AMXX VIP Gold

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43
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3
Здравствуйте!
Помоги пожалуйста добавить команду,что бы VIPmenu открывалось не только через консоль команду (vipmenu) но и что бы он открывалось автоматически,каждый раунд.
p.s Там стоит команда,что бы VIPка работала с 2 раунда.
Не хочу пробовать сам,я не особо щарю,боюсь накосячить,помогите ребят,пожалуйста!
исходный код:
Код:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>

enum _:eVipType    {    Null = 0,    ViP,    ViPGold    };
enum _:eGoldList{    Knife = 0,    Deagle,    Awp,    Ak47,    M4A1    };

#define VipFlag    "b"
#define VipFlagGold    "t"

#define MinRoundToOpenMenu        2
#define AWP_LIMIT    10   
#define AK47_LIMIT    7
#define M4A1_LIMIT    5

#define Damage_Awp        1.1
#define Damage_Ak4        1.2
#define Damage_M4A1        1.2
#define Damage_Deagle    2.0

#define DROP_TYPE    2    // 1 - обычный дроп. 2 - удаляется из рук вообще

new szGoldV[eGoldList][32] = {
    "models/gold/v_knife.mdl",
    "models/gold/v_deagle.mdl",
    "models/gold/v_awp.mdl",
    "models/gold/v_ak47.mdl",
    "models/gold/v_m4a1.mdl"
};

new szGoldP[eGoldList][32] = {
    "models/gold/p_knife.mdl",
    "models/gold/p_deagle.mdl",
    "models/gold/p_awp.mdl",
    "models/gold/p_ak47.mdl",
    "models/gold/p_m4a1.mdl"
};

new szGoldW[eGoldList][32] = {
    "",
    "models/gold/w_deagle.mdl",
    "models/gold/w_awp.mdl",
    "models/gold/w_ak47.mdl",
    "models/gold/w_m4a1.mdl"
};

enum _:eKeyGold{
    _Deagle = 36895,
    _Awp,
    _Ak47,
    _M4A1
};

enum _:eGoldCost{
    Cost_Awp = 300,
    Cost_Ak4 = 200,
    Cost_M4A1 = 100
};

new iVipFlag[33], bool:bDefuse, iRoundNum;

public plugin_init()
{
    register_plugin("AMXX VIP Gold", "1.0", "Flymic24");
    
    register_event("TextMsg",    "Event_RoundRestart",    "a",    "2&#Game_C",    "2&#Game_w");
    register_event("HLTV",        "Event_RoundStart",        "a",    "1=0",            "2=0");
    
    register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib");
    
    if(engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "func_bomb_target"))
        bDefuse = true;
    
    RegisterHam(Ham_Spawn, "player", "HamHook_Player_Spawn", true);
    
    RegisterHam(Ham_Item_Deploy,    "weapon_knife",    "HamHook_Knife_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_ak47",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_awp",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_m4a1",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_deagle","HamHook_Item_Deploy",    true);
    
    RegisterHam(Ham_Touch,    "weapon_ak47",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_m4a1",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_awp",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_deagle","HamHook_Item_AttachToPlayer",    false);
    
    RegisterHam(Ham_TraceAttack,    "func_breakable",    "HamHook_Entity_TraceAttack",     false);
    RegisterHam(Ham_TraceAttack,    "hostage_entity",    "HamHook_Entity_TraceAttack",     false);
    RegisterHam(Ham_TraceAttack,    "info_target",         "HamHook_Entity_TraceAttack",    false);
    RegisterHam(Ham_TraceAttack,    "player",             "HamHook_Entity_TraceAttack",    false);
    
    register_forward(FM_SetModel, "Fakemeta_SetModel")
    
    register_clcmd("say /vipmenu", "WeaponMenu");
    register_clcmd("vipmenu", "WeaponMenu");
    
    register_menucmd(register_menuid("Vip Menu"), 1023, "VipHandler");
}

public plugin_precache()
{
    for(new i = 0; i < sizeof(szGoldV); i++)    if (szGoldV[i][0])    precache_model(szGoldV[i]);
    for(new i = 0; i < sizeof(szGoldP); i++)    if (szGoldP[i][0])    precache_model(szGoldP[i]);
    for(new i = 0; i < sizeof(szGoldW); i++)    if (szGoldW[i][0])    precache_model(szGoldW[i]);
}

public client_putinserver(iPlayer)
{
    if (GetUserFlags(iPlayer) == Null)
        return;
    
