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Плагин работает неправильно
- ОС
- Linux
- Amx Mod X
-
AMX Mod X 1.10.0.5392 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Mar 5 2020 05:52:37
Built from: https://github.com/alliedmodders/amxmodx/commit/6ef4077
Build ID: 5392:6ef4077
Core mode: JIT+ASM32
- Билд
-
ReHLDS version: 3.8.0.715-dev
Build date: 14:50:19 Mar 22 2021 (2536)
Build from: https://github.com/dreamstalker/rehlds/commit/ce0bfa1
- ReGamedll
-
ReGameDLL version: 5.20.0.492-dev
Build date: 15:26:35 Jan 4 2021
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/aae507c
- Версия Metamod
-
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:48 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
- Список метамодулей
-
meta list
Currently loaded plugins:
description stat pend file vers src load unload
[ 1] Reunion RUN - reunion_mm_i386.so v0.1.92d ini Start Never
[ 2] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC5 ini ANY ANY
[ 3] SafeNameAndChat RUN - SafeNameAndChat.so v1.1 ini ANY ANY
[ 4] Rechecker RUN - rechecker_mm_i386.so v2.5 ini Chlvl ANY
[ 5] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5392 ini Start ANY
[ 6] WHBlocker RUN - whblocker_mm_i386.so v1.5.696 ini Chlvl ANY
[ 7] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 8] YaPB RUN - yapb.so v4.2.598 ini Chlvl ANY
[ 9] ReParachute RUN - parachute_amxx_i386.so v1.1 Beta pl5 ANY ANY
[10] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl5 ANY Never
[11] AuthEmu RUN - authemu_amxx_i386.so v5.2.12.425-dev pl5 ANY Never
11 plugins, 11 running
- Список плагинов
-
Currently loaded plugins:
name version author file status
[ 1] reaimdetector 0.2.2 ReHLDS Team reaimdetector.a running
[ 2] authemu 1.0 Dev-MS Team authemu.amxx running
[ 3] Admin Base 1.9.0.5232 AMXX Dev Team admin.amxx running
[ 4] Admin Commands 1.9.0.5232 AMXX Dev Team admincmd.amxx running
[ 5] Admin Help 1.9.0.5232 AMXX Dev Team adminhelp.amxx running
[ 6] Slots Reservation 1.9.0.5232 AMXX Dev Team adminslots.amxx running
[ 7] Multi-Lingual System 1.9.0.5232 AMXX Dev Team multilingual.am running
[ 8] Menus Front-End 1.9.0.5232 AMXX Dev Team menufront.amxx running
[ 9] Commands Menu 1.9.0.5232 AMXX Dev Team cmdmenu.amxx running
[ 10] Players Menu 1.9.0.5232 AMXX Dev Team plmenu.amxx running
[ 11] Plugin Menu 1.9.0.5232 AMXX Dev Team pluginmenu.amxx running
[ 12] Admin Chat 1.9.0.5232 AMXX Dev Team adminchat.amxx running
[ 13] Anti Flood 1.9.0.5232 AMXX Dev Team antiflood.amxx running
[ 14] Scrolling Message 1.9.0.5232 AMXX Dev Team scrollmsg.amxx running
[ 15] Info. Messages 1.9.0.5232 AMXX Dev Team imessage.amxx running
[ 16] Admin Votes 1.9.0.5232 AMXX Dev Team adminvote.amxx running
[ 17] NextMap 1.9.0.5232 AMXX Dev Team nextmap.amxx running
[ 18] Nextmap Chooser 1.9.0.5232 AMXX Dev Team mapchooser.amxx running
[ 19] TimeLeft 1.9.0.5232 AMXX Dev Team timeleft.amxx running
[ 20] Pause Plugins 1.9.0.5232 AMXX Dev Team pausecfg.amxx running
[ 21] Bot Features 0.9 Vaqtincha BotFeatures.amx running
21 plugins, 21 running
- Автор плагина
- Vaqtincha
- Версия плагина
- 0.9
- Исходный код
-
// Copyright © 2020 Vaqtincha
/**■■■■■■■■■■■■■■■■■■■■■■■■■■■■ CONFIG START ■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/
// #define BOT_REACTION_IN_CHAT // Бот пишет в чате игроку который его заменял
#define AUTOSWITCH_TO_RANDOM_TEAMMATE // Переключить сразу рандомного тиммейт бота когда игрок умер
#define CANT_SWITCH_VIP_BOT // Вип бота нельзя взять.
