- Ошибка
-
AMX Mod X Compiler 1.8.3-dev+5135
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2013 AMX Mod X Team
file_158.sma(5) : fatal error 100: cannot read from file: "chatprint"
Compilation aborted.
1 Error.
Done.
- Компилятор
- WEB-компилятор
- Amx Mod X
- 1.10.0
- Исходный код
-
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <reapi>
#include <chatprint>
#include "zmb.inc"
#if AMXX_VERSION_NUM < 183
#include <dhudmessage>
#endif
#pragma semicolon 1
#define PLUGIN_NAME "[ZMB] Core"
#define PLUGIN_VERS "0.0.9"
#define PLUGIN_AUTH "81x08"
#define MAX_PLAYERS 32
#define MAX_CLASSES 10
#define MAX_GRENADES 4
#define MAX_PRIMARY_WEAPONS 3
#define MAX_SECONDARY_WEAPONS 3
#define CLASS_NONE 0
#define HIDEHUD_FLASHLIGHT (1 << 1)
#define HIDEHUD_HEALTH (1 << 3)
enum (+= 35) {
TASK_ID_INFECT,
TASK_ID_PLAYER_HUD,
TASK_ID_RESTART_GAME,
TASK_ID_ZOMBIE_HP_REGENERATION
};
enum Positon {
Float: POS_X,
Float: POS_Y
};
enum infoClass {
CLASS_NAME[64],
CLASS_KNIFE_MODEL[64],
CLASS_PLAYER_MODEL[64],
CLASS_ACCESS,
Float: CLASS_SPEED,
Float: CLASS_HEALTH,
Float: CLASS_GRAVITY,
bool: CLASS_FOOTSTEPS,
Float: CLASS_KNOCKBACK,
Float: CLASS_FACTOR_DAMAGE,
Float: CLASS_HP_REGENERATION,
Float: CLASS_HP_REGENERATION_MIN
};
enum listWeaponInfo {
WEAPON_NAME[12],
WEAPON_CLASSNAME[20],
WeaponIdType: WEAPON_ID,
WEAPON_BPAMMO,
Float: WEAPON_KNOCKBACK
};
enum playerEquipment {
PLAYER_EQUIPMENT_PRIMARY,
PLAYER_EQUIPMENT_SECONDARY
};
enum _: bitsPlayer {
BIT_NONE,
BIT_ALIVE,
BIT_HUMAN,
BIT_ZOMBIE,
BIT_INFECTED,
BIT_CONNECTED,
BIT_NIGHT_VISION,
BIT_MENU_EQUIPMENT,
BIT_MAX
};
new g_listGrenades[MAX_GRENADES][20];
new g_listPrimaryWeapons[MAX_PRIMARY_WEAPONS + 1][listWeaponInfo];
new g_listSecondaryWeapons[MAX_SECONDARY_WEAPONS + 1][listWeaponInfo];
new g_iFakeMetaFwd_Spawn;
new HamHook: g_iHamFwd_Entity_Block[13];
new g_iMaxPlayers,
g_iZombieClasses,
g_iSyncPlayerHud,
g_iNumberInfected,
g_iTimeRestartGame;
new g_iWeather,
g_iActiveWeather;
new g_iAliveHumans,
g_iAliveZombies;
new g_iGrenades,
g_iPrimaryWeapons,
g_iSecondaryWeapons;
new g_iNvgAlpha,
g_iNvgColor[Color];
new g_iNumberSoundsSurvirvorWin,
g_iNumberSoundsZombieDie,
g_iNumberSoundsZombieWin,
g_iNumberSoundsZombieScream;
new g_infoZombieClass[MAX_CLASSES + 1][infoClass];
new g_iCvar_HudType,
g_iCvar_HudColor[Color],
g_iCvar_ZombieRatio,
g_iCvar_TimeRestartGame;
new bool: g_bCvar_SaveEquipment,
bool: g_bCvar_BlockZombieFlashlight,
bool: g_bCvar_StateKnockbackSitZombie;
new Float: g_fCvar_TimeInfections,
Float: g_fCvar_HudPosition[Positon],
Float: g_fCvar_MaxDistanceKnockback;
new bool: g_bZombieUseNvg,
bool: g_bZombieStateNvg;
new bool: g_bFog,
bool: g_bRoundEnd,
bool: g_bRestartGame,
bool: g_bInfectionBegan;
new g_szFogColor[12],
g_szFogDensity[8];
new g_szCvar_MapLightStyle[2],
g_szCvar_GameDescription[64];
new gp_iClass[MAX_PLAYERS + 1],
gp_iSelectedClass[MAX_PLAYERS + 1];
new gp_iBit[bitsPlayer],
gp_iFlags[MAX_PLAYERS + 1],
gp_iEquipment[MAX_PLAYERS + 1][playerEquipment],
gp_iMenuPosition[MAX_PLAYERS + 1];
new gp_szSteamId[MAX_PLAYERS + 1][35];
new Trie: g_tEquipment,
Trie: g_tRemoveEntities,
Trie: g_tSoundsZombieKnife;
new Array: g_aSoundsSurvirvorWin,
Array: g_aSoundsZombieDie,
Array: g_aSoundsZombieWin,
Array: g_aSoundsZombieScream;
/*================================================================================
[PLUGIN]
=================================================================================*/
public plugin_precache() {
LoadMain();
LoadSounds();
LoadClasses();
FakeMeta_RemoveEntities();
}
public plugin_init() {
register_plugin(PLUGIN_NAME, PLUGIN_VERS, PLUGIN_AUTH);
Event_Init();
Message_Init();
ReAPI_Init();
FakeMeta_Init();
Hamsandwich_Init();
ClCmd_Init();
MenuCmd_Init();
register_dictionary("zmb_core.txt");
g_iMaxPlayers = get_maxplayers();
g_iSyncPlayerHud = CreateHudSyncObj();
}
public plugin_cfg() {
Cvars_Cfg();
}
/*================================================================================
[PRECACHE]
=================================================================================*/
LoadMain() {
new szFileDir[128];
get_localinfo("amxx_configsdir", szFileDir, charsmax(szFileDir));
formatex(szFileDir, charsmax(szFileDir), "%s/zmb/zmb_main.ini", szFileDir);
switch(file_exists(szFileDir))
{
case 0:
{
UTIL_SetFileState("Core", "~ [ERROR] Конфигурационный файл ^"%s^" не найден.", szFileDir);
}
case 1:
{
ReadFile_Main(szFileDir);
}
}
}
ReadFile_Main(const szFileDir[]) {
new iFile = fopen(szFileDir, "rt");
if(iFile)
{
new iStrLen, iKey, iBlock, iSize, iCount;
new szBuffer[128], szBlock[32], szKey[32], szValue[64];
new szWeaponName[16], szClassName[16], szBpammo[6], szKnockback[6];
#define MAIN_BLOCK__NONE 0
#define MAIN_BLOCK__WEATHER 1
#define MAIN_BLOCK__NIGHT_VISION 2
#define MAIN_BLOCK__EQUIPMENT_PRIMARY 3
#define MAIN_BLOCK__EQUIPMENT_SECONDARY 4
#define MAIN_BLOCK__EQUIPMENT_GRENADES 5
new Trie: tMainsBlocks = TrieCreate();
new const szMainsBlock[][] = {
"weather",
"nightvision",
"equipment-primary",
"equipment-secondary",
"equipment-grenades"
};
for(iCount = 0, iSize = sizeof(szMainsBlock); iCount < iSize; iCount++)
{
TrieSetCell(tMainsBlocks, szMainsBlock[iCount], iCount + 1);
}
#define MAIN_KEY__NONE 0
#define MAIN_KEY__WEATHER 1
#define MAIN_KEY__FOG 2
#define MAIN_KEY__FOG_COLOR 3
#define MAIN_KEY__FOG_DENSITY 4
#define MAIN_KEY__ZOMBIE_USE_NVG 5
#define MAIN_KEY__ZOMBIE_STATE_NVG 6
#define MAIN_KEY__NVG_ALPHA 7
#define MAIN_KEY__NVG_COLOR 8
new Trie: tMainsKeys = TrieCreate();
new const szMainsKeys[][] = {
"weather",
"fog",
"fog_color",
"fog_density",
"zombie_use_nvg",
"zombie_state_nvg",
"nvg_alpha",
"nvg_color"
};
for(iCount = 0, iSize = sizeof(szMainsKeys); iCount < iSize; iCount++)
{
TrieSetCell(tMainsKeys, szMainsKeys[iCount], iCount + 1);
}
while(!(feof(iFile)))
{
fgets(iFile, szBuffer, charsmax(szBuffer));
trim(szBuffer);
if(!(szBuffer[0]) || szBuffer[0] == ';' || szBuffer[0] == '#')
{
continue;
}
iKey = MAIN_KEY__NONE;
iStrLen = strlen(szBuffer);
if(szBuffer[0] == '[' && szBuffer[iStrLen - 1] == ']')
{
iBlock = MAIN_BLOCK__NONE;
copyc(szBlock, charsmax(szBlock), szBuffer[1], szBuffer[iStrLen - 1]);
if(!(TrieGetCell(tMainsBlocks, szBlock, iBlock)))
{
UTIL_SetFileState("Core", "~ [WARNING] Блок ^"%s^" в файле ^"%s^" не идентифицирован.", szBlock, szFileDir);
}
continue;
}
switch(iBlock)
{
case MAIN_BLOCK__WEATHER:
{
strtok(szBuffer, szKey, charsmax(szKey), szValue, charsmax(szValue), '=');
UTIL_ConversionWord(szValue);
if(szValue[0])
{
UTIL_ConversionWord(szKey);
TrieGetCell(tMainsKeys, szKey, iKey);
switch(iKey)
{
case MAIN_KEY__WEATHER:
{
g_iWeather = read_flags(szValue);
setWeather(g_iWeather);
}
case MAIN_KEY__FOG:
{
g_bFog = bool: str_to_num(szValue);
}
case MAIN_KEY__FOG_COLOR:
{
if(g_bFog)
{
formatex(g_szFogColor, charsmax(g_szFogColor), szValue);
}
}
case MAIN_KEY__FOG_DENSITY:
{
if(g_bFog)
{
formatex(g_szFogDensity, charsmax(g_szFogDensity), szValue);
}
}
default:
{
UTIL_SetFileState("Core", "~ [WARNING] Ключ ^"%s^" из блока ^"%s^" не идентифицирован.", szKey, szBlock);
}
}
}
}
case MAIN_BLOCK__NIGHT_VISION:
{
strtok(szBuffer, szKey, charsmax(szKey), szValue, charsmax(szValue), '=');
UTIL_ConversionWord(szValue);
if(szValue[0])
{
UTIL_ConversionWord(szKey);
TrieGetCell(tMainsKeys, szKey, iKey);
switch(iKey)
{
case MAIN_KEY__ZOMBIE_USE_NVG:
{
g_bZombieUseNvg = bool: str_to_num(szValue);
}
case MAIN_KEY__ZOMBIE_STATE_NVG:
{
if(g_bZombieUseNvg)
{
g_bZombieStateNvg = bool: str_to_num(szValue);
}
}
case MAIN_KEY__NVG_ALPHA:
{
if(g_bZombieUseNvg)
{
g_iNvgAlpha = str_to_num(szValue);