    new szName[32];    get_user_name(iPlayer, szName, charsmax(szName));
    UtilChatColor(0, "На сервер зашёл !gVIP !yклиент !team%s", szName);
}

public Event_RoundRestart()    iRoundNum = 0;
public Event_RoundStart()    iRoundNum++;

public MessageScoreAttrib(iMsgId, iDest, iReceiver)
{
    new iPlayer = get_msg_arg_int(1);
    
    if(iVipFlag[iPlayer] > Null && !get_msg_arg_int(2))
        set_msg_arg_int(2, ARG_BYTE, (1<<2));
}

public HamHook_Knife_Deploy(const iItem)
{
    if (pev_valid(iItem) != 2)
        return HAM_IGNORED;
    
    new iPlayer = get_pdata_cbase(iItem, 41, 4);
    
    if(iVipFlag[iPlayer] != ViPGold)
        return HAM_IGNORED;
    
    set_pev(iPlayer, pev_viewmodel2, szGoldV[ Knife ]);
    set_pev(iPlayer, pev_weaponmodel2, szGoldP[ Knife ]);
    
    return HAM_IGNORED;
}

public HamHook_Item_Deploy(const iItem)
{
    if (pev_valid(iItem) != 2)
        return HAM_IGNORED;
    
    new iIndex = 0;
    
    switch(pev(iItem, pev_impulse))
    {
        case _Ak47:    iIndex = Ak47;
        case _Awp:    iIndex = Awp;
        case _M4A1:    iIndex = M4A1;
        case _Deagle:    iIndex = Deagle;
        default: return HAM_IGNORED;
    }
    
    if (iIndex)
    {
        new iPlayer = get_pdata_cbase(iItem, 41, 4);
        set_pev(iPlayer, pev_viewmodel2, szGoldV[ iIndex ]);
        set_pev(iPlayer, pev_weaponmodel2, szGoldP[ iIndex ]);
    }
    
    return HAM_IGNORED;
}

public HamHook_Item_AttachToPlayer(const iItem, const iPlayer)
{
    if (!pev_valid(iItem))
        return HAM_IGNORED;
    
    switch(pev(iItem, pev_impulse))
    {
        case _Deagle.._M4A1:
        {
            if (iVipFlag[iPlayer] != ViPGold)
                return HAM_SUPERCEDE;
        }
        default: return HAM_IGNORED;
    }
    
    return HAM_IGNORED;
}

public HamHook_Entity_TraceAttack(const iEntity, const iAttacker, Float:flDamage)
{
    if (!is_user_alive(iAttacker) || !pev_valid(iEntity))
        return HAM_IGNORED;
    
    new iItem = get_pdata_cbase(iAttacker, 373, 5);
    
    if (!pev_valid(iItem))    return HAM_IGNORED;
    
    new Float:iIndex;
    
    switch(pev(iItem, pev_impulse))
    {
        case _Ak47:    iIndex = Damage_Ak4;
        case _Awp:    iIndex = Damage_Awp;
        case _M4A1:    iIndex = Damage_M4A1;
        case _Deagle:    iIndex = Damage_Deagle;
        default: return HAM_IGNORED;
    }
    
    if (iIndex)    SetHamParamFloat(3, flDamage * iIndex);
    
    return HAM_IGNORED;
}

public HamHook_Player_Spawn(const iPlayer)
{
    if (!is_user_alive(iPlayer) || is_user_bot(iPlayer))
        return HAM_IGNORED;
    
    if (iVipFlag[iPlayer] <= Null)
        return HAM_IGNORED;
    
    give_item_ex2(iPlayer, "weapon_hegrenade", 1);
    give_item_ex2(iPlayer, "weapon_flashbang", 2);
    give_item_ex2(iPlayer, "weapon_smokegrenade", 1);
    
    if (!user_has_weapon(iPlayer, CSW_DEAGLE))
    {
        give_item_ex2(iPlayer, "weapon_deagle", 35, true, (iVipFlag[iPlayer] == ViPGold) ? _Deagle : Null);
    }
    
    cs_set_user_armor(iPlayer, 100, CS_ARMOR_VESTHELM);
    
    if(bDefuse && cs_get_user_team(iPlayer) == CS_TEAM_CT)
        cs_set_user_defuse(iPlayer, 1);
    
    return HAM_IGNORED;
}

public Fakemeta_SetModel(const iEntity, szModel[])
{
    if(!pev_valid(iEntity))
        return FMRES_IGNORED;
    
    new szClassName[32];
    pev(iEntity, pev_classname, szClassName, charsmax(szClassName));
    
