- Ошибка
-
Ошибка плагина 10: native error (native "get_pcvar_string")
[AMXX] [0] nightdm.sma::fw_Think (line 416)
- ОС
- Linux
- Amx Mod X
-
AMX Mod X v1.9.0-d
- Билд
-
ReHLDS version: 3.11.0.767-dev
Build date: 03:13:55 Oct 25 2021 (2753)
- ReGamedll
-
ReGameDLL version: 5.21.0.540-dev
- Версия Metamod
-
Metamod v1.21p37
- Список метамодулей
-
[ 1] Reunion RUN - reunion_mm_i386. v0.1.92d ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm_i386. v1.9.0-d ini Start ANY
[ 3] Rechecker RUN - rechecker_mm_i38 v2.7 ini Chlvl ANY
[ 4] VoiceTranscoder RUN - VoiceTranscoder. v2017RC5 ini ANY ANY
[ 5] Revoice RUN - revoice_mm_i386. v0.1.0.3 ini Start Never
[ 6] ReSemiclip RUN - resemiclip_mm_i3 v2.3.9 ini Chlvl ANY
[ 7] ReAuthCheck RUN - reauthcheck_mm_i v0.1.6 ini Start Never
[ 8] ReSRDetector RUN - resrdetector_mm_ v0.1.0 ini Chlvl ANY
[ 9] WHBlocker RUN - whblocker_mm_i38 v1.5.697 ini Chlvl ANY
[10] SafeNameAndChat RUN - SafeNameAndChat. v1.1 ini ANY ANY
[11] ReAPI RUN - reapi_amxx_i386. v5.21.0. pl2 ANY Never
[12] FakeMeta RUN - fakemeta_amxx_i3 v1.9.0-d pl2 ANY ANY
[13] MySQL RUN - mysql_amxx_i386. v1.9.0-d pl2 ANY ANY
[14] ReAimDetector RUN - reaimdetector_am v0.2.2 pl2 ANY Never
[15] Ham Sandwich RUN - hamsandwich_amxx v1.9.0-d pl2 ANY ANY
[16] Engine RUN - engine_amxx_i386 v1.9.0-d pl2 ANY ANY
[17] CStrike RUN - cstrike_amxx_i38 v1.9.0-d pl2 ANY ANY
[18] Fun RUN - fun_amxx_i386.so v1.9.0-d pl2 ANY ANY
[19] CSX RUN - csx_amxx_i386.so v1.9.0-d pl2 ANY ANY
19 plugins, 19 running
- Список плагинов
-
[ 1] No Players Map 1.2 SKAJIbnEJIb no_players_map. running
[ 2] Advanced Kill Assists 1.3c Kriminal next21_kill_ass running
[ 3] FreshBans 1.4.0b kanagava fresh_bans.amxx running
[ 4] Admin Loader 2.9 neygomon admin_loader.am running
[ 5] Admin Commands 1.8.2 AMXX Dev Team admincmd.amxx running
[ 6] Menus Front-End 1.9.0-dev+ AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.9.0-dev+ AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.8.1.3746 AMXX Dev Team plmenu.amxx running
[ 9] Maps Menu 1.8.1.3746 AMXX Dev Team mapsmenu.amxx running
[ 10] Plugin Menu 1.9.0-dev+ AMXX Dev Team pluginmenu.amxx running
[ 11] Admin Chat 1.8.2 AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.9.0-dev+ AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.9.0-dev+ AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.9.0-dev+ AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.8.2 AMXX Dev Team adminvote.amxx running
[ 16] Pause Plugins 1.9.0-dev+ AMXX Dev Team pausecfg.amxx running
[ 17] Stats Configuration 1.9.0-dev+ AMXX Dev Team statscfg.amxx running
[ 18] ReAPI Test 1.0 s1lent reapi_test.amxx running
[ 19] ReAimDetector API 0.2.2 ReHLDS Team reaimdetector.a running
[ 20] Blue Fade 0.1 Stimul Blue_Fade.amxx running
[ 21] Lite Admin ESP 1.1 neygomon, AcE admin_esp.amxx running
[ 22] Team Balance Control 1.3.9 gyxoBka TeamBalanceCont running
[ 23] Admin Test 1.0 [KPbIMSKIY]vk.co vip_test_KPbIMS running
[ 24] IDEAL VIP by Ba/lePa 2.9 Ba/lePa IDEAL_VIP.amxx running
[ 25] AES: Bonus CSTRIKE 0.5.9 [REA serfreeman1337/s aes_bonus_cstri running
[ 26] AES: Bonus System 0.5.9 Vega serfreeman1337/s aes_bonus_syste running
[ 27] AES: CStrike Addon 0.5.9 [REA serfreeman1337/s aes_exp_cstrike running
