OciXCrom's Admin Chat

OciXCrom's Admin Chat v4.2

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do i need to disable adminchat.amxx to make this work?
 
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egcmasti, yes, but it's not a problem if you leave it either since it will automatically get disabled.
 
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Can you add an option to not use sound when receiving a private message? I don't really use the psay command, or what sound should I prescribe in the cfg in order to not have it precached?
 
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Kobra, simply remove/comment/leave empty the AMX_PSAY_SOUND option from the .ini file.

It's a defaut HL sound though, the precache won't bother you since everyone already has it in their game.
 
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Kobra, simply remove/comment/leave empty the AMX_PSAY_SOUND option from the .ini file.

It's a defaut HL sound though, the precache won't bother you since everyone already has it in their game.
If I leave the path empty the server simply won't start.
And speaking about clients...there are alot of modified clients,so many don't have that scientist folder to make the package smaller.
 
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Kobra then simply remove it entirely or comment it out. I'll post a fix so it doesn't crash if the file doesn't exist, but it's better if you just remove it.

And speaking about clients...there are alot of modified clients,so many don't have that scientist folder to make the package smaller.
It's just 19 KB.
 
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Regular players cannot report anymore on adminchat. Using this config :
#============================================#
# Admin Chat by OciXCrom: Configuration file #
#============================================#

[Settings]
# Whether players can send empty messages using the plugin's commands.
ALLOW_EMPTY_MESSAGES = 0

# Whether messages sent with the plugin's commands will be logged.
LOG_MESSAGES = 1

# File where the messages will be logged.
# Use ! to log in the default AMXX log file.
LOG_FILE = !

# If enabled, the messages will be sent in anonymous mode where the sender's name is hidden.
ANONYMOUS_MODE = 0

# If this keyword is entered in a message, the message will be sent using anonymous mode.
ANONYMOUS_SHORTCUT = !an

# Players with this flag can use the ANONYMOUS_SHORTCUT to hide their name.
ANONYMOUS_FLAG = e

# Name to be displayed for the $name$ placeholder if the commands are used through the server's console.
# Set it to $hostname$ to use the server's actual hostname.
SERVER_NAME = &x04S&x03E&x01R&x04V&x03E&x01R

# Players with this flag can use color codes in their message (&x01, &x03, &x04) in order to modify their message color.
COLORCHAT_FLAG = l

#===========================================================#
# List of placeholders that can be applied in message formats:
#
# $name$ = name of the player sending the message
# $message$ = the message input being sent
# $admrank$ = player prefix according to the settings below
# $target$ = receiving player name when using amx_psay
# $team$ = team name when using amx_teamsay
#
# Additional placeholders from supported plugins (these become available if the required plugin is enabled):
#
# $rank$ = player's rank prefix (requires OciXCrom's Rank System - https://forums.alliedmods.net/showthread.php?t=308540)
# $level$ = player's current level (requires OciXCrom's Rank System - https://forums.alliedmods.net/showthread.php?t=308540)
# $prefix$ = player's chat prefix (requires Chat Manager - https://forums.alliedmods.net/showthread.php?t=297952)
# $customname$ = player's custom name (requires Chat Manager - https://forums.alliedmods.net/showthread.php?t=297952)
# $group$ = player's admin group (requires Admin Groups - https://forums.alliedmods.net/showthread.php?t=296805)
#===========================================================#

# Prefix used with $admrank$ when the player has the AMX_ASAY_FLAG flag.
ADMIN_PREFIX = ADMIN

# Prefix used with $admrank$ when the player has any flag except 'z'.
VIP_PREFIX = &x03VIP

# Prefix used with $admrank$ when the player doesn't have any flags.
PLAYER_PREFIX = &x01PLAYER

# Team names used with $team$ in the following order: TERRORIST, CT, SPEC.
TEAM_NAMES = Terrorists, Counter-Terrorists, Spectators

# Below you will find a list of message formats, shortcuts and specific settings for all of the plugin's commands.
# Look at the placeholders list above to see which keywords you can use in the formats.
# The AMX_<COMMAND>_FORMAT_AN settings are used for anonymous mode. Usually the $name$ placeholder is not present in these ones.

# You can also assign a chat shortcut for each message: <say/say_team> <starting symbol>

# Adding a sound for each command is also possible. To do this, use the AMX_<COMMAND>_SOUND setting.
# Example: AMX_SAY_SOUND = sound/buttons/blip1.wav
# In addition, you can make the sound hearable only by the receiving player(s) by using AMX_<COMMAND>_SOUND_NOSELF = 1

# Bear in mind that you cannot edit the flags required to use the commands from this file.
# You can do that from configs/cmdaccess.ini. The commands will auto-generate there after initializing the plugin.

#===========================================================#
# amx_say -- sends a message to all players
AMX_SAY_FORMAT = &x04(ALL) &x03$name$ &x01: &x04$message$
AMX_SAY_FORMAT_AN = &x04(ALL) &x04$message$
AMX_SAY_SHORTCUT = say #
#===========================================================#

#===========================================================#
# amx_chat -- sends a message to all VIPs
AMX_CHAT_FORMAT = &x04(VIP CHAT) &x03$name$ &x01: &x03$message$
AMX_CHAT_FORMAT_AN = &x04(VIP CHAT) &x03$message$
AMX_CHAT_SHORTCUT = say_team !