    if (!equali(szClassName, "weaponbox"))
        return FMRES_IGNORED;
    
    for(new iSlot, iWeapon, iIndex; iSlot < 6; iSlot++)
    {
        iWeapon = get_pdata_cbase(iEntity, 34 + iSlot, 4);
        
        if (pev_valid(iWeapon))
        {
            switch(pev(iWeapon, pev_impulse))
            {
                case _Ak47:    iIndex = Ak47;
                case _Awp:    iIndex = Awp;
                case _M4A1:    iIndex = M4A1;
                case _Deagle:    iIndex = Deagle;
            }
            
            if (iIndex)
            {
                engfunc(EngFunc_SetModel, iEntity, szGoldW[iIndex]);
                return FMRES_SUPERCEDE;
            }
        }
    }
    
    return FMRES_IGNORED;
}

public WeaponMenu(iPlayer)
{
    if (!is_user_alive(iPlayer) || iVipFlag[iPlayer] <= Null)
        return PLUGIN_HANDLED;
    
    if (iRoundNum < MinRoundToOpenMenu)
    {
        UtilChatColor(iPlayer, "!g[!yVIP!g] !yМеню не доступно. Жди ещё !team%i !yраунд", MinRoundToOpenMenu - iRoundNum);
        return PLUGIN_HANDLED;
    }
    
    static szMenu[512], iLen;

    iLen = formatex(szMenu, charsmax(szMenu), "\r[\yVIP\r] \wWeaponMenu^n^n");
    
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y1. \wВзять AK47^n");
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y2. \wВзять M4A1^n");
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y3. \wВзять AWP^n");
    
    if (iVipFlag[iPlayer] == ViPGold)
    {
        if(iRoundNum < AK47_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y4. \dВзять AK47 Gold \r[c %d раунда]^n", AK47_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y4. \wВзять AK47 Gold \y(\r%i$\y)^n", Cost_Ak4);

        if(iRoundNum < M4A1_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y5. \dВзять M4A1 Gold \r[c %d раунда]^n", M4A1_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y5. \wВзять M4A1 Gold \y(\r%i$\y)^n", Cost_M4A1);

        if(iRoundNum < AWP_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y6. \dВзять AWP Gold \r[c %d раунда]^n", AWP_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y6. \wВзять AWP Gold \y(\r%i$\y)^n", Cost_Awp);
    }
    
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0. \wВыход");
    
    set_pdata_int(iPlayer, 205, 0);
    
    show_menu(iPlayer, 1023, szMenu, -1, "Vip Menu");
    
    return PLUGIN_HANDLED;
}

public VipHandler(iPlayer, iKey)
{
    if (!is_user_alive(iPlayer))
        return PLUGIN_HANDLED;
    
    new iNewKey = iKey + 1;
    
    static szWeaponName[][] = {    "", "AK", "M4", "AWP", "Gold AK", "Gold M4", "Gold AWP"    };
    static szChoosedWP[][] = {    "", "weapon_ak47", "weapon_m4a1", "weapon_awp"    };
    static szChoosedBP[] = {    0, 90, 90, 90, 30    };
    static iGoldKey[] = {    0, _Ak47, _M4A1, _Awp    };
    static iCost[] = {    0, Cost_Ak4, Cost_M4A1, Cost_Awp    };
    static iRoundLimit[] = {    0, AK47_LIMIT, M4A1_LIMIT, AWP_LIMIT    };
    
    switch (iNewKey)
    {
        case 1..3:    give_item_ex2(iPlayer, szChoosedWP[iNewKey], szChoosedBP[iNewKey], true);
        case 4..6:
        {
            new iMoney = cs_get_user_money(iPlayer);
            
            if (iRoundNum < iRoundLimit[iNewKey - 3])
            {
                UtilChatColor(iPlayer, "!g[!yViP!g] !yДоступно только с !g%i !yраунда", iRoundLimit[iNewKey - 3]);
                return PLUGIN_HANDLED;               
            }
            if (iMoney < iCost[iNewKey - 3] || iVipFlag[iPlayer] != ViPGold)
            {
                UtilChatColor(iPlayer, "!g[!yViP!g] !yНе достаточно денег: !team%i!g$", iCost[iNewKey - 3]);
                return PLUGIN_HANDLED;
            }
            else
            {
                give_item_ex2(iPlayer, szChoosedWP[iNewKey - 3], szChoosedBP[iNewKey - 3], true, iGoldKey[iNewKey - 3]);
                cs_set_user_money(iPlayer, iMoney - iCost[iNewKey - 3]);
            }
        }
        default:    return PLUGIN_HANDLED;
    }
    