[ 28] AES: Admin Tools 0.5.9 [REA serfreeman1337/s aes_exp_editor. running
[ 29] AES: Informer 0.5.9 [REA serfreeman1337/s aes_informer.am running
[ 30] Advanced Experience Sy 0.5.9 [REA serfreeman1337/s aes_main.amxx running
[ 31] AES: StatsX 0.5.9 [REA serfreeman1337/s aes_statsx_cstr running
[ 32] CSStatsX SQL 0.7.4+1 serfreeman1337 csstatsx_sql.am running
[ 33] Silly C4 1.1 Cheap_Suit sillyc4.amxx running
[ 34] Style C4 Timer 3.0 OciXCrom crx_c4timer.amx running
[ 35] Say me and Say hp 1.4 neygomon sayme.amxx running
[ 36] CSNadeDrops 0.14 Avalanche csnadedrops.amx running
[ 37] Reset Score 1.0 SKAJIbnEJIb resetscore_rbs. running
[ 38] Menu 1.0 WaT_1 menu.amxx running
[ 39] Admin_Check 0.1 p1Mp / S1n[L]Ss ADMIN_CHECK_V0. running
[ 40] VOTEBAN_BY_SLIMSHADY 3.0 SLIMSHADY_MOD voteban_by_slim running
[ 41] DhudMsg 1.0 Виталий dhudmsg_1.0.amx running
[ 42] dhud advert 1.0 DUKKHAZ0R dhud_advert.amx running
[ 43] dhud advert 1.0 DUKKHAZ0R dhud_advert_rou running
[ 44] WarmUP Pro 5.6 Beta ReymonARG warmuppro.amxx running
[ 45] Afk Control 0.5.1 neygomon afk_control.amx running
[ 46] AMX VIP Model 1.0 Starik amx_vipmodel.am running
[ 47] Connect Info 1.0 Hypa_[KZ] connect_info.am running
[ 48] Slots Reservation 1.2 pUzzlik admin_slots.amx running
[ 49] Restrict Weapons 1.9.0-dev+ AMXX Dev Team restmenu.amxx running
[ 50] Kills Counter 1.0 Safety1st killscounter.am running
[ 51] Lite Translit 2.8 neygomon lite_translit.a running
[ 52] Parachute [ReAPI] 2.0 Leo_[BH] parachute_reapi running
[ 53] Advert Messages 1.2 neygomon adverts.amxx running
[ 54] Ночной Режи� 1.1Pyc ЗОНА СМЕ� nightdm.amxx debug
[ 55] Steam Bonus 1.3d Gudaus steam_bonus.amx running
[ 56] GameName 1.0 Lonkura GameName.amxx running
[ 57] Map Manager: Core 3.0.0 Mistrick map_manager_cor running
[ 58] Map Manager: Scheduler 0.1.0 Mistrick map_manager_sch running
[ 59] Map Manager: Rtv 0.0.4 Mistrick map_manager_rtv running
[ 60] Map Manager: Nominatio 0.0.8 Mistrick map_manager_nom running
[ 61] Map Manager: BlockList 0.0.3 Mistrick map_manager_blo running
[ 62] Map Manager: Online so 0.0.2 Mistrick map_manager_onl running
[ 63] Map Manager: Effects 0.0.8 Mistrick map_manager_eff running
[ 64] Map Manager: Informer 0.0.5 Mistrick map_manager_inf running
64 plugins, 64 running
шибка плагин
- Автор плагина
- Zona-servera.ml
- Версия плагина
- v1.1
- Исходный код
-
/*-----------------------------------------------------------
[*] NightDM v1.1
* Zona-servera.ml
- - - - - - - - - - -
AMX Mod X script.
| Author : Zona-servera.ml
| Plugin : NightDM
| Version : v1.1
(!) Support : http://zona-servera.ml/user/BETEPAH/
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- - - - - -
Description:
- - - - - -
Plugin puts in the time that you want dm mode.
When the plugin is active is he doing next(when it comes your time, without changing the map):
- Remove object on map,
- Block round end,
- More spawn points,
- Menu with weapon:
+ New Weapons
+ Last Weapons
+ 2 + Dont ask again
- Remove buy zone,
- Remove money(hud),
- Remove(hud) and block timer,
- Spawn protection,
- HP for kill, hs, screen fade and give armor and hegranade on spawn,
- Remove weapon on ground,
- Every full BPAmmo,
- ...
