Где взять плагин или как сделать ?

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nivalcs, есть повод перейти, тем более плагины от 1.8.2 имеют обратную совместимость и их не надо будет перекомпилировать на 1.8.3
 
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nivalcs,

Код:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#include <fun>

#define MAX_PLAYERS 32

#define PLUGIN "Best Player"
#define VERSION "2.2.9"
#define AUTHOR "DUKKHAZ0R | Jack2345"

#if AMXX_VERSION_NUM < 183
    #define FIX_MENU
    #include <fakemeta>
    const m_iMenu = 205;
#endif

const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
const SECONDARY_WEAPONS_BIT_SUM = (1<<CSW_P228)|(1<<CSW_ELITE)|(1<<CSW_FIVESEVEN)|(1<<CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)

const KEYSMENU = MENU_KEY_4|MENU_KEY_6

//АК47,М16,AWP,Deagle,Scout,Пулемет, GALIL, Армор + все гранаты.

enum _:WEAPON_DATA_SIZE
{
    sz_DataName[32],
    sz_DataItem[24],
    i_Index,
    i_DataAmmo
}

new g_szWeaponData[][WEAPON_DATA_SIZE] =
{
    { "AK47", "weapon_ak47", CSW_AK47, 90 }, //1
    { "M4A1", "weapon_m4a1", CSW_M4A1, 90 }, //2
    { "AWP", "weapon_awp", CSW_AWP, 30 },     //3
    { "SCOUT", "weapon_scout", CSW_SCOUT, 90 },
    { "M249", "weapon_m249", CSW_M249, 200 },//5
    { "GALIL", "weapon_galil", CSW_GALIL, 90 },
    { "DEAGLE", "weapon_deagle", CSW_DEAGLE, 35 }
}

new g_iBestPlayer;
new g_iRoundCounter;
new szRandomPrice;
new g_szBestPlayerName[32];
new g_iDamage[MAX_PLAYERS + 1];

new g_pCvarBestRoundAccess;
new g_pCvarBestMinPlayers;

const RESET = 0

new g_iFlag;

public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR);
    
        g_pCvarBestRoundAccess = register_cvar("best_player_round_access", "3");
    g_pCvarBestMinPlayers    = register_cvar("best_player_minplayer", "5");
        g_iFlag = register_cvar("best_player_flag_not_works", "r");

    register_logevent("Event_Restart_Round", 2, "0=World triggered", "1&Restart_Round_", "1=Game_Commencing");
    register_logevent("Event_New_Round", 2, "1=Round_Start");
    register_logevent("Event_End_Round", 2, "1=Round_End");
    
    register_event("Damage", "Event_Take_Damage", "b", "2!0", "3=0", "4!0");
    
    RegisterHam(Ham_Spawn, "player", "fw_HamSpawn_Post", .Post = 1);
    
    register_menucmd(register_menuid("price_menu"), KEYSMENU, "menu_handler");

    register_dictionary("best_player.txt");

        new configsDir[64];
        get_configsdir(configsDir, 63);
    
        server_cmd("exec %s/best_player.cfg", configsDir);
}

public plugin_cfg()
{
    new szMapPrefix[][] = {"35hp_", "1hp_", "awp_", "deathrun_"};
    new szMapName[32]; get_mapname( szMapName, charsmax(szMapName));
    
    for( new i; i < sizeof( szMapPrefix ); i++)
    {
        if(containi( szMapName, szMapPrefix[i] ) != -1)
        {
            pause("ad");
            break;
        }
    }
}

public client_disconnect(id)
{
    g_iDamage[id] = 0;
}

public client_connect(id)
{
    g_iDamage[id] = 0;
}

public Event_Take_Damage(id)
{
    static pAttacker; pAttacker = get_user_attacker(id);
    if(is_user_connected(pAttacker) && cs_get_user_team(pAttacker) != cs_get_user_team(id) && pAttacker != id)
        g_iDamage[pAttacker] += read_data(2);
}

public Event_New_Round()
{
    g_iRoundCounter++;
    Reset();
}

public Event_Restart_Round()
{
    g_iRoundCounter = RESET;
}

public Event_End_Round()
{       
    if(g_iRoundCounter < get_pcvar_num(g_pCvarBestRoundAccess) || get_playersnum() < get_pcvar_num(g_pCvarBestMinPlayers))
        return;

    new players[32], pnum, id, iDamage, iBestPlayerDamage;
    get_players( players, pnum, "ch" );
    
    for(new i; i < pnum; i++)
    {
        id = players[i];
        
        iDamage = g_iDamage[id];
        
        if(!iDamage || iDamage < iBestPlayerDamage)
            continue;
            