    UtilChatColor(iPlayer, "!g[!yVIP!g] !yВы получили: !g[!team%s!g]", szWeaponName[iNewKey]);
    
    return PLUGIN_HANDLED;
}

stock give_item_ex2(iPlayer, const szWeaponName[], iAmmo = 0, bool:bDrop = false, iKey = 0)
{
    if (!equal(szWeaponName, "weapon_", 7))
        return false;
    
    new iWeapon = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szWeaponName));
    
    if (!pev_valid(iWeapon))
        return false;
    
    if (bDrop)
    {
        new szWeapon[ 32 ],
            iSlot = ExecuteHamB(Ham_Item_ItemSlot, iWeapon),
            iItem = get_pdata_cbase(iPlayer, 367 + iSlot, 5);
        
        while ((pev_valid(iItem) == 2))
        {
            pev(iItem, pev_classname, szWeapon, charsmax(szWeapon));
            
            switch(DROP_TYPE)
            {
                case 1:    engclient_cmd(iPlayer, "drop", szWeapon);
                case 2: ham_strip_weapon(iPlayer, szWeapon);
            }
            
            iItem = get_pdata_cbase(iItem, 42, 4);
        }
    }
    
    set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN);
    
    if (iKey > 0)    set_pev(iWeapon, pev_impulse, iKey);
    if (iAmmo > 0)    cs_set_user_bpammo(iPlayer, get_weaponid(szWeaponName), iAmmo);
    
    dllfunc(DLLFunc_Spawn, iWeapon);
    dllfunc(DLLFunc_Touch, iWeapon, iPlayer);
    
    return true;
}

stock ham_strip_weapon(id, weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0
    
    new wId = get_weaponid(weapon)
    if(!wId) return 0
    
    new wEnt
    while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
    if(!wEnt) return 0
    
    new iTmp
    if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
    
    if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
    
    ExecuteHamB(Ham_Item_Kill, wEnt)
    set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
    
    return 1
}

stock GetUserFlags(const iPlayer)
{
    if (!is_user_connected(iPlayer))
        return -1;
    
    new iFlags = get_user_flags(iPlayer);
    new iReturnBit;
    
    if (iFlags & read_flags(VipFlagGold))
    {
        iVipFlag[iPlayer] = ViPGold;
        iReturnBit = ViPGold;
    }
    else if (iFlags & read_flags(VipFlag))
    {
        iVipFlag[iPlayer] = ViP;
        iReturnBit = ViP;
    }
    else
    {
        iVipFlag[iPlayer] = Null;
        iReturnBit = Null;
    }
    
    return iReturnBit;
}

stock UtilChatColor(const iPlayer, const szInput[], any:...)
{
    new iCount = 1, szPlayers[32];
    static szMessage[191];
    
    vformat(szMessage, charsmax(szMessage), szInput, 3);
    
    replace_all(szMessage, charsmax(szMessage), "!g", "^4");    // Green Color
    replace_all(szMessage, charsmax(szMessage), "!y", "^1");    // Default Color
    replace_all(szMessage, charsmax(szMessage), "!team", "^3");    // Team Color
    
    static g_SayText;
    if (!g_SayText)    g_SayText = get_user_msgid("SayText");
    
    if(iPlayer) szPlayers[0] = iPlayer; else get_players(szPlayers, iCount, "ch");
    {
        for(new i = 0; i < iCount; i++)
        {
            if(!is_user_connected(szPlayers[i]))    continue;
            
            message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, szPlayers[i]);
            write_byte(szPlayers[i]);
            write_string(szMessage);
            message_end();
        }
    }
}
 
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WeaponMenu в HamHook_Player_Spawn добавь.
 