When the finish time for dm everything back to normal, without changing the map.
- - - - - -
Cvars:
- - - - - -
Auto-write cfg with all cvars in amxmodx/configs/NightDM.cfg
Only this change, if you writing nodes to another CFG will have no effect.
+ dx_start 23 // Hour at which the DM start, example 2 = 2 am and 14 = 2 pm.
+ dx_end 9 // Hour at which the DM end, example 2 = 2 am and 14 = 2 pm.
- TIME: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,00
+ dx_sptime 5 // The Player get godmode for X seconds and cant get damage.
+ dx_time 5 // Time for removing weapon on the ground.
+ dx_hp 15// HP for kill.
+ dx_hp_hs 40// HP for kill HS.
+ dx_max_hp 100// Maximum player's HP.
+ dx_armor 100 // Amout of armor to be given.
+ dx_prefix CSDM // Prefix
- - - - - -
Changelog:
- - - - - -
v1.1 [18.aug.2015]
- First release.
------------------------------------------------------------*/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <fun>
new PLUGIN[] = "Ночной Режим CSDM";
new AUTHOR[] = "ЗОНА СМЕРТИ УКРАИНА";
new VERSION[] = "1.1Pyc";
#pragma semicolon 1
#define HUD_HIDE_MONEY (1<<5)
#define HUD_HIDE_TIMER (1<<4)
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0))
#define PISTOL_WEAPONS_BIT (1<<CSW_GLOCK18|1<<CSW_USP|1<<CSW_DEAGLE|1<<CSW_P228|1<<CSW_FIVESEVEN|1<<CSW_ELITE)
#define SHOTGUN_WEAPONS_BIT (1<<CSW_M3|1<<CSW_XM1014)
#define SUBMACHINE_WEAPONS_BIT (1<<CSW_TMP|1<<CSW_MAC10|1<<CSW_MP5NAVY|1<<CSW_UMP45|1<<CSW_P90)
#define RIFLE_WEAPONS_BIT (1<<CSW_FAMAS|1<<CSW_GALIL|1<<CSW_AK47|1<<CSW_SCOUT|1<<CSW_M4A1|1<<CSW_SG550|1<<CSW_SG552|1<<CSW_AUG|1<<CSW_AWP|1<<CSW_G3SG1)
#define MACHINE_WEAPONS_BIT (1<<CSW_M249)
#define PRIMARY_WEAPONS_BIT (SHOTGUN_WEAPONS_BIT|SUBMACHINE_WEAPONS_BIT|RIFLE_WEAPONS_BIT|MACHINE_WEAPONS_BIT)
#define SECONDARY_WEAPONS_BIT (PISTOL_WEAPONS_BIT)
#define IsPrimaryWeapon(%1) ( (1<<%1) & PRIMARY_WEAPONS_BIT )
#define IsSecondaryWeapon(%1) ( (1<<%1) & PISTOL_WEAPONS_BIT )
#define MIN_WEAPON CSW_P228
#define MAX_WEAPON CSW_P90
#define MAX_SPAWNS 60
new const g_szWeaponClassnames[ MAX_WEAPON + 1 ][ ] ={
"", "weapon_p228", "", "weapon_scout", "weapon_hegrenade",
"weapon_xm1014", "weapon_c4", "weapon_mac10", "weapon_aug",
"weapon_smokegrenade", "weapon_elite", "weapon_fiveseven",
"weapon_ump45", "weapon_sg550", "weapon_galil", "weapon_famas",
"weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy",
"weapon_m249", "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1",
"weapon_flashbang", "weapon_deagle", "weapon_sg552", "weapon_ak47",
"weapon_knife", "weapon_p90"
};
new const g_szWeaponNames[ MAX_WEAPON + 1 ][ ] ={
"", "P228", "", "Schmidt Scout", "", "XM1014 (Auto-Shotgun)", "",
"Mac-10", "AUG", "", "Dual Elites", "Five-Seven", "UMP-45", "SG-550",
"Galil", "Famas", "USP", "Glock-18", "AWP", "MP5-Navy", "M249 (Para)",
"M3 (Pump-Shotgun)", "M4A1", "TMP", "G3SG1", "", "Deagle", "SG-552",
"AK-47", "", "P90"
};
new const g_objective_ents[][] = {
"func_bomb_target",
"info_bomb_target",
"hostage_entity",
"monster_scientist",