#define BACK_ITEMS_ON_RESTARTROUND // Вернуть боту оружия и предметов при новом раунде
#define INFO_HUD_POSITION -1.0, 0.60 // Позиция худ информера
#define INFO_HUD_COLOR 25, 200, 20 // Цвет худ информера
// #define KILL_REWARD 100 // Сколько давать деньги игроку за килл
// #define KILL_FRAGS 1 // Сколько давать фраги игроку за килл
// #define MAX_USE_PER_ROUND 2 // Сколько раз можно использовать бота за раунд
// #define PL_DEBUG // Включить отладочную информацию
/**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ CONFIG END ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/
#include <amxmodx>
#include <fakemeta>
#include <reapi>
#include <hamsandwich>
#define PL_VERSION "0.9"
#if AMXX_VERSION_NUM < 183
#define client_disconnected client_disconnect
#include <colorchat>
#endif
#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)
#define IsBot(%1) (g_aPlayerData[%1][szBotName][0])
#define IsAllowedMode(%1) (ALLOWED_OBS_MODE_BS & (1 << get_entvar(%1, var_iuser1)))
#define SET_ORIGIN(%1,%2) engfunc(EngFunc_SetOrigin, %1, %2)
#define SET_SIZE(%1,%2,%3) engfunc(EngFunc_SetSize, %1, %2, %3)
#define VECTOR_ZERO Float:{0.0, 0.0, 0.0}
const INVALID_WEAPONS_BS = ((1 << any:WEAPON_NONE)|(1 << any:WEAPON_GLOCK)|(1 << any:WEAPON_KNIFE))
const USEFUL_WEAPON_SLOTS_BS = ((1 << any:PRIMARY_WEAPON_SLOT)|(1 << any:PISTOL_SLOT)/* |(1 << any:GRENADE_SLOT) */)
const ALLOWED_OBS_MODE_BS = ((1 << OBS_IN_EYE)|(1 << OBS_CHASE_FREE))
enum coord_e { Float:X, Float:Y, Float:Z }
enum player_s
{
pBotIndex, // last bot index
szBotName[32],
iUsedCount
}
new g_aPlayerData[MAX_CLIENTS + 1][player_s]
new bool:g_bMapHasBombTarget, bool:g_bMapHasVIPSafetyZone, bool:g_bRoundEnded, g_iMaxPlayers, g_iHudSync
new HookChain:g_hGetPlayerSpawnSpot, HookChain:g_hIsValidTarget, HamHook:g_hUseWeaponStrip
new g_hCreateFakeClient
#if defined BOT_REACTION_IN_CHAT
new const g_szBotChatMsg[][] =
{
"Смотри и не подведи меня!",
"Надеюсь ты не зря убил меня",
"Думаешь играешь лучше чем я ? Посмотрим..",
"Б*я человечки не дают играть",
"Решил играть за меня ? Только береги мое оружие.",
"Во блин. Так несправедливо",
"Зарабатывай деньги и фраги. Я БУДУ РАД."
