Не правильный скилл в TOP и RANK

Статус
В этой теме нельзя размещать новые ответы.
Сообщения
93
Реакции
1
Помог
3 раз(а)
Ошибка
на скрине видно ошибку
ОС
Linux
Билд
Protocol version 48
Exe version 1.6.3.7/Stdio (cstrike)
ReHLDS version: 3.3.0.628-dev
Build date: 13:49:36 Dec 20 2017 (1348)
Build from: https://github.com/dreamstalker/rehlds/commit/780afd0
ReGamedll
ReGameDLL version: 5.5.0.290-dev
Build date: 15:17:10 Jan 29 2018
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/ff3891d
Список метамодулей
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.3-d ini Start ANY
[ 2] VoiceTranscoder RUN - vtc.so v2017RC3 ini ANY
[ 3] LocalizeBug Fix RUN - localizebugfix.s v2.4 ini Start Never
[ 4] Rechecker RUN - rechecker.so v2.5 ini ANY
[ 5] Reunion RUN - reunion.so v0.1.75 ini Start Never
[ 6] ReSemiclip RUN - resemiclip.so v2.3.9 ini ANY
[ 7] WHBlocker RUN - whblocker.so v1.5.692 ini ANY
[ 8] MySQL RUN - mysql_amxx_i386. v1.8.3-d pl1 ANY
[ 9] Fun RUN - fun_amxx_i386.so v1.8.3-d pl1 ANY
[10] Engine RUN - engine_amxx_i386 v1.8.3-d pl1 ANY
[11] FakeMeta RUN - fakemeta_amxx_i3 v1.8.3-d pl1 ANY
[12] GeoIP RUN - geoip_amxx_i386. v1.8.3-d pl1 ANY
[13] CStrike RUN - cstrike_amxx_i38 v1.8.3-d pl1 ANY
[14] CSX RUN - csx_amxx_i386.so v1.8.3-d pl1 ANY
[15] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-d pl1 ANY
[16] ReAimDetector RUN - reaimdetector_am v0.2.2 pl1 ANY Never
[17] ReAPI RUN - reapi_amxx_i386. v5.5.0.1 pl1 ANY Never
17 plugins, 17 running
Список плагинов
Currently loaded plugins:
name version author file status
[ 1] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 2] Admin Loader 3.1 neygomon admin_loader.am running
[ 3] Lite AwpLimit 1.09 neygomon awp.amxx running
[ 4] Advanced Gag 1.9.0 neygomon amx_gag.amxx running
[ 5] BhopHack Detector 0.1 Mistrick bhophack_detect running
[ 6] Mode 2x2 2.5re s1lent mode.amxx running
[ 7] AES: StatsX 0.5.9 [REA serfreeman1337/s aes_statsx_cstr running
[ 8] Say me and Say hp 1.4 neygomon sayme.amxx running
[ 9] Replace Info Message 2.3 maeStro aka 9iky replace_info_ms running
[ 10] WinTeam Sprite 0.0.8 Some Scripter WinTeam_Sprite. running
[ 11] FreshBans 1.3.6 kanagava fresh_bans.amxx running
[ 12] fb_forwards 0.1.5 Kanagava & Realu fb_forwards.amx running
[ 13] RC BaseChanger freesrv custom rc_basechanger. stopped
[ 14] ReChecker Logging freesrv custom rc_logging.amxx running
[ 15] unknown unknown unknown soundesp.amxx running
[ 16] Night VIP 0.1 F@nt0M night_vip.amxx running
[ 17] End Round Music 2.0 Sho0ter endroundmusic.a running
[ 18] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 19] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 20] Anti Flood 1.8.3-dev+ AMXX Dev Team antiflood.amxx running
[ 21] Commands Menu 1.8.3-dev+ AMXX Dev Team cmdmenu.amxx running
[ 22] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 23] Advanced MapChooser 1.1.1 neygomon map_chooser.amx running
[ 24] NextMap 1.8.3-dev+ AMXX Dev Team nextmap.amxx running
[ 25] Players Menu 1.8.3-dev+ AMXX Dev Team plmenu.amxx running
[ 26] Restrict Weapons 1.8.3-dev+ AMXX Dev Team restmenu.amxx running
[ 27] TimeLeft 1.8.3-dev+ AMXX Dev Team timeleft.amxx running
[ 28] Scrolling Message 1.8.3-dev+ AMXX Dev Team scrollmsg.amxx running
[ 29] Admin Votes 1.8.3-dev+ AMXX Dev Team adminvote.amxx running
[ 30] Lite Vampire 1.1a neygomon lite_vampire.am running
[ 31] CS Stats Logging 1.8.3-dev+ AMXX Dev Team stats_logging.a running
[ 32] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 33] Admin Check 1.51 OneEyed admin_check.amx running
[ 34] amxmodmenu 2.0 null amxmodmenu_publ running
[ 35] DemoRecoder 1.1 neygomon demorecoder.amx running
[ 36] Lite Translit 2.8 neygomon lite_translit.a running
[ 37] Lite Kill Assist 1.17 neygomon lite_kill_assis running
[ 38] Lite VoteBan 1.4 neygomon lite_voteban.am debug
[ 39] Parachute New 1.0 Csserv.Ru parachute_new.a running
[ 40] Afk Control 0.5.1 neygomon afk_control.amx running
[ 41] Ping Control 0.3 Freedo.m | neygo ping_control.am running
[ 42] Autoresponder/Advertis 0.5 MaximusBrood reklama_in_chat running
[ 43] FM ResetScore 0.1 neygomon reset_score.amx running
[ 44] Super WeaponMenu 1.1 neygomon super_weaponmen running
[ 45] auto reload on newroun 1.0 ConnorMcLeod auto_reload_on_ running
[ 46] Team Grenade Trail 1.2 Numb team_grenade_tr running
[ 47] AntiFlash FINAL 5.0 Leo_[BH] antiflash5.amxx running
[ 48] Block grande info 1.0 neygomon BlockGrenadeInf running
[ 49] C4 Timer on roundtime 0.3.3a neygomon c4timer.amxx running
[ 50] smat_connect 1 AlexButs smat_connect.am running
[ 51] Duels 0.61 Psycrow simply_duels.am running
[ 52] Bonus Steam 1.0 gordonfreeman SteamBonus.amxx running
[ 53] [Reapi] Custom Models 1.6.1 neygomon custom_models.a running
[ 54] Weapon Skin System 0.6.0-50 Mistrick weapon_skin_sys running
[ 55] Get Headshot 0.1 Grusha :D headshot.amxx running
[ 56] Spect Bot 1.2 SKAJIbnEJIb & Bo SpectBot.amxx running
[ 57] TOP VIP (Auto Set) 1.0a Leo_[BH] top_vip.amxx running
[ 58] Money Bonus for Custom 1.1 Leo_[BH] money_bonus_cus running
[ 59] [ReVIP] System Core 2.5 free pUzzlik re_vip_core.amx running
[ 60] [ReVIP] Menu 2.5 full pUzzlik re_vip_menu.amx running
[ 61] [ReVIP] Tab Info 2.5 free pUzzlik re_vip_tab_info running
[ 62] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 63] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 64] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 65] AES: Bonus System 0.5.9 Vega serfreeman1337/s aes_bonus_syste running
[ 66] AES: Bonus CSTRIKE 0.5.9 [REA serfreeman1337/s aes_bonus_cstri running
[ 67] unknown unknown unknown mapname_neugomo running
67 plugins, 66 running
Исходный код
/*
* AES: StatsX v. 0.5
* by serfreeman1337 http://1337.uz/
*/