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ikjhn, ну неужели сложно вставить код в блок "код" ? Чтобы не листать
 
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fl0wer, по конкретнее можно пожалуйста,в какую строку я должен это добавить?
17 Май 2020
Алексеич, простите,я первый раз задаю здесь,какой либо вопрос на вашем форуме,не знал.
17 Май 2020
C++:
#include <amxmodx>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta_util>

enum _:eVipType    {    Null = 0,    ViP,    ViPGold    };
enum _:eGoldList{    Knife = 0,    Deagle,    Awp,    Ak47,    M4A1    };

#define VipFlag    "b"
#define VipFlagGold    "t"

#define MinRoundToOpenMenu        2
#define AWP_LIMIT    10   
#define AK47_LIMIT    7
#define M4A1_LIMIT    5

#define Damage_Awp        1.1
#define Damage_Ak4        1.2
#define Damage_M4A1        1.2
#define Damage_Deagle    2.0

#define DROP_TYPE    2    // 1 - обычный дроп. 2 - удаляется из рук вообще

new szGoldV[eGoldList][32] = {
    "models/gold/v_knife.mdl",
    "models/gold/v_deagle.mdl",
    "models/gold/v_awp.mdl",
    "models/gold/v_ak47.mdl",
    "models/gold/v_m4a1.mdl"
};

new szGoldP[eGoldList][32] = {
    "models/gold/p_knife.mdl",
    "models/gold/p_deagle.mdl",
    "models/gold/p_awp.mdl",
    "models/gold/p_ak47.mdl",
    "models/gold/p_m4a1.mdl"
};

new szGoldW[eGoldList][32] = {
    "",
    "models/gold/w_deagle.mdl",
    "models/gold/w_awp.mdl",
    "models/gold/w_ak47.mdl",
    "models/gold/w_m4a1.mdl"
};

enum _:eKeyGold{
    _Deagle = 36895,
    _Awp,
    _Ak47,
    _M4A1
};

enum _:eGoldCost{
    Cost_Awp = 300,
    Cost_Ak4 = 200,
    Cost_M4A1 = 100
};

new iVipFlag[33], bool:bDefuse, iRoundNum;

public plugin_init()
{
    register_plugin("AMXX VIP Gold", "1.0", "Flymic24");
    
    register_event("TextMsg",    "Event_RoundRestart",    "a",    "2&#Game_C",    "2&#Game_w");
    register_event("HLTV",        "Event_RoundStart",        "a",    "1=0",            "2=0");
    
    register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib");
    
    if(engfunc(EngFunc_FindEntityByString, FM_NULLENT, "classname", "func_bomb_target"))
        bDefuse = true;
    
    RegisterHam(Ham_Spawn, "player", "HamHook_Player_Spawn", true);
    
    RegisterHam(Ham_Item_Deploy,    "weapon_knife",    "HamHook_Knife_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_ak47",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_awp",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_m4a1",    "HamHook_Item_Deploy",    true);
    RegisterHam(Ham_Item_Deploy,    "weapon_deagle","HamHook_Item_Deploy",    true);
    
    RegisterHam(Ham_Touch,    "weapon_ak47",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_m4a1",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_awp",    "HamHook_Item_AttachToPlayer",    false);
    RegisterHam(Ham_Touch,    "weapon_deagle","HamHook_Item_AttachToPlayer",    false);
    
    RegisterHam(Ham_TraceAttack,    "func_breakable",    "HamHook_Entity_TraceAttack",     false);
    RegisterHam(Ham_TraceAttack,    "hostage_entity",    "HamHook_Entity_TraceAttack",     false);
    RegisterHam(Ham_TraceAttack,    "info_target",         "HamHook_Entity_TraceAttack",    false);
    RegisterHam(Ham_TraceAttack,    "player",             "HamHook_Entity_TraceAttack",    false);
    
    register_forward(FM_SetModel, "Fakemeta_SetModel")
    
    register_clcmd("say /vipmenu", "WeaponMenu");
    register_clcmd("vipmenu", "WeaponMenu");
    
    register_menucmd(register_menuid("Vip Menu"), 1023, "VipHandler");
}

public plugin_precache()
{
    for(new i = 0; i < sizeof(szGoldV); i++)    if (szGoldV[i][0])    precache_model(szGoldV[i]);
    for(new i = 0; i < sizeof(szGoldP); i++)    if (szGoldP[i][0])    precache_model(szGoldP[i]);
    for(new i = 0; i < sizeof(szGoldW); i++)    if (szGoldW[i][0])    precache_model(szGoldW[i]);
}

public client_putinserver(iPlayer)
{
    if (GetUserFlags(iPlayer) == Null)
        return;
    
    new szName[32];    get_user_name(iPlayer, szName, charsmax(szName));
    UtilChatColor(0, "На сервер зашёл !gVIP !yклиент !team%s", szName);
}

public Event_RoundRestart()    iRoundNum = 0;
public Event_RoundStart()    iRoundNum++;

public MessageScoreAttrib(iMsgId, iDest, iReceiver)
{
    new iPlayer = get_msg_arg_int(1);
    