}
}
case MAIN_KEY__NVG_COLOR:
{
if(g_bZombieUseNvg)
{
new szColor[Color][4];
parse(
szValue,
szColor[COLOR_RED], charsmax(szColor[]),
szColor[COLOR_GREEN], charsmax(szColor[]),
szColor[COLOR_BLUE], charsmax(szColor[])
);
g_iNvgColor[COLOR_RED] = str_to_num(szColor[COLOR_RED]);
g_iNvgColor[COLOR_GREEN] = str_to_num(szColor[COLOR_GREEN]);
g_iNvgColor[COLOR_BLUE] = str_to_num(szColor[COLOR_BLUE]);
}
}
default:
{
UTIL_SetFileState("Core", "~ [WARNING] Ключ ^"%s^" из блока ^"%s^" не идентифицирован.", szKey, szBlock);
}
}
}
}
case MAIN_BLOCK__EQUIPMENT_PRIMARY:
{
g_iPrimaryWeapons++;
parse(
szBuffer,
szWeaponName, charsmax(szWeaponName),
szClassName, charsmax(szClassName),
szBpammo, charsmax(szBpammo),
szKnockback, charsmax(szKnockback)
);
formatex(
g_listPrimaryWeapons[g_iPrimaryWeapons][WEAPON_NAME],
charsmax(g_listPrimaryWeapons[][WEAPON_NAME]),
szWeaponName
);
formatex(
g_listPrimaryWeapons[g_iPrimaryWeapons][WEAPON_CLASSNAME],
charsmax(g_listPrimaryWeapons[][WEAPON_CLASSNAME]),
szClassName
);
g_listPrimaryWeapons[g_iPrimaryWeapons][WEAPON_ID] = rg_get_weapon_info(g_listPrimaryWeapons[g_iPrimaryWeapons][WEAPON_CLASSNAME], WI_ID);
g_listPrimaryWeapons[g_iPrimaryWeapons][WEAPON_BPAMMO] = str_to_num(szBpammo);
g_listPrimaryWeapons[g_iPrimaryWeapons][WEAPON_KNOCKBACK] = _: str_to_float(szKnockback);
}
case MAIN_BLOCK__EQUIPMENT_SECONDARY:
{
g_iSecondaryWeapons++;
parse(
szBuffer,
szWeaponName, charsmax(szWeaponName),
szClassName, charsmax(szClassName),
szBpammo, charsmax(szBpammo),
szKnockback, charsmax(szKnockback)
);
formatex(
g_listSecondaryWeapons[g_iSecondaryWeapons][WEAPON_NAME],
charsmax(g_listSecondaryWeapons[][WEAPON_NAME]),
szWeaponName
);
formatex(
g_listSecondaryWeapons[g_iSecondaryWeapons][WEAPON_CLASSNAME],
charsmax(g_listSecondaryWeapons[][WEAPON_CLASSNAME]),
szClassName
);
g_listSecondaryWeapons[g_iSecondaryWeapons][WEAPON_ID] = rg_get_weapon_info(g_listSecondaryWeapons[g_iSecondaryWeapons][WEAPON_CLASSNAME], WI_ID);
g_listSecondaryWeapons[g_iSecondaryWeapons][WEAPON_BPAMMO] = str_to_num(szBpammo);
g_listSecondaryWeapons[g_iSecondaryWeapons][WEAPON_KNOCKBACK] = _: str_to_float(szKnockback);
}
case MAIN_BLOCK__EQUIPMENT_GRENADES:
{
UTIL_ConversionWord(szBuffer);
formatex(
g_listGrenades[g_iGrenades],
charsmax(g_listGrenades[]),
szBuffer
);
g_iGrenades++;
}
}
}
fclose(iFile);
TrieDestroy(tMainsKeys);
TrieDestroy(tMainsBlocks);
if(g_bFog)
{
FakeMeta_EnvFog();
}
}
}
LoadSounds() {
new szFileDir[128];
get_localinfo("amxx_configsdir", szFileDir, charsmax(szFileDir));
formatex(szFileDir, charsmax(szFileDir), "%s/zmb/zmb_sounds.ini", szFileDir);
switch(file_exists(szFileDir))
{
case 0:
{
UTIL_SetFileState("Core", "~ [ERROR] Конфигурационный файл ^"%s^" не найден.", szFileDir);
}
case 1:
{
ReadFile_Sounds(szFileDir);
}
}
}
ReadFile_Sounds(const szFileDir[]) {
new iFile = fopen(szFileDir, "rt");
if(iFile)
{
new iStrLen, iKey, iBlock, iSize, iCount;
new szBuffer[64], szBlock[32], szKey[8], szValue[64], szPrecache[64];
#define SOUND_BLOCK__NONE 0
#define SOUND_BLOCK__SURVIRVOR_WIN 1
#define SOUND_BLOCK__ZOMBIE_WIN 2
#define SOUND_BLOCK__ZOMBIE_DEATH 3
#define SOUND_BLOCK__ZOMBIE_SCREAM 4
#define SOUND_BLOCK__ZOMBIE_KNIFE 5
new Trie: tSoundsBlocks = TrieCreate();
new const szSoundsBlock[][] = {
"survirvor_win",
"zombie_win",
"zombie_death",
"zombie_scream",
"zombie_knife"
};
for(iCount = 0, iSize = sizeof(szSoundsBlock); iCount < iSize; iCount++)
{
TrieSetCell(tSoundsBlocks, szSoundsBlock[iCount], iCount + 1);
}
new Trie: tSoundsKeys = TrieCreate();
new const szOldSounds[][] = {
"weapons/knife_hit1.wav",
"weapons/knife_hit2.wav",
"weapons/knife_hit3.wav",
"weapons/knife_hit4.wav",
"weapons/knife_stab.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash2.wav",
"weapons/knife_deploy1.wav",
"weapons/knife_hitwall1.wav"
};
new const szSoundsKeys[][] = {
"hit1",
"hit2",
"hit3",
"hit4",
"stab",
"slash1",
"slash2",
"deploy",
"hitwall"
};
g_tSoundsZombieKnife = TrieCreate();
for(iCount = 0, iSize = sizeof(szSoundsKeys); iCount < iSize; iCount++)
{
TrieSetCell(tSoundsKeys, szSoundsKeys[iCount], iCount);
}
while(!(feof(iFile)))
{
fgets(iFile, szBuffer, charsmax(szBuffer));
trim(szBuffer);
if(!(szBuffer[0]) || szBuffer[0] == ';' || szBuffer[0] == '#')
{
continue;
}
iStrLen = strlen(szBuffer);
if(szBuffer[0] == '[' && szBuffer[iStrLen - 1] == ']')
{
iBlock = SOUND_BLOCK__NONE;
copyc(szBlock, charsmax(szBlock), szBuffer[1], szBuffer[iStrLen - 1]);
if(!(TrieGetCell(tSoundsBlocks, szBlock, iBlock)))
{
UTIL_SetFileState("Core", "~ [WARNING] Блок ^"%s^" в файле ^"%s^" не идентифицирован.", szBlock, szFileDir);
}
continue;
}
switch(iBlock)
{
case SOUND_BLOCK__SURVIRVOR_WIN:
{
if(g_aSoundsSurvirvorWin || (g_aSoundsSurvirvorWin = ArrayCreate(64)))
{
UTIL_ConversionWord(szBuffer);
formatex(szPrecache, charsmax(szPrecache), "sound/%s", szBuffer);
switch(file_exists(szPrecache))
{
case false:
{
UTIL_SetFileState("Core", "~ [WARNING] Звуковой файл ^"%s^" не найден.", szPrecache);
}
case true:
{
precache_sound(szBuffer);
ArrayPushString(g_aSoundsSurvirvorWin, szBuffer);
}
}
}
}
case SOUND_BLOCK__ZOMBIE_WIN:
{
if(g_aSoundsZombieWin || (g_aSoundsZombieWin = ArrayCreate(64)))
{
UTIL_ConversionWord(szBuffer);
formatex(szPrecache, charsmax(szPrecache), "sound/%s", szBuffer);
switch(file_exists(szPrecache))
{
case false:
{
UTIL_SetFileState("Core", "~ [WARNING] Звуковой файл ^"%s^" не найден.", szPrecache);
}
case true:
{
precache_sound(szBuffer);
ArrayPushString(g_aSoundsZombieWin, szBuffer);
}
}
}
}
case SOUND_BLOCK__ZOMBIE_DEATH:
{
if(g_aSoundsZombieDie || (g_aSoundsZombieDie = ArrayCreate(64)))
{
UTIL_ConversionWord(szBuffer);
formatex(szPrecache, charsmax(szPrecache), "sound/%s", szBuffer);
switch(file_exists(szPrecache))
{
case false:
{
UTIL_SetFileState("Core", "~ [WARNING] Звуковой файл ^"%s^" не найден.", szPrecache);
}
case true:
{
precache_sound(szBuffer);
ArrayPushString(g_aSoundsZombieDie, szBuffer);
}
}
}
}
case SOUND_BLOCK__ZOMBIE_SCREAM:
{
if(g_aSoundsZombieScream || (g_aSoundsZombieScream = ArrayCreate(64)))
{
UTIL_ConversionWord(szBuffer);
formatex(szPrecache, charsmax(szPrecache), "sound/%s", szBuffer);
switch(file_exists(szPrecache))
{
case false:
{
UTIL_SetFileState("Core", "~ [WARNING] Звуковой файл ^"%s^" не найден.", szPrecache);
}
case true:
{
precache_sound(szBuffer);
ArrayPushString(g_aSoundsZombieScream, szBuffer);
}
}
}
}
case SOUND_BLOCK__ZOMBIE_KNIFE:
{
strtok(szBuffer, szKey, charsmax(szKey), szValue, charsmax(szValue), '=');
UTIL_ConversionWord(szValue);
if(szValue[0])
{
UTIL_ConversionWord(szKey);
if(TrieGetCell(tSoundsKeys, szKey, iKey))
{
formatex(szPrecache, charsmax(szPrecache), "sound/%s", szValue);
switch(file_exists(szPrecache))
{
case false:
{
UTIL_SetFileState("Core", "~ [WARNING] Звуковой файл ^"%s^" не найден.", szPrecache);
}
case true:
{
precache_sound(szValue);
TrieSetString(g_tSoundsZombieKnife, szOldSounds[iKey], szValue);
}
}
}
else
{
UTIL_SetFileState("Core", "~ [WARNING] Ключ ^"%s^" из блока ^"%s^" не идентифицирован.", szKey, szBlock);
}
}
}
}
}
fclose(iFile);
TrieDestroy(tSoundsKeys);
TrieDestroy(tSoundsBlocks);
if(g_aSoundsSurvirvorWin)
{
g_iNumberSoundsSurvirvorWin = ArraySize(g_aSoundsSurvirvorWin);
}
if(g_aSoundsZombieWin)
{
g_iNumberSoundsZombieWin = ArraySize(g_aSoundsZombieWin);
}
if(g_aSoundsZombieDie)
{
g_iNumberSoundsZombieDie = ArraySize(g_aSoundsZombieDie);
}
if(g_aSoundsZombieScream)
{
g_iNumberSoundsZombieScream = ArraySize(g_aSoundsZombieScream);
}
}
}
LoadClasses() {
new szFileDir[128];