"func_hostage_rescue",
"info_hostage_rescue",
"info_vip_start",
"func_vip_safetyzone",
"func_escapezone"
};
new g_hWeaponMenu;
new g_hPrimaryWeaponMenu;
new g_hSecondaryWeaponMenu;
new bool:g_bRememberGuns[ 33 ];
new g_iPrimaryWeapon[ 33 ];
new g_iSecondaryWeapon[ 33 ];
new bool:g_nightdm;
new cvar_start;
new cvar_end;
new cvar_time;
new message[80];
new g_ClassName[] = "hud_info";
new g_MsgSync1;
new g_MsgSync2;
new g_MsgSync3;
new bool:g_restart;
new bool:g_restart2;
new gMaxClients;
new g_change;
new pCvarTime;
new normalsky[64];
new configsDir[64];
new dFile[256];
new health_add;
new health_hs_add;
new health_max;
new gmsgScreenFade;
new gCvarArmor;
new g_WeaponBPAmmo[] ={
0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100
};
new g_WeaponSlots[] ={
0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 4, 2, 1, 1, 3, 1
};
new Float:g_SpawnVecs[MAX_SPAWNS][3];
new Float:g_SpawnAngles[MAX_SPAWNS][3];
new Float:g_SpawnVAngles[MAX_SPAWNS][3];
new g_TotalSpawns;
new CvarPrefix;
new Prefix[ 32 ];
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar( "dx_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY);
CvarPrefix = register_cvar( "dx_prefix", "CSDM" );
get_pcvar_string( CvarPrefix, Prefix, charsmax( Prefix ) );
cvar_start = register_cvar("dx_start", "22");
cvar_end = register_cvar("dx_end", "10");
register_think(g_ClassName,"fw_Think");
new iEnt = create_entity("info_target");
entity_set_string(iEnt, EV_SZ_classname, g_ClassName);
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 1.0);
g_MsgSync1 = CreateHudSyncObj();
g_MsgSync2 = CreateHudSyncObj();
g_MsgSync3 = CreateHudSyncObj();
register_message( get_user_msgid( "HideWeapon" ), "msg_hideweapon" );
RegisterHam( Ham_Spawn, "player", "FwdPlayerSpawnPost", 1 );
RegisterHam(Ham_Killed, "player", "PlayerKilled", 1);
register_message(get_user_msgid("StatusIcon"), "Message_StatusIcon");
pCvarTime = register_cvar( "dx_time", "5" );
RegisterHam( Ham_Touch, "weaponbox", "WeaponBox_Touch", 1 );
register_event("CurWeapon","curweapon","be");
cvar_time = register_cvar("dx_sptime", "5");
gMaxClients = get_maxplayers();
get_cvar_string("sv_skyname" , normalsky , 63);
register_clcmd( "say /guns", "CmdGunsEnable" );
health_add = register_cvar("dx_hp", "15");
health_hs_add = register_cvar("dx_hp_hs", "40");
health_max = register_cvar("dx_max_hp", "100");
gCvarArmor = register_cvar( "dx_armor", "100" );
register_event("DeathMsg", "eDeathMsg", "a");
gmsgScreenFade = get_user_msgid("ScreenFade");
register_event( "TeamInfo", "join_team", "a");
readSpawns();
}
public plugin_cfg()
{
get_configsdir(configsDir, charsmax(configsDir));
formatex(dFile, charsmax(dFile), "%s/NightDM.cfg", configsDir);
if(!file_exists(dFile))
{
write_file ( dFile , "--------------------------------------------" );
write_file ( dFile , "НОЧНОЙ РЕЖИМ CSDM" );
write_file ( dFile , "ЗОНА СМЕРТИ УКРАИНА" );
write_file ( dFile , "--------------------------------------------" );
write_file ( dFile , "" );
