- Ошибка
-
[ReAPI] RegisterHookChain: function (SV_WriteFullClientUpdate) is not available, ReHLDS required.
[AMXX] Displaying debug trace (plugin "next21_kill_assist.amxx", version "1.3c")
[AMXX] Run time error 10: native error (native "RegisterHookChain")
[AMXX] [0] next21_kill_assist.sma::plugin_init (line 64)
Executing AMX Mod X Configuration File
- ОС
- Windows
- Amx Mod X
-
1.9.0
- Билд
-
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.10.0.759-dev
Build date: 15:34:13 Jun 22 2021 (2628)
Build from: https://github.com/dreamstalker/rehlds/commit/ad6f6ad
Последний билд для windows((
- ReGamedll
-
ReGameDLL version: 5.21.0.546-dev
Build date: 15:32:37 Dec 28 2021
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/09a6c61
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 15:47:38 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список метамодулей
-
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.9.0.5294 ini Start ANY
[ 2] Reunion RUN - reunion_mm.dll v0.1.92d ini Start Never
[ 3] FakeMeta RUN - fakemeta_amxx.dll v1.9.0.5294 pl1 ANY ANY
[ 4] CStrike RUN - cstrike_amxx.dll v1.9.0.5294 pl1 ANY ANY
[ 5] Ham Sandwich RUN - hamsandwich_amxx.dll v1.9.0.5294 pl1 ANY ANY
[ 6] ReAPI RUN - reapi_amxx.dll v5.21.0.252-dev pl1 ANY Never
[ 7] MySQL RUN - mysql_amxx.dll v1.9.0.5294 pl1 ANY ANY
[ 8] Engine RUN - engine_amxx.dll v1.9.0.5294 pl1 ANY ANY
- Список плагинов
-
[ 1] Admin Base 1.9.0.5294 AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.9.0.5294 AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.9.0.5294 AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.9.0.5294 AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.9.0.5294 AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.9.0.5294 AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.9.0.5294 AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.9.0.5294 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.9.0.5294 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.9.0.5294 AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.9.0.5294 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.9.0.5294 AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.9.0.5294 AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.9.0.5294 AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.9.0.5294 AMXX Dev Team adminvote.amxx running
[ 16] NextMap 1.9.0.5294 AMXX Dev Team nextmap.amxx running
[ 17] Nextmap Chooser 1.9.0.5294 AMXX Dev Team mapchooser.amxx running
[ 18] TimeLeft 1.9.0.5294 AMXX Dev Team timeleft.amxx running
[ 19] CSXSQL: Onlinetime Awa 0.2 serfreeman1337 csstatsx_playti running
[ 20] CSStatsX SQL 0.7.4+2 serfreeman1337 csstatsx_sql.am running
[ 21] AES: StatsX 0.5+1 serfreeman1337 aes_statsx_cstr running
[ 22] Pause Plugins 1.9.0.5294 AMXX Dev Team pausecfg.amxx running
[ 23] Stats Configuration 1.9.0.5294 AMXX Dev Team statscfg.amxx running
[ 24] AES: Bonus CSTRIKE 0.5.9.1 [R serfreeman1337/s aes_bonus_cstri running
[ 25] AES: Bonus System 0.5.9 Vega serfreeman1337/s aes_bonus_syste running
[ 26] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 27] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 28] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 29] StatsX 1.9.0.5294 AMXX Dev Team statsx.amxx running
[ 30] Advanced Kill Assists 1.3c Xelson next21_kill_ass debug
- Автор плагина
- Xelson
- Версия плагина