get_localinfo("amxx_configsdir", szFileDir, charsmax(szFileDir));
formatex(szFileDir, charsmax(szFileDir), "%s/zmb/zmb_classes.ini", szFileDir);
switch(file_exists(szFileDir))
{
case 0:
{
pause("d");
UTIL_SetFileState("Core", "~ [ERROR] Конфигурационный файл ^"%s^" не найден. Плагин остановил свою работу.", szFileDir);
}
case 1:
{
ReadFile_Classes(szFileDir);
}
}
}
ReadFile_Classes(const szFileDir[]) {
new iFile = fopen(szFileDir, "rt");
if(iFile)
{
new infoZombieClass[infoClass];
new iStrLen, iKey;
new szBuffer[128], szBlock[64], szKey[32], szValue[64], szPrecache[64];
#define CLASS_KEY__NONE 0
#define CLASS_KEY__KNIFE_MODEL 1
#define CLASS_KEY__PLAYER_MODEL 2
#define CLASS_KEY__ACCESS 3
#define CLASS_KEY__SPEED 4
#define CLASS_KEY__HEALTH 5
#define CLASS_KEY__GRAVITY 6
#define CLASS_KEY__FOOTSTEPS 7
#define CLASS_KEY__KNOCKBACK 8
#define CLASS_KEY__FACTOR_DAMAGE 9
#define CLASS_KEY__HP_REGENERATION_ 10
#define CLASS_KEY__HP_REGENERATION_MIN 11
new Trie: tClassesKeys = TrieCreate();
new const szClassesKeys[][] = {
"knife_model",
"player_model",
"access",
"speed",
"health",
"gravity",
"footsteps",
"knockback",
"factor_damage",
"regeneration_hp",
"regeneration_hp_min"
};
for(new iCount = 0, iSize = sizeof(szClassesKeys); iCount < iSize; iCount++)
{
TrieSetCell(tClassesKeys, szClassesKeys[iCount], iCount + 1);
}
while(!(feof(iFile)))
{
fgets(iFile, szBuffer, charsmax(szBuffer));
trim(szBuffer);
if(!(szBuffer[0]) || szBuffer[0] == ';' || szBuffer[0] == '#')
{
continue;
}
iKey = CLASS_KEY__NONE;
iStrLen = strlen(szBuffer);
if(szBuffer[0] == '[' && szBuffer[iStrLen - 1] == ']')
{
copyc(szBlock, charsmax(szBlock), szBuffer[1], szBuffer[iStrLen - 1]);
if(equali(szBlock, "end", 3) || equali(szBlock, "конец", 5))
{
if(infoZombieClass[CLASS_NAME][0])
{
addZombieClass(
infoZombieClass[CLASS_NAME],
infoZombieClass[CLASS_KNIFE_MODEL],
infoZombieClass[CLASS_PLAYER_MODEL],
infoZombieClass[CLASS_ACCESS],
infoZombieClass[CLASS_SPEED],
infoZombieClass[CLASS_HEALTH],
infoZombieClass[CLASS_GRAVITY],
infoZombieClass[CLASS_FOOTSTEPS],
infoZombieClass[CLASS_KNOCKBACK],
infoZombieClass[CLASS_FACTOR_DAMAGE],
infoZombieClass[CLASS_HP_REGENERATION],
infoZombieClass[CLASS_HP_REGENERATION_MIN]
);
}
arrayset(infoZombieClass, 0, sizeof(infoZombieClass));
}
else
{
trim(szBlock);
infoZombieClass[CLASS_NAME] = szBlock;
}
continue;
}
if(infoZombieClass[CLASS_NAME][0])
{
strtok(szBuffer, szKey, charsmax(szKey), szValue, charsmax(szValue), '=');
UTIL_ConversionWord(szValue);
if(szValue[0])
{
UTIL_ConversionWord(szKey);
TrieGetCell(tClassesKeys, szKey, iKey);
switch(iKey)
{
case CLASS_KEY__KNIFE_MODEL:
{
switch(file_exists(szValue))
{
case 0:
{
UTIL_SetFileState("Core", "~ [WARNING] Файл ^"%s^" не найден.", szValue);
}
case 1:
{
precache_model(szValue);
infoZombieClass[CLASS_KNIFE_MODEL] = szValue;
}
}
}
case CLASS_KEY__PLAYER_MODEL:
{
formatex(szPrecache, charsmax(szPrecache), "models/player/%s/%s.mdl", szValue, szValue);
switch(file_exists(szPrecache))
{
case 0:
{
UTIL_SetFileState("Core", "~ [WARNING] Файл ^"%s^" не найден.", szPrecache);
}
case 1:
{
precache_model(szPrecache);
infoZombieClass[CLASS_PLAYER_MODEL] = szValue;
}
}
}
case CLASS_KEY__ACCESS:
{
infoZombieClass[CLASS_ACCESS] = read_flags(szValue);
}
case CLASS_KEY__SPEED:
{
infoZombieClass[CLASS_SPEED] = _: str_to_float(szValue);
}
case CLASS_KEY__HEALTH:
{
infoZombieClass[CLASS_HEALTH] = _: str_to_float(szValue);
}
case CLASS_KEY__GRAVITY:
{
infoZombieClass[CLASS_GRAVITY] = _: str_to_float(szValue);
}
case CLASS_KEY__FOOTSTEPS:
{
infoZombieClass[CLASS_FOOTSTEPS] = bool: str_to_num(szValue);
}
case CLASS_KEY__KNOCKBACK:
{
infoZombieClass[CLASS_KNOCKBACK] = _: str_to_float(szValue);
}
case CLASS_KEY__FACTOR_DAMAGE:
{
infoZombieClass[CLASS_FACTOR_DAMAGE] = _: str_to_float(szValue);
}
case CLASS_KEY__HP_REGENERATION_:
{
infoZombieClass[CLASS_HP_REGENERATION] = _: str_to_float(szValue);
}
case CLASS_KEY__HP_REGENERATION_MIN:
{
infoZombieClass[CLASS_HP_REGENERATION_MIN] = _: str_to_float(szValue);
}
default:
{
UTIL_SetFileState("Core", "~ [WARNING] Ключ ^"%s^" из блока ^"%s^" не идентифицирован.", szKey, szBlock);
}
}
}
}
}
fclose(iFile);
TrieDestroy(tClassesKeys);
if(g_iZombieClasses == 0)
{
pause("d");
UTIL_SetFileState("Core", "~ [INFO] Файл классов ^"%s^" пуст. Плагин остановил свою работу.", szFileDir);
}
}
}
/*================================================================================
[CVARS]
=================================================================================*/
Cvars_Cfg() {
new iCvarId_HudType,
iCvarId_HudColor,
iCvarId_HudPosition,
iCvarId_ZombieRatio,
iCvarId_MapLightStyle,
iCvarId_SaveEquipment,
iCvarId_TimeInfections,
iCvarId_GameDescription,
iCvarId_TimeRestartGame,
iCvarId_MaxDistanceKnockback,
iCvarId_BlockZombieFlashlight,
iCvarId_StateKnockbackSitZombie;
iCvarId_HudType = register_cvar("zmb_hud_type", "0");
iCvarId_HudColor = register_cvar("zmb_hud_color", "#008000");
iCvarId_HudPosition = register_cvar("zmb_hud_position", "-1.0 0.85");
iCvarId_ZombieRatio = register_cvar("zmb_zombie_ratio", "3");
iCvarId_MapLightStyle = register_cvar("zmb_map_lightstyle", "d");
iCvarId_SaveEquipment = register_cvar("zmb_save_equipment", "0");
iCvarId_TimeInfections = register_cvar("zmb_time_infections", "15");
iCvarId_GameDescription = register_cvar("zmb_game_description", "[ZMB] by 81x08");
iCvarId_TimeRestartGame = register_cvar("zmb_time_restart_game", "15");
iCvarId_MaxDistanceKnockback = register_cvar("zmb_min_distance_knockback", "500");
iCvarId_BlockZombieFlashlight = register_cvar("zmb_block_zombie_flashlight", "1");
iCvarId_StateKnockbackSitZombie = register_cvar("zmb_state_knockback_sit_zombie", "1");
new szFileDir[128];
get_localinfo("amxx_configsdir", szFileDir, charsmax(szFileDir));
formatex(szFileDir, charsmax(szFileDir), "%s/zmb/zmb_core.cfg", szFileDir);
switch(file_exists(szFileDir))
{
case 0:
{
UTIL_SetFileState("Core", "~ [WARNING] Файл ^"%s^" не найден.", szFileDir);
}
case 1:
{
server_cmd("exec %s", szFileDir);
server_exec();
}
}
new szColor[8];
get_pcvar_string(iCvarId_HudColor, szColor, charsmax(szColor));
g_iCvar_HudType = get_pcvar_num(iCvarId_HudType);
g_iCvar_HudColor = UTIL_ParseHEXColor(szColor);
g_iCvar_ZombieRatio = get_pcvar_num(iCvarId_ZombieRatio);
g_iCvar_TimeRestartGame = get_pcvar_num(iCvarId_TimeRestartGame);
g_bCvar_SaveEquipment = bool: get_pcvar_num(iCvarId_SaveEquipment);
g_bCvar_BlockZombieFlashlight = bool: get_pcvar_num(iCvarId_BlockZombieFlashlight);
g_bCvar_StateKnockbackSitZombie = bool: get_pcvar_num(iCvarId_StateKnockbackSitZombie);
new szPosition[Positon][8], szCvarPosition[16];
get_pcvar_string(iCvarId_HudPosition, szCvarPosition, charsmax(szCvarPosition));
parse(szCvarPosition, szPosition[POS_X], charsmax(szPosition[]), szPosition[POS_Y], charsmax(szPosition[]));
g_fCvar_HudPosition[POS_X] = str_to_float(szPosition[POS_X]);
g_fCvar_HudPosition[POS_Y] = str_to_float(szPosition[POS_Y]);
g_fCvar_TimeInfections = get_pcvar_float(iCvarId_TimeInfections);
g_fCvar_MaxDistanceKnockback = get_pcvar_float(iCvarId_MaxDistanceKnockback);
get_pcvar_string(iCvarId_MapLightStyle, g_szCvar_MapLightStyle, charsmax(g_szCvar_MapLightStyle));
get_pcvar_string(iCvarId_GameDescription, g_szCvar_GameDescription, charsmax(g_szCvar_GameDescription));
if(g_bCvar_SaveEquipment)
{
g_tEquipment = TrieCreate();
}
if(g_bCvar_BlockZombieFlashlight)
{
RegisterHookChain(RG_CBasePlayer_ImpulseCommands, "HC_CBasePlayer_ImpulseCommands", false);
}
if(g_szCvar_GameDescription[0])
{
