К то может помочь с grabom нужно допилить менюшку

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#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

new const VERSION[ ] = "2.5"
new const TRKCVAR[ ] = "grab_new"
#define ADMIN ADMIN_LEVEL_D

#define TSK_CHKE 50

#define SF_FADEOUT 0

new client_data[33][4]
#define GRABBED 0
#define GRABBER 1
#define GRAB_LEN 2
#define FLAGS 3

new p_enabled, p_player
new p_throw_force, p_grab_force
new p_glow_r, p_glow_b, p_glow_g, p_glow_a
new p_glow

new MAXPLAYERS

public plugin_init( )
{
register_plugin( "Grab New", VERSION, "All-CS.Moy.Su" )
register_cvar( TRKCVAR, VERSION, FCVAR_SERVER )
set_cvar_string( TRKCVAR, VERSION )


p_glow = register_cvar( "grab_glow", "1" )
p_enabled = register_cvar( "grab_enabled", "1" )
p_player = register_cvar( "grab_only_player", "0" )

p_throw_force = register_cvar( "grab_throw_force", "1500" )
p_grab_force = register_cvar( "grab_force", "10" )

p_glow_r = register_cvar( "grab_glow_r", "255" )
p_glow_g = register_cvar( "grab_glow_g", "255" )
p_glow_b = register_cvar( "grab_glow_b", "255" )
p_glow_a = register_cvar( "grab_glow_a", "111" )

register_clcmd( "+grab", "grab", ADMIN, "3a6uHguTb KhonKy" )
register_clcmd( "-grab", "unset_grabbed" )

register_clcmd( "drop" ,"throw" )

register_event( "DeathMsg", "DeathMsg", "a" )

register_forward( FM_PlayerPreThink, "fm_player_prethink" )

MAXPLAYERS = get_maxplayers()
}

public plugin_precache( )
{
precache_sound( "player/PL_PAIN2.WAV" )
}

public fm_player_prethink( id )
{
new target
if ( client_data[id][GRABBED] == -1 )
{
new Float:orig[3], Float:ret[3]
get_view_pos( id, orig )
ret = vel_by_aim( id, 9999 )

ret[0] += orig[0]
ret[1] += orig[1]
ret[2] += orig[2]

target = traceline( orig, ret, id, ret )

if( 0 < target <= MAXPLAYERS )
{
if( is_grabbed( target, id ) ) return FMRES_IGNORED
set_grabbed( id, target )
}
else if( !get_pcvar_num( p_player ) )
{
new movetype
if( target && pev_valid( target ) )
{
movetype = pev( target, pev_movetype )
if( !( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS ) )
return FMRES_IGNORED
}
else
{
target = 0
new ent = engfunc( EngFunc_FindEntityInSphere, -1, ret, 12.0 )
while( !target && ent > 0 )
{
movetype = pev( ent, pev_movetype )
if( ( movetype == MOVETYPE_WALK || movetype == MOVETYPE_STEP || movetype == MOVETYPE_TOSS )
&& ent != id )
target = ent
ent = engfunc( EngFunc_FindEntityInSphere, ent, ret, 12.0 )
}
}
if( target )
{
if( is_grabbed( target, id ) ) return FMRES_IGNORED
set_grabbed( id, target )
}
}
}

target = client_data[id][GRABBED]
if( target > 0 )
{
if( !pev_valid( target ) || ( pev( target, pev_health ) < 1 && pev( target, pev_max_health ) ) )
{
unset_grabbed( id )
return FMRES_IGNORED
}

if( target > MAXPLAYERS ) grab_think( id )
}

target = client_data[id][GRABBER]
if( target > 0 ) grab_think( target )

return FMRES_IGNORED
}

public grab_think( id )
{
new target = client_data[id][GRABBED]

if( pev( target, pev_movetype ) == MOVETYPE_FLY && !(pev( target, pev_button ) & IN_JUMP ) ) client_cmd( target, "+jump;wait;-jump" )

new Float:tmpvec[3], Float:tmpvec2[3], Float:torig[3], Float:tvel[3]

get_view_pos( id, tmpvec )

tmpvec2 = vel_by_aim( id, client_data[id][GRAB_LEN] )

torig = get_target_origin_f( target )

new force = get_pcvar_num( p_grab_force )

tvel[0] = ( ( tmpvec[0] + tmpvec2[0] ) - torig[0] ) * force
tvel[1] = ( ( tmpvec[1] + tmpvec2[1] ) - torig[1] ) * force
tvel[2] = ( ( tmpvec[2] + tmpvec2[2] ) - torig[2] ) * force