#include <amxmodx>

#define AES // расскомментируйте для поддержки AES (http://1337.uz/advanced-experience-system/)
//#define CSSTATSX_SQL // расскомментируйте для поддержки CSstatsX SQL (http://1337.uz/csstatsx-sql/)

#if defined AES
#include <aes_v>

native Float:aes_get_exp_for_stats_f(stats[8],stats2[4])
#endif

#if defined CSSTATSX_SQL
#include <csstatsx_sql>
#include <time>
native xmod_get_wpnname(wpnindex, name[], len);
native xmod_get_maxweapons();
native get_user_wstats(index, wpnindex, stats[8], bodyhits[8]);
#else
#include <csx>
#endif

#define PLUGIN "AES: StatsX"
#define VERSION "0.5.9 [REAPI]"
#define AUTHOR "serfreeman1337/sonyx"
#define LASTUPDATE "12, March (03), 2018"

#if AMXX_VERSION_NUM < 183
#include <colorchat>

#define print_team_default DontChange
#define print_team_grey Grey
#define print_team_red Red
#define print_team_blue Blue

#define MAX_NAME_LENGTH 32
#define MAX_PLAYERS 32

#define client_disconnected client_disconnect
#endif

/* - CVARS - */
enum _:cvars {
CVAR_MOTD_DESC,
CVAR_CHAT_DESC,
CVAR_SESTATS_DESC,
CVAR_SKILL,
CVAR_MOTD_SKILL_FMT
}

new cvar[cvars]

/* - RANDOM STUFF */

// User stats parms id
#define STATS_KILLS 0
#define STATS_DEATHS 1
#define STATS_HS 2
#define STATS_TKS 3
#define STATS_SHOTS 4
#define STATS_HITS 5
#define STATS_DAMAGE 6

#define MAX_TOP 10

/* - SKILL - */

new const g_skill_letters[][] = {
"L-",
"L",
"L+",
"M-",
"M",
"M+",
"H-",
"H",
"H+",
"P-",
"P",
"P+",
"G"
}

new const g_skill_class[][] = {
"Lm",
"L",
"Lp",
"Mm",
"M",
"Mp",
"Hm",
"H",
"Hp",
"Pm",
"P",
"Pp",
"G"
}

// Global player flags.
new const BODY_PART[8][] =
{
"WHOLEBODY",
"AES_HEAD",
"AES_CHEST",
"AES_STOMACH",
"AES_LARM",
"AES_RARM",
"AES_LLEG",
"AES_RLEG"
}

new Float:g_skill_opt[sizeof g_skill_letters]

#define BUFF_LEN 1535

new theBuffer[BUFF_LEN + 1] = 0

#define MENU_LEN 512

new g_MenuStatus[MAX_PLAYERS + 1][2]

public SayStatsMe = 0 // displays user's stats and rank
public SayRankStats = 0 // displays user's rank stats
public SayRank = 0 // displays user's rank
public SayTop15 = 0 // displays first 15 players
public SayStatsAll = 0 // displays all players stats and rank
public SayHot = 0 // displays top from current players
#if defined CSSTATSX_SQL
public SaySeStats = 0 // displays players match history
#endif

#if defined AES
new aes_track_mode
#endif

public plugin_precache()
{
register_plugin(PLUGIN, VERSION, AUTHOR)

/*
// Отображение /top15 и /rank
// ВАЖНО! Motd окно не может показывать больше 1534-х символов, а сообщение в чат больше 192-х.
// Если что то отображается криво или не полностью, то нужно уменьшить количество пунктов. (Топ не показывает больше 10-ти игроков)
// * - Ранг
// a - Ник (Only /top15)
// b - Убийста
// c - Смерти
// d - Попаданий
// e - Выстрелов
// f - В голову
// g - Точность
// h - Эффективность
// i - Скилл
// j - Звание Army Ranks
// k - K:D
// l - HS:K
// m - HS %
// n - онлайн время
*/

cvar[CVAR_MOTD_DESC] = register_cvar("aes_statsx_top","*abcfi")
cvar[CVAR_CHAT_DESC] = register_cvar("aes_statsx_rank","bci")

//
// o - изменение скилла
// p - дата сессии
// q - карта
//
cvar[CVAR_SESTATS_DESC] = register_cvar("aes_statsx_sestats","poqnbckfl")

// Настройка скилла. Значения схожи со значениями эффективности.
// Значения: L- L L+ M- M M+ H- H H+ P- P P+ G
cvar[CVAR_SKILL] = register_cvar("aes_statsx_skill","60.0 75.0 85.0 100.0 115.0 130.0 140.0 150.0 165.0 180.0 195.0 210.0")

/*
* Как выводить скилл в motd
* 0 - html (картинка с буквой + скилл)
* 1 - буква (скилл)
* 2 - буква
* 3 - скилл
*/
cvar[CVAR_MOTD_SKILL_FMT] = register_cvar("aes_statsx_motd_skill","0")

register_dictionary("statsx.txt")
register_dictionary("statsx_aes.txt")

#if defined CSSTATSX_SQL
register_dictionary("time.txt")
#endif
}

public plugin_init()
{
register_clcmd("say","Say_Catch")
register_clcmd("say_team","Say_Catch")

register_menucmd(register_menuid("Stats Menu"), 1023, "actionStatsMenu")
}

#if AMXX_VERSION_NUM < 183
public plugin_cfg()
#else
public OnAutoConfigsBuffered()
#endif
{
new levelString[512],stPos,ePos,rawPoint[20],cnt
get_pcvar_string(cvar[CVAR_SKILL],levelString,charsmax(levelString))

// парсер значений для скилла
do {
ePos = strfind(levelString[stPos]," ")

formatex(rawPoint,ePos,levelString[stPos])
g_skill_opt[cnt] = str_to_float(rawPoint)

stPos += ePos + 1

cnt++

// narkoman wole suka
if(cnt > sizeof g_skill_letters - 1)
break
} while (ePos != -1)

new addStast[] = "amx_statscfg add ^"%s^" %s"

server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
server_cmd(addStast, "ST_SAY_RANK", "SayRank")
server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
server_cmd(addStast, "AES_SAY_HOT", "SayHot")

#if defined CSSTATSX_SQL
server_cmd(addStast, "CSXSQL_SESTATS_CFG", "SaySeStats")
#endif

#if defined AES
aes_track_mode = get_cvar_num("aes_track_mode")
#endif
}

#if defined CSSTATSX_SQL
//
// Команда /sestats
//
public SeStats_Show(id,player_id)
{
if(!SaySeStats)
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

new plr_db,sestats_data[2]

sestats_data[0] = id
sestats_data[1] = player_id

plr_db = get_user_stats_id(player_id)

if(!plr_db|| !get_sestats_thread_sql(plr_db,"SeStats_ShowHandler",sestats_data,sizeof sestats_data,10))
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"AES_STATS_INFO2")

return PLUGIN_HANDLED
}

return PLUGIN_HANDLED
}

public SeStats_ShowHandler(CSXSQL_SESTATS:sestats_array,sestats_data[])
{
new id = sestats_data[0]
new player_id = sestats_data[1]

if(!is_user_connected(id) || !is_user_connected(player_id))
{
get_sestats_free(sestats_array)
return PLUGIN_HANDLED
}

new len,title[64]

// заголовок
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_STYLE")

if(id == player_id)
{
formatex(title,charsmax(title),"%L %L",
id,"YOURS",
id,"CSXSQL_SETITLE"
)