set_member_game(m_GameDesc, g_szCvar_GameDescription);
}
}
/*================================================================================
[CLIENT]
=================================================================================*/
public client_putinserver(iIndex) {
if(is_user_bot(iIndex) || is_user_hltv(iIndex))
{
return PLUGIN_HANDLED;
}
SetBit(gp_iBit[BIT_CONNECTED], iIndex);
SetBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex);
gp_iClass[iIndex] = random_num(1, g_iZombieClasses);
gp_iFlags[iIndex] = get_user_flags(iIndex);
gp_iSelectedClass[iIndex] = CLASS_NONE;
if(g_bCvar_SaveEquipment)
{
get_user_authid(iIndex, gp_szSteamId[iIndex], charsmax(gp_szSteamId[]));
if(TrieKeyExists(g_tEquipment, gp_szSteamId[iIndex]))
{
TrieGetArray(g_tEquipment, gp_szSteamId[iIndex], gp_iEquipment[iIndex], sizeof(gp_iEquipment[][]));
TrieDeleteKey(g_tEquipment, gp_szSteamId[iIndex]);
}
}
return PLUGIN_CONTINUE;
}
public client_disconnect(iIndex) {
if(IsNotSetBit(gp_iBit[BIT_CONNECTED], iIndex))
{
return PLUGIN_HANDLED;
}
if(IsSetBit(gp_iBit[BIT_INFECTED], iIndex))
{
g_iAliveHumans--;
g_iNumberInfected--;
if(g_iAliveHumans)
{
setRandomPlayerInfected(true);
}
}
else if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
g_iAliveZombies--;
remove_task(TASK_ID_PLAYER_HUD + iIndex);
remove_task(TASK_ID_ZOMBIE_HP_REGENERATION + iIndex);
if(g_bInfectionBegan)
{
if(g_iAliveZombies == 0)
{
if(g_iAliveHumans > 1)
{
setRandomPlayerZombie();
}
}
}
}
else
{
g_iAliveHumans--;
}
for(new iCount = BIT_NONE; iCount < BIT_MAX; iCount++)
{
ClearBit(gp_iBit[iCount], iIndex);
}
switch(g_bCvar_SaveEquipment)
{
case false:
{
gp_iEquipment[iIndex][PLAYER_EQUIPMENT_PRIMARY] = 0;
gp_iEquipment[iIndex][PLAYER_EQUIPMENT_SECONDARY] = 0;
}
case true:
{
TrieSetArray(g_tEquipment, gp_szSteamId[iIndex], gp_iEquipment[iIndex], sizeof(gp_iEquipment[][]));
}
}
return PLUGIN_CONTINUE;
}
/*================================================================================
[EVENT]
=================================================================================*/
Event_Init() {
g_bRestartGame = true;
register_event("InitHUD", "EventHook_InitHUD", "b");
register_event("HLTV", "EventHook_HLTV", "a", "1=0", "2=0");
register_logevent("LogEventHook_RoundEnd", 2, "1=Round_End");
register_logevent("LogEventHook_RoundStart", 2, "1=Round_Start");
register_logevent("LogEventHook_RestartGame", 2, "1=Game_Commencing", "1&Restart_Round_");
}
public EventHook_InitHUD(const iIndex) {
if(g_szCvar_MapLightStyle[0])
{
UTIL_SetPlayerMapLightStyle(iIndex, g_szCvar_MapLightStyle);
}
if(g_iActiveWeather)
{
UTIL_SetPlayerWeather(iIndex, g_iActiveWeather);
}
}
public EventHook_HLTV() {
g_bRoundEnd = false;
if(g_bRestartGame)
{
if(task_exists(TASK_ID_RESTART_GAME))
{
return PLUGIN_HANDLED;
}
if(g_iCvar_TimeRestartGame <= 0)
{
g_bRestartGame = false;
}
else
{
set_task(1.0, "taskRestartGame", TASK_ID_RESTART_GAME, .flags = "a", .repeat = (g_iTimeRestartGame = g_iCvar_TimeRestartGame));
}
}
for(new iCount = 0; iCount < 13; iCount++)
{
DisableHamForward(g_iHamFwd_Entity_Block[iCount]);
}
setWeather(g_iWeather);
for(new iIndex = 1; iIndex <= g_iMaxPlayers; iIndex++)
{
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
ClearBit(gp_iBit[BIT_ZOMBIE], iIndex);
remove_task(TASK_ID_PLAYER_HUD + iIndex);
remove_task(TASK_ID_ZOMBIE_HP_REGENERATION + iIndex);
if(IsSetBit(gp_iBit[BIT_NIGHT_VISION], iIndex))
{
setPlayerNightVision(iIndex, false);
}
rg_reset_user_model(iIndex);
new iItem = get_member(iIndex, m_pActiveItem);
if(iItem > 0)
{
ExecuteHamB(Ham_Item_Deploy, iItem);
}
}
}
gp_iBit[BIT_INFECTED] = 0;
g_iAliveHumans = 0;
g_iAliveZombies = 0;
g_iNumberInfected = 0;
return PLUGIN_CONTINUE;
}
public LogEventHook_RoundStart() {
if(g_bRestartGame)
{
return PLUGIN_HANDLED;
}
if(!(g_bRoundEnd) && !(g_bInfectionBegan))
{
setRandomPlayerInfected();
set_task(g_fCvar_TimeInfections, "taskInfect", TASK_ID_INFECT);
}
return PLUGIN_CONTINUE;
}
public LogEventHook_RoundEnd() {
g_bRoundEnd = true;
g_bInfectionBegan = false;
remove_task(TASK_ID_INFECT);
}
public LogEventHook_RestartGame() {
LogEventHook_RoundEnd();
}
/*================================================================================
[MESSAGE]
=================================================================================*/
Message_Init() {
register_message(MsgId_TextMsg, "MessageHook_TextMsg");
register_message(MsgId_SendAudio, "MessageHook_SendAudio");
}
public MessageHook_TextMsg() {
new szArg[16], szMsg[64];
get_msg_arg_string(2, szArg, charsmax(szArg));
static Trie: tTextMsg;
if(tTextMsg == Invalid_Trie)
{
#define MAX_TEXT_MSG 5
enum eTextMsg
{
TEXT_MSG_KEY,
TEXT_MSG_VALUE
};
new const szTextMsg[MAX_TEXT_MSG][eTextMsg][] =
{
{"#CTs_Win", "ZMB__HUD_MSG_CT_WIN"},
{"#Round_Draw", "ZMB__HUD_MSG_ROUND_DRAW"},
{"#Target_Saved", "ZMB__HUD_MSG_ROUND_DRAW"},
{"Round is Over!", "ZMB__HUD_MSG_ROUND_DRAW"},
{"#Terrorists_Win", "ZMB__HUD_MSG_TERRORIST_WIN"}
};
tTextMsg = TrieCreate();
for(new iCount = 0; iCount < MAX_TEXT_MSG; iCount++)
{
formatex(szMsg, charsmax(szMsg), "%L", LANG_SERVER, szTextMsg[iCount][TEXT_MSG_VALUE]);
TrieSetString(tTextMsg, szTextMsg[iCount][TEXT_MSG_KEY], szMsg);
}
}
if(TrieGetString(tTextMsg, szArg, szMsg, charsmax(szMsg)))
{
set_msg_arg_string(2, szMsg);
}
}
public MessageHook_SendAudio() {
new szArg[14], szSoundWin[64];
get_msg_arg_string(2, szArg, charsmax(szArg));
switch(szArg[7])
{
case 't':
{
if(g_iNumberSoundsZombieWin)
{
if(equal(szArg[7], "terwin", 6))
{
ArrayGetString(g_aSoundsZombieWin, random(g_iNumberSoundsZombieWin), szSoundWin, charsmax(szSoundWin));
set_msg_arg_string(2, szSoundWin);
}
}
}
case 'c':
{
if(g_iNumberSoundsSurvirvorWin)
{
if(equal(szArg[7], "ctwin", 5))
{
ArrayGetString(g_aSoundsSurvirvorWin, random(g_iNumberSoundsSurvirvorWin), szSoundWin, charsmax(szSoundWin));
set_msg_arg_string(2, szSoundWin);
}
}
}
}
}
/*================================================================================
[ReAPI]
=================================================================================*/
ReAPI_Init() {
RegisterHookChain(RG_ShowVGUIMenu, "HC_ShowVGUIMenu_Pre", false);
RegisterHookChain(RG_CBasePlayer_Spawn, "HC_CBasePlayer_Spawn_Post", true);
RegisterHookChain(RG_CBasePlayer_Killed, "HC_CBasePlayer_Killed_Post", true);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "HC_CBasePlayer_TakeDamage_Pre", false);
RegisterHookChain(RG_CBasePlayer_TakeDamage, "HC_CBasePlayer_TakeDamage_Post", true);
RegisterHookChain(RG_CBasePlayer_TraceAttack, "HC_CBasePlayer_TraceAttack_Pre", false);
}
public HC_ShowVGUIMenu_Pre(const iIndex, const VGUIMenu: iMenuType) {
if(iMenuType == VGUI_Menu_Team)
{
ShowMenu_Main(iIndex);
}
SetHookChainReturn(ATYPE_INTEGER, 0);
return HC_SUPERCEDE;
}
public HC_CBasePlayer_Spawn_Post(const iIndex) {
if(is_user_alive(iIndex))
{
if(IsNotSetBit(gp_iBit[BIT_ALIVE], iIndex))
{
SetBit(gp_iBit[BIT_ALIVE], iIndex);
}
g_iAliveHumans++;
SetBit(gp_iBit[BIT_HUMAN], iIndex);
if(IsSetBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex))
{
ShowMenu_Equipment(iIndex);
}
else
{
new iPrimaryWeaponId = gp_iEquipment[iIndex][PLAYER_EQUIPMENT_PRIMARY];
new iSecondaryWeaponId = gp_iEquipment[iIndex][PLAYER_EQUIPMENT_SECONDARY];
givePlayerPrimaryWeapon(iIndex, iPrimaryWeaponId);
givePlayerSecondaryWeapon(iIndex, iSecondaryWeaponId);
givePlayerGrenades(iIndex);
}
if(gp_iSelectedClass[iIndex] != CLASS_NONE)
{
gp_iClass[iIndex] = gp_iSelectedClass[iIndex];
gp_iSelectedClass[iIndex] = CLASS_NONE;
}
}
}
public HC_CBasePlayer_Killed_Post(const iVictim, const iAttacker) {