set_pev( target, pev_velocity, tvel )
}

stock Float:get_target_origin_f( id )
{
new Float:orig[3]
pev( id, pev_origin, orig )

if( id > MAXPLAYERS )
{
new Float:mins[3], Float:maxs[3]
pev( id, pev_mins, mins )
pev( id, pev_maxs, maxs )

if( !mins[2] ) orig[2] += maxs[2] / 2
}

return orig
}

public grab( id, level, cid )
{
if( !cmd_access( id, level, cid, 1 ) || !get_pcvar_num( p_enabled ) ) return PLUGIN_HANDLED

if ( !client_data[id][GRABBED] ) client_data[id][GRABBED] = -1

return PLUGIN_HANDLED
}

public throw( id )
{
new target = client_data[id][GRABBED]
if( target > 0 )
{
set_pev( target, pev_velocity, vel_by_aim( id, get_pcvar_num(p_throw_force) ) )
unset_grabbed( id )
return PLUGIN_HANDLED
}

return PLUGIN_CONTINUE
}

public unset_grabbed( id )
{
new target = client_data[id][GRABBED]
if( target > 0 && pev_valid( target ) )
{
set_pev( target, pev_renderfx, kRenderFxNone )
set_pev( target, pev_rendercolor, {255.0, 255.0, 255.0} )
set_pev( target, pev_rendermode, kRenderNormal )
set_pev( target, pev_renderamt, 16.0 )

if( 0 < target <= MAXPLAYERS )
client_data[target][GRABBER] = 0
}
client_data[id][GRABBED] = 0
}

public set_grabbed( id, target )
{
if( get_pcvar_num( p_glow ) )
{
new Float:color[3]
color[0] = get_pcvar_float( p_glow_r )
color[1] = get_pcvar_float( p_glow_g )
color[2] = get_pcvar_float( p_glow_b )
set_pev( target, pev_renderfx, kRenderFxGlowShell )
set_pev( target, pev_rendercolor, color )
set_pev( target, pev_rendermode, kRenderTransColor )
set_pev( target, pev_renderamt, get_pcvar_float( p_glow_a ) )
}

if( 0 < target <= MAXPLAYERS )
client_data[target][GRABBER] = id
client_data[id][FLAGS] = 0
client_data[id][GRABBED] = target
new Float:torig[3], Float:orig[3]
pev( target, pev_origin, torig )
pev( id, pev_origin, orig )
client_data[id][GRAB_LEN] = floatround( get_distance_f( torig, orig ) )
}

public is_grabbed( target, grabber )
{
for( new i = 1; i <= MAXPLAYERS; i++ )
if( client_data[GRABBED] == target )
{
client_print( grabber, print_chat, "[AMXX] %L", grabber, "ALREADY" )
unset_grabbed( grabber )
return true
}
return false
}


public DeathMsg( )
kill_grab( read_data( 2 ) )


public client_disconnect( id )
{
kill_grab( id )
return PLUGIN_CONTINUE
}


public kill_grab( id )
{
if( client_data[id][GRABBED] )
unset_grabbed( id )
else if( client_data[id][GRABBER] )
unset_grabbed( client_data[id][GRABBER] )
}


stock traceline( const Float:vStart[3], const Float:vEnd[3], const pIgnore, Float:vHitPos[3] )
{
engfunc( EngFunc_TraceLine, vStart, vEnd, 0, pIgnore, 0 )
get_tr2( 0, TR_vecEndPos, vHitPos )
return get_tr2( 0, TR_pHit )
}


stock get_view_pos( const id, Float:vViewPos[3] )
{
new Float:vOfs[3]
pev( id, pev_origin, vViewPos )
pev( id, pev_view_ofs, vOfs )

vViewPos[0] += vOfs[0]
vViewPos[1] += vOfs[1]
vViewPos[2] += vOfs[2]
}


stock Float:vel_by_aim( id, speed = 1 )
{
new Float:v1[3], Float:vBlah[3]
pev( id, pev_v_angle, v1 )
engfunc( EngFunc_AngleVectors, v1, v1, vBlah, vBlah )

v1[0] *= speed
v1[1] *= speed
v1[2] *= speed

return v1
}
 

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Последнее редактирование модератором:

RockTheStreet

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Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Во-первых, нужно правильно оформлять тему.
Во-вторых, Вам сюда https://dev-cs.ru/forums/90/
 
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