        if( iDamage > iBestPlayerDamage )
        {
            g_iBestPlayer = id;
            iBestPlayerDamage = iDamage;
        }
    }
    
    if(g_iBestPlayer)
    {
        get_user_name(g_iBestPlayer, g_szBestPlayerName, charsmax(g_szBestPlayerName));
        ChatColor(0, "%L", 0, "BONUS_PLAYER", g_szBestPlayerName, g_iDamage[g_iBestPlayer]);
    }
}

public fw_HamSpawn_Post(id)
{
        new szFlag[32]
        get_cvar_string("best_player_flag_not_works", szFlag, charsmax(szFlag))
        g_iFlag = read_flags(szFlag)
    if(!is_user_alive(id) || get_user_flags(id) & g_iFlag || id != g_iBestPlayer)
    return;

    ShowMenu(id)
}

ShowMenu(id)
{
    Reset();
    
    static szMenu[512], iLen;
    
    szRandomPrice = random_num(0, 7);
    
    switch( szRandomPrice )
    {     
        case 7: iLen = formatex( szMenu, charsmax(szMenu), "%L", LANG_PLAYER, "BONUS_MENU_ONE");
        default: iLen = formatex( szMenu, charsmax(szMenu), "%L", LANG_PLAYER, "BONUS_MENU_TWO", g_szWeaponData[szRandomPrice][sz_DataName]);
    }
    iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "%L", LANG_PLAYER, "BONUS_MENU_THREE");
    iLen += formatex( szMenu[iLen], charsmax(szMenu) - iLen, "%L", LANG_PLAYER, "BONUS_MENU_FOUR");
    
    #if defined FIX_MENU
        set_pdata_int(id, m_iMenu, 0 );
    #endif
    show_menu( id, KEYSMENU, szMenu, -1, "price_menu" );
    return PLUGIN_HANDLED;
}

public menu_handler(id, iKey)
{
    switch(iKey)
    {
        case 3:
        {
            switch( szRandomPrice )
            {
                case 7:
                {
                    ChatColor(0, "%L", 0, "BONUS_CONGRATULATE", g_szBestPlayerName)
                    equipment(id)
                    return
                }
                case 6: drop_weapons(id, 2);
                default: drop_weapons(id, 1);
            }
            give_item( id, g_szWeaponData[szRandomPrice][sz_DataItem]);
            cs_set_user_bpammo(id, g_szWeaponData[szRandomPrice][i_Index], g_szWeaponData[szRandomPrice][i_DataAmmo]);
            ChatColor(0, "%L", 0, "BONUS_CONGRATULATE_EPS", g_szBestPlayerName, g_szWeaponData[szRandomPrice][sz_DataName]);
        }
        case 5:
        {
            ChatColor(0, "%L", 0, "BONUS_REFUSED", g_szBestPlayerName);
        }
    }
    g_iBestPlayer = RESET;
}

public equipment(id)
{
    give_item( id, "weapon_hegrenade" )
    give_item( id, "weapon_flashbang" )
    give_item( id, "weapon_flashbang" )
    give_item( id, "weapon_smokegrenade" )
    
    cs_set_user_armor( id, 100, CS_ARMOR_VESTHELM )
}
    
Reset()
{
    arrayset( g_iDamage, RESET, MAX_PLAYERS + 1 );
}

stock drop_weapons(id, dropwhat)
{
    static weapons[32], num, i, weaponid
    num = 0
    get_user_weapons(id, weapons, num)
    
    for (i = 0; i < num; i++)
    {
        weaponid = weapons[i]
          
        if ((dropwhat == 1 && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM)) || (dropwhat == 2 && ((1<<weaponid) & SECONDARY_WEAPONS_BIT_SUM)))
        {
            static wname[32]
            get_weaponname(weaponid, wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
}

/* Сток цветного чата */
stock ChatColor(const id, const input[], any:...)
{
    new count = 1, players[32]
    static msg[191]
    vformat(msg, 190, input, 3)
    
    replace_all(msg, 190, "!g", "^4") // Зелёный
    replace_all(msg, 190, "!y", "^1") // Стандартный
    replace_all(msg, 190, "!t", "^3") // Цвет команды
    
    if (id) players[0] = id; else get_players(players, count, "ch")
    {
        for (new i = 0; i < count; i++)
        {
            if (is_user_connected(players[i]))
            {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    }
}
 

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Я перезаливаю ваш архив, удалив уже скомпилированный плагин. Вам спасибо за решение.
Наш форум, помня блог Мастамана, не может отвечать за уже скомпилированные плагины, поэтому мы придерживаемся политики: выкладываем исходник с решением, а пользователи уже сами локально компилят.
 

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