ultimate_weapons_bypass

Сообщения
143
Реакции
3
Предупреждения
100
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Ошибка
L 12/14/2020 - 10:55:54: [AMXX] Plugin "ultimate_weapons_bypass.amxx" failed to load: Plugin uses an unknown function (name "auw_get_weapon_uid") - check your modules.ini.
ОС
Windows
Amx Mod X
1.9.0.5217
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.8.0.702-dev
Build date: 18:22:55 Nov 8 2020 (2402)
ReGamedll
ReGameDLL version: 5.18.0.480-dev
Build date: 19:19:50 Nov 21 2020
Версия Metamod
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 15:47:38 Aug 24 2018
Список метамодулей
description   stat pend  file                  vers             src  load  unload
[ 1] Reunion RUN - reunion_mm.dll v0.1.75 ini Start Never
[ 2] AMX Mod X RUN - amxmodx_mm.dll v1.9.0.5217 ini Start ANY
[ 3] mmtimer RUN - mmtimer.dll v1.6 ini ANY Never
[ 4] FakeMeta RUN - fakemeta_amxx.dll v1.9.0.5217 pl2 ANY ANY
[ 5] Engine RUN - engine_amxx.dll v1.9.0.5217 pl2 ANY ANY
[ 6] CStrike RUN - cstrike_amxx.dll v1.8.2-dev-fix pl2 ANY ANY
[ 7] Ham Sandwich RUN - hamsandwich_amxx.dll v1.9.0.5217 pl2 ANY ANY
[ 8] Fun RUN - fun_amxx.dll v1.9.0.5217 pl2 ANY ANY
[ 9] MySQL RUN - mysql_amxx.dll v1.9.0.5217 pl2 ANY ANY
[10] CSX RUN - csx_amxx.dll v1.8.2 pl2 ANY ANY
[11] ReAPI RUN - reapi_amxx.dll v5.16.0.198-dev pl2 ANY Never
Список плагинов
[  1] Admin Base              1.8.2       AMXX Dev Team     admin.amxx       running
[ 2] Admin Commands 1.8.2 AMXX Dev Team base/admincmd.a running
[ 3] Server AMXMODMENU [INI 1.0 Leo_[BH] amxmodmenu.amxx running
[ 4] Commands Menu 1.8.2 AMXX Dev Team base/cmdmenu.am running
[ 5] Players Menu 1.8.2 Leo_[BH] & AMXX plmenu.amxx running
[ 6] Maps Menu 1.8.2 AMXX Dev Team base/mapsmenu.a running
[ 7] Server Menu [INI] 1.0 Leo_[BH] server_menu.amx running
[ 8] Admin Votes 1.8.2 AMXX Dev Team base/adminvote. running
[ 9] mute menu 1.0 cheap_suit mutemenu.amxx running
[ 10] Check Admin & Vip 2.2 Leo_[BH] check_admin_vip running
[ 11] Check Steam Players 1.0 Leo_[BH] check_steam.amx running
[ 12] Status Info 1.1 Leo_[BH] status_me.amxx running
[ 13] NextMap 1.8.2 Leo_[BH] & AMXX nextmap.amxx running
[ 14] Nextmap Chooser 1.9 UFPS.Team mapchooser.amxx running
[ 15] TimeLeft 1.8.2 Leo_[BH] & AMXX timeleft.amxx running
[ 16] Pause Plugins 1.8.2 AMXX Dev Team base/pausecfg.a running
[ 17] Stats Configuration 1.8.2 AMXX Dev Team base/statscfg.a running
[ 18] Restrict Weapons 1.8.2 AMXX Dev Team base/restmenu.a running
[ 19] AntiSpam FlashLight 1.2a Leo_[BH] flashlight_no_s running
[ 20] Anti Radio Flood 1.0 Leo_[BH] & AMXX antiflood_radio running
[ 21] High Ping Kicker 1.6 UFPS.Team hpk.amxx running
[ 22] AFK Kicker cs_get_user 1.0 Leo_[BH] afk_kicker.amxx running
[ 23] AFK Kicker by Leo_[BH] 2.0 Leo_[BH] / Chees afkkicker_leo.a running
[ 24] Map Spawns Editor 1.0.16 iG_os map_spawns_edit running
[ 25] Block Spawn For Reconn 0.1 Bos93 block_spawn_for running
[ 26] ResetScore 1.0 Leo_[BH] resetscore.amxx running
[ 27] AntiFlash FINAL 5.0 Leo_[BH] antiflash5.amxx running
[ 28] Automatic knife duel 0.3x JGHG / Leo_[BH] knf_duel.amxx running
[ 29] [HP] 1.0 Leo_[BH] hp.amxx running
[ 30] Screen Fade [True Flas 1.0 Leo_[BH] screen_fade_fla running
[ 31] STEAM BONUS 2.0 Leo_[BH] steam_bonus.amx running
[ 32] Advanced Experience Sy 0.5 Vega serfreeman1337 aes_main.amxx running
[ 33] AES: StatsX 0.5+1 serfreeman1337 aes_statsx_cstr running
[ 34] AES: CSTRIKE Say Tag 0.1.1 serfreeman1337 aes_say_tag.amx running
[ 35] AES: CStrike Addon 0.5 Vega serfreeman1337 aes_exp_cstrike running
[ 36] AES: Informer 0.5 Vega serfreeman1337 aes_informer.am running
[ 37] AES: Admin Tools 0.5 Vega serfreeman1337 aes_exp_editor. running
[ 38] AES: Bonus System 0.5 Vega serfreeman1337 aes_bonus_syste running
[ 39] AES: Bonus CSTRIKE 0.5 Vega serfreeman1337 aes_bonus_cstri running
[ 40] Advanced Kill Assists 0.9 Spection next21_kill_ass running
[ 41] Lite Translit 2.8 neygomon lite_translit.a running
[ 42] Last players sound 1.0 dev-cs community last_players_so running
[ 43] Parachute 2.0 Leo_[BH] parachute.amxx running
[ 44] Best Player in Round [ 1.0 Leo_[BH] best_player_in_ running
[ 45] Auto Restart KNIFE 2.0 Leo_[BH] auto_rr.amxx running
[ 46] unknown unknown unknown ultimate_weapon bad load
Автор плагина
unknown
Версия плагина
unknown
Исходный код
#include <amxmodx>
#include <auw>