if(IsNotSetBit(gp_iBit[BIT_ALIVE], iVictim))
{
return HC_CONTINUE;
}
ClearBit(gp_iBit[BIT_ALIVE], iVictim);
if(IsSetBit(gp_iBit[BIT_INFECTED], iVictim))
{
g_iAliveHumans--;
g_iNumberInfected--;
if(g_iAliveHumans)
{
setRandomPlayerInfected(true);
}
ClearBit(gp_iBit[BIT_INFECTED], iVictim);
}
else if(IsSetBit(gp_iBit[BIT_ZOMBIE], iVictim))
{
g_iAliveZombies--;
remove_task(TASK_ID_PLAYER_HUD + iVictim);
remove_task(TASK_ID_ZOMBIE_HP_REGENERATION + iVictim);
if(IsSetBit(gp_iBit[BIT_NIGHT_VISION], iVictim))
{
setPlayerNightVision(iVictim, false);
}
}
else
{
g_iAliveHumans--;
ClearBit(gp_iBit[BIT_HUMAN], iVictim);
}
return HC_CONTINUE;
}
public HC_CBasePlayer_TakeDamage_Pre(const iVictim, const iWeaponId, const iAttacker, const Float: fDamage, const iType) {
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iVictim))
{
if(iType == DMG_FALL)
{
SetHookChainReturn(ATYPE_INTEGER, 0);
return HC_SUPERCEDE;
}
}
return HC_CONTINUE;
}
public HC_CBasePlayer_TakeDamage_Post(const iVictim) {
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iVictim))
{
if(g_infoZombieClass[gp_iClass[iVictim]][CLASS_HP_REGENERATION] && g_infoZombieClass[gp_iClass[iVictim]][CLASS_HP_REGENERATION_MIN])
{
if(!(task_exists(TASK_ID_ZOMBIE_HP_REGENERATION + iVictim)))
{
static Float: fHealth; fHealth = get_entvar(iVictim, var_health);
if(fHealth > 0.0 && fHealth < g_infoZombieClass[gp_iClass[iVictim]][CLASS_HP_REGENERATION_MIN])
{
set_task(1.0, "taskZombieHealthRegeneration", iVictim + TASK_ID_ZOMBIE_HP_REGENERATION, .flags = "b");
}
}
}
}
}
public HC_CBasePlayer_TraceAttack_Pre(const iVictim, const iAttacker, Float: fDamage, Float: fDirection[3]) {
if(!(g_bInfectionBegan))
{
SetHookChainReturn(ATYPE_INTEGER, 0);
return HC_SUPERCEDE;
}
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iAttacker) && IsSetBit(gp_iBit[BIT_HUMAN], iVictim))
{
static Float: fArmor; fArmor = get_entvar(iVictim, var_armorvalue);
if(fArmor > 0.0)
{
if(g_infoZombieClass[gp_iClass[iAttacker]][CLASS_FACTOR_DAMAGE])
{
fDamage *= g_infoZombieClass[gp_iClass[iAttacker]][CLASS_FACTOR_DAMAGE];
}
fArmor -= fDamage;
set_entvar(iVictim, var_armorvalue, fArmor);
}
else
{
if(g_iAliveHumans == 1)
{
SetHookChainArg(3, ATYPE_FLOAT, fDamage);
return HC_CONTINUE;
}
else
{
setPlayerInfect(iVictim);
set_entvar(iAttacker, var_frags, get_entvar(iAttacker, var_frags) + 1);
}
}
SetHookChainArg(3, ATYPE_FLOAT, 0.0);
return HC_CONTINUE;
}
if(IsSetBit(gp_iBit[BIT_HUMAN], iAttacker) && IsSetBit(gp_iBit[BIT_ZOMBIE], iVictim))
{
if(g_bCvar_StateKnockbackSitZombie)
{
static iFlags; iFlags = get_entvar(iVictim, var_flags);
if(iFlags & FL_ONGROUND && iFlags & FL_DUCKING)
{
return HC_CONTINUE;
}
}
static Float: fOriginHuman[3], Float: fOriginZombie[3];
get_entvar(iVictim, var_origin, fOriginZombie);
get_entvar(iAttacker, var_origin, fOriginHuman);
if(get_distance_f(fOriginHuman, fOriginZombie) > g_fCvar_MaxDistanceKnockback)
{
return HC_CONTINUE;
}
static Float: fVelocity[3], Float: fVelocityZ;
get_entvar(iVictim, var_velocity, fVelocity);
fVelocityZ = fVelocity[2];
static Float: fFactorDirection = 0.0;
fFactorDirection = getPlayerActiveWeaponKnockback(iAttacker);
if(fFactorDirection)
{
UTIL_VecMulScalar(fDirection, fDamage, fDirection);
UTIL_VecMulScalar(fDirection, fFactorDirection, fDirection);
if(g_infoZombieClass[gp_iClass[iVictim]][CLASS_KNOCKBACK])
{
UTIL_VecMulScalar(fDirection, g_infoZombieClass[gp_iClass[iVictim]][CLASS_KNOCKBACK], fDirection);
}
UTIL_VecAdd(fDirection, fVelocity, fVelocity);
fDirection[2] = fVelocityZ;
set_entvar(iVictim, var_velocity, fVelocity);
}
}
return HC_CONTINUE;
}
public HC_CBasePlayer_ImpulseCommands(const iIndex) {
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
if(get_entvar(iIndex, var_impulse) == 100)
{
set_entvar(iIndex, var_impulse, 0);
return HC_SUPERCEDE;
}
}
return HC_CONTINUE;
}
/*================================================================================
[FakeMeta]
=================================================================================*/
FakeMeta_Init() {
unregister_forward(FM_Spawn, g_iFakeMetaFwd_Spawn, true);
register_forward(FM_EmitSound, "FakeMetaHook_EmitSound_Pre", false);
register_forward(FM_ClientKill, "FakeMetaHook_ClientKill_Pre", false);
TrieDestroy(g_tRemoveEntities);
}
FakeMeta_EnvFog() {
new iEntity = rg_create_entity("env_fog");
if(iEntity)
{
UTIL_SetKvd(iEntity, "env_fog", "density", g_szFogDensity);
UTIL_SetKvd(iEntity, "env_fog", "rendercolor", g_szFogColor);
}
}
FakeMeta_RemoveEntities() {
new const szRemoveEntities[][] =
{
"func_hostage_rescue",
"info_hostage_rescue",
"func_bomb_target",
"info_bomb_target",
"func_vip_safetyzone",
"info_vip_start",
"func_escapezone",
"hostage_entity",
"monster_scientist",
"func_buyzone"
};
g_tRemoveEntities = TrieCreate();
for(new iCount = 0, iSize = sizeof(szRemoveEntities); iCount < iSize; iCount++)
{
TrieSetCell(g_tRemoveEntities, szRemoveEntities[iCount], iCount);
}
rg_create_entity("func_buyzone");
g_iFakeMetaFwd_Spawn = register_forward(FM_Spawn, "FakeMetaHook_Spawn_Post", true);
}
public FakeMetaHook_Spawn_Post(const iEntity) {
if(!(is_entity(iEntity)))
{
return FMRES_IGNORED;
}
static szBuyZoneClassName[20];
get_entvar(iEntity, var_classname, szBuyZoneClassName, charsmax(szBuyZoneClassName));
if(TrieKeyExists(g_tRemoveEntities, szBuyZoneClassName))
{
set_entvar(iEntity, var_flags, FL_KILLME);
}
return FMRES_IGNORED;
}
public FakeMetaHook_EmitSound_Pre(const iIndex, const iChannel, const szSample[], const Float: fVolume, const Float: fAttn, const iFlag, const iPitch) {
if(IsPlayer(iIndex))
{
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
new szSound[64];
if(szSample[8] == 'k' && szSample[9] == 'n' && szSample[10] == 'i')
{
if(TrieGetString(g_tSoundsZombieKnife, szSample, szSound, charsmax(szSound)) && szSound[0])
{
emit_sound(iIndex, iChannel, szSound, fVolume, fAttn, iFlag, iPitch);
return FMRES_SUPERCEDE;
}
}
if(g_iNumberSoundsZombieDie)
{
if(szSample[7] == 'd' && szSample[8] == 'i' && szSample[9] == 'e')
{
ArrayGetString(g_aSoundsZombieDie, random(g_iNumberSoundsZombieDie), szSound, charsmax(szSound));
emit_sound(iIndex, iChannel, szSound, fVolume, fAttn, iFlag, iPitch);
return FMRES_SUPERCEDE;
}
}
}
}
return FMRES_IGNORED;
}
public FakeMetaHook_ClientKill_Pre() {
return FMRES_SUPERCEDE;
}
/*================================================================================
[Hamsandwich]
=================================================================================*/
Hamsandwich_Init() {
RegisterHam(Ham_Item_Deploy, "weapon_knife", "HamHook_Knife_Deploy_Post", true);
RegisterHam(Ham_Item_PreFrame, "player", "HamHook_Item_PreFrame_Post", true);
new const szEntityClass[][] =
{
"func_vehicle", // Управляемая машина
"func_tracktrain", // Управляемый поезд
"func_tank", // Управляемая пушка
"game_player_hurt", // При активации наносит игроку повреждения
"func_recharge", // Увеличение запаса бронижелета
"func_healthcharger", // Увеличение процентов здоровья
"game_player_equip", // Выдаёт оружие
"player_weaponstrip", // Забирает всё оружие
"trigger_hurt", // Наносит игроку повреждения
"trigger_gravity", // Устанавливает игроку силу гравитации
"armoury_entity", // Объект лежащий на карте, оружия, броня или гранаты
"weaponbox", // Оружие выброшенное игроком
"weapon_shield" // Щит
};
new iCount;
for(iCount = 0; iCount <= 7; iCount++)
{
DisableHamForward(
g_iHamFwd_Entity_Block[iCount] = RegisterHam(
Ham_Use, szEntityClass[iCount], "HamHook_EntityBlock_Pre", false
)
);
}
for(iCount = 8; iCount <= 12; iCount++)