}
else
{
new name[MAX_NAME_LENGTH]
get_user_name(player_id,name,charsmax(name))

formatex(title,charsmax(title),"%L %s",
id,"CSXSQL_SETITLE",
name
)
}

len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"CSXSQL_SEHTML",title)

// таблица со статистикой
new row_str[512],cell_str[MAX_NAME_LENGTH * 3],row_len
new desc_str[10],desc_char[4],bool:odd

get_pcvar_string(cvar[CVAR_SESTATS_DESC],desc_str,charsmax(desc_str))
trim(desc_str)

new desc_length = strlen(desc_str)

len += parse_top_desc_header(id,theBuffer,BUFF_LEN,len,false,desc_str)

new stats[8],bh[8]

for(new i,length = get_sestats_read_count(sestats_array) ; i < length ; i++)
{
get_sestats_read_stats(sestats_array,i,stats,bh)

for(new desc_index ; desc_index < desc_length ; desc_index++)
{
cell_str[0] = 0
desc_char[0] = desc_str[desc_index]

switch(desc_char[0])
{
// время
case 'p':
{
new stime = get_sestats_read_stime(sestats_array,i)
format_time(cell_str,charsmax(cell_str),"%m/%d/%Y - %H:%M:%S",stime)
}
// изменение скилла
case 'o':
{
new Float:skill = get_sestats_read_skill(sestats_array,i)

formatex(cell_str,charsmax(cell_str),"%s%.2f",
skill > 0.0 ? "+" : "",
skill
)
}
// карта
case 'q':
{
get_sestats_read_map(sestats_array,i,cell_str,charsmax(cell_str))
}
// убийства
case 'b':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_KILLS])
}
// смерти
case 'c':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_DEATHS])
}
// попадания
case 'd':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HITS])
}
// выстрелы
case 'e':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_SHOTS])
}
// хедшоты
case 'f':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HS])
}
// точнсть
case 'g':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
accuracy(stats)
)
}
// эффективность
case 'h':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec(stats)
)
}
// K:D
case 'k':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
kd_ratio(stats)
)
}
// HS:K
case 'l':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
hsk_ratio(stats)
)
}
// HS effec
case 'm':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec_hs(stats)
)
}
// время в игре
case 'n':
{
new ot = get_sestats_read_online(sestats_array,i)
func_format_ot(ot,cell_str,charsmax(cell_str),id)
}
default: continue
}

// выводим отформатированные данные
row_len += formatex(row_str[row_len],charsmax(row_str)-row_len,"%L",id,"AES_BODY_CELL",cell_str)
}
row_len = 0

row_len = len
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_BODY_ROW",odd ? " id=b" : " id=q",row_str)

if(len >= BUFF_LEN)
{
theBuffer[row_len] = 0
break
}

row_len = 0

odd ^= true
}

get_sestats_free(sestats_array)

formatex(title,charsmax(title),"%L",id,"CSXSQL_SETITLE")
show_motd(id,theBuffer,title)

return PLUGIN_HANDLED
}
#endif

//
// Команда /hot
//
public ShowCurrentTop(id)
{
if(!SayHot)
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

new players[MAX_PLAYERS],pnum
get_players(players,pnum)

new current_top[MAX_PLAYERS][2]

for(new i,stats[8],bh[8] ; i < pnum ; i++)
{
current_top[i][0] = players[i]

#if !defined CSSTATSX_SQL
current_top[i][1] = get_user_stats(players[i],stats,bh)
#else
current_top[i][1] = get_user_stats_sql(players[i],stats,bh)
#endif
}

SortCustom2D(current_top,sizeof current_top,"Sort_CurrentTop")

new len,title[64]
formatex(title,charsmax(title),"%L",id,"AES_HOT_PLAYERS")

// заголовок
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_STYLE")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_TOP_BODY",id,"AES_HOT_PLAYERS")

// таблица со статистикой
new row_str[512],cell_str[MAX_NAME_LENGTH * 3],row_len
new desc_str[10],desc_char[4],bool:odd

get_pcvar_string(cvar[CVAR_MOTD_DESC],desc_str,charsmax(desc_str))
trim(desc_str)

// TODO: AES RANKS
replace(desc_str,charsmax(desc_str),"j","")

new desc_length = strlen(desc_str)
new skill_out = get_pcvar_num(cvar[CVAR_MOTD_SKILL_FMT])

len += parse_top_desc_header(id,theBuffer,BUFF_LEN,len,false,desc_str)

for(new i,stats[8],bh[8],player_id ,name[MAX_NAME_LENGTH] ; i < sizeof current_top ; i++)
{
player_id = current_top[i][0]

if(!player_id)
{
continue
}

get_user_name(player_id,name,charsmax(name))

#if !defined CSSTATSX_SQL
get_user_stats(player_id,stats,bh)
#else
get_user_stats_sql(player_id,stats,bh)
#endif

for(new desc_index ; desc_index < desc_length ; desc_index++)
{
cell_str[0] = 0
desc_char[0] = desc_str[desc_index]

switch(desc_char[0]){
// ранк
case '*':
{
formatex(cell_str,charsmax(cell_str),"%d",current_top[i][1])
}
// ник
case 'a':
{

formatex(cell_str,charsmax(cell_str),"%s",name)

replace_all(cell_str,charsmax(cell_str),"<","&lt")
replace_all(cell_str,charsmax(cell_str),">","&gt")
}
// убийства
case 'b':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_KILLS])
}
// смерти
case 'c':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_DEATHS])
}
// попадания
case 'd':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HITS])
}
// выстрелы
case 'e':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_SHOTS])
}
// хедшоты
case 'f':
{
formatex(cell_str,charsmax(cell_str),"%d",stats[STATS_HS])
}
// точнсть
case 'g':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
accuracy(stats)
)
}
// эффективность
case 'h':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec(stats)
)
}

// скилл
case 'i':{
new Float:skill ,skill_id

#if defined CSSTATSX_SQL
// используем скилл из csstatsx sql (ELO)
get_user_skill(player_id,skill)
#else
// используем K:D для скилла
skill = effec(stats)
#endif

skill_id = aes_statsx_get_skill_id(skill)

switch(skill_out)
{
// html
case 0:
{
formatex(cell_str,charsmax(cell_str),"%L",
id,
"AES_SKILL_FMT",


g_skill_class[skill_id],
skill
)
}
// буква (скилл)
case 1:
{
formatex(cell_str,charsmax(cell_str),"%s (%.2f)",
g_skill_letters[skill_id],
skill
)
}
// буква
case 2:
{
formatex(cell_str,charsmax(cell_str),"%s",
g_skill_letters[skill_id]
)
}
// скилл
case 3:
{
formatex(cell_str,charsmax(cell_str),"%.2f",
skill
)
}
}




}
#if defined AES
// опыт и ранг
case 'j':
{
// TODO: AES RANKS
formatex(cell_str,charsmax(cell_str),"lyl")
}
#endif
// K:D
case 'k':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
kd_ratio(stats)
)
}
// HS:K
case 'l':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
hsk_ratio(stats)
)
}
// HS effec
case 'm':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec_hs(stats)
)
}
#if defined CSSTATSX_SQL
// время в игре
case 'n':
{
new ot = get_user_gametime(player_id)
func_format_ot(ot,cell_str,charsmax(cell_str),id)
}
#endif
default: continue
}