write_file ( dFile , "// Note - After editing cvars you need to change map before changes can take effect!" );
write_file ( dFile , "" );
write_file ( dFile , "dx_start 22 // Hour at which the DM start, example 2 = 2 am and 14 = 2 pm." );
write_file ( dFile , "dx_end 10 // Hour at which the DM end, example 2 = 2 am and 14 = 2 pm." );
write_file ( dFile , "// TIME: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,00" );
write_file ( dFile , "dx_sptime 5 // The Player get godmode for X seconds and cant get damage." );
write_file ( dFile , "dx_time 5 // Time for removing weapon on the ground." );
write_file ( dFile , "dx_hp 15// HP for kill." );
write_file ( dFile , "dx_hp_hs 40// HP for kill HS." );
write_file ( dFile , "dx_max_hp 100// Maximum player's HP." );
write_file ( dFile , "dx_armor 100 // Amout of armor to be given." );
write_file ( dFile , "dx_prefix CSDM // Prefix" );
write_file ( dFile , "" );
write_file ( dFile , "" );
}
}
public plugin_end()
{
get_configsdir(configsDir, charsmax(configsDir));
server_cmd("exec %s/NightDM.cfg", configsDir);
}
readSpawns(){
//-617 2648 179 16 -22 0 0 -5 -22 0
// Origin (x,y,z), Angles (x,y,z), vAngles(x,y,z), Team (0 = ALL) - ignore
// :TODO: Implement team specific spawns
new Map[32], config[32], MapFile[64];
get_mapname(Map, 31);
get_configsdir(config, 31 );
format(MapFile, 63, "%s\csdm\%s.spawns.cfg", config, Map);
g_TotalSpawns = 0;
if (file_exists(MapFile))
{
new Data[124], len;
new line = 0;
new pos[12][8];
while(g_TotalSpawns < MAX_SPAWNS && (line = read_file(MapFile , line , Data , 123 , len) ) != 0 )
{
if (strlen(Data)<2 || Data[0] == '[')
continue;
parse(Data, pos[1], 7, pos[2], 7, pos[3], 7, pos[4], 7, pos[5], 7, pos[6], 7, pos[7], 7, pos[8], 7, pos[9], 7, pos[10], 7);
// Origin
g_SpawnVecs[g_TotalSpawns][0] = str_to_float(pos[1]);
g_SpawnVecs[g_TotalSpawns][1] = str_to_float(pos[2]);
g_SpawnVecs[g_TotalSpawns][2] = str_to_float(pos[3]);
//Angles
g_SpawnAngles[g_TotalSpawns][0] = str_to_float(pos[4]);
g_SpawnAngles[g_TotalSpawns][1] = str_to_float(pos[5]);
g_SpawnAngles[g_TotalSpawns][2] = str_to_float(pos[6]);
//v-Angles
g_SpawnVAngles[g_TotalSpawns][0] = str_to_float(pos[7]);
g_SpawnVAngles[g_TotalSpawns][1] = str_to_float(pos[8]);
g_SpawnVAngles[g_TotalSpawns][2] = str_to_float(pos[9]);
//Team - ignore
g_TotalSpawns++;
}
log_amx("Loaded %d spawn points for map %s.", g_TotalSpawns, Map);
} else {
log_amx("No spawn points file found (%s)", MapFile);
}
return 1;
}
public spawn_Preset(id)
{
if (g_TotalSpawns < 2)
return PLUGIN_CONTINUE;
new list[MAX_SPAWNS];
new num = 0;
new final = -1;
new total=0;
new players[32], n, x = 0;
new Float:loc[32][3], locnum;
//cache locations
get_players(players, num);
for (new i=0; i<num; i++)
{
if (is_user_alive(players[i]) && players[i] != id)
{
entity_get_vector(players[i], EV_VEC_origin, loc[locnum]);
locnum++;
}
}
num = 0;
while (num <= g_TotalSpawns)
{
//have we visited all the spawns yet?
if (num == g_TotalSpawns)
break;
//get a random spawn
n = random_num(0, g_TotalSpawns-1);
//have we visited this spawn yet?