- Advanced Kill Assists 1.3c
- Исходный код
-
#include <amxmodx>
#include <reapi>
#tryinclude <aes_v>
#define CONFIG_FILE "adv_kill_assist.cfg"
#define NAMES_LENGTH 28
#define is_user_valid(%0) (0 < %0 && %0 < g_iMaxPlayers)
#if AMXX_VERSION_NUM < 183
#define client_disconnected client_disconnect
#endif
#if REAPI_VERSION < 52121
#error This plugin supports ReAPI >=5.2.0.121
#endif
//#define DEBUG
enum
{
ALGORITHM_CSSTATSX,
ALGORITHM_ADVANCED
}
enum _:CVARS_DATA
{
CVAR_FRAG,
CVAR_MONEY,
CVAR_EXP,
CVAR_DAMAGE,
CVAR_ALGORITHM,
CVAR_MESSAGE
}
enum _:PLAYER_DATA
{
DAMAGE_ON[33],
Float:DAMAGE_ON_TIME[33],
NAME[32]
}
new g_ePlayerData[33][PLAYER_DATA], g_pCvars[CVARS_DATA], g_iMaxPlayers, g_iMsgScoreInfo
new HookChain:g_pSV_WriteFullClientUpdate, HookChain:g_pCBasePlayer_Killed_Post, g_szDeathString[32], g_iAssistKiller
new g_pCvarAssistHp
public plugin_natives()
{
set_native_filter("plugin_native_filter")
}
public plugin_native_filter(szNative[], iIndex, bool:bTrap)
{
return PLUGIN_HANDLED
}
public plugin_init()
{
register_plugin("Advanced Kill Assists", "1.3c", "Xelson")
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn_Post", true)
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Pre", false)
RegisterHookChain(RG_CBasePlayer_TakeDamage, "CBasePlayer_TakeDamage_Pre", false)
DisableHookChain((g_pCBasePlayer_Killed_Post = RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed_Post", true)))
DisableHookChain((g_pSV_WriteFullClientUpdate = RegisterHookChain(RH_SV_WriteFullClientUpdate, "SV_WriteFullClientUpdate", false)))
register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg")
#if defined DEBUG
register_clcmd("assist", "ClCmd_Assist")
#endif
g_pCvarAssistHp = get_cvar_pointer("csstats_sql_assisthp")
g_iMsgScoreInfo = get_user_msgid("ScoreInfo")
g_iMaxPlayers = get_maxplayers() + 1
}
public plugin_cfg()
{
g_pCvars[CVAR_FRAG] = register_cvar("aka_frag", "1")
g_pCvars[CVAR_MONEY] = register_cvar("aka_money", "100")
g_pCvars[CVAR_EXP] = register_cvar("aka_exp", "0")
g_pCvars[CVAR_DAMAGE] = register_cvar("aka_damage", "30.0")
g_pCvars[CVAR_ALGORITHM] = register_cvar("aka_algorithm", "1")
g_pCvars[CVAR_MESSAGE] = register_cvar("aka_message", "!g[AKA]!y Вы получили !g[award]$!y за помощь !t[killer]!y в убийстве !t[victim]!y!")
new szConfigFile[256]
get_localinfo("amxx_configsdir", szConfigFile, charsmax(szConfigFile))
formatex(szConfigFile, charsmax(szConfigFile), "%s/%s", szConfigFile, CONFIG_FILE)
server_cmd("exec ^"%s^"", szConfigFile)
}
public client_infochanged(id)
{
get_user_info(id, "name", g_ePlayerData[id][NAME], charsmax(g_ePlayerData[][NAME]))
}
public client_disconnected(id)
{
arrayset(g_ePlayerData[id][DAMAGE_ON], 0, sizeof g_ePlayerData[][DAMAGE_ON])
for(new i = 1; i < g_iMaxPlayers; i++) g_ePlayerData[i][DAMAGE_ON][id] = 0
}
public CBasePlayer_Spawn_Post(id)
{
arrayset(g_ePlayerData[id][DAMAGE_ON], 0, sizeof g_ePlayerData[][DAMAGE_ON])
for(new i = 1; i < g_iMaxPlayers; i++) g_ePlayerData[i][DAMAGE_ON][id] = 0
}
public CBasePlayer_TakeDamage_Pre(iVictim, iWeapon, iAttacker, Float:fDamage)
{
if(is_user_valid(iAttacker) && iVictim != iAttacker && rg_is_player_can_takedamage(iVictim, iAttacker))
{
if(get_pcvar_num(g_pCvars[CVAR_ALGORITHM]) == ALGORITHM_ADVANCED)
{
new Float:fHealth; get_entvar(iVictim, var_health, fHealth)
if(fDamage > fHealth) fDamage = fHealth
}
g_ePlayerData[iAttacker][DAMAGE_ON][iVictim] += floatround(fDamage)
