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Как добавить информацию ColorChat после выбора модели оружия? Куда это добавить? Я получаю ошибки при добавлении (ожидаемый токен :;)
ColorChat(id, NORMAL, "text");
Код:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#include <colorchat>
#define PLUGIN "Wybor skinow"
#define VERSION "1.0.0"
#define AUTHOR "K@MILOVVSKY"
new model_m4[33]
new model_ak[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon","CurWeapon","be","1=1")
register_clcmd("say /skiny", "menuWyboru")
register_clcmd("say /skin", "menuWyboru")
register_clcmd("say /skins", "menuWyboru")
register_clcmd("say /modele", "menuWyboru")
register_clcmd("say /model", "menuWyboru")
register_clcmd("say /models", "menuWyboru")
}
public plugin_precache() {
//precache_model("models/v_m4a1.mdl") // zwykla
precache_model("models/gzh_skiny/m4a1/m4a1_1.mdl")
precache_model("models/gzh_skiny/m4a1/m4a1_2.mdl")
precache_model("models/gzh_skiny/m4a1/m4a1_3.mdl")
precache_model("models/gzh_skiny/m4a1/m4a1_4.mdl")
precache_model("models/gzh_skiny/m4a1/m4a1_5.mdl")
//precache_model("models/v_ak47.mdl") // zwykly
precache_model("models/gzh_skiny/ak47/ak47_1.mdl")
precache_model("models/gzh_skiny/ak47/ak47_2.mdl")
precache_model("models/gzh_skiny/ak47/ak47_3.mdl")
precache_model("models/gzh_skiny/ak47/ak47_4.mdl")
precache_model("models/gzh_skiny/ak47/ak47_5.mdl")
}
public menuWyboru(id)
{
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\yWybierz bron")
new menu = menu_create(menuBody, "skinsmenu")
menu_additem(menu, "\wM4A1")
menu_additem(menu, "\wAK47")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public skinsmenu(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0: menu_m4(id)
case 1: menu_ak(id)
default: return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public menu_m4(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:")
new menu = menu_create(menuBody, "m4menu")
menu_additem(menu, "\wZwykla M4A1")
menu_additem(menu, "\wM4A1 - Monster")
menu_additem(menu, "\wM4A1 - Snake")
menu_additem(menu, "\wM4A1 - Bench")
menu_additem(menu, "\wM4A1 - Lizard")
menu_additem(menu, "\wM4A1 - Dundert")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public m4menu(id, menu, item) {
switch(item)
{
case 0: SetM4A1(id , 0)
case 1: SetM4A1(id , 1)
case 2: SetM4A1(id , 2)
case 3: SetM4A1(id , 3)
case 4: SetM4A1(id , 4)
case 5: SetM4A1(id , 5)
default: return PLUGIN_HANDLED
}
ZapiszM4(id)
return PLUGIN_HANDLED
}
public SetM4A1(id , M4A1) {
model_m4[id] = M4A1
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_M4A1 )
return PLUGIN_HANDLED
new vModel[56]
switch(M4A1)
{
case 0: {
format(vModel,55,"models/v_m4a1.mdl")
}
case 1: {
format(vModel,55,"models/gzh_skiny/m4a1/m4a1_1.mdl")
}
case 2: {
format(vModel,55,"models/gzh_skiny/m4a1/m4a1_2.mdl")
}
case 3: {
format(vModel,55,"models/gzh_skiny/m4a1/m4a1_3.mdl")
}
case 4: {
format(vModel,55,"models/gzh_skiny/m4a1/m4a1_4.mdl")
}
case 5: {
format(vModel,55,"models/gzh_skiny/m4a1/m4a1_5.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_ak(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:")
new menu = menu_create(menuBody, "akmenu")
menu_additem(menu, "\wZwykly AK47")
menu_additem(menu, "\wAK47 - Feniks")
menu_additem(menu, "\wAK47 - Mandrog")
menu_additem(menu, "\wAK47 - Migween")
menu_additem(menu, "\wAK47 - Botten")
menu_additem(menu, "\wAK47 - Socween")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public akmenu(id, menu, item) {
switch(item)
{
case 0: SetAK47(id , 0)
case 1: SetAK47(id , 1)
case 2: SetAK47(id , 2)
case 3: SetAK47(id , 3)
case 4: SetAK47(id , 4)
case 5: SetAK47(id , 5)
default: return PLUGIN_HANDLED
}
ZapiszAK(id)
return PLUGIN_HANDLED
}
public SetAK47(id , AK47) {
model_ak[id] = AK47
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AK47 )
return PLUGIN_HANDLED
new vModel[56]
switch(AK47)
{
case 0: {
format(vModel,55,"models/v_ak47.mdl")
}
case 1: {
format(vModel,55,"models/gzh_skiny/ak47/ak47_1.mdl")
}
case 2: {
format(vModel,55,"models/gzh_skiny/ak47/ak47_2.mdl")
}
case 3: {
format(vModel,55,"models/gzh_skiny/ak47/ak47_3.mdl")
}
case 4: {
format(vModel,55,"models/gzh_skiny/ak47/ak47_4.mdl")
}
case 5: {
format(vModel,55,"models/gzh_skiny/ak47/ak47_5.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED;
SetM4A1(id, model_m4[id])
SetAK47(id, model_ak[id])
return PLUGIN_HANDLED
}
public client_authorized(id)
{
ZaladujM4(id)
ZaladujAK(id)
}
ZapiszM4(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
format(vaultdata, 63, "%d", model_m4[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujM4(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_m4[id] = str_to_num(vaultdata)
}
ZapiszAK(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
format(vaultdata, 63, "%d", model_ak[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAK(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_ak[id] = str_to_num(vaultdata)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/