if (!list[n])
{
//yes, set the flag to true, and inc the number of spawns we've visited
list[n] = 1;
num++;
}
else
{
//this was a useless loop, so add to the infinite loop prevention counter
total++;
if (total > 100) // don't search forever
break;
continue; //don't check again
}
new trace = trace_hull(g_SpawnVecs[n],1);
if (trace)
continue;
if (locnum < 1)
{
final = n;
break;
}
final = n;
for (x = 0; x < locnum; x++)
{
new Float:distance = get_distance_f(g_SpawnVecs[n], loc[x]);
if (distance < 250.0)
{
//invalidate
final = -1;
break;
}
}
if (final != -1)
break;
}
if (final != -1)
{
entity_set_origin(id, g_SpawnVecs[final]);
entity_set_int(id, EV_INT_fixangle, 1);
entity_set_vector(id, EV_VEC_angles, g_SpawnAngles[final]);
entity_set_vector(id, EV_VEC_v_angle, g_SpawnVAngles[final]);
entity_set_int(id, EV_INT_fixangle, 1);
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}
public fw_Think(iEnt){
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 1.0);
new timedate[32];
get_time("ZONA-SERVERA.ML", timedate, 31);
formatex(message, charsmax(message), "НОЧНОЙ РЕЖИМ CSDM В%s^nСТАРТ: %d:00 - СТОП: %d:00^n%s",((g_nightdm)?"КЛЮЧЕН":"ЫК"), get_pcvar_num(cvar_start), get_pcvar_num(cvar_end),timedate);
set_hudmessage(255, 255, 255, 0.23, 0.11, _, _, 1.0, _, _, 1);
ShowSyncHudMsg(0, g_MsgSync1, message);
static hour_str[3],get_hour, get_start,get_end;
get_time("%H",hour_str,2);
get_hour = str_to_num(hour_str);
get_start = get_pcvar_num(cvar_start);
get_end = get_pcvar_num(cvar_end);
if(get_start < get_end ? (get_start <= get_hour && get_hour < get_end) : (get_start <= get_hour || get_hour < get_end)) {
g_nightdm = true;
new szFlags[ 27 ];
get_pcvar_string( g_change, szFlags, charsmax( szFlags ) );
server_cmd("sv_skyname space");
set_lights("d");
set_msg_block(get_user_msgid("RoundTime"), BLOCK_SET);
set_msg_block(get_user_msgid("ShowTimer"), BLOCK_SET);
g_restart2 = false;
for (new i = 0; i < sizeof g_objective_ents; ++i) {
RemoveEntity(g_objective_ents[i]);
}
restart();
}else{
g_nightdm = false;
g_restart = false;
new szFlags[ 27 ];
get_pcvar_string( g_change, szFlags, charsmax( szFlags ) );
if (containi(szFlags, "a") != -1){
set_cvar_string("sv_skyname" , normalsky);
}
if (containi(szFlags, "b") != -1){
set_lights("#OFF");
}
set_msg_block(get_user_msgid("RoundTime"), BLOCK_NOT);
set_msg_block(get_user_msgid("ShowTimer"), BLOCK_NOT);
for (new i = 0; i < sizeof g_objective_ents; ++i) {
RestoreEntity(g_objective_ents[i]);
}
restart2();
}
}
public FwdPlayerSpawnPost(id){
if(g_nightdm){
if(is_user_alive( id ) )
{
spawn_Preset(id);
strip_user_weapons( id );
give_item( id, "weapon_knife" );
give_item( id, "weapon_hegrenade" );
cs_set_user_armor(id, get_pcvar_num(gCvarArmor), CS_ARMOR_VESTHELM);
new hideflags = GetHudHideFlags();
sp_off(id);
set_task(0.2,"protect",id);
if( g_bRememberGuns[ id ] ){
GiveWeapons( id );
}else{
GunsMenu(id);
}
if( hideflags )
{
message_begin( MSG_ONE, get_user_msgid( "HideWeapon" ), _, id );
write_byte( hideflags );
message_end();
}
}
}
}
public msg_hideweapon(){
if(g_nightdm){
new hideflags = GetHudHideFlags();
if( hideflags )
set_msg_arg_int( 1, ARG_BYTE, get_msg_arg_int( 1 ) | hideflags );
}
}
GetHudHideFlags(){
new iFlags;
iFlags |= HUD_HIDE_MONEY;
iFlags |= HUD_HIDE_TIMER;
return iFlags;
}
public client_putinserver(id){
g_bRememberGuns[ id ] = false;
g_iPrimaryWeapon[ id ] = 0;
g_iSecondaryWeapon[ id ] = 0;
}
public client_disconnected(id){
remove_task(id);
sp_off(id);
return PLUGIN_HANDLED;
}
public join_team()