g_ePlayerData[iAttacker][DAMAGE_ON_TIME][iVictim] = get_gametime()
}
}
public CBasePlayer_Killed_Pre(iVictim, iKiller)
{
new iAssistant, iMaxDamage
new Float:fDamageForAssist = get_pcvar_float(g_pCvars[CVAR_DAMAGE])
switch(get_pcvar_num(g_pCvars[CVAR_ALGORITHM]))
{
case ALGORITHM_ADVANCED:
{
new iTotalDamage
for(new id = 1; id < g_iMaxPlayers; id++)
{
if(is_user_connected(id))
{
if(id != iKiller && g_ePlayerData[id][DAMAGE_ON][iVictim] > 0)
{
if(g_ePlayerData[id][DAMAGE_ON][iVictim] > iMaxDamage)
{
iAssistant = id
iMaxDamage = g_ePlayerData[id][DAMAGE_ON][iVictim]
}
else if(g_ePlayerData[id][DAMAGE_ON][iVictim] == iMaxDamage)
iAssistant = g_ePlayerData[id][DAMAGE_ON_TIME][iVictim] > g_ePlayerData[iAssistant][DAMAGE_ON_TIME][iVictim] ? id : iAssistant
}
iTotalDamage += g_ePlayerData[id][DAMAGE_ON][iVictim]
}
}
if((float(iMaxDamage) / float(iTotalDamage)) * 100.0 < fDamageForAssist) iAssistant = 0
}
case ALGORITHM_CSSTATSX:
{
new iNeedDamage = g_pCvarAssistHp ? get_pcvar_num(g_pCvarAssistHp) : floatround(fDamageForAssist)
for(new id = 1; id < g_iMaxPlayers; id++)
{
if(is_user_connected(id) && id != iKiller && g_ePlayerData[id][DAMAGE_ON][iVictim] > iMaxDamage)
{
if(g_ePlayerData[id][DAMAGE_ON][iVictim] > iNeedDamage)
{
iAssistant = id
iMaxDamage = g_ePlayerData[id][DAMAGE_ON][iVictim]
}
else if(g_ePlayerData[id][DAMAGE_ON][iVictim] == iNeedDamage)
iAssistant = g_ePlayerData[id][DAMAGE_ON_TIME][iVictim] > g_ePlayerData[iAssistant][DAMAGE_ON_TIME][iVictim] ? id : iAssistant
}
}
}
}
if(!iAssistant || iKiller == iVictim) return HC_CONTINUE
new szName[2][32], iLen[2], iExcess
copy(szName[1], charsmax(szName[]), g_ePlayerData[iAssistant][NAME])
iLen[1] = strlen(szName[1])
EnableHookChain(g_pSV_WriteFullClientUpdate)
static const szWorldName[] = "world"
new bool:bIsAssistantConnected = bool:is_user_connected(iAssistant)
if(!is_user_valid(iKiller))
{
if(bIsAssistantConnected)
{
iExcess = iLen[1] - NAMES_LENGTH - (sizeof szWorldName)
if(iExcess > 0) strclip(szName[1], iExcess)
formatex(g_szDeathString, charsmax(g_szDeathString), "%s + %s", szWorldName, szName[1])
g_iAssistKiller = iAssistant
rh_update_user_info(iAssistant)
}
}
else if(is_user_connected(iKiller))
{
g_ePlayerData[iKiller][DAMAGE_ON][iVictim] = 0
copy(szName[0], charsmax(szName[]), g_ePlayerData[iKiller][NAME])
iLen[0] = strlen(szName[0])
new iLenSum = (iLen[0] + iLen[1])
iExcess = iLenSum - NAMES_LENGTH
if(iExcess > 0)
{
new iLongest = iLen[0] > iLen[1] ? 0 : 1
new iShortest = iLongest == 1 ? 0 : 1
if(float(iExcess) / float(iLen[iLongest]) > 0.60)
{
new iNewLongest = floatround(float(iLen[iLongest]) / float(iLenSum) * float(iExcess))
strclip(szName[iLongest], iNewLongest)
strclip(szName[iShortest], iExcess - iNewLongest)
}
else strclip(szName[iLongest], iExcess)
}
formatex(g_szDeathString, charsmax(g_szDeathString), "%s + %s", szName[0], szName[1])
g_iAssistKiller = iKiller
rh_update_user_info(g_iAssistKiller)
}
if(bIsAssistantConnected)
{
g_ePlayerData[iAssistant][DAMAGE_ON][iVictim] = 0
new iAddMoney = get_pcvar_num(g_pCvars[CVAR_MONEY])
new iAddExp = get_pcvar_num(g_pCvars[CVAR_EXP])
if(iAddMoney > 0 || iAddExp > 0)
{
if(iAddMoney > 0) rg_add_account(iAssistant, iAddMoney)
#if defined aes_add_player_exp_f
if(iAddExp > 0) aes_add_player_exp_f(iAssistant, float(iAddExp))
#endif
new szMessage[192], szMoney[16], szExp[16], szKillerName[32]