}
#endif
new const g_szDefModelNames[MODEL_AUTO][] =
{
"", "urban", "terror", "leet", "arctic", "gsg9",
"gign", "sas", "guerilla", "vip", "militia", "spetsnaz"
}
#if !defined CANT_SWITCH_VIP_BOT
new const any:g_iDefaultCtModelIds[] = { MODEL_CT_URBAN, MODEL_CT_GSG9, MODEL_CT_GIGN, MODEL_CT_SAS/* , MODEL_CT_SPETSNAZ */ }
#endif
public plugin_init()
{
register_plugin("Bot Features", PL_VERSION, "Vaqtincha")
g_hCreateFakeClient = register_forward(FM_CreateFakeClient, "CreateFakeClient", 1)
DisableHookChain(g_hIsValidTarget = RegisterHookChain(RG_CBasePlayer_Observer_IsValidTarget, "CBasePlayer_Observer_GetTarget", .post = true))
DisableHookChain(g_hGetPlayerSpawnSpot = RegisterHookChain(RG_CSGameRules_GetPlayerSpawnSpot, "CSGameRules_GetPlayerSpawnSpot", .post = false))
if (rg_find_ent_by_class(NULLENT, "player_weaponstrip", true) > 0) {
DisableHamForward(g_hUseWeaponStrip = RegisterHam(Ham_Use, "player_weaponstrip", "CStripWeapons_Use", .Post = false))
}
g_bMapHasBombTarget = bool:get_member_game(m_bMapHasBombTarget)
g_bMapHasVIPSafetyZone = bool:get_member_game(m_bMapHasVIPSafetyZone)
g_iMaxPlayers = get_maxplayers()
g_iHudSync = CreateHudSyncObj()
}
public CreateFakeClient(const szName[])
{
if (get_orig_retval() > 0)
{
register_clcmd("nightvision", "ClCmd_ControlBot")
register_clcmd("rr", "ClCmd_ControlBot")
RegisterHookChain(RG_RoundEnd, "RoundEnd", .post = true)
RegisterHookChain(RG_CSGameRules_RestartRound, "CSGameRules_RestartRound", .post = false)
RegisterHookChain(RG_CSGameRules_PlayerKilled, "CSGameRules_PlayerKilled", .post = false)
#if defined AUTOSWITCH_TO_RANDOM_TEAMMATE
RegisterHookChain(RG_CBasePlayer_Killed, "CBasePlayer_Killed", .post = true)
#endif
unregister_forward(FM_CreateFakeClient, g_hCreateFakeClient, 1)
}
}
public client_putinserver(pClient)
{
g_aPlayerData[pClient][szBotName][0] = g_aPlayerData[pClient][iUsedCount] = g_aPlayerData[pClient][pBotIndex] = 0
if (is_user_bot(pClient)) {
get_user_name(pClient, g_aPlayerData[pClient][szBotName], charsmax(g_aPlayerData[][szBotName]))
}
}
public client_disconnected(pClient)
{
new pBot
if (IsBot(pClient))
{
new aPlayers[32], iCount, pPlayer
get_players(aPlayers, iCount, "ch") // skip bot's & hltv
for (--iCount; iCount >= 0; iCount--)
{
pPlayer = aPlayers[iCount]
if (g_aPlayerData[pPlayer][pBotIndex] == pClient) {
FullResetPlayer(pPlayer)
}
}
}
else if ((pBot = g_aPlayerData[pClient][pBotIndex]) > 0) {
SetBotName(pBot, g_aPlayerData[pBot][szBotName])
}
g_aPlayerData[pClient][iUsedCount] = g_aPlayerData[pClient][pBotIndex] = 0
}
public ClCmd_ControlBot(const pPlayer)
{
if (is_user_alive(pPlayer))
return PLUGIN_CONTINUE
new pBot = get_entvar(pPlayer, var_iuser2)
if (pBot <= 0 || pBot == pPlayer || !IsBot(pBot) || !is_user_alive(pBot))
return PLUGIN_HANDLED
if (!IsAllowedMode(pPlayer))
return PLUGIN_HANDLED
new TeamName:iTeam = get_member(pPlayer, m_iTeam)
if (!(TEAM_TERRORIST <= iTeam <= TEAM_CT))
{
client_print(pPlayer, print_center, "Спектаторы идите в... :D")
return PLUGIN_HANDLED
}
#if defined CANT_SWITCH_VIP_BOT
if (g_bMapHasVIPSafetyZone && get_member(pBot, m_bIsVIP))
{
client_print(pPlayer, print_center, "Нельзя взять вип персону!")