{
if(g_nightdm)
{
new Client = read_data(1);
static user_team[32];
read_data(2, user_team, 31);
if(!is_user_connected(Client))
return PLUGIN_HANDLED;
switch(user_team[0])
{
case 'C':
{
if(!is_user_alive(Client))
set_task(1.0,"spawnning",Client);
}
case 'T':
{
if(!is_user_alive(Client))
set_task(1.0,"spawnning",Client);
}
case 'S':
{
client_print(Client, print_chat, "[%s] Вы должны присоединиться к СТ или Terrorist чтобы возродится ", Prefix);
}
}
}
return 0;
}
public spawnning(Client) {
ExecuteHamB(Ham_CS_RoundRespawn, Client);
client_print(Client, print_chat, "[%s] Вы были перерождены", Prefix);
client_print(Client, print_chat, "[%s] %s v%s, ПРИЯТНОЙ ИГРЫ %s",Prefix, PLUGIN, VERSION, AUTHOR);
remove_task(Client);
}
public PlayerKilled(Victim){
if (!is_user_alive(Victim))
set_task(1.0, "PlayerRespawn", Victim);
}
public PlayerRespawn(id){
if(g_nightdm){
if (!is_user_alive(id) && CS_TEAM_T <= cs_get_user_team(id) <= CS_TEAM_CT )
{
ExecuteHamB(Ham_CS_RoundRespawn, id);
}
}
}
public restart(){
if (g_restart){
return PLUGIN_HANDLED;
}else{
g_restart = true;
server_cmd("sv_restart 1");
}
return PLUGIN_HANDLED;
}
public restart2(){
if (g_restart2){
return PLUGIN_HANDLED;
}else{
g_restart2 = true;
server_cmd("sv_restart 1");
}
return PLUGIN_HANDLED;
}
public Message_StatusIcon(iMsgId, iMsgDest,id)
{
if(g_nightdm){
static szIcon[8];
get_msg_arg_string(2, szIcon, charsmax(szIcon));
if(equal(szIcon, "buyzone"))
{
if(get_msg_arg_int(1))
{
set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0));
return PLUGIN_HANDLED;
}
}
}
return PLUGIN_CONTINUE;
}
public WeaponBox_Touch ( const WeaponBox, const Other ){
if(g_nightdm){
if ( !Other || Other > gMaxClients )
{
set_pev( WeaponBox, pev_nextthink, get_gametime() + get_pcvar_float( pCvarTime ) );
}
}
}
public curweapon(id) {
if(g_nightdm){
new iWeapon = read_data(2);
if(g_WeaponSlots[iWeapon] == 1 || g_WeaponSlots[iWeapon] == 2)
{
if(cs_get_user_bpammo(id, iWeapon) < g_WeaponBPAmmo[iWeapon])
{
cs_set_user_bpammo(id, iWeapon, g_WeaponBPAmmo[iWeapon]);
}
}
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;
}
public protect(id) {
new SPSecs = get_pcvar_num(cvar_time);
set_user_godmode(id, 1);
switch(cs_get_user_team( id )){
case CS_TEAM_CT:{
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25);
}
case CS_TEAM_T:{
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25);
}
}
set_hudmessage(255, 1, 1, -1.0, -1.0, 0, 6.0, get_pcvar_float(cvar_time), 0.1, 0.2, 4);
ShowSyncHudMsg(id, g_MsgSync2, "Включена защита ПЕРЕРОЖДЕНИЯ ждите %d секунд(ы)", SPSecs);
set_task(get_pcvar_float(cvar_time), "sp_off", id);
return PLUGIN_HANDLED;
}
public sp_off(id) {
if(is_user_alive(id))
{
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0,0, kRenderNormal, 25);
}
return PLUGIN_HANDLED;
}
public CmdGunsEnable( id )
{
if( g_bRememberGuns[ id ] )
{
client_print(id, print_chat, "[%s] Меню оружий будет доступным в следующем раунде", Prefix );
g_bRememberGuns[ id ] = false;
}
else
client_print(id, print_chat, "[%s] Ваше оружие готово к бою.", Prefix );
}
public GunsMenu(id)
{
g_hWeaponMenu = menu_create( "\rМеню Оружий\w", "WeaponMainMenu_Handler" );
menu_additem( g_hWeaponMenu, "Новое оружие", "0" );
menu_additem( g_hWeaponMenu, "Предыдущие оружие", "1" );
menu_additem( g_hWeaponMenu, "2 + Больше не спрашивать", "2" );
menu_display( id,g_hWeaponMenu, 0 );
}
public GunsMenu2(id)
{
g_hPrimaryWeaponMenu = menu_create( "\rМеню Оружий^n\yВыбири основное оружие:\w", "PrimaryWeapons_Handler" );
new szInfo[ 3 ];