// выводим отформатированные данные
row_len += formatex(row_str[row_len],charsmax(row_str)-row_len,"%L",id,"AES_BODY_CELL",cell_str)
}

row_len = len
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_BODY_ROW",odd ? " id=b" : " id=q",row_str)

if(len >= BUFF_LEN)
{
theBuffer[row_len] = 0
}

row_len = 0
odd ^= true
}

show_motd(id,theBuffer,title)

return PLUGIN_HANDLED
}

public Sort_CurrentTop(const elem1[], const elem2[])
{
if(elem1[1] < elem2[1])
{
return -1
}
else if(elem1[1] > elem2[1])
{
return 1
}

return 0
}

// Ловим сообщения чата
public Say_Catch(id){
new msg[191]
read_args(msg,190)

trim(msg)
remove_quotes(msg)
if(msg[0] == '/'){
if(strcmp(msg[1],"rank",true) == 0)
{
return RankSay(id)
}
if(containi(msg[1],"top") == 0)
{
replace(msg,190,"/top","")

return SayTop(id,str_to_num(msg))
}
if(strcmp(msg[1],"hot",true) == 0 || strcmp(msg[1],"topnow",true) == 0)
{
return ShowCurrentTop(id)
}
if(strcmp(msg[1],"rankstats",true) == 0)
{
return RankStatsSay(id,id)
}

if(strcmp(msg[1],"stats",true) == 0)
{
arrayset(g_MenuStatus[id],0,2)
return ShowStatsMenu(id,0)
}

if(strcmp(msg[1],"statsme",true) == 0)
{
return StatsMeSay(id,id)
}

#if defined CSSTATSX_SQL
if(strcmp(msg[1],"sestats",true) == 0 || strcmp(msg[1],"history",true) == 0)
{
return SeStats_Show(id,id)
}
#endif
}

return PLUGIN_CONTINUE
}

//
// Команда /rank
//
public RankSay(id){
// команда /rank выключена
if(!SayRank)
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

new message[191],len,rank,stats_num,stats[8],bh[8]

len += formatex(message[len],charsmax(message)- len,"%L ",id,"STATS_TAG")

#if defined CSSTATSX_SQL
rank = get_user_stats_sql(id,stats,bh)
stats_num = get_statsnum_sql()
#else
rank = get_user_stats(id,stats,bh)
stats_num = get_statsnum()
#endif

if(rank > 0)
{
len += formatex(message[len],charsmax(message) - len,"%L ",id,"AES_YOUR_RANK_IS",rank,stats_num)
len += parse_rank_desc(id,message[len],charsmax(message)-len,stats)
}
else
{
len += formatex(message[len],charsmax(message) - len,"%L ",id,"AES_STATS_INFO2")
}

client_print_color(id,print_team_default,message)

return PLUGIN_HANDLED
}

//
// Формирование сообщения /rank
//
parse_rank_desc(id,msg[],maxlen,stats[8]){
new cnt,theChar[4],len

new desc_str[10]
get_pcvar_string(cvar[CVAR_CHAT_DESC],desc_str,charsmax(desc_str))

// Проверяем всё флаги
for(new i,length = strlen(desc_str) ; i < length ; ++i){
theChar[0] = desc_str[i] // фз почему напрямую не рабатает

// если это первое значение, то рисуем в начале скобку, иначе запятую с пробелом
if(cnt != length)
len += formatex(msg[len],maxlen - len,cnt <= 0 ? "(" : ", ")

// добавляем в сообщение информацию в соотв. с флагами
switch(theChar[0]){
// убийства
case 'b':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"KILLS",stats[0])
}
// смерти
case 'c':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"DEATHS",stats[1])
}
// попадания
case 'd':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"HITS",stats[5])
}
// выстрелы
case 'e':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"SHOTS",stats[4])
}
// хедшоты
case 'f':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d^1",id,"STATS_HS",stats[2])
}
// точность
case 'g':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f%%^1",id,"ACC",accuracy(stats))
}
// эффективность
case 'h':
{
len += formatex(msg[len],maxlen - len,"%L ^3%d%%^1",id,"EFF",effec(stats))
}
// скилл
case 'i':
{
new Float:skill,skill_id

#if defined CSSTATSX_SQL
get_user_skill(id,skill)
#else
skill = effec(stats)
#endif

skill_id = aes_statsx_get_skill_id(skill)

len += formatex(msg[len],maxlen - len,"%L ^3%s^1 (%.2f)",id,"STATS_SKILL",
g_skill_letters[skill_id],
skill
)

}
#if defined AES
case 'j':{ // ранг и опыт
new Float:player_exp = aes_get_player_exp(id)

if(player_exp == -1.0)// без ранга
{
len += formatex(msg[len],maxlen - len,"%L ^4---^1",id,"STATS_RANK")
}
else
{
new level_str[AES_MAX_LEVEL_LENGTH ]
new player_level = aes_get_player_level(id)
aes_get_level_name(player_level,level_str,charsmax(level_str),id)

len += formatex(msg[len],maxlen - len,"%L ^3%L^1",id,"STATS_RANK",id,"AES_RANK",
level_str,player_exp
)
}
}
#endif
// K:D
case 'k':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f^1",
id,"AES_KS",
kd_ratio(stats)
)
}
// HS:K
case 'l':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f^1",
id,"AES_HSK",
hsk_ratio(stats)
)
}
// HS effec
case 'm':
{
len += formatex(msg[len],maxlen - len,"%L ^3%.2f^1%%",
id,"AES_HSP",
effec_hs(stats)
)
}
#if defined CSSTATSX_SQL
// время в игре
case 'n':
{
new ot = get_user_gametime(id)

len += formatex(msg[len],maxlen - len,"%L: ^3",id,"AES_TIME")
len += func_format_ot(ot,msg[len],maxlen - len,id)
len += formatex(msg[len],maxlen - len,"^1")
}
#endif
}

theChar[0] = 0
cnt ++
}

// завершаем всё сообщение скобкой, если была подстановка параметров
if(cnt)
{
len += formatex(msg[len],maxlen - len,")")
}

return len
}

#if defined CSSTATSX_SQL
func_format_ot(ot,string[],len,idLang = LANG_SERVER)
{
new d,h,m,s

d = (ot / SECONDS_IN_DAY)
ot -= (d * SECONDS_IN_DAY)
h = (ot / SECONDS_IN_HOUR)
ot -= (h * SECONDS_IN_HOUR)
m = (ot / SECONDS_IN_MINUTE)
ot -= (m * SECONDS_IN_MINUTE)
s = ot

if(d)
{
return formatex(string,len,"%L",idLang,"AES_STATS_DESC1",d,h,m)
}
else if(h)
{
return formatex(string,len,"%L",idLang,"AES_STATS_DESC2",h,m)
}
else if(m)
{
return formatex(string,len,"%L",idLang,"AES_STATS_DESC3",m)
}

return formatex(string,len,"%L",idLang,"AES_STATS_DESC4",s)
}
#endif
//
// Формирование окна /rankstats
// id - кому показывать
// player_id - кого показывать
//
public RankStatsSay(id,player_id){
// Команда /rankstats выключена
if(!SayRankStats)
{
client_print_color(id,print_team_default,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

if(!is_user_connected(player_id))
{
client_print_color(id,print_team_default,"%L %L",id,"STATS_TAG",id,"AES_STATS_INFO2")

return PLUGIN_HANDLED
}

new len,motd_title[MAX_NAME_LENGTH]
new name[MAX_NAME_LENGTH],rank,stats[8],bh[8],stats_num,Float:skill,skill_id,skill_str[64]