    if(iVipFlag[iPlayer] > Null && !get_msg_arg_int(2))
        set_msg_arg_int(2, ARG_BYTE, (1<<2));
}

public HamHook_Knife_Deploy(const iItem)
{
    if (pev_valid(iItem) != 2)
        return HAM_IGNORED;
    
    new iPlayer = get_pdata_cbase(iItem, 41, 4);
    
    if(iVipFlag[iPlayer] != ViPGold)
        return HAM_IGNORED;
    
    set_pev(iPlayer, pev_viewmodel2, szGoldV[ Knife ]);
    set_pev(iPlayer, pev_weaponmodel2, szGoldP[ Knife ]);
    
    return HAM_IGNORED;
}

public HamHook_Item_Deploy(const iItem)
{
    if (pev_valid(iItem) != 2)
        return HAM_IGNORED;
    
    new iIndex = 0;
    
    switch(pev(iItem, pev_impulse))
    {
        case _Ak47:    iIndex = Ak47;
        case _Awp:    iIndex = Awp;
        case _M4A1:    iIndex = M4A1;
        case _Deagle:    iIndex = Deagle;
        default: return HAM_IGNORED;
    }
    
    if (iIndex)
    {
        new iPlayer = get_pdata_cbase(iItem, 41, 4);
        set_pev(iPlayer, pev_viewmodel2, szGoldV[ iIndex ]);
        set_pev(iPlayer, pev_weaponmodel2, szGoldP[ iIndex ]);
    }
    
    return HAM_IGNORED;
}

public HamHook_Item_AttachToPlayer(const iItem, const iPlayer)
{
    if (!pev_valid(iItem))
        return HAM_IGNORED;
    
    switch(pev(iItem, pev_impulse))
    {
        case _Deagle.._M4A1:
        {
            if (iVipFlag[iPlayer] != ViPGold)
                return HAM_SUPERCEDE;
        }
        default: return HAM_IGNORED;
    }
    
    return HAM_IGNORED;
}

public HamHook_Entity_TraceAttack(const iEntity, const iAttacker, Float:flDamage)
{
    if (!is_user_alive(iAttacker) || !pev_valid(iEntity))
        return HAM_IGNORED;
    
    new iItem = get_pdata_cbase(iAttacker, 373, 5);
    
    if (!pev_valid(iItem))    return HAM_IGNORED;
    
    new Float:iIndex;
    
    switch(pev(iItem, pev_impulse))
    {
        case _Ak47:    iIndex = Damage_Ak4;
        case _Awp:    iIndex = Damage_Awp;
        case _M4A1:    iIndex = Damage_M4A1;
        case _Deagle:    iIndex = Damage_Deagle;
        default: return HAM_IGNORED;
    }
    
    if (iIndex)    SetHamParamFloat(3, flDamage * iIndex);
    
    return HAM_IGNORED;
}

public HamHook_Player_Spawn(const iPlayer)
{
    if (!is_user_alive(iPlayer) || is_user_bot(iPlayer))
        return HAM_IGNORED;
    
    if (iVipFlag[iPlayer] <= Null)
        return HAM_IGNORED;
    
    give_item_ex2(iPlayer, "weapon_hegrenade", 1);
    give_item_ex2(iPlayer, "weapon_flashbang", 2);
    give_item_ex2(iPlayer, "weapon_smokegrenade", 1);
    
    if (!user_has_weapon(iPlayer, CSW_DEAGLE))
    {
        give_item_ex2(iPlayer, "weapon_deagle", 35, true, (iVipFlag[iPlayer] == ViPGold) ? _Deagle : Null);
    }
    
    cs_set_user_armor(iPlayer, 100, CS_ARMOR_VESTHELM);
    
    if(bDefuse && cs_get_user_team(iPlayer) == CS_TEAM_CT)
        cs_set_user_defuse(iPlayer, 1);
    
    return HAM_IGNORED;
}

public Fakemeta_SetModel(const iEntity, szModel[])
{
    if(!pev_valid(iEntity))
        return FMRES_IGNORED;
    
    new szClassName[32];
    pev(iEntity, pev_classname, szClassName, charsmax(szClassName));
    
    if (!equali(szClassName, "weaponbox"))
        return FMRES_IGNORED;
    
    for(new iSlot, iWeapon, iIndex; iSlot < 6; iSlot++)
    {
        iWeapon = get_pdata_cbase(iEntity, 34 + iSlot, 4);
        