#define ULTIMATE_DATA_WEAPON_PROXIED 0

public plugin_natives() {
register_native("weapons_get_weapons_data", "weapons_get_weapons_data");
register_native("weapons_give_user_ultimate", "weapons_give_user_ultimate");
register_native("weapons_get_user_ultimate", "weapons_get_user_ultimate");
register_native("weapons_get_weapon_uid", "weapons_get_weapon_uid");
}

public weapons_get_weapons_data(const plugin, const argc) {
enum { arg_uid = 1, arg_type, arg_string/* , arg_len */};
static szTempString[64];
get_string(arg_string, szTempString, charsmax(szTempString));

new uid = get_param(arg_uid), type = get_param(arg_type);

static aData[eAUWData]; __auw__native__auw_get_weapons_data(uid, aData, false);

// Only data weapon used in vip rbs
if(type == ULTIMATE_DATA_WEAPON_PROXIED) {
return any:aData[eAUWData_WEAPON_ID]; // CSW
}
// else if(type == ) {

// }


return 1;
}

public weapons_give_user_ultimate(const plugin, const argc) {
enum { arg_player = 1, arg_uid, arg_buyname/* , arg_replace, arg_ammo, arg_bpammo */ };
new sWeaponName[32];
get_string(arg_buyname, sWeaponName, charsmax(sWeaponName));

new id = get_param(arg_player), uid = get_param(arg_uid);
__auw__native__auw_give_weapon(id, sWeaponName, true, uid, .iUidWithOffset = false );

return 1;
}

public weapons_get_user_ultimate(const plugin, const argc) {
enum { /* arg_id = 1, */ arg_ultimates = 2 }; //[32]

// You should implement it by urself, i don't know how it's work in original ultimate weapons, mostly it's useless
// Check vip_menu_show cvar
new arr[32]; arrayset(arr, -1, sizeof(arr));
set_array(arg_ultimates, arr, 31);
return 1;
}

public weapons_get_weapon_uid(const plugin, const argc) {
enum { arg_buyname = 1 };
new sWeaponName[32];
get_string(arg_buyname, sWeaponName, charsmax(sWeaponName));

return __auw__native__auw_get_weapon_uid(sWeaponName, false);
}
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