get_pcvar_string(g_pCvars[CVAR_MESSAGE], szMessage, charsmax(szMessage))
if(szMessage[0])
{
num_to_str(iAddMoney, szMoney, charsmax(szMoney))
num_to_str(iAddExp, szExp, charsmax(szExp))
if(is_user_valid(iKiller)) copy(szKillerName, charsmax(szKillerName), g_ePlayerData[iKiller][NAME])
replace_all(szMessage, charsmax(szMessage), "[award]", szMoney)
replace_all(szMessage, charsmax(szMessage), "[exp]", szExp)
replace_all(szMessage, charsmax(szMessage), "[killer]", szKillerName)
replace_all(szMessage, charsmax(szMessage), "[victim]", g_ePlayerData[iVictim][NAME])
UTIL_SayText(iAssistant, szMessage)
}
}
if(get_pcvar_num(g_pCvars[CVAR_FRAG]))
{
new Float:fNewFrags; get_entvar(iAssistant, var_frags, fNewFrags)
fNewFrags++
set_entvar(iAssistant, var_frags, fNewFrags)
message_begin(MSG_ALL, g_iMsgScoreInfo)
write_byte(iAssistant)
write_short(floatround(fNewFrags))
write_short(get_member(iAssistant, m_iDeaths))
write_short(0)
write_short(get_member(iAssistant, m_iTeam))
message_end()
}
}
DisableHookChain(g_pSV_WriteFullClientUpdate)
if(g_iAssistKiller) EnableHookChain(g_pCBasePlayer_Killed_Post)
return HC_CONTINUE
}
public SV_WriteFullClientUpdate(id, pBuffer)
{
if(id == g_iAssistKiller)
set_key_value(pBuffer, "name", g_szDeathString)
}
public Message_DeathMsg()
{
new iWorld = get_msg_arg_int(1)
if(iWorld == 0 && g_iAssistKiller)
set_msg_arg_int(1, ARG_BYTE, g_iAssistKiller)
}
public CBasePlayer_Killed_Post(iVictim, iKiller)
{
DisableHookChain(g_pCBasePlayer_Killed_Post)
new iAssistKiller = g_iAssistKiller; g_iAssistKiller = 0
rh_update_user_info(iAssistKiller)
}
strclip(szString[], iClip, szEnding[] = "..")
{
new iLen = strlen(szString) - 1 - strlen(szEnding) - iClip
format(szString[iLen], iLen, szEnding)
}
UTIL_SayText(id, const szMessage[], any:...)
{
new szBuffer[190];
static iMsgSayText
if(!iMsgSayText) iMsgSayText = get_user_msgid("SayText")
if(numargs() > 2) vformat(szBuffer, charsmax(szBuffer), szMessage, 3);
else copy(szBuffer, charsmax(szBuffer), szMessage);
while(replace(szBuffer, charsmax(szBuffer), "!y", "^1")) {}
while(replace(szBuffer, charsmax(szBuffer), "!t", "^3")) {}
while(replace(szBuffer, charsmax(szBuffer), "!g", "^4")) {}
switch(id)
{
case 0:
{
for(new i = 1; i < g_iMaxPlayers; i++)
{
if(!is_user_connected(i)) continue
message_begin(MSG_ONE_UNRELIABLE, iMsgSayText, .player = i)
write_byte(i);
write_string(szBuffer);
message_end();
}
}
default:
{
message_begin(MSG_ONE_UNRELIABLE, iMsgSayText, .player = id)
write_byte(id);
write_string(szBuffer);
message_end();
}
}
return 0
}
#if defined DEBUG
#include <hamsandwich>
public ClCmd_Assist()
{
new id[4], szArg[64]
for(new i; i < 4; i++)
{
read_argv(i + 1, szArg, charsmax(szArg))
id[i] = str_to_num(szArg)
}
g_ePlayerData[id[1]][DAMAGE_ON][id[2]] = id[3] ? id[3] : 100
ExecuteHamB(Ham_Killed, id[2], id[0], 0)
ExecuteHamB(Ham_CS_RoundRespawn, id[2])
}
#endif
Только начал собирать сервер и решил начать с всевозможной статистики.В csstatsx sql 0.7.4+2 есть квар добавляющий кил за ассист,но что-то эффекта в бд/счете я не увидел,в бд столбик ассисты добавляется,а в сам в столбик килов нет,тестил с ботами,не стал сильно вникать почему и решил поставить этот плагин, увы и тут проблемка.Почти уверен что из-за версии rehlds для windows ,хотелось бы как-то обойти этот код.Очень не хотелось бы лепить "костыли" в обход reapi((
В этой теме было размещено решение! Перейти к решению.