return PLUGIN_HANDLED
}
#endif
#if !defined PL_DEBUG // ignore the team on debug mode (not recommended!)
if (iTeam != get_member(pBot, m_iTeam))
{
client_print(pPlayer, print_center, "Играть можно только за тиммейтов!")
return PLUGIN_HANDLED
}
#endif
#if defined MAX_USE_PER_ROUND
if (MAX_USE_PER_ROUND > 0 && g_aPlayerData[pPlayer][iUsedCount] >= MAX_USE_PER_ROUND)
{
client_print(pPlayer, print_center, "Можно использовать %i раз за раунд!", MAX_USE_PER_ROUND)
return PLUGIN_HANDLED
}
#endif
if (g_bRoundEnded) // (get_member_game(m_bRoundTerminating) || get_member_game(m_bCompleteReset))
{
client_print(pPlayer, print_center, "Раунд уже окончен!")
return PLUGIN_HANDLED
}
#if !defined CANT_SWITCH_VIP_BOT
if (g_bMapHasVIPSafetyZone && get_member(pBot, m_bIsVIP))
{
set_member_game(m_pVIP, pPlayer)
set_member(pPlayer, m_bIsVIP, true)
set_member(pPlayer, m_bNotKilled, false)
set_member(pBot, m_bIsVIP, false)
set_member(pBot, m_iModelName, g_iDefaultCtModelIds[random(sizeof(g_iDefaultCtModelIds))])
}
else
#endif
{
set_member(pPlayer, m_bNotKilled, true) // HACK: ignore default items
}
rg_set_user_model(pPlayer, g_szDefModelNames[get_member(pBot, m_iModelName)], true)
#if defined PL_DEBUG
set_member(pPlayer, m_iTeam, get_member(pBot, m_iTeam))
#endif
g_aPlayerData[pPlayer][pBotIndex] = pBot
g_aPlayerData[pPlayer][iUsedCount]++
if (g_hUseWeaponStrip > any:0) { // map has weapon stipper ?
EnableHamForward(g_hUseWeaponStrip)
}
EnableHookChain(g_hGetPlayerSpawnSpot)
rg_round_respawn(pPlayer)
SendScenarioIcon(pPlayer, "hostage1", 1)
new szName[32], szFakeName[32]
get_user_name(pPlayer, szName, charsmax(szName))
PrintChatAll(pPlayer, szName, g_aPlayerData[pBot][szBotName])
formatex(szFakeName, charsmax(szFakeName), "[%s] %s", szName, g_aPlayerData[pBot][szBotName])
SetBotName(pBot, szFakeName)
#if defined BOT_REACTION_IN_CHAT
client_print_color(pPlayer, print_team_default, "^3%s ^1: %s", g_aPlayerData[pBot][szBotName], g_szBotChatMsg[random(sizeof(g_szBotChatMsg))])
#endif
return PLUGIN_HANDLED
}
public CBasePlayer_Observer_GetTarget(const pPlayer, iPlayerIndex, bool:bSameTeam)
{
new pTarget = GetHookChainReturn(ATYPE_INTEGER)
if (pTarget > 0 && IsBot(pTarget) && IsAllowedMode(pPlayer)
&& get_member(pPlayer, m_iTeam) == get_member(pTarget, m_iTeam))
{
#if defined CANT_SWITCH_VIP_BOT
if (g_bMapHasVIPSafetyZone && get_member(pTarget, m_bIsVIP))
{
set_hudmessage(INFO_HUD_COLOR, INFO_HUD_POSITION, .holdtime = 1.5, .fadeintime = 0.5, .fadeouttime = 0.5)
ShowSyncHudMsg(pPlayer, g_iHudSync, "Не можете взять вип бота!")