#if defined CSSTATSX_SQL
new stats3[STATS3_END]
get_user_stats3_sql(player_id,stats3)
#endif

theBuffer[0] = 0

formatex(motd_title,charsmax(motd_title),"%L",id,"RANKSTATS_TITLE")

len += formatex(theBuffer[len],BUFF_LEN-len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN-len,"%L",id,"AES_STYLE")

#if defined CSSTATSX_SQL
rank = get_user_stats_sql(player_id,stats,bh)
stats_num = get_statsnum_sql()
get_user_skill(player_id,skill)
#else
rank = get_user_stats(player_id,stats,bh)
stats_num = get_statsnum()
skill = effec(stats)
#endif

skill_id = aes_statsx_get_skill_id(skill)


if(id == player_id)
{
formatex(name,charsmax(name),"%L",id,"AES_YOU")
}
else
{
get_user_name(player_id,name,charsmax(name))
}

switch(get_pcvar_num(cvar[CVAR_MOTD_SKILL_FMT]))
{
// html
case 0:
{
formatex(skill_str,charsmax(skill_str),"%L",
id,
"AES_SKILL_FMT",

g_skill_class[skill_id],
skill
)
}
// буква (скилл)
case 1:
{
formatex(skill_str,charsmax(skill_str),"%s (%.2f)",
g_skill_letters[skill_id],
skill
)
}
// буква
case 2:
{
formatex(skill_str,charsmax(skill_str),"%s",
g_skill_letters[skill_id]
)
}
// скилл
case 3:
{
formatex(skill_str,charsmax(skill_str),"%.2f",
skill
)
}
}

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<table cellspacing=10 cellpadding=0><tr>")

new bool:is_wstats = false

#if defined CSSTATSX_SQL
is_wstats = (get_user_wstats_sql(player_id,0,stats,bh) == -1) ? false : true
#endif

//
// Общая статистика
//
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<td valign=top width=%d%% class=q><table cellspacing=0><tr><th colspan=2>",
is_wstats ? 40 : 50
)

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",
id,"AES_RANKSTATS_TSTATS",
name,rank,stats_num
)

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d (%L %d (%.2f%%))",id,"AES_KILLS",stats[STATS_KILLS],id,"AES_HS",stats[STATS_HS],effec_hs(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d (%L %.2f)",id,"AES_DEATHS",stats[STATS_DEATHS],id,"AES_KS",kd_ratio(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d",id,"AES_HITS",stats[STATS_HITS])
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d",id,"AES_SHOTS",stats[STATS_SHOTS])
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d",id,"AES_DMG",stats[STATS_DAMAGE])
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%.2f%%",id,"AES_ACC",accuracy(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%.2f%%",id,"AES_EFF",effec(stats))
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%s",id,"AES_SKILL",skill_str)

#if !defined CSSTATSX_SQL
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td height=18px><td>")
#else
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>",id,"AES_TIME")
len += func_format_ot(
get_user_gametime(player_id),
theBuffer[len],charsmax(theBuffer)-len,
id
)

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d",id,"CSXSQL_JOINS",stats3[STATS3_CONNECT])

/*
new from = get_systime() - get_user_lastjoin_sql(player_id)
new from_str[40]
get_time_length(id,from,timeunit_seconds,from_str,charsmax(from_str))

len += formatex(theBuffer[len],charsmax(theBuffer)-len," (%L. %s %L)",
id,"LAST",
from_str,
id,"AGO"
)
*/

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>%d (%L, %L)",id,"CSXSQL_ROUNDS",
(stats3[STATS3_ROUNDT] + stats3[STATS3_ROUNDCT]),
id,"CSXSQL_AS_T",stats3[STATS3_ROUNDT],
id,"CSXSQL_AS_CT",stats3[STATS3_ROUNDCT]
)

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=b><td>%L<td>%d (%L, %L)",id,"CSXSQL_WINS",
(stats3[STATS3_WINT] + stats3[STATS3_WINCT]),
id,"CSXSQL_AS_T",stats3[STATS3_WINT],
id,"CSXSQL_AS_CT",stats3[STATS3_WINCT]
)

new firstjoin = get_user_firstjoin_sql(player_id)

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=q><td>%L<td>",id,"CSXSQL_FIRSTJOIN")

if(firstjoin > 0)
{
len += format_time(theBuffer[len],charsmax(theBuffer)-len,"%m/%d/%Y - %H:%M:%S",firstjoin)
}
else
{
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"-")
}
#endif
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"</td></tr></table></td>")

#if !defined CSSTATSX_SQL
//
// Статистика по попаданиям
//
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<td valign=top width=50%% class=q><table cellspacing=0><tr><th colspan=2>")
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_RANKSTATS_THITS")

new theSwitcher

for (new i = 1; i < 8; i++)
{
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%L<td>%d",
theSwitcher ? "b" : "q",
id,BODY_PART[i],bh[i]
)

theSwitcher = theSwitcher ? false : true
}


// mne tak nadoel etot kod :(
for(new i = 0 ; i < 2; ++i){
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td height=18px><td>",theSwitcher ? "b" : "q")

theSwitcher = theSwitcher ? false : true
}

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"</td>")
#else
// статистика по оружию выключена
if(!is_wstats)
{
//
// Статистика по попаданиям
//
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<td valign=top width=50%% class=q><table cellspacing=0><tr><th colspan=2>")
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_RANKSTATS_THITS")

new theSwitcher

for (new i = 1; i < 8; i++)
{
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%L<td>%d",
theSwitcher ? "b" : "q",
id,BODY_PART[i],bh[i]
)

theSwitcher = theSwitcher ? false : true
}


// mne tak nadoel etot kod :(
for(new i = 0 ; i < 5; ++i){
len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td height=18px><td>",theSwitcher ? "b" : "q")

theSwitcher = theSwitcher ? false : true
}

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"</td>")
}
else
{
//
// Статистика по используемому оружию
//
len += formatex(theBuffer[len],BUFF_LEN-len,"<td valign=top width=60%% class=q><table cellspacing=0 width=100%%><tr><th>%L<th>%L<th>%L<th>%L<th>%L<th>%L<th>%L",
id,"AES_WEAPON",
id,"AES_KILLS",
id,"AES_DEATHS",
id,"AES_HITS",
id,"AES_SHOTS",
id,"AES_DMG",
id,"AES_ACC"
)

new bool:odd
new wpn_stats[9],Array:wpn_stats_array = ArrayCreate(sizeof wpn_stats)

for (new wpnId = 1,max_w = xmod_get_maxweapons_sql() ; wpnId < max_w ; wpnId++)
{
if (get_user_wstats_sql(player_id, wpnId, stats,bh))
{
wpn_stats[0] = stats[0]
wpn_stats[1] = stats[1]
wpn_stats[2] = stats[2]
wpn_stats[3] = stats[3]
wpn_stats[4] = stats[4]
wpn_stats[5] = stats[5]
wpn_stats[6] = stats[6]
wpn_stats[7] = stats[7]
wpn_stats[8] = wpnId

ArrayPushArray(wpn_stats_array,wpn_stats)
}
}

// сортируем по кол-ву убийств
ArraySort(wpn_stats_array,"Sort_WeaponStats")

for(new lena,i,wpnId,wpnName[MAX_NAME_LENGTH],length = ArraySize(wpn_stats_array) ; i < length && charsmax(theBuffer)-len > 0; i++)
{
ArrayGetArray(wpn_stats_array,i,wpn_stats)

wpnId = wpn_stats[8]
stats[0] = wpn_stats[0]
stats[1] = wpn_stats[1]
stats[2] = wpn_stats[2]
stats[3] = wpn_stats[3]
stats[4] = wpn_stats[4]
stats[5] = wpn_stats[5]
stats[6] = wpn_stats[6]
stats[7] = wpn_stats[7]

xmod_get_wpnname(wpnId,wpnName,charsmax(wpnName))

lena = len

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%0.1f%%",
odd ? "b" : "q",
wpnName,
stats[STATS_KILLS],
stats[STATS_DEATHS],
stats[STATS_HITS],
stats[STATS_SHOTS],
stats[STATS_DAMAGE],
accuracy(stats)
)