{
DisableHamForward(
g_iHamFwd_Entity_Block[iCount] = RegisterHam(
Ham_Touch, szEntityClass[iCount], "HamHook_EntityBlock_Pre", false
)
);
}
}
public HamHook_Knife_Deploy_Post(const iEntity) {
new iIndex = get_member(iEntity, m_pPlayer);
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
if(g_infoZombieClass[gp_iClass[iIndex]][CLASS_KNIFE_MODEL])
{
set_entvar(iIndex, var_viewmodel, g_infoZombieClass[gp_iClass[iIndex]][CLASS_KNIFE_MODEL]);
set_entvar(iIndex, var_weaponmodel, "");
}
}
return HAM_IGNORED;
}
public HamHook_Item_PreFrame_Post(const iIndex) {
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
if(g_infoZombieClass[gp_iClass[iIndex]][CLASS_SPEED])
{
set_entvar(iIndex, var_maxspeed, g_infoZombieClass[gp_iClass[iIndex]][CLASS_SPEED]);
}
}
}
public HamHook_EntityBlock_Pre(const iEntity, const iIndex) {
return (IsPlayer(iIndex) && IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex)) ? HAM_SUPERCEDE : HAM_IGNORED;
}
/*================================================================================
[ClCmd]
=================================================================================*/
ClCmd_Init() {
new const szCommand[][] =
{
"radio1",
"radio2",
"radio3",
"jointeam",
"joinclass"
};
for(new iCount = 0, iSize = sizeof(szCommand); iCount < iSize; iCount++)
{
register_clcmd(szCommand[iCount], "ClCmd_Block");
}
register_clcmd("drop", "ClCmd_Drop");
register_clcmd("nightvision", "ClCmd_NightVision");
register_clcmd("say /equip", "ClCmd_Equipment");
}
public ClCmd_Block(iIndex) {
return PLUGIN_HANDLED;
}
public ClCmd_Drop(const iIndex) {
return (IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex) && WeaponIdType: get_user_weapon(iIndex) == WEAPON_KNIFE) ? PLUGIN_HANDLED : PLUGIN_CONTINUE;
}
public ClCmd_NightVision(const iIndex) {
if(!(g_bZombieUseNvg) || IsNotSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
return PLUGIN_HANDLED;
}
setPlayerNightVision(iIndex, bool: IsNotSetBit(gp_iBit[BIT_NIGHT_VISION], iIndex));
return PLUGIN_CONTINUE;
}
public ClCmd_Equipment(const iIndex) {
InvertBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex);
ChatPrint(iIndex, "%L", iIndex, IsSetBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex) ? "ZMB__TEXT_MSG_MENU_EQUIPMENT_ON" : "ZMB__TEXT_MSG_MENU_EQUIPMENT_OFF");
return PLUGIN_HANDLED;
}
/*================================================================================
[MenuCmd]
=================================================================================*/
MenuCmd_Init() {
register_menucmd(register_menuid("ShowMenu_Main"), MENU_KEY_1|MENU_KEY_3|MENU_KEY_5|MENU_KEY_0, "Handler_Main");
register_menucmd(register_menuid("ShowMenu_Equipment"), MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_0, "Handler_Equipment");
register_menucmd(register_menuid("ShowMenu_ChooseClass"), MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0, "Handler_ChooseClass");
register_menucmd(register_menuid("ShowMenu_PrimaryWeapons"), MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0, "Handler_PrimaryWeapons");
register_menucmd(register_menuid("ShowMenu_SecondaryWeapons"), MENU_KEY_1|MENU_KEY_2|MENU_KEY_3|MENU_KEY_4|MENU_KEY_5|MENU_KEY_6|MENU_KEY_7|MENU_KEY_8|MENU_KEY_9|MENU_KEY_0, "Handler_SecondaryWeapons");
}
ShowMenu_Main(const iIndex) {
static szMenu[512]; new iBitKeys = MENU_KEY_1|MENU_KEY_3|MENU_KEY_5|MENU_KEY_0;
new iLen = formatex(szMenu, charsmax(szMenu), "\r[ZMB] \wГлавное меню^n^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[1] \wВыбрать класс^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[2] \dМагазин^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[3] \wМеню обмундирования \r[ \y%s \r]^n^n", IsSetBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex) ? "ON" : "OFF");
new TeamName: iTeam = get_member(iIndex, m_iTeam);
if(iTeam == TEAM_SPECTATOR || iTeam == TEAM_UNASSIGNED)
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[5] \wНачать играть^n^n^n^n^n^n");
}
else
{
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
iBitKeys &= ~MENU_KEY_5;
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[5] \dЗайти за [ Спектаторов ]^n^n^n^n^n^n");
}
else
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[5] \wЗайти за \r[ \yСпектаторов \r]^n^n^n^n^n^n");
}
}
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[0] \wВыход");
return show_menu(iIndex, iBitKeys, szMenu, -1, "ShowMenu_Main");
}
public Handler_Main(const iIndex, const iKey) {
switch(iKey)
{
case 0:
{
return ShowMenu_ChooseClass(iIndex, gp_iMenuPosition[iIndex] = 0);
}
case 2:
{
InvertBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex);
return ShowMenu_Main(iIndex);
}
case 4:
{
if(IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
return ShowMenu_Main(iIndex);
}
new TeamName: iTeam = get_member(iIndex, m_iTeam),
TeamName: iRandomTeam = TEAM_SPECTATOR;
if(iTeam == TEAM_SPECTATOR || iTeam == TEAM_UNASSIGNED)
{
iRandomTeam = TeamName: random_num(1, 2);
}
HC_CBasePlayer_Killed_Post(iIndex, iIndex);
rg_join_team(iIndex, iRandomTeam);
set_member(iIndex, m_bTeamChanged, false);
}
}
return PLUGIN_HANDLED;
}
ShowMenu_ChooseClass(const iIndex, const iPos) {
if(iPos < 0)
{
return PLUGIN_HANDLED;
}
static iStart; iStart = iPos * 8;
if(iStart > g_iZombieClasses)
{
iStart = g_iZombieClasses;
}
iStart = iStart - (iStart % 8);
gp_iMenuPosition[iIndex] = iStart / 8;
static iEnd; iEnd = iStart + 8;
if(iEnd > g_iZombieClasses)
{
iEnd = g_iZombieClasses;
}
static iPagesNum; iPagesNum = (g_iZombieClasses / 8 + ((g_iZombieClasses % 8) ? 1 : 0));
static szMenu[512]; new iBitKeys = MENU_KEY_0;
new iLen = formatex(szMenu, charsmax(szMenu), "\r[ZMB] \wКлассы зомби \d[%d|%d]^n^n", iPos + 1, iPagesNum);
new iItem = 0, iCount;
for(iCount = iStart + 1; iCount < iEnd + 1; iCount++)
{
if(gp_iClass[iIndex] == iCount)
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[%d] \d%s^n", ++iItem, g_infoZombieClass[iCount][CLASS_NAME]);
}
else
{
if(gp_iSelectedClass[iIndex] == iCount)
{
iBitKeys |= (1 << iItem);
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[%d] \d%s \r[ \yON SPAWN \r]^n", ++iItem, g_infoZombieClass[iCount][CLASS_NAME]);
}
else
{
if(gp_iFlags[iIndex] & g_infoZombieClass[iCount][CLASS_ACCESS])
{
iBitKeys |= (1 << iItem);
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[%d] \w%s^n", ++iItem, g_infoZombieClass[iCount][CLASS_NAME]);
}
else
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[%d] \d%s \r[ \yNO ACCESS \r]^n", ++iItem, g_infoZombieClass[iCount][CLASS_NAME]);
}
}
}
}
for(iCount = iItem; iCount < 8; iCount++)
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n");
}
if(iEnd < g_iZombieClasses)
{
iBitKeys |= MENU_KEY_9;
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\r[9] \wДалее^n\r[0] \w%s", iPos ? "Назад" : "Выход");
}
else
{
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\r[0] \w%s", iPos ? "Назад" : "Выход");
}
return show_menu(iIndex, iBitKeys, szMenu, -1, "ShowMenu_ChooseClass");
}
public Handler_ChooseClass(const iIndex, const iKey) {
switch(iKey)
{
case 8:
{
return ShowMenu_ChooseClass(iIndex, ++gp_iMenuPosition[iIndex]);
}
case 9:
{
return ShowMenu_ChooseClass(iIndex, --gp_iMenuPosition[iIndex]);
}
default:
{
new iClass = gp_iMenuPosition[iIndex] * 8 + iKey + 1;
if(IsSetBit(gp_iBit[BIT_ALIVE], iIndex) && IsNotSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
gp_iClass[iIndex] = iClass;
}
else
{
if(gp_iSelectedClass[iIndex] == iClass)
{
gp_iSelectedClass[iIndex] = CLASS_NONE;
}
else
{
gp_iSelectedClass[iIndex] = iClass;