}
else
#endif
{
set_hudmessage(INFO_HUD_COLOR, INFO_HUD_POSITION, .holdtime = 1.5, .fadeintime = 0.5, .fadeouttime = 0.5)
ShowSyncHudMsg(pPlayer, g_iHudSync, "Нажмите ^"N^" чтобы управлять ботом: %s", g_aPlayerData[pTarget][szBotName])
}
}
else
{
ClearSyncHud(pPlayer, g_iHudSync)
}
}
public CStripWeapons_Use(const pStripEntity, const pActivator, const pCaller, const useType, const Float:value)
{
DisableHamForward(g_hUseWeaponStrip)
return (IsPlayer(pActivator) && g_aPlayerData[pActivator][pBotIndex] > 0) ? HAM_SUPERCEDE : HAM_IGNORED
}
public RoundEnd(const WinStatus:status, const ScenarioEventEndRound:event, const Float:tmDelay)
{
g_bRoundEnded = true
DisableHookChain(g_hIsValidTarget)
}
public CSGameRules_RestartRound()
{
new aPlayers[32], iCount, pPlayer, pBot, bool:bRestart = bool:get_member_game(m_bCompleteReset)
get_players(aPlayers, iCount, "ch") // skip bot's & hltv
g_bRoundEnded = false
EnableHookChain(g_hIsValidTarget)
for (--iCount; iCount >= 0; iCount--)
{
pPlayer = aPlayers[iCount]
if ((pBot = g_aPlayerData[pPlayer][pBotIndex]) > 0)
{
if (!is_nullent(pBot))
{
#if defined BACK_ITEMS_ON_RESTARTROUND
// player has a useful weapon ?
if (!bRestart && (TransferItems(pPlayer, pBot, true) & USEFUL_WEAPON_SLOTS_BS)) {
set_member(pBot, m_bNotKilled, true) // HACK: ignore default items
}
#endif
SetBotName(pBot, g_aPlayerData[pBot][szBotName])
}
#if defined BACK_ITEMS_ON_RESTARTROUND
set_member(pPlayer, m_bNotKilled, false) // HACK: give default items
#else
#pragma unused bRestart
#endif
}
if (g_aPlayerData[pPlayer][iUsedCount] > 0) {
FullResetPlayer(pPlayer)
}
}
}
public CBasePlayer_Killed(const pPlayer, const pevAttacker, const iGib)
{
if (IsBot(pPlayer))
return
new pBot = GetRandomTeammate(get_member(pPlayer, m_iTeam))
if (pBot > 0)
{
new Float:flTime = get_gametime()
set_entvar(pPlayer, var_deadflag, DEAD_DEAD)
set_member(pPlayer, m_fDeadTime, flTime - 3.1)
set_member(pPlayer, m_hObserverTarget, pBot)
ExecuteHam(Ham_Think, pPlayer)
rg_internal_cmd(pPlayer, "specmode", "4")
set_member(pPlayer, m_flNextObserverInput, flTime + 2.0)
}
}
public CSGameRules_PlayerKilled(const pVictim, const pevKiller, const pevInflictor)
{
new pKillerBot, pVictimBot
if ((pVictimBot = g_aPlayerData[pVictim][pBotIndex]) > 0)
{
SetBotName(pVictimBot, g_aPlayerData[pVictimBot][szBotName])
g_aPlayerData[pVictim][pBotIndex] = 0
}
if (pVictim == pevKiller)
return HC_CONTINUE
if (pVictimBot > 0) {
SetHookChainArg(1, ATYPE_INTEGER, pVictimBot)
}
if (IsPlayer(pevKiller) && (pKillerBot = g_aPlayerData[pevKiller][pBotIndex]) > 0)
{
SetHookChainArg(2, ATYPE_INTEGER, pKillerBot)
if (pevKiller == pevInflictor) {
SetHookChainArg(3, ATYPE_INTEGER, get_member(pevKiller, m_pActiveItem))
}