for( new i = MIN_WEAPON; i <= MAX_WEAPON; i++ )
{
if( IsPrimaryWeapon( i ) )
{
num_to_str( i, szInfo, charsmax( szInfo ) );
menu_additem( g_hPrimaryWeaponMenu, g_szWeaponNames[ i ], szInfo );
}
}
menu_display( id,g_hPrimaryWeaponMenu, 0 );
}
public GunsMenu3(id){
g_hSecondaryWeaponMenu = menu_create( "\rМеню Оружий^n\yВыберите вторичное оружие:\w", "SecondaryWeapons_Handler" );
new szInfo[ 3 ];
for( new i = MIN_WEAPON; i <= MAX_WEAPON; i++ )
{
if( IsSecondaryWeapon( i ) )
{
num_to_str( i, szInfo, charsmax( szInfo ) );
menu_additem( g_hSecondaryWeaponMenu, g_szWeaponNames[ i ], szInfo );
}
}
menu_display( id,g_hSecondaryWeaponMenu, 0 );
}
public WeaponMainMenu_Handler( id, hMenu, iItem )
{
switch( iItem )
{
case 0: GunsMenu2(id);
case 1:
{
GiveWeapons( id );
}
case 2:
{
GiveWeapons( id );
g_bRememberGuns[ id ] = true;
client_print(id, print_chat, "[%s] say /guns для повторного включения меню оружий.",Prefix );
}
}
}
public PrimaryWeapons_Handler( id, hMenu, iItem )
{
if( iItem == MENU_EXIT )
{
menu_destroy(hMenu);
return PLUGIN_HANDLED;
}
new iAccess, hCallback;
new szData[ 6 ];
menu_item_getinfo( hMenu, iItem, iAccess, szData, charsmax( szData ), _, _, hCallback );
g_iPrimaryWeapon[ id ] = str_to_num( szData );
GunsMenu3(id);
return PLUGIN_HANDLED;
}
public SecondaryWeapons_Handler( id, hMenu, iItem )
{
if( iItem == MENU_EXIT )
{
menu_destroy(hMenu);
return PLUGIN_HANDLED;
}
new iAccess, hCallback;
new szData[ 6 ];
menu_item_getinfo( hMenu, iItem, iAccess, szData, charsmax( szData ), _, _, hCallback );
g_iSecondaryWeapon[ id ] = str_to_num( szData );
GiveWeapons( id );
return PLUGIN_HANDLED;
}
public eDeathMsg() {
if(g_nightdm){
new KillerId = read_data(1);
new VictimId = read_data(2);
if(!KillerId || KillerId > gMaxClients)
return;
if(KillerId == VictimId || get_user_team(KillerId) == get_user_team(VictimId))
return;
new KillerHealth = get_user_health(KillerId);
new NewKillerHealth = min( ( read_data(3) ?
get_pcvar_num(health_hs_add) :
get_pcvar_num(health_add) ) +
KillerHealth ,
get_pcvar_num(health_max));
set_user_health(KillerId, NewKillerHealth);
set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1);
ShowSyncHudMsg(KillerId, g_MsgSync3,"Healed +%d hp", NewKillerHealth - KillerHealth);
message_begin(MSG_ONE, gmsgScreenFade, _, KillerId);
write_short(1<<10);
write_short(1<<10);
write_short(0x0000);
write_byte(0);
write_byte(0);
write_byte(200);
write_byte(75);
message_end();
}
}
RemoveEntity( const szClassName[ ] ){
new szFakeClassName[ 32 ];
GetFakeClassName( szClassName, szFakeClassName, charsmax( szFakeClassName ) );
new iEntity = -1;
while( ( iEntity = find_ent_by_class( iEntity, szClassName ) ) )
{
entity_set_string( iEntity, EV_SZ_classname, szFakeClassName );
}
}
RestoreEntity( const szClassName[ ] ){
new szFakeClassName[ 32 ];
GetFakeClassName( szClassName, szFakeClassName, charsmax( szFakeClassName ) );
new iEntity = -1;
while( ( iEntity = find_ent_by_class( iEntity, szFakeClassName ) ) )
{
entity_set_string( iEntity, EV_SZ_classname, szClassName );
}
}
GetFakeClassName( const szClassName[ ], szFakeClassName[ ], const iLen ){
formatex( szFakeClassName, iLen, "___%s", szClassName );
}
GiveWeapons( id ){
new iPrimary = g_iPrimaryWeapon[ id ];
new iSecondary = g_iSecondaryWeapon[ id ];
give_item( id, g_szWeaponClassnames[ iPrimary ] );
give_item( id, g_szWeaponClassnames[ iSecondary ] );
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
Вчера откорректировал, скомпилировал было всё нормально, а сегодня выдало ошибку.