ChatPrint(iIndex, "%L", iIndex, "ZMB__TEXT_MSG_NEW_CLASS_AVAILABLE_NEXT_RESPAWN", g_infoZombieClass[iClass][CLASS_NAME]);
}
}
}
}
return PLUGIN_HANDLED;
}
ShowMenu_Equipment(const iIndex) {
static szMenu[512]; new iBitKeys = MENU_KEY_1|MENU_KEY_0;
new iLen = formatex(szMenu, charsmax(szMenu), "\r[ZMB] \wОбмундирование^n^n");
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[1] \wНовое оружие^n");
static iPrimaryWeaponId; iPrimaryWeaponId = gp_iEquipment[iIndex][PLAYER_EQUIPMENT_PRIMARY];
static iSecondaryWeaponId; iSecondaryWeaponId = gp_iEquipment[iIndex][PLAYER_EQUIPMENT_SECONDARY];
if(!(iPrimaryWeaponId) || !(iSecondaryWeaponId))
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[2] \dПредыдущие снаряжие^n^n");
}
else
{
iBitKeys |= MENU_KEY_2;
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[2] \wПредыдущие снаряжие \r[ \d%s | %s \r]^n^n", g_listPrimaryWeapons[iPrimaryWeaponId][WEAPON_NAME], g_listSecondaryWeapons[iSecondaryWeaponId][WEAPON_NAME]);
}
if(!(iPrimaryWeaponId) || !(iSecondaryWeaponId))
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[3] \dБольше не показывать меню^n^n^n^n^n^n^n");
}
else
{
iBitKeys |= MENU_KEY_3;
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[3] \wБольше не показывать меню^n^n^n^n^n^n^n");
}
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[0] \wВыход");
return show_menu(iIndex, iBitKeys, szMenu, -1, "ShowMenu_Equipment");
}
public Handler_Equipment(const iIndex, const iKey) {
if(IsNotSetBit(gp_iBit[BIT_ALIVE], iIndex) || IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
return PLUGIN_HANDLED;
}
switch(iKey)
{
case 0:
{
return ShowMenu_PrimaryWeapons(iIndex, gp_iMenuPosition[iIndex] = 0);
}
case 1, 2:
{
new iPrimaryWeaponId = gp_iEquipment[iIndex][PLAYER_EQUIPMENT_PRIMARY];
new iSecondaryWeaponId = gp_iEquipment[iIndex][PLAYER_EQUIPMENT_SECONDARY];
givePlayerPrimaryWeapon(iIndex, iPrimaryWeaponId);
givePlayerSecondaryWeapon(iIndex, iSecondaryWeaponId);
givePlayerGrenades(iIndex);
if(iKey == 2)
{
ClearBit(gp_iBit[BIT_MENU_EQUIPMENT], iIndex);
}
}
}
return PLUGIN_HANDLED;
}
ShowMenu_PrimaryWeapons(const iIndex, const iPos) {
if(iPos < 0 || !(g_iPrimaryWeapons))
{
return PLUGIN_HANDLED;
}
static iStart; iStart = iPos * 8;
if(iStart > g_iPrimaryWeapons)
{
iStart = g_iPrimaryWeapons;
}
iStart = iStart - (iStart % 8);
gp_iMenuPosition[iIndex] = iStart / 8;
static iEnd; iEnd = iStart + 8;
if(iEnd > g_iPrimaryWeapons)
{
iEnd = g_iPrimaryWeapons;
}
static iPagesNum; iPagesNum = (g_iPrimaryWeapons / 8 + ((g_iPrimaryWeapons % 8) ? 1 : 0));
static szMenu[512]; new iBitKeys = MENU_KEY_0;
new iLen = formatex(szMenu, charsmax(szMenu), "\r[ZMB] \wОсновное оружие \d[%d|%d]^n^n", iPos + 1, iPagesNum);
new iItem = 0, iCount;
for(iCount = iStart + 1; iCount <= iEnd; iCount++)
{
iBitKeys |= (1 << iItem);
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[%d] \w%s^n", ++iItem, g_listPrimaryWeapons[iCount][WEAPON_NAME]);
}
for(iCount = iItem; iCount < 8; iCount++)
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n");
}
if(iEnd < g_iPrimaryWeapons)
{
iBitKeys |= MENU_KEY_9;
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\r[9] \wДалее^n\r[0] \w%s", iPos ? "Назад" : "Выход");
}
else
{
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\r[0] \w%s", iPos ? "Назад" : "Выход");
}
return show_menu(iIndex, iBitKeys, szMenu, -1, "ShowMenu_PrimaryWeapons");
}
public Handler_PrimaryWeapons(const iIndex, const iKey) {
if(IsNotSetBit(gp_iBit[BIT_ALIVE], iIndex) || IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
return PLUGIN_HANDLED;
}
switch(iKey)
{
case 8:
{
return ShowMenu_PrimaryWeapons(iIndex, ++gp_iMenuPosition[iIndex]);
}
case 9:
{
return ShowMenu_PrimaryWeapons(iIndex, --gp_iMenuPosition[iIndex]);
}
default:
{
new iWeaponId = gp_iMenuPosition[iIndex] * 8 + iKey + 1;
givePlayerPrimaryWeapon(iIndex, iWeaponId);
switch(g_iSecondaryWeapons)
{
case 0:
{
givePlayerGrenades(iIndex);
}
default:
{
return ShowMenu_SecondaryWeapons(iIndex, gp_iMenuPosition[iIndex] = 0);
}
}
}
}
return PLUGIN_HANDLED;
}
ShowMenu_SecondaryWeapons(const iIndex, const iPos) {
if(iPos < 0 || !(g_iSecondaryWeapons))
{
return PLUGIN_HANDLED;
}
static iStart; iStart = iPos * 8;
if(iStart > g_iSecondaryWeapons)
{
iStart = g_iSecondaryWeapons;
}
iStart = iStart - (iStart % 8);
gp_iMenuPosition[iIndex] = iStart / 8;
static iEnd; iEnd = iStart + 8;
if(iEnd > g_iSecondaryWeapons)
{
iEnd = g_iSecondaryWeapons;
}
static iPagesNum; iPagesNum = (g_iSecondaryWeapons / 8 + ((g_iSecondaryWeapons % 8) ? 1 : 0));
static szMenu[512]; new iBitKeys = MENU_KEY_0;
new iLen = formatex(szMenu, charsmax(szMenu), "\r[ZMB] \wЗапасное оружие \d[%d|%d]^n^n", iPos + 1, iPagesNum);
new iItem = 0, iCount;
for(iCount = iStart + 1; iCount <= iEnd; iCount++)
{
iBitKeys |= (1 << iItem);
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\r[%d] \w%s^n", ++iItem, g_listSecondaryWeapons[iCount][WEAPON_NAME]);
}
for(iCount = iItem; iCount < 8; iCount++)
{
iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n");
}
if(iEnd < g_iSecondaryWeapons)
{
iBitKeys |= MENU_KEY_9;
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\r[9] \wДалее^n\r[0] \w%s", iPos ? "Назад" : "Выход");
}
else
{
formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n^n\r[0] \w%s", iPos ? "Назад" : "Выход");
}
return show_menu(iIndex, iBitKeys, szMenu, -1, "ShowMenu_SecondaryWeapons");
}
public Handler_SecondaryWeapons(const iIndex, const iKey) {
if(IsNotSetBit(gp_iBit[BIT_ALIVE], iIndex) || IsSetBit(gp_iBit[BIT_ZOMBIE], iIndex))
{
return PLUGIN_HANDLED;
}
switch(iKey)
{
case 8:
{
return ShowMenu_SecondaryWeapons(iIndex, ++gp_iMenuPosition[iIndex]);
}
case 9:
{
return ShowMenu_SecondaryWeapons(iIndex, --gp_iMenuPosition[iIndex]);
}
default:
{
new iWeaponId = gp_iMenuPosition[iIndex] * 8 + iKey + 1;
givePlayerSecondaryWeapon(iIndex, iWeaponId);
givePlayerGrenades(iIndex);
}
}
return PLUGIN_HANDLED;
}
/*================================================================================
[TASK]
=================================================================================*/
public taskInfect() {
g_bInfectionBegan = true;
for(new iCount = 0; iCount < 13; iCount++)
{
EnableHamForward(g_iHamFwd_Entity_Block[iCount]);
}
new iIndex;
for(iIndex = 1; iIndex <= g_iMaxPlayers; iIndex++)
{
if(IsSetBit(gp_iBit[BIT_INFECTED], iIndex))
{
setPlayerInfect(iIndex);
}
else if(IsSetBit(gp_iBit[BIT_HUMAN], iIndex))
{
rg_set_user_team(iIndex, TEAM_CT);
}
}
gp_iBit[BIT_INFECTED] = 0;
g_iNumberInfected = 0;
}
public taskRestartGame() {
if(--g_iTimeRestartGame == 0)
{
server_cmd("sv_restart 1");
g_bRestartGame = false;
}
else
{
switch(g_iCvar_HudType)
{
case 0: /* [HUD] */
{
set_hudmessage(g_iCvar_HudColor[COLOR_RED], g_iCvar_HudColor[COLOR_GREEN], g_iCvar_HudColor[COLOR_BLUE], g_fCvar_HudPosition[POS_X], g_fCvar_HudPosition[POS_Y], 0, 0.0, 0.9, 0.15, 0.15, -1);
ShowSyncHudMsg(0, g_iSyncPlayerHud, "%L", LANG_SERVER, "ZMB__HUD_MSG_RESTART_GAME", g_iTimeRestartGame);
}
case 1: /* [DHUD] */
{
set_dhudmessage(g_iCvar_HudColor[COLOR_RED], g_iCvar_HudColor[COLOR_GREEN], g_iCvar_HudColor[COLOR_BLUE], g_fCvar_HudPosition[POS_X], g_fCvar_HudPosition[POS_Y], 0, 0.0, 0.9, 0.15, 0.15);
show_dhudmessage(0, "%L", LANG_SERVER, "ZMB__HUD_MSG_RESTART_GAME", g_iTimeRestartGame);
}
}
}
}
public taskPlayerHud(iIndex) {
iIndex -= TASK_ID_PLAYER_HUD;
static Float: fHealth; fHealth = get_entvar(iIndex, var_health);
switch(g_iCvar_HudType)
{
case 0: /* [HUD] */
{
set_hudmessage(g_iCvar_HudColor[COLOR_RED], g_iCvar_HudColor[COLOR_GREEN], g_iCvar_HudColor[COLOR_BLUE], g_fCvar_HudPosition[POS_X], g_fCvar_HudPosition[POS_Y], 0, 0.0, 0.9, 0.15, 0.15, -1);