        if (pev_valid(iWeapon))
        {
            switch(pev(iWeapon, pev_impulse))
            {
                case _Ak47:    iIndex = Ak47;
                case _Awp:    iIndex = Awp;
                case _M4A1:    iIndex = M4A1;
                case _Deagle:    iIndex = Deagle;
            }
            
            if (iIndex)
            {
                engfunc(EngFunc_SetModel, iEntity, szGoldW[iIndex]);
                return FMRES_SUPERCEDE;
            }
        }
    }
    
    return FMRES_IGNORED;
}

public WeaponMenu(iPlayer)
{
    if (!is_user_alive(iPlayer) || iVipFlag[iPlayer] <= Null)
        return PLUGIN_HANDLED;
    
    if (iRoundNum < MinRoundToOpenMenu)
    {
        UtilChatColor(iPlayer, "!g[!yVIP!g] !yМеню не доступно. Жди ещё !team%i !yраунд", MinRoundToOpenMenu - iRoundNum);
        return PLUGIN_HANDLED;
    }
    
    static szMenu[512], iLen;

    iLen = formatex(szMenu, charsmax(szMenu), "\r[\yVIP\r] \wWeaponMenu^n^n");
    
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y1. \wВзять AK47^n");
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y2. \wВзять M4A1^n");
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y3. \wВзять AWP^n");
    
    if (iVipFlag[iPlayer] == ViPGold)
    {
        if(iRoundNum < AK47_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y4. \dВзять AK47 Gold \r[c %d раунда]^n", AK47_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y4. \wВзять AK47 Gold \y(\r%i$\y)^n", Cost_Ak4);

        if(iRoundNum < M4A1_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y5. \dВзять M4A1 Gold \r[c %d раунда]^n", M4A1_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y5. \wВзять M4A1 Gold \y(\r%i$\y)^n", Cost_M4A1);

        if(iRoundNum < AWP_LIMIT)
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y6. \dВзять AWP Gold \r[c %d раунда]^n", AWP_LIMIT);
        else
            iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "\y6. \wВзять AWP Gold \y(\r%i$\y)^n", Cost_Awp);
    }
    
    iLen += formatex(szMenu[iLen], charsmax(szMenu) - iLen, "^n\y0. \wВыход");
    
    set_pdata_int(iPlayer, 205, 0);
    
    show_menu(iPlayer, 1023, szMenu, -1, "Vip Menu");
    
    return PLUGIN_HANDLED;
}

public VipHandler(iPlayer, iKey)
{
    if (!is_user_alive(iPlayer))
        return PLUGIN_HANDLED;
    
    new iNewKey = iKey + 1;
    
    static szWeaponName[][] = {    "", "AK", "M4", "AWP", "Gold AK", "Gold M4", "Gold AWP"    };
    static szChoosedWP[][] = {    "", "weapon_ak47", "weapon_m4a1", "weapon_awp"    };
    static szChoosedBP[] = {    0, 90, 90, 90, 30    };
    static iGoldKey[] = {    0, _Ak47, _M4A1, _Awp    };
    static iCost[] = {    0, Cost_Ak4, Cost_M4A1, Cost_Awp    };
    static iRoundLimit[] = {    0, AK47_LIMIT, M4A1_LIMIT, AWP_LIMIT    };
    
    switch (iNewKey)
    {
        case 1..3:    give_item_ex2(iPlayer, szChoosedWP[iNewKey], szChoosedBP[iNewKey], true);
        case 4..6:
        {
            new iMoney = cs_get_user_money(iPlayer);
            
            if (iRoundNum < iRoundLimit[iNewKey - 3])
            {
                UtilChatColor(iPlayer, "!g[!yViP!g] !yДоступно только с !g%i !yраунда", iRoundLimit[iNewKey - 3]);
                return PLUGIN_HANDLED;               
            }
            if (iMoney < iCost[iNewKey - 3] || iVipFlag[iPlayer] != ViPGold)
            {
                UtilChatColor(iPlayer, "!g[!yViP!g] !yНе достаточно денег: !team%i!g$", iCost[iNewKey - 3]);
                return PLUGIN_HANDLED;
            }
            else
            {
                give_item_ex2(iPlayer, szChoosedWP[iNewKey - 3], szChoosedBP[iNewKey - 3], true, iGoldKey[iNewKey - 3]);
                cs_set_user_money(iPlayer, iMoney - iCost[iNewKey - 3]);
            }
        }
        default:    return PLUGIN_HANDLED;
    }
    
