnum; i++)
            {
            give_item(plist[i], "weapon_c4")
            hasBazooka[plist[i]] = true
            Munni[plist[i]] += ((str_to_num(arg2))*ammo)
            ammo_hud(plist[i], 0)
            ammo_hud(plist[i], 1)
            check_model(id)
            client_print(plist[i], print_chat, "[Bazooka] The Admin gave you a bazooka with %s rockets!",arg2)
            client_print(plist[i], print_chat, "[Bazooka] Switch to the bomb weapon or weapon slot 5 to use it")
            console_print(id,"[Bazooka] Gave all players bazookas with %s rockets",arg2)
        }
    }
    else
    {
        get_user_name(id,name2,31)
        new player = cmd_target(id,arg,7)
        if (!player)
            {
            console_print(id,"[Bazooka] Give Bazooka Failed")
            return PLUGIN_HANDLED
        }
        new name[32]
        get_user_name(player,name,31)
        give_item(player, "weapon_c4")
        hasBazooka[player] = true
        Munni[player] += ((str_to_num(arg2))*ammo)
        ammo_hud(player, 0)
        ammo_hud(player, 1)
        check_model(id)
        console_print(id,"[Bazooka] Gave %s %s Bazookas",name,arg2)
        client_print(player, print_chat, "[Bazooka] The Admin gave you a bazooka with %s rockets!",arg2)
        client_print(player, print_chat, "[Bazooka] Switch to the bomb weapon or weapon slot 5 to use it.")
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
}

public do_bazookamenu(id, key) {
    switch(key) {
        case 0: {
            if (cs_get_user_money(id) >= get_cvar_num("amx_bazooka_cost")) {
                
                give_item(id, "weapon_c4")
                hasBazooka[id] = true
                Munni[id] = Munni[id] + get_cvar_num("amx_bazooka_ammo")
                ammo_hud(id, 0)
                ammo_hud(id, 1)
                cs_set_user_money(id, cs_get_user_money(id) - get_cvar_num("amx_bazooka_cost"))
                client_print(id, print_chat, "[Bazooka] You have successfully bought a bazooka!")
                client_print(id, print_chat, "[Bazooka] What are you going to do now!?")
            }
            else {
                client_print(id, print_center, "Oh no you don't! You're too poor to buy one of these suckers!")
            }
        }
        case 9: {
        }
        default: {
            show_buymenu(id)
        }
    }
    
    return PLUGIN_HANDLED
}
/************************************************************
* GIB FUNCTIONS (made by mike_cao)
************************************************************/

public event_respawn(id)
    {
    gHealthIndex[id] = get_user_health(id)
    fx_trans(id,255)
    return PLUGIN_CONTINUE
}

static fx_trans(player,amount)
{
    set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount)
    return PLUGIN_CONTINUE
}

static fx_blood_small(origin[3],num)
{
    // Blood decals
    #if CZERO
    static const blood_small[8] = {202,203,204,205,206,207,208,209}
    #else
    static const blood_small[7] = {190,191,192,193,194,195,197}
    #endif   
    // Small splash
    for (new j = 0; j < num; j++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord(origin[0]+random_num(-100,100))
        write_coord(origin[1]+random_num(-100,100))
        write_coord(origin[2]-36)
        write_byte(blood_small[random_num(0,6)]) // index
        message_end()
    }
}

static fx_blood_large(origin[3],num)
{
    // Blood decals
    #if CZERO
    static const blood_large[2] = {216,217}
    #else
    static const blood_large[2] = {204,205}
    #endif
    
    // Large splash
    for (new i = 0; i < num; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_WORLDDECAL)
        write_coord(origin[0]+random_num(-50,50))
        write_coord(origin[1]+random_num(-50,50))
        write_coord(origin[2]-36)
        write_byte(blood_large[random_num(0,1)]) // index
        message_end()
    }
}

static fx_gib_explode(origin[3],num)
{
    new flesh[3], x, y, z
    flesh[0] = mdl_gib_flesh
    flesh[1] = mdl_gib_meat
    flesh[2] = mdl_gib_legbone
    
    // Gib explosion
    // Head
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(TE_MODEL)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_coord(random_num(-100,100))
    write_coord(random_num(-100,100))
    write_coord(random_num(100,200))
    write_angle(random_num(0,360))
    write_short(mdl_gib_head)
    write_byte(0) // bounce
    write_byte(500) // life
    message_end()
    
    // Spine
    message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
    write_byte(TE_MODEL)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_coord(random_num(-100,100))
    write_coord(random_num(-100,100))
    write_coord(random_num(100,200))
    write_angle(random_num(0,360))
    write_short(mdl_gib_spine)
    write_byte(0) // bounce
    write_byte(500) // life
    message_end()
    
    // Lung
    for(new i = 0; i < random_num(1,2); i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_MODEL)
        write_coord(origin[0])
        write_coord(origin[1])
        write_coord(origin[2])
        write_coord(random_num(-100,100))
        write_coord(random_num(-100,100))
        write_coord(random_num(100,200))
        write_angle(random_num(0,360))
        write_short(mdl_gib_lung)
        write_byte(0) // bounce
        write_byte(500) // life
        message_end()
    }
    
    // Parts, 10 times
    for(new i = 0; i < 10; i++) {
        message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
        write_byte(TE_MODEL)
        write_coord(origin[0])
        write_coord(origin[1])
        write_coord(origin[2])
        write_coord(random_num(-100,100))
        write_coord(random_num(-100,100))
        write_coord(random_num(100,200))
        write_angle(random_num(0,360))
        write_short(flesh[random_num(0,2)])
        write_byte(0) // bounce
        write_byte(500) // life
        message_end()
    }
    
    // Blood
    for(new i = 0; i < num; i++) {
        x = random_num(-100,100)
        y = random_num(-100,100)
        z = random_num(0,100)
        for(new j = 0; j < 3; j++) {
            message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
            write_byte(TE_BLOODSPRITE)
            write_coord(origin[0]+(x*j))
            write_coord(origin[1]+(y*j))
            write_coord(origin[2]+(z*j))
            write_short(spr_blood_spray)
            write_short(spr_blood_drop)
            write_byte(229) // color index
            write_byte(15) // size
            message_end()
        }
    }
}

public plugin_natives()
{
    register_native("b_give", "native_give", 1)
}

public native_give(player)
{
    give_item(player, "weapon_c4")
    hasBazooka[player] = true
    Munni[player] += 15
    ammo_hud(player, 0)
    ammo_hud(player, 1)
}
30 Апр 2018
заменил строки 660 по 664 . решено !


Код:
                                mode[id] = 1
                                modetext = "Bazooka"
                                ammo_hud(id, 0)
                                ammo_hud(id, 1)
                                check_model(id)
 

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