ShowSyncHudMsg(iIndex, g_iSyncPlayerHud, "Жизни [%.f] Класс ^"%s^"", fHealth, g_infoZombieClass[gp_iClass[iIndex]]);
}
case 1: /* [DHUD] */
{
set_dhudmessage(g_iCvar_HudColor[COLOR_RED], g_iCvar_HudColor[COLOR_GREEN], g_iCvar_HudColor[COLOR_BLUE], g_fCvar_HudPosition[POS_X], g_fCvar_HudPosition[POS_Y], 0, 0.0, 0.9, 0.15, 0.15);
show_dhudmessage(iIndex, "Жизни [%.f] Класс ^"%s^"", fHealth, g_infoZombieClass[gp_iClass[iIndex]]);
}
}
}
public taskZombieHealthRegeneration(iIndex) {
iIndex -= TASK_ID_ZOMBIE_HP_REGENERATION;
static Float: fHealth; fHealth = get_entvar(iIndex, var_health);
if(fHealth < g_infoZombieClass[gp_iClass[iIndex]][CLASS_HEALTH])
{
fHealth += g_infoZombieClass[gp_iClass[iIndex]][CLASS_HP_REGENERATION];
set_entvar(iIndex, var_health, (fHealth > g_infoZombieClass[gp_iClass[iIndex]][CLASS_HEALTH]) ? g_infoZombieClass[gp_iClass[iIndex]][CLASS_HEALTH] : fHealth);
}
}
/*================================================================================
[ZMB]
=================================================================================*/
stock setWeather(const iWeather) {
if(iWeather)
{
g_iActiveWeather = (g_iWeather == 3) ? random_num(1, 2) : g_iWeather;
}
}
stock setPlayerInfect(const iIndex) {
ClearBit(gp_iBit[BIT_HUMAN], iIndex);
SetBit(gp_iBit[BIT_ZOMBIE], iIndex);
if(g_iNumberSoundsZombieScream)
{
static szSound[64];
ArrayGetString(g_aSoundsZombieScream, random(g_iNumberSoundsZombieScream), szSound, charsmax(szSound));
emit_sound(iIndex, CHAN_AUTO, szSound, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
UTIL_SetPlayerHideHud(
.iIndex = iIndex,
.iHideHud = (g_bCvar_BlockZombieFlashlight ? HIDEHUD_FLASHLIGHT : (1 << 0)) | HIDEHUD_HEALTH
);
UTIL_SetPlayerScreenFade(
.iIndex = iIndex,
.iDuration = (1 << 12),
.iHoldTime = (1 << 12),
.iFlags = 0,
.iRed = 0,
.iGreen = 255,
.iBlue = 0,
.iAlpha = 110
);
new iClass = gp_iClass[iIndex];
if(g_infoZombieClass[iClass][CLASS_PLAYER_MODEL])
{
rg_set_user_model(iIndex, g_infoZombieClass[iClass][CLASS_PLAYER_MODEL], true);
}
if(g_infoZombieClass[iClass][CLASS_HEALTH])
{
set_entvar(iIndex, var_health, g_infoZombieClass[iClass][CLASS_HEALTH]);
}
if(g_infoZombieClass[iClass][CLASS_GRAVITY])
{
set_entvar(iIndex, var_gravity, g_infoZombieClass[iClass][CLASS_GRAVITY]);
}
if(g_infoZombieClass[iClass][CLASS_FOOTSTEPS])
{
rg_set_user_footsteps(iIndex, true);
}
rg_set_user_team(iIndex, TEAM_TERRORIST);
ExecuteHamB(Ham_Item_PreFrame, iIndex);
rg_remove_items_by_slot(iIndex, PRIMARY_WEAPON_SLOT);
rg_remove_items_by_slot(iIndex, PISTOL_SLOT);
rg_remove_items_by_slot(iIndex, GRENADE_SLOT);
new iItem = rg_find_weapon_bpack_by_name(iIndex, "weapon_knife");
if(iItem)
{
iItem != get_member(iIndex, m_pActiveItem) ? rg_switch_weapon(iIndex, iItem) : ExecuteHamB(Ham_Item_Deploy, iItem);
}
if(g_bZombieUseNvg)
{
if(g_bZombieStateNvg)
{
setPlayerNightVision(iIndex, true);
}
}
if(g_bCvar_BlockZombieFlashlight)
{
new iEffects = get_entvar(iIndex, var_effects);
if(iEffects & EF_DIMLIGHT)
{
set_entvar(iIndex, var_effects, iEffects & ~EF_DIMLIGHT);
}
}
g_iAliveHumans--;
g_iAliveZombies++;
set_task(1.0, "taskPlayerHud", TASK_ID_PLAYER_HUD + iIndex, .flags = "b");
}
stock setRandomPlayerZombie() {
new iIndex, iPlayersNum, iPlayers[MAX_PLAYERS + 1];
for(iIndex = 1; iIndex <= g_iMaxPlayers; iIndex++)
{
if(IsSetBit(gp_iBit[BIT_HUMAN], iIndex))
{
iPlayers[iPlayersNum++] = iIndex;
}
}
if(iPlayersNum)
{
new iTarget = iPlayers[random(iPlayersNum)];
setPlayerInfect(iTarget);
}
}
stock setRandomPlayerInfected(const bool: bAftedInfected = false) {
new iIndex, iPlayersNum, iPlayers[MAX_PLAYERS + 1];
for(iIndex = 1; iIndex <= g_iMaxPlayers; iIndex++)
{
if(IsSetBit(gp_iBit[BIT_ALIVE], iIndex) && IsNotSetBit(gp_iBit[BIT_INFECTED], iIndex))
{
iPlayers[iPlayersNum++] = iIndex;
}
}
if(iPlayersNum)
{
new iNumberInfected = clamp(floatround(abs(iPlayersNum - 1) / Float:g_iCvar_ZombieRatio, floatround_floor), 1, 31);
while(iNumberInfected)
{
new iTarget = iPlayers[random(iPlayersNum)];
if(IsSetBit(gp_iBit[BIT_HUMAN], iTarget))
{
SetBit(gp_iBit[BIT_INFECTED], iTarget);
iNumberInfected--;
g_iNumberInfected++;
if(bAftedInfected)
{
ChatPrint(iTarget, "%L", iTarget, "ZMB__TEXT_MSG_AFTER_SOME_TIME_YOU_INFECTED");
}
else
{
ChatPrint(iTarget, "%L", iTarget, "ZMB__TEXT_MSG_YOU_INFECTED");
}
}
}
}
}
stock setPlayerNightVision(const iIndex, const bool: bNightVision) {
UTIL_SetPlayerScreenFade(
.iIndex = iIndex,
.iDuration = 0,
.iHoldTime = 0,
.iFlags = 0x0004,
.iRed = g_iNvgColor[COLOR_RED],
.iGreen = g_iNvgColor[COLOR_GREEN],
.iBlue = g_iNvgColor[COLOR_BLUE],
.iAlpha = bNightVision ? g_iNvgAlpha : 0
);
UTIL_SetPlayerMapLightStyle(iIndex, bNightVision ? "z" : g_szCvar_MapLightStyle);
InvertBit(gp_iBit[BIT_NIGHT_VISION], iIndex);
}
stock Float: getPlayerActiveWeaponKnockback(const iIndex) {
static WeaponIdType: iWeaponId; new iCount;
iWeaponId = WeaponIdType: get_user_weapon(iIndex);
for(iCount = 0; iCount < g_iPrimaryWeapons; iCount++)
{
if(iWeaponId == g_listPrimaryWeapons[iCount][WEAPON_ID])
{
return g_listPrimaryWeapons[iCount][WEAPON_KNOCKBACK];
}
}
for(iCount = 0; iCount < g_iSecondaryWeapons; iCount++)
{
if(iWeaponId == g_listSecondaryWeapons[iCount][WEAPON_ID])
{
return g_listSecondaryWeapons[iCount][WEAPON_KNOCKBACK];
}
}
return 0.0;
}
stock givePlayerPrimaryWeapon(const iIndex, const iPrimaryWeaponId) {
if(iPrimaryWeaponId)
{
gp_iEquipment[iIndex][PLAYER_EQUIPMENT_PRIMARY] = iPrimaryWeaponId;
rg_give_item(iIndex, g_listPrimaryWeapons[iPrimaryWeaponId][WEAPON_CLASSNAME], GT_REPLACE);
rg_set_user_bpammo(iIndex, g_listPrimaryWeapons[iPrimaryWeaponId][WEAPON_ID], g_listPrimaryWeapons[iPrimaryWeaponId][WEAPON_BPAMMO]);
}
}
stock givePlayerSecondaryWeapon(const iIndex, const iSecondaryWeaponId) {
if(iSecondaryWeaponId)
{
gp_iEquipment[iIndex][PLAYER_EQUIPMENT_SECONDARY] = iSecondaryWeaponId;
rg_give_item(iIndex, g_listSecondaryWeapons[iSecondaryWeaponId][WEAPON_CLASSNAME], GT_REPLACE);
rg_set_user_bpammo(iIndex, g_listSecondaryWeapons[iSecondaryWeaponId][WEAPON_ID], g_listSecondaryWeapons[iSecondaryWeaponId][WEAPON_BPAMMO]);
}
}
stock givePlayerGrenades(const iIndex) {
for(new iCount = 0; iCount < g_iGrenades; iCount++)
{
rg_give_item(iIndex, g_listGrenades[iCount]);
}
}
stock addZombieClass(const szName[], const szKnifeModel[], const szPlayerModel[], const iAccessFlags, const Float: fSpeed, const Float: fHealth, const Float: fGravity, const bool: bFootSteps, const Float: fKnockback, const Float: fFactorDamage, const Float: fHealthRegeneration, const Float: fHealthRegenerationMin) {
new iClass = g_iZombieClasses += 1;
copy(g_infoZombieClass[iClass][CLASS_NAME], 64, szName);
copy(g_infoZombieClass[iClass][CLASS_KNIFE_MODEL], 64, szKnifeModel);
copy(g_infoZombieClass[iClass][CLASS_PLAYER_MODEL], 64, szPlayerModel);
g_infoZombieClass[iClass][CLASS_ACCESS] = iAccessFlags;
g_infoZombieClass[iClass][CLASS_SPEED] = _: fSpeed;
g_infoZombieClass[iClass][CLASS_HEALTH] = _: fHealth;
g_infoZombieClass[iClass][CLASS_GRAVITY] = _: fGravity;
g_infoZombieClass[iClass][CLASS_FOOTSTEPS] = bool: bFootSteps;
g_infoZombieClass[iClass][CLASS_KNOCKBACK] = _: fKnockback;
g_infoZombieClass[iClass][CLASS_FACTOR_DAMAGE] = _: fFactorDamage;
g_infoZombieClass[iClass][CLASS_HP_REGENERATION] = _: fHealthRegeneration;
g_infoZombieClass[iClass][CLASS_HP_REGENERATION_MIN] = _: fHealthRegenerationMin;
}
хэлп, делал через ваш телеграм компилятор
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