    UtilChatColor(iPlayer, "!g[!yVIP!g] !yВы получили: !g[!team%s!g]", szWeaponName[iNewKey]);
    
    return PLUGIN_HANDLED;
}

stock give_item_ex2(iPlayer, const szWeaponName[], iAmmo = 0, bool:bDrop = false, iKey = 0)
{
    if (!equal(szWeaponName, "weapon_", 7))
        return false;
    
    new iWeapon = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, szWeaponName));
    
    if (!pev_valid(iWeapon))
        return false;
    
    if (bDrop)
    {
        new szWeapon[ 32 ],
            iSlot = ExecuteHamB(Ham_Item_ItemSlot, iWeapon),
            iItem = get_pdata_cbase(iPlayer, 367 + iSlot, 5);
        
        while ((pev_valid(iItem) == 2))
        {
            pev(iItem, pev_classname, szWeapon, charsmax(szWeapon));
            
            switch(DROP_TYPE)
            {
                case 1:    engclient_cmd(iPlayer, "drop", szWeapon);
                case 2: ham_strip_weapon(iPlayer, szWeapon);
            }
            
            iItem = get_pdata_cbase(iItem, 42, 4);
        }
    }
    
    set_pev(iWeapon, pev_spawnflags, pev(iWeapon, pev_spawnflags) | SF_NORESPAWN);
    
    if (iKey > 0)    set_pev(iWeapon, pev_impulse, iKey);
    if (iAmmo > 0)    cs_set_user_bpammo(iPlayer, get_weaponid(szWeaponName), iAmmo);
    
    dllfunc(DLLFunc_Spawn, iWeapon);
    dllfunc(DLLFunc_Touch, iWeapon, iPlayer);
    
    return true;
}

stock ham_strip_weapon(id, weapon[])
{
    if(!equal(weapon,"weapon_",7)) return 0
    
    new wId = get_weaponid(weapon)
    if(!wId) return 0
    
    new wEnt
    while((wEnt = engfunc(EngFunc_FindEntityByString, wEnt, "classname", weapon)) && pev(wEnt, pev_owner) != id) {}
    if(!wEnt) return 0
    
    new iTmp
    if(get_user_weapon(id, iTmp, iTmp) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon, wEnt)
    
    if(!ExecuteHamB(Ham_RemovePlayerItem, id, any:wEnt)) return 0
    
    ExecuteHamB(Ham_Item_Kill, wEnt)
    set_pev(id, pev_weapons, pev(id, pev_weapons) & ~(1<<wId))
    
    return 1
}

stock GetUserFlags(const iPlayer)
{
    if (!is_user_connected(iPlayer))
        return -1;
    
    new iFlags = get_user_flags(iPlayer);
    new iReturnBit;
    
    if (iFlags & read_flags(VipFlagGold))
    {
        iVipFlag[iPlayer] = ViPGold;
        iReturnBit = ViPGold;
    }
    else if (iFlags & read_flags(VipFlag))
    {
        iVipFlag[iPlayer] = ViP;
        iReturnBit = ViP;
    }
    else
    {
        iVipFlag[iPlayer] = Null;
        iReturnBit = Null;
    }
    
    return iReturnBit;
}

stock UtilChatColor(const iPlayer, const szInput[], any:...)
{
    new iCount = 1, szPlayers[32];
    static szMessage[191];
    
    vformat(szMessage, charsmax(szMessage), szInput, 3);
    
    replace_all(szMessage, charsmax(szMessage), "!g", "^4");    // Green Color
    replace_all(szMessage, charsmax(szMessage), "!y", "^1");    // Default Color
    replace_all(szMessage, charsmax(szMessage), "!team", "^3");    // Team Color
    
    static g_SayText;
    if (!g_SayText)    g_SayText = get_user_msgid("SayText");
    
    if(iPlayer) szPlayers[0] = iPlayer; else get_players(szPlayers, iCount, "ch");
    {
        for(new i = 0; i < iCount; i++)
        {
            if(!is_user_connected(szPlayers[i]))    continue;
            
            message_begin(MSG_ONE_UNRELIABLE, g_SayText, _, szPlayers[i]);
            write_byte(szPlayers[i]);
            write_string(szMessage);
            message_end();
        }
    }
}
 
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fl0wer, полностью можете написать команду,которую я должен туда написать,там же наверное что то ещё должно быть,ковычки или ещё чё,помимо того что я просто вставлю слово WeaponMenu
 
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ikjhn, ну да, индекс игрока.
 
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fl0wer, конкретнее можно?что написать то?вы можете мне готовую строчку написать,пожалуйста!?
 
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