// LENA FIX
if(len >= BUFF_LEN)
{
len = lena
theBuffer[len] = 0

break
}

odd ^= true
}

ArrayDestroy(wpn_stats_array)
}
#endif

show_motd(id,theBuffer,motd_title)

return PLUGIN_HANDLED
}

#if defined CSSTATSX_SQL
public Sort_WeaponStats(Array:array, item1, item2)
{
new wpn_stats1[9],wpn_stats2[9]
ArrayGetArray(array,item1,wpn_stats1)
ArrayGetArray(array,item2,wpn_stats2)

if(wpn_stats1[0] > wpn_stats2[0])
{
return -1
}
else if(wpn_stats1[0] < wpn_stats2[0])
{
return 1
}

return 0
}
#endif


//
// Личная статистка за карту
//
// id - кому показывать
// stId - кого показывать
public StatsMeSay(id,player_id){
if(!SayStatsMe){
client_print_color(id,0,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

new len,stats[8],bh[8],motd_title[64]

formatex(motd_title,charsmax(motd_title),"%L",id,"STATS_TITLE")

if(id != player_id){
new name[32]
get_user_name(player_id,name,charsmax(name))
}

theBuffer[0] = 0

get_user_wstats(player_id,0,stats,bh)

len += formatex(theBuffer[len],BUFF_LEN-len,"%L%L",id,"AES_META",id,"AES_STYLE")
len += formatex(theBuffer[len],BUFF_LEN-len,"%L",id,"AES_STATS_BODY")

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<table cellspacing=10 cellpadding=0><tr>")

len += formatex(theBuffer[len],BUFF_LEN-len,"<td valign=top width=20%% class=q><table cellspacing=0 width=100%%><tr><th colspan=2>%L<tr><td>%L<td>%d<tr class=b><td>%L<td>%d<tr><td>%L<td>%d<tr class=b><td>%L<td>%d<tr><td>%L<td>%d<tr class=b><td>%L<td>%d<tr><td>%L<td>%0.2f%%<tr class=b><td>%L<td>%0.2f%%</table>",
id,"AES_STATS_HEADER1",
id,"AES_KILLS",stats[STATS_KILLS],
id,"AES_HS",stats[STATS_HS],
id,"AES_DEATHS",stats[STATS_DEATHS],
id,"AES_HITS",stats[STATS_HITS],
id,"AES_SHOTS",stats[STATS_SHOTS],
id,"AES_DMG",stats[STATS_DAMAGE],
id,"AES_ACC",accuracy(stats),
id,"AES_EFF",effec(stats))

len += formatex(theBuffer[len],BUFF_LEN-len,"<td valign=top width=80%% class=q><table cellspacing=0 width=100%%><tr><th>%L<th>%L<th>%L<th>%L<th>%L<th>%L<th>%L",
id,"AES_WEAPON",
id,"AES_KILLS",
id,"AES_DEATHS",
id,"AES_HITS",
id,"AES_SHOTS",
id,"AES_DMG",
id,"AES_ACC"
)

new bool:odd

for (new wpnName[32],wpnId = 1 ; wpnId < xmod_get_maxweapons() && charsmax(theBuffer)-len > 0 ; wpnId++)
{
if (get_user_wstats(player_id, wpnId, stats,bh))
{
xmod_get_wpnname(wpnId,wpnName,charsmax(wpnName))

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"<tr id=%s><td>%s<td>%d<td>%d<td>%d<td>%d<td>%d<td>%0.1f%%",
odd ? "b" : "q",
wpnName,
stats[STATS_KILLS],
stats[STATS_DEATHS],
stats[STATS_HITS],
stats[STATS_SHOTS],
stats[STATS_DAMAGE],
accuracy(stats)
)

odd ^= true
}
}

show_motd(id,theBuffer,motd_title)

return PLUGIN_HANDLED
}

// Формирование окна /top
// В Pos указывается с какой позиции рисовать
public SayTop(id,Pos)
{
if(!SayTop15){
client_print_color(id,0,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

if(Pos == 15 || Pos <= 0)
Pos = 10

#if defined CSSTATSX_SQL
if(!get_stats_sql_thread(id,Pos,MAX_TOP,"SayTopHandler"))
{
client_print_color(id,print_team_red,"%L %L",id,"STATS_TAG",id,"AES_STATS_INFO1")
}
#else
SayTopHandler(id,Pos)
#endif

return PLUGIN_HANDLED
}

enum _:stats_former_array
{
STATSF_NAME[MAX_NAME_LENGTH],
STATSF_AUTHID[30],
STATSF_DATA[8],
STATSF_DATA2[4],
STATSF_BH[8],
STATSF_RANK

#if defined CSSTATSX_SQL
,STATSF_OT
#endif
}

//
// Сбор статистики
//
public SayTopHandler(id,Pos)
{
new Array:stats_array = ArrayCreate(stats_former_array)
new stats_info[stats_former_array],last_rank

#if defined CSSTATSX_SQL
new size = min(get_statsnum_sql(),Pos)
#else
new size = min(get_statsnum(),Pos)
#endif

#if defined AES
new Array:authids_array = ArrayCreate(sizeof stats_info[STATSF_AUTHID])
#endif

new rank,stats[8],stats2[4],bh[8],name[MAX_NAME_LENGTH],authid[30]

for(new i = size - MAX_TOP < 0 ? 0 : size - MAX_TOP; i < size ; i++){
#if defined CSSTATSX_SQL
rank = get_stats_sql(i,stats,bh,name,charsmax(name),authid,charsmax(authid))
get_stats2_sql(i,stats2)
get_stats_gametime(i,stats_info[STATSF_OT])
#else
rank = get_stats(i,stats,bh,name,charsmax(name),authid,charsmax(authid))
get_stats2(i,stats2)
#endif

if(!rank)
rank = last_rank

for(new i ; i < 8 ; i++)
{
stats_info[STATSF_DATA][i] = stats[i]
stats_info[STATSF_BH][i] = bh[i]
}

for(new i ; i < 4 ; i++)
{
stats_info[STATSF_DATA2][i] = stats2[i]
}

copy(stats_info[STATSF_NAME],
charsmax(stats_info[STATSF_NAME]),
name
)

copy(stats_info[STATSF_AUTHID],
charsmax(stats_info[STATSF_AUTHID]),
authid
)

last_rank = rank
stats_info[STATSF_RANK] = rank

// формируем статистику
ArrayPushArray(stats_array,stats_info)