# Players with this flag will be able to read messages sent with the command.
AMX_CHAT_FLAG = k
#===========================================================#

#===========================================================#
# amx_asay -- sends a message to all admins
AMX_ASAY_FORMAT = &x04($admrank$&x04) $name$ &x03: &x04$message$
AMX_ASAY_FORMAT_AN = &x04($admrank$&x04) $message$
AMX_ASAY_SHORTCUT = say_team @

# Players with this flag will be able to read messages sent with the command.
AMX_ASAY_FLAG = c
#===========================================================#

#===========================================================#
# amx_psay -- sends a private message to a player
AMX_PSAY_FORMAT = &x03(&x04$name$&x03 -> &x04$target$&x03) &x01$message$
AMX_PSAY_FORMAT_AN = &x03(&x04$name$&x03 -> &x04$target$&x03) &x01$message$
AMX_PSAY_SHORTCUT = say_team #

# Players with this flag will be able to read other players' private messages.
AMX_PSAY_FLAG = h

# Sound played to the private message receiver.
;#AMX_PSAY_SOUND = 0

# If set to 1, only the receiver will hear the sound.
;#AMX_PSAY_SOUND_NOSELF = 1
#===========================================================#

#===========================================================#
# amx_teamsay -- sends a message to a specific team
AMX_TEAMSAY_FORMAT = &x03(&x04$team$&x03) &x01$name$ : &x04$message$
AMX_TEAMSAY_FORMAT_AN = &x03(&x04$team$&x03) &x04$message$
AMX_TEAMSAY_SHORTCUT = say_team &

# Players with this flag will be able to read other teams' private messages.
AMX_TEAMSAY_FLAG = h
#===========================================================#

#===========================================================#
# amx_centersay -- sends a chat-style message in the center of the screen
AMX_CENTERSAY_FORMAT = $name$ : $message$
AMX_CENTERSAY_FORMAT_AN = $message$
AMX_CENTERSAY_SHORTCUT = say !
#===========================================================#

#===========================================================#
# amx_<b/c/r/t>say(2) -- sends a (D)HUD message to all players
AMX_HUDSAY_FORMAT = $name$ : $message$
AMX_HUDSAY_FORMAT_AN = $message$

# If a shortcut is entered multiple times in chat, e.g. say @@@, it will trigger a different command.
# The commands work in the following order depending on the number of characters entered: tsay, csay, bsay, rsay.
# For example, "say @@@" will trigger "amx_bsay" and "say &&" will trigger "amx_csay2".

# Shortcut for HUD commands.
AMX_HUDSAY_SHORTCUT = say @

# Shortcut for DHUD commands.
AMX_DHUDSAY_SHORTCUT = say &

# FX duration.
HUD_FXTIME = 1.0

# Fade duration.
HUD_FADEIN = 0.1
HUD_FADEOUT = 0.15

# Duration of the (D)HUD messages in seconds.
HUD_HOLDTIME = 6.0

# The amount of movement added to the Y coordinate if multiple messages are sent.
HUD_Y_MOVE = 35.0

# Number of different positions available when multiple messages are sent.
HUD_MAX_MOVES = 6

# Channel used to send HUD messages (1-4). Change this in case you have many HUD messages on your screen.
# If a channel is set, sending a new HUD message before the previous one has disappeared will overwrite the existing message.
# It will also make the HUD messages stay in one position, thus ignoring the HUD_Y_MOVE and HUD_MAX_MOVES settings.
# This setting has no effect on DHUD messages.
# Leave to -1 to choose automatically.
HUD_CHANNEL = -1

# Default color used for (D)HUD messages if one isn't set by the admin.
# See the [Hud Colors] section for a list of colors.
HUD_DEFAULT_COLOR = Y

# Positions for the respective (D)HUD messages.
# Format: <X position> <Y position>
HUD_POSITION_BSAY = -1.0 0.7
HUD_POSITION_CSAY = -1.0 0.1
HUD_POSITION_RSAY = 0.75 0.55
HUD_POSITION_TSAY = 0.05 0.55

# If one of these is present in a (D)HUD message, the message will use the specified effect.
HUD_BLINK_SHORTCUT = $
HUD_TYPEWRITER_SHORTCUT = #

# Admin flag required in order to modify the message effect.
HUD_EFFECT_FLAG = i
#===========================================================#

[Hud Colors]
# Colors used in (D)HUD messages.
# If the first character of the message is in this list, the message will use that color.
# Format: <character> = <red> <green> <blue>
# Use -1 for a random value.

X = -1 -1 -1
W = 255 255 255
R = 255 0 0
G = 0 255 0
B = 0 0 255
Y = 255 255 0
M = 255 0 255
C = 0 255 255
O = 227 96 8
E = 45 89 116
N = 103 44 38
Y = -1 255 0

# Using this in a message will transfer it on the next line.
NEWLINE_SHORTCUT = !n
 

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