Поиск линия/траектория после смерти игрока

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Привет.

Ищу плагин, который показывает линию/траекторию после смерти игрока.

Кто-нибудь может помочь? Пожалуйста.

С Уважением
 
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@liwiusz9753,Так ? Показывать траекторию последнего выстрела всем или только игроку, которого убили
 
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11 раз(а)
1660069304506.png

Код:
#include <amxmodx>


new g_sprite;


public plugin_init()
{
    register_plugin("Death-info beams", "3.0", "BMJ");
    register_event("CS_DeathMsg", "death_msg", "a");

    register_cvar("amx_dib_holdtime", "200");
    register_cvar("amx_dib_width", "10");
    register_cvar("amx_dib_cross", "30");
    register_cvar("amx_dib_color", "000255000");
}


public plugin_precache()
{
    g_sprite = precache_model("sprites/dot.spr");
}


public death_msg()
{
    new killer = read_data(1);
    new victim = read_data(2);
    if (killer == victim)
        return PLUGIN_HANDLED;

    new vec_killer[3];
    new vec_victim[3];
    get_user_origin(killer, vec_killer, 1);
    get_user_origin(victim, vec_victim);

    new color[12];
    get_cvar_string("amx_dib_color", color, 11);
    new b = str_to_num(color[6]);
    color[6] = 0;
    new g = str_to_num(color[3]);
    color[3] = 0;
    new r = str_to_num(color[0]);

    new size = get_cvar_num("amx_dib_cross");

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_killer[0] + size);
    write_coord(vec_killer[1]);
    write_coord(vec_killer[2]);
    write_coord(vec_killer[0] - size);
    write_coord(vec_killer[1]);
    write_coord(vec_killer[2]);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    if (get_user_team(killer) == 1)
    {
        write_byte(255);
        write_byte(50);
        write_byte(50);
    }
    else
    {
        write_byte(100);
        write_byte(100);
        write_byte(255);
    }
    write_byte(100);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_killer[0]);
    write_coord(vec_killer[1] + size);
    write_coord(vec_killer[2]);
    write_coord(vec_killer[0]);
    write_coord(vec_killer[1] - size);
    write_coord(vec_killer[2]);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    if (get_user_team(killer) == 1)
    {
        write_byte(255);
        write_byte(50);
        write_byte(50);
    }
    else
    {
        write_byte(100);
        write_byte(100);
        write_byte(255);
    }
    write_byte(100);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_killer[0]);
    write_coord(vec_killer[1]);
    write_coord(vec_killer[2] + size);
    write_coord(vec_killer[0]);
    write_coord(vec_killer[1]);
    write_coord(vec_killer[2] - size);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    if (get_user_team(killer) == 1)
    {
        write_byte(255);
        write_byte(50);
        write_byte(50);
    }
    else
    {
        write_byte(100);
        write_byte(100);
        write_byte(255);
    }
    write_byte(100);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_victim[0] + size);
    write_coord(vec_victim[1]);
    write_coord(vec_victim[2]);
    write_coord(vec_victim[0] - size);
    write_coord(vec_victim[1]);
    write_coord(vec_victim[2]);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    if (get_user_team(victim) == 1)
    {
        write_byte(255);
        write_byte(50);
        write_byte(50);
    }
    else
    {
        write_byte(100);
        write_byte(100);
        write_byte(255);
    }
    write_byte(100);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_victim[0]);
    write_coord(vec_victim[1] + size);
    write_coord(vec_victim[2]);
    write_coord(vec_victim[0]);
    write_coord(vec_victim[1] - size);
    write_coord(vec_victim[2]);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    if (get_user_team(victim) == 1)
    {
        write_byte(255);
        write_byte(50);
        write_byte(50);
    }
    else
    {
        write_byte(50);
        write_byte(50);
        write_byte(255);
    }
    write_byte(100);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_victim[0]);
    write_coord(vec_victim[1]);
    write_coord(vec_victim[2] + size);
    write_coord(vec_victim[0]);
    write_coord(vec_victim[1]);
    write_coord(vec_victim[2] - size);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    if (get_user_team(victim) == 1)
    {
        write_byte(255);
        write_byte(50);
        write_byte(50);
    }
    else
    {
        write_byte(100);
        write_byte(100);
        write_byte(255);
    }
    write_byte(100);
    write_byte(0);
    message_end();

    message_begin(MSG_ONE, SVC_TEMPENTITY, {0, 0, 0}, victim);
    write_byte(0);
    write_coord(vec_killer[0]);
    write_coord(vec_killer[1]);
    write_coord(vec_killer[2]);
    write_coord(vec_victim[0]);
    write_coord(vec_victim[1]);
    write_coord(vec_victim[2]);
    write_short(g_sprite);
    write_byte(1);
    write_byte(1);
    write_byte(get_cvar_num("amx_dib_holdtime"));    // x 0.1
    write_byte(get_cvar_num("amx_dib_width"));    // x 0.1
    write_byte(0);
    write_byte(r);
    write_byte(g);
    write_byte(b);
    write_byte(100);
    write_byte(0);
    message_end();

    return PLUGIN_HANDLED;
}
 

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