#if defined AES
ArrayPushString(authids_array,authid)
#endif
}

new stats_data[2]

stats_data[0] = _:stats_array

#if defined AES
stats_data[1] = _:authids_array

if(!ArraySize(authids_array) || !aes_find_stats_thread(id,authids_array,"SayTopFormer",stats_data,sizeof stats_data))
{
new Array:empty_aes_stats = ArrayCreate()
SayTopFormer(id,empty_aes_stats,stats_data)
}
#else
SayTopFormer(id,stats_data)
#endif
}

aes_statsx_get_skill_id(Float:skill)
{
for(new i ; i < sizeof g_skill_opt ; i++)
{
if(skill < g_skill_opt[i])
{
return i
}
}

return (sizeof g_skill_opt - 1)
}

#if defined AES
Float:aes_search_exp_in_stats(Array:aes_stats_array,stats_size,name[],authid[],&level)
{
for(new i,aes_stats[aes_stats_struct] ; i < stats_size ; i++)
{
ArrayGetArray(aes_stats_array,i,aes_stats)
level = aes_stats[AES_S_LEVEL]

switch(aes_track_mode)
{
case 0:
{
if(strcmp(aes_stats[AES_S_NAME],name,true) == 0)
{
return aes_stats[AES_S_EXP]
}
}
case 1:
{
if(strcmp(aes_stats[AES_S_STEAMID],authid,true) == 0)
{
return aes_stats[AES_S_EXP]
}
}
case 2:
{
if(strcmp(aes_stats[AES_S_IP],authid,true) == 0)
{
return aes_stats[AES_S_EXP]
}
}
}

}

return -1.0
}
#endif

#if !defined AES
public SayTopFormer(id,stats_data[])
#else
public SayTopFormer(id,Array:aes_stats_array,stats_data[])
#endif
{
theBuffer[0] = 0

new Array:stats_array = Array:stats_data[0]

new len,title[64]
formatex(title,charsmax(title),"%L",id,"AES_PLAYER_TOP")

// заголовок
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_META")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_STYLE")
len += formatex(theBuffer[len],BUFF_LEN - len,"%L",id,"AES_TOP_BODY",id,"AES_PLAYER_TOP")

// таблица со статистикой
new stats_info[stats_former_array],row_str[512],cell_str[MAX_NAME_LENGTH * 3],row_len
new desc_str[10],desc_char[4],bool:odd

get_pcvar_string(cvar[CVAR_MOTD_DESC],desc_str,charsmax(desc_str))
trim(desc_str)

new desc_length = strlen(desc_str)
new skill_out = get_pcvar_num(cvar[CVAR_MOTD_SKILL_FMT])

len += parse_top_desc_header(id,theBuffer,BUFF_LEN,len,false,desc_str)

#if defined AES
new aes_stats_size = ArraySize(aes_stats_array)
new aes_last_iter
#endif

for(new stats_index,length = ArraySize(stats_array);stats_index < length; stats_index ++){
ArrayGetArray(stats_array,stats_index,stats_info)

for(new desc_index ; desc_index < desc_length ; desc_index++)
{
cell_str[0] = 0
desc_char[0] = desc_str[desc_index]

switch(desc_char[0]){
// ранк
case '*':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_RANK])
}
// ник
case 'a':
{
formatex(cell_str,charsmax(cell_str),"%s",stats_info[STATSF_NAME])

replace_all(cell_str,charsmax(cell_str),"<","&lt")
replace_all(cell_str,charsmax(cell_str),">","&gt")
}
// убийства
case 'b':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_KILLS])
}
// смерти
case 'c':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_DEATHS])
}
// попадания
case 'd':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_HITS])
}
// выстрелы
case 'e':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_SHOTS])
}
// хедшоты
case 'f':
{
formatex(cell_str,charsmax(cell_str),"%d",stats_info[STATSF_DATA][STATS_HS])
}
// точнсть
case 'g':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
accuracy(stats_info[STATSF_DATA])
)
}
// эффективность
case 'h':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec(stats_info[STATSF_DATA])
)
}

// скилл
case 'i':{
new Float:skill ,skill_id

#if defined CSSTATSX_SQL
// используем скилл из csstatsx sql (ELO)
get_skill(stats_info[STATSF_RANK] - 1,skill)
#else
// используем K:D для скилла
skill = effec(stats_info[STATSF_DATA])
#endif

skill_id = aes_statsx_get_skill_id(skill)

switch(skill_out)
{
// html
case 0:
{
formatex(cell_str,charsmax(cell_str),"%L",
id,
"AES_SKILL_FMT",


g_skill_class[skill_id],
skill
)
}
// буква (скилл)
case 1:
{
formatex(cell_str,charsmax(cell_str),"%s (%.2f)",
g_skill_letters[skill_id],
skill
)
}
// буква
case 2:
{
formatex(cell_str,charsmax(cell_str),"%s",
g_skill_letters[skill_id]
)
}
// скилл
case 3:
{
formatex(cell_str,charsmax(cell_str),"%.2f",
skill
)
}
}




}
#if defined AES
// опыт и ранг
case 'j':
{
new level = 0
new Float:exp = -1.0

if(aes_stats_size)
exp = aes_search_exp_in_stats(aes_stats_array,aes_stats_size,stats_info[STATSF_NAME],stats_info[STATSF_AUTHID],level)

// не нашли стату aes для этого игрока
if(exp == -1.0)
{
// расчитываем на основе статы cstrike
new stats[8],stats2[4]

// кек
for(new i ; i < 8 ; i++)
{
stats[i] = stats_info[STATSF_DATA][i]
}

for(new i ; i < 4 ; i++)
{
stats2[i] = stats_info[STATSF_DATA2][i]
}

new Float:exp = aes_get_exp_for_stats_f(stats,stats2)

if(exp != -1.0)
{
new level = aes_get_exp_level(exp)

new level_str[AES_MAX_LEVEL_LENGTH]
aes_get_level_name(level,level_str,charsmax(level_str),id)

formatex(cell_str,charsmax(cell_str),"%L",
id,"AES_RANK",
level_str,
exp + 0.005
)
}
else // расчет по стате выключен
{
formatex(cell_str,charsmax(cell_str),"-")
}
}
else
{
new level_str[AES_MAX_LEVEL_LENGTH]
aes_get_level_name(level,level_str,charsmax(level_str),id)

formatex(cell_str,charsmax(cell_str),"%L",
id,"AES_RANK",
level_str,
exp + 0.005
)

aes_last_iter ++
}
}
#endif
// K:D
case 'k':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
kd_ratio(stats_info[STATSF_DATA])
)
}
// HS:K
case 'l':
{
formatex(cell_str,charsmax(cell_str),"%.2f",
hsk_ratio(stats_info[STATSF_DATA])
)
}
// HS effec
case 'm':
{
formatex(cell_str,charsmax(cell_str),"%.2f%%",
effec_hs(stats_info[STATSF_DATA])
)
}
#if defined CSSTATSX_SQL
// время в игре
case 'n':
{
new ot = stats_info[STATSF_OT]
func_format_ot(ot,cell_str,charsmax(cell_str),id)
}
#endif
default: continue
}

// выводим отформатированные данные
row_len += formatex(row_str[row_len],charsmax(row_str)-row_len,"%L",id,"AES_BODY_CELL",cell_str)
}

row_len = 0

len += formatex(theBuffer[len],charsmax(theBuffer)-len,"%L",id,"AES_BODY_ROW",odd ? " id=b" : " id=q",row_str)
odd ^= true
}

ArrayDestroy(stats_array)

#if defined AES
ArrayDestroy(Array:stats_data[1])
ArrayDestroy(aes_stats_array)
#endif

show_motd(id,theBuffer,title)
}

// Stats formulas
Float:accuracy(izStats[])
{
if (!izStats[STATS_SHOTS])
return (0.0)

return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[])
{
if (!izStats[STATS_KILLS])
return (0.0)

return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

Float:effec_hs(stats[])
{
if (!stats[STATS_KILLS])
return float(stats[STATS_HS])

return (100.0 * float(stats[STATS_HS]) / float(stats[STATS_KILLS] + stats[STATS_HS]))
}