#if defined KILL_REWARD
rg_add_account(pevKiller, KILL_REWARD)
#endif
#if defined KILL_FRAGS
ExecuteHam(Ham_AddPoints, pevKiller, KILL_FRAGS, false)
#endif
set_member(pevKiller, m_flNextDecalTime, get_gametime())
}
return HC_CONTINUE
}
public CSGameRules_GetPlayerSpawnSpot(const pPlayer)
{
DisableHookChain(g_hGetPlayerSpawnSpot)
new pBot = g_aPlayerData[pPlayer][pBotIndex]
if (pBot > 0 && !is_nullent(pBot))
{
new Float:vecOrigin[coord_e], Float:vecVAngles[coord_e], Float:vecMins[coord_e], Float:vecMaxs[coord_e]
get_entvar(pBot, var_origin, vecOrigin)
get_entvar(pBot, var_v_angle, vecVAngles) // note: v_angle
get_entvar(pBot, var_mins, vecMins)
get_entvar(pBot, var_maxs, vecMaxs)
TransferItems(pBot, pPlayer)
KillBot(pBot, vecOrigin)
if (SetPlayerPosition(pPlayer, vecOrigin, vecVAngles, vecMins, vecMaxs, (get_entvar(pBot, var_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN))
{
SetHookChainReturn(ATYPE_INTEGER, pPlayer)
return HC_SUPERCEDE
}
}
return HC_CONTINUE
}
TransferItems(const pPlayer, const pReceiver, bool:bBackToBot = false)
{
#if !defined CANT_SWITCH_VIP_BOT
if (bBackToBot && g_bMapHasVIPSafetyZone && get_member(pPlayer, m_bIsVIP))
return 0
#endif
if (!bBackToBot) {
set_entvar(pReceiver, var_health, Float:get_entvar(pPlayer, var_health))
}
new ArmorType:iArmortype, iArmorVal
if ((iArmorVal = rg_get_user_armor(pPlayer, iArmortype)) > 0 && iArmortype != ARMOR_NONE) {
rg_set_user_armor(pReceiver, iArmorVal, iArmortype)
}
if (get_member(pPlayer, m_bHasNightVision)) {
set_member(pReceiver, m_bHasNightVision, true)
}
// if (get_member(pPlayer, m_fLongJump)) {
// set_member(pReceiver, m_fLongJump, true)
// }
if (g_bMapHasBombTarget)
{
if (!bBackToBot && get_member(pPlayer, m_bHasC4)) {
rg_transfer_c4(pPlayer, pReceiver)
}
if (get_member(pPlayer, m_bHasDefuser))
{
rg_give_defusekit(pReceiver)
rg_remove_item(pPlayer, "item_thighpack")
}
}
new bitWeaponSlots, WeaponIdType:iId, iBpAmmo, pItem, pNextItem, Float:flReleaseThrow,
InventorySlotType:iSlot, pActiveItem = get_member(pPlayer, m_pActiveItem)
for (iSlot = PRIMARY_WEAPON_SLOT; iSlot <= GRENADE_SLOT; iSlot++)
{
pItem = get_member(pPlayer, m_rgpPlayerItems, iSlot)
while (pItem > 0 && !is_nullent(pItem))
{
pNextItem = get_member(pItem, m_pNext)
if (iSlot == GRENADE_SLOT && pActiveItem == pItem)
{
flReleaseThrow = Float:get_member(pActiveItem, m_flReleaseThrow)
// (get_entvar(pPlayer, var_button) & IN_ATTACK)
if (flReleaseThrow == 0.0) // ready to launch nade
{
ExecuteHam(Ham_Item_Holster, pActiveItem, 1) // reset: m_flStartThrow & m_flReleaseThrow
set_entvar(pPlayer, var_button, get_entvar(pPlayer, var_button) &~ IN_ATTACK) // old ReGameDLL support
}
else if (flReleaseThrow > 0.0) // grenade throwed
{
ExecuteHam(Ham_Weapon_RetireWeapon, pActiveItem) // force switch to best weapon
pActiveItem = get_member(pPlayer, m_pActiveItem) // update active weapon
pItem = pNextItem
continue // skip it
}
}
if (iSlot != KNIFE_SLOT)
{
iId = get_member(pItem, m_iId)
if (!(INVALID_WEAPONS_BS & (1 << any:iId)))
{
iBpAmmo = rg_get_user_bpammo(pPlayer, iId)
}
}
if (ExecuteHam(Ham_RemovePlayerItem, pPlayer, pItem)) // removes an item to the player inventory
{
if (ExecuteHam(Ham_AddPlayerItem, pReceiver, pItem)) // add a weapon to the player inventory
{
user_has_weapon(pPlayer, any:iId, 0) // take item off hud (pev->weapons &= ~(1 << iId))
ExecuteHam(Ham_Item_AttachToPlayer, pItem, pReceiver)
if (iBpAmmo > 0) {
rg_set_user_bpammo(pReceiver, iId, iBpAmmo)
}
bitWeaponSlots |= (1 << any:iSlot)
}
}
pItem = pNextItem
}
}
if (pActiveItem > 0 && !is_nullent(pActiveItem))
{
rg_switch_weapon(pReceiver, pActiveItem)
if (get_member(pPlayer, m_bOwnsShield))
{
rg_give_shield(pReceiver)
// get_member(pActiveItem, m_Weapon_iWeaponState) & WPNSTATE_SHIELD_DRAWN
if (!IsBot(pReceiver) && get_member(pPlayer, m_bShieldDrawn)) {
ExecuteHam(Ham_Weapon_SecondaryAttack, pActiveItem)
}
rg_remove_item(pPlayer, "weapon_shield")
}
}
if (bitWeaponSlots & (1 << any:PRIMARY_WEAPON_SLOT)) {
set_member(pPlayer, m_bHasPrimary, false)
}
return bitWeaponSlots
}
bool:SetPlayerPosition(const pPlayer, Float:vecOrigin[coord_e], Float:vecAngles[coord_e], Float:vecMins[coord_e], Float:vecMaxs[coord_e], const iHullNumber)
{
static const Float:vecMove[][coord_e] = { { 1.0, 1.0, 0.0 }, { 1.0, -1.0, 0.0 }, { -1.0, -1.0, 0.0 }, { -1.0, 1.0, 0.0 } }
new i
do
{
if (IsFreeSpace(vecOrigin, iHullNumber))
{
if (iHullNumber == HULL_HEAD)
{
set_entvar(pPlayer, var_flags, get_entvar(pPlayer, var_flags) | FL_DUCKING)
set_entvar(pPlayer, var_button, get_entvar(pPlayer, var_button) | IN_DUCK)
}
SET_SIZE(pPlayer, vecMins, vecMaxs)
SET_ORIGIN(pPlayer, vecOrigin)
set_entvar(pPlayer, var_velocity, VECTOR_ZERO)
// set_entvar(pPlayer, var_basevelocity, VECTOR_ZERO)
set_entvar(pPlayer, var_v_angle, VECTOR_ZERO)
set_entvar(pPlayer, var_angles, vecAngles)
set_entvar(pPlayer, var_punchangle, VECTOR_ZERO)
set_entvar(pPlayer, var_fixangle, 1) // const FORCE_VIEW_ANGLES = 1
return true
}
else
{
vecOrigin[X] = (vecOrigin[X] - vecMins[X] * vecMove[i][X])
vecOrigin[Y] = (vecOrigin[Y] - vecMins[Y] * vecMove[i][Y])
i++
}
// server_print("Attemps: %i", i)
} while (i < sizeof(vecMove))
return false
}
KillBot(const pBot, Float:vecOrigin[coord_e])
{
set_member(pBot, m_vBlastVector, vecOrigin) // FIX: "PM Got a NaN velocity"
set_member(pBot, m_bKilledByBomb, true) // HACK: block sending "DeathMsg" & frag loses
set_entvar(pBot, var_effects, EF_NODRAW) // hide corpse