Float:kd_ratio(stats[])
{
if(!stats[STATS_DEATHS])
{
return float(stats[STATS_KILLS])
}

return float(stats[STATS_KILLS]) / float(stats[STATS_DEATHS])
}

Float:hsk_ratio(stats[])
{
if(!stats[STATS_KILLS])
{
return float(stats[STATS_HS])
}

return float(stats[STATS_HS]) / float(stats[STATS_KILLS])
}


// Формируем заголовок таблицы для топа игроков
parse_top_desc_header(id,buff[],maxlen,len,bool:isAstats,desc_str[]){
new tmp[256],len2,theChar[4],lCnt

lCnt = isAstats != true ? strlen(desc_str) : 0//strlen(aStatsDescCap)

for(new i ; i < lCnt ; ++i){
theChar[0] = isAstats != true ? desc_str[i] : desc_str[i]//aStatsDescCap[i]

switch(theChar[0]){
case '*':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_POS")
}
case 'a':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_PLAYER")
}
case 'b':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_KILLS")
}
case 'c':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_DEATHS")
}
case 'd':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HITS")
}
case 'e':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_SHOTS")
}
case 'f':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HS")
}
case 'g':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_ACC")
}
case 'h':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_EFF")
}
case 'i':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_SKILL")
}
#if !defined NO_AES
case 'j':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_ARMYRANKS")
}
#endif
case 'k':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_KS")
}
case 'l':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HSK")
}
case 'm':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_HSP")
}
#if defined CSSTATSX_SQL
case 'n':{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"AES_TIME")
}
case 'p':
{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"CSXSQL_DATE")
}
case 'o':
{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"CSXSQL_SKILLCHANGE")
}
case 'q':
{
len2 += formatex(tmp[len2],charsmax(tmp)-len2,"%L",id,"AES_HEADER_CELL","",id,"CSXSQL_MAP")
}
#endif
}

theChar[0] = 0
}

return formatex(buff[len],maxlen-len,"%L",id,"AES_TOP_HEADER_ROW",tmp)
}

// формирование меню для просмотра статистики игроков
public ShowStatsMenu(id,page){
if(!SayStatsAll){
client_print_color(id,0,"%L %L",id,"STATS_TAG", id,"DISABLED_MSG")

return PLUGIN_HANDLED
}

new menuKeys,menuText[512],menuLen
new tName[42],players[32],pCount

get_players(players,pCount)

new maxPages = ((pCount - 1) / 7) + 1 // находим макс. кол-во страниц

// отображаем с начала, если такой страницы не существует
if(page > maxPages)
page = 0

// начальный индекс игрока согласно странице
new usrIndex = (7 * page)

menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"%L %L\R\y%d/%d^n",
id,"MENU_TAG",id,"MENU_TITLE",page + 1,maxPages)

// добавляем игроков в меню
while(usrIndex < pCount){
get_user_name(players[usrIndex],tName,31)
menuKeys |= (1 << usrIndex % 7)

menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n\r%d.\w %s",
(usrIndex % 7) + 1,tName)

usrIndex ++

// перываем заполнение
// если данная страница уже заполнена
if(!(usrIndex % 7))
break
}

// вариант просмотра статистики

switch(g_MenuStatus[id][0])
{
case 0:menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",8,id,"MENU_RANK")
case 1: menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",8,id,"MENU_STATS")
#if defined CSSTATSX_SQL
case 2: menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",8,id,"CSXSQL_SETITLE")
#endif

}

menuKeys |= MENU_KEY_8

if(!(usrIndex % 7)){
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",9,id,"MORE")
menuKeys |= MENU_KEY_9
}

if((7 * page)){
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",0,id,"BACK")
menuKeys |= MENU_KEY_0
}else{
menuLen += formatex(menuText[menuLen],MENU_LEN - 1 - menuLen,"^n^n\r%d.\w %L",0,id,"EXIT")
menuKeys |= MENU_KEY_0
}


show_menu(id,menuKeys,menuText,-1,"Stats Menu")

return PLUGIN_HANDLED
}

public actionStatsMenu(id,key){
switch(key){
case 0..6:{
new usrIndex = key + (7 * g_MenuStatus[id][1]) + 1

if(!is_user_connected(id)){
ShowStatsMenu(id,g_MenuStatus[id][1])

return PLUGIN_HANDLED
}

switch(g_MenuStatus[id][0])
{
case 0: RankStatsSay(id,usrIndex)
case 1: StatsMeSay(id,usrIndex)
#if defined CSSTATSX_SQL
case 2: SeStats_Show(id,usrIndex)
#endif
}

ShowStatsMenu(id,g_MenuStatus[id][1])
}
case 7:{
g_MenuStatus[id][0] ++
#if defined CSSTATSX_SQL
if(g_MenuStatus[id][0] > 2)
g_MenuStatus[id][0] = 0
#else
if(g_MenuStatus[id][0] > 1)
g_MenuStatus[id][0] = 0
#endif

ShowStatsMenu(id,g_MenuStatus[id][1])
}
case 8:{
g_MenuStatus[id][1] ++
ShowStatsMenu(id,g_MenuStatus[id][1])
}
case 9:{
if(g_MenuStatus[id][1]){
g_MenuStatus[id][1] --
ShowStatsMenu(id,g_MenuStatus[id][1])
}
}
}

return PLUGIN_HANDLED
}
1521220659732.png
 
В этой теме было размещено решение! Перейти к решению.

Download all Attachments

Сообщения
957
Реакции
1,185
Помог
52 раз(а)
скилл берется из CSX, с чего уверенность что он неправилен?
 
Сообщения
93
Реакции
1
Помог
3 раз(а)
Sonyx, на версии 0.4.1 у всех был совсем другой скилл
16 Мар 2018
Sonyx, вот щас мысль пришла.
вот если обнулить стату то скилл перерасчитается?
 
Сообщения
957
Реакции
1,185
Помог
52 раз(а)
что именно не устраивает? буква или цифра в скиле? Если буква то то настраивается кваром
 
Сообщения
93
Реакции
1
Помог
3 раз(а)
@Sonyx,просто не может быть такого скилла у всех одновременно, даже у новых игроков
 

RockTheStreet

Саппорт года
Сообщения
1,743
Реакции
344
Помог
40 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Best777, Ты бы хоть посмотрел с чем он тебе помог...
У тебя стата csstatsx sql, а он её не использует.
Собственно, при чём здесь твоя тема?
 
Сообщения
957
Реакции
1,185
Помог
52 раз(а)
AlexButs, можете откатить AES: StatsX до старой версии - на работу АЕСа не повлияет
 
Сообщения
957
Реакции
1,185
Помог
52 раз(а)
AlexButs, а как вы тогда цифры скила сравниваете?
 
Сообщения
460
Реакции
68
Помог
7 раз(а)
melfyk, можно совместить с моей и собствено будет решено)
 

RockTheStreet

Саппорт года
Сообщения
1,743
Реакции
344
Помог
40 раз(а)
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Sonyx, Он имеет ввиду, что на старой версии у него не работает /top (белое окно), а на новой видно)
Ну или я его неправильно понял :D
 
Сообщения
93
Реакции
1
Помог
3 раз(а)
melfyk, *но на старой скилл в ранке норм отображался
16 Мар 2018
странное решение: поставил csstats_sql, с ним всё работает как по маслу)
 
Статус
В этой теме нельзя размещать новые ответы.

Пользователи, просматривающие эту тему

Сейчас на форуме нет ни одного пользователя.
Сверху Снизу