// SET_ORIGIN(pBot, VECTOR_ZERO) // FIX: panic bot's
dllfunc(DLLFunc_ClientKill, pBot)
}
FullResetPlayer(const pPlayer)
{
rg_reset_user_model(pPlayer, true)
g_aPlayerData[pPlayer][pBotIndex] = g_aPlayerData[pPlayer][iUsedCount] = 0
}
PrintChatAll(const pPlayer, const szName[], const szNameBot[])
{
new aPlayers[32], iCount, pReceiver
get_players(aPlayers, iCount, "ch") // skip bot's & hltv
for (--iCount; iCount >= 0; iCount--)
{
pReceiver = aPlayers[iCount]
if (pPlayer != pReceiver) {
client_print_color(pReceiver, pPlayer, "^4* ^1Игрок ^3%s ^1занял место бота ^3%s", szName, szNameBot)
}
}
}
SetBotName(const pBot, const szName[])
{
if (szName[0])
{
set_entvar(pBot, var_netname, szName)
set_user_info(pBot, "name", szName)
}
}
stock GetRandomTeammate(const myTeam)
{
new aPlayers[32], aSortPlayers[32], iCount, iNum, pBot
get_players(aPlayers, iCount, "adh") // exclude: Dead players, Real players, HLTV
if (!iCount)
return 0
for (--iCount; iCount >= 0; iCount--)
{
pBot = aPlayers[iCount]
#if defined CANT_SWITCH_VIP_BOT
if (g_bMapHasVIPSafetyZone && get_member(pBot, m_bIsVIP))
continue
#endif
if (get_member(pBot, m_iTeam) == myTeam)
{
aSortPlayers[iNum++] = pBot
}
}
return (iNum > 1) ? aSortPlayers[random(iNum)] : aSortPlayers[0]
}
// checks if a space is vacant, by VEN
stock bool:IsFreeSpace(Float:vecOrigin[coord_e], const iHullNumber, const pSkipEnt = 0)
{
const pTR = 0 // Global traceresult handle
engfunc(EngFunc_TraceHull, vecOrigin, vecOrigin, DONT_IGNORE_MONSTERS, iHullNumber, pSkipEnt, pTR)
return bool:(!get_tr2(pTR, TR_StartSolid) && !get_tr2(pTR, TR_AllSolid) && get_tr2(pTR, TR_InOpen))
}
stock SendScenarioIcon(const pPlayer, const spritename[], const status = 0, alpha = 150)
{
static iMsgIdScenario
if (iMsgIdScenario > 0 || (iMsgIdScenario = get_user_msgid("Scenario")) > 0)
{
// to show icon I use per player msgs to make sure every player will get msg
message_begin(MSG_ONE_UNRELIABLE, iMsgIdScenario, .player = pPlayer)
write_byte(status)
write_string(spritename) // sprite name in hud.txt
write_byte(alpha)
message_end()
}
}
Суть в том что никакая из фукнций плагина не работает,пока на сервер не зайдет хотя бы 1 ZBOT хотя установлены YApb,тоесть плагин не реагирует на них,и нельзя взять под управление бота. Если добавить и тут же кикнуть zbota то все начинает работать.
Автор плагина сказал "Плагину все равно на этот параметр. Лишь бы is_user_bot вернул true у ботов."
Не пишу плагины поэтому не понял че он сказал)
Плагин не видит что это боты?
Автор плагина сказал "Плагину все равно на этот параметр. Лишь бы is_user_bot вернул true у ботов."
Не пишу плагины поэтому не понял че он сказал)
Плагин не видит что это боты?
Последнее редактирование: