Не компилируется advanced_ultimate_weapons.sma

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9
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0
Помог
1 раз(а)
Ошибка
advanced_ultimate_weapons.sma (133): предупреждение 200: символ "RG_CBasePlayerWeapon_DefaultDep" усекается до 31 символов
advanced_ultimate_weapons.sma (133): 017 об ошибке не определено символ "RG_CBasePlayerWeapon_DefaultDep"
advanced_ultimate_weapons. сма (133): предупреждение 215: выражение не имеет никакого эффекта
advanced_ultimate_weapons.sma (133): ошибка 029: неверный выражение, предполагается нулевой
advanced_ultimate_weapons.sma (133): ошибка 017: не определено символ "пост"
advanced_ultimate_weapons.sma (133): со смертельным исходом ошибка 107: слишком много сообщений об ошибках в одной строке.

Компиляция прервана.
4 ошибки.
Компилятор
WEB-компилятор
Amx Mod X
1.9.0
Исходный код
#include <amxmodx>
#include <amxmisc>
#include <reapi>
#include <fakemeta>
#include <hamsandwich>

#include <auw>

new const PLUGIN_NAME[] = "Advanced Ultimate Weapons";
new const PLUGIN_VERSION[] = "0.0.3-Alpha";

enum _:eCvarsData
{
FLAG_ACCESS[5],
MENU_ACCESS_TYPE,
DISCOUNT,
Float: BUYTIME,
MENU_ROUND,
BUYZONE,
MENU_DAMAGE,
CMD_ACCESS[5],
GIVE_TYPE,
TRACE_TYPE
}; new g_pCvar[eCvarsData];

#define var_weaponkey var_iuser4
#define var_modelview var_noise1
#define var_modelplayer var_noise2
#define var_modelworld var_message
#define var_weapontrace var_iuser2
#define var_weaponflags var_iuser1

#define getWeaponKey(%0) get_entvar(%0, var_weaponkey)
#define getWeaponModelView(%0,%1,%2) get_entvar(%0, var_modelview, %1, %2)
#define getWeaponModelPlayer(%0,%1,%2) get_entvar(%0, var_modelplayer, %1, %2)
#define getWeaponModelWorld(%0,%1,%2) get_entvar(%0, var_modelworld, %1, %2)
#define getWeaponTrace(%0) get_entvar(%0, var_weapontrace)
#define getWeaponFlags(%0) get_entvar(%0, var_weaponflags)

#define setWeaponKey(%0,%1) set_entvar(%0, var_iuser4, %1)
#define setWeaponModelView(%0,%1) set_entvar(%0, var_modelview, %1)
#define setWeaponModelPlayer(%0,%1) set_entvar(%0, var_modelplayer, %1)
#define setWeaponModelWorld(%0,%1) set_entvar(%0, var_modelworld, %1)
#define setWeaponTrace(%0,%1) set_entvar(%0, var_weapontrace, %1)
#define setWeaponFlags(%0,%1) set_entvar(%0, var_weaponflags, %1)

#define IsComment(%0) (%0[0] == EOS || %0[0] == 10 || %0[0] == 13 || %0[0] == ';' || %0[0] == '#' || (%0[0] == '/' && %0[1] == '/'))
#define rg_get_user_money(%0) get_member(%0, m_iAccount)
#define IMPULSE_OFFSET 1000
#define MAXWEAPONS 128

#define IsPlayer(%1) bool:(%1 && %1 <= MAX_PLAYERS)
#define get_bit(%1,%2) (%1 & (1 << (%2 & 31)))
#define set_bit(%1,%2) (%1 |= (1 << (%2 & 31)))
#define reset_bit(%1,%2) (%1 &= ~(1 << (%2 & 31)))

new g_bClientConnected;
new Array: g_aWeaponData;
new Trie: g_tWeaponClcmd;
new g_iWeaponsCount;
new g_iLaserBeam;
new g_pCvarBuyTime;
new g_iClcmdIndex[MAXWEAPONS];
new const sFile[] = "ultimate_weapons.ini";

public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_VERSION, "steelzzz");

register_clcmd("say /ultimate", "Command_ShowUltimateMenu");
register_concmd("buyultimate", "Command_ShowUltimateMenu");
register_concmd("weapons_give", "Command_GiveWeapon");

RegisterHam(Ham_TraceAttack, "player", "CWeapon_TraceAttack_Post", .Post = true);
RegisterHam(Ham_TraceAttack, "info_target", "CWeapon_TraceAttack_Post", .Post = true);
RegisterHam(Ham_TraceAttack, "func_breakable", "CWeapon_TraceAttack_Post", .Post = true);
RegisterHam(Ham_TraceAttack, "hostage_entity", "CWeapon_TraceAttack_Post", .Post = true);
RegisterHam(Ham_TraceAttack, "worldspawn", "CWeapon_TraceAttack_Post", .Post = true);
RegisterHam(Ham_Touch, "weaponbox", "CWeapon_Touch_Pre", .Post = false);

RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "CWeapon_DefaultDeploy_Pre", .post = false);
RegisterHookChain(RG_CWeaponBox_SetModel, "CWeapon_SetModel_Pre", .post = false);

register_forward(FM_ClientDisconnect, "FM_ClientDisconnect_Pre", ._post = false);

register_dictionary("ultimate_weapons.txt");
}

public plugin_cfg()
{
register_cvar("auw_version", PLUGIN_VERSION, FCVAR_SERVER | FCVAR_SPONLY);

bind_pcvar_string(create_cvar("weapons_flag", "t", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_FLAG")), g_pCvar[FLAG_ACCESS], sizeof(g_pCvar[FLAG_ACCESS]));
bind_pcvar_num(create_cvar("weapons_access", "2", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_ACCESS"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 2.0), g_pCvar[MENU_ACCESS_TYPE]);
bind_pcvar_num(create_cvar("weapons_disc", "30", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_DISC"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 100.0), g_pCvar[DISCOUNT]);
bind_pcvar_float(create_cvar("weapons_time", "2.0", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_TIME"), .has_min = true, .min_val = 0.0), g_pCvar[BUYTIME]);
bind_pcvar_num(create_cvar("weapons_firstround", "3", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_FIRSTROUND"), .has_min = true, .min_val = 0.0), g_pCvar[MENU_ROUND]);
bind_pcvar_num(create_cvar("weapons_zone", "1", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_ZONE"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 1.0), g_pCvar[BUYZONE]);
bind_pcvar_num(create_cvar("weapons_menu_dmg", "0", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_MENU_DMG"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 1.0), g_pCvar[MENU_DAMAGE]);
bind_pcvar_string(create_cvar("weapons_cmd_access", "t", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_CMD_ACCESS")), g_pCvar[CMD_ACCESS], sizeof(g_pCvar[CMD_ACCESS]));
bind_pcvar_num(create_cvar("weapons_give_type", "2", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_GIVE_TYPE"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 2.0), g_pCvar[GIVE_TYPE]);
bind_pcvar_num(create_cvar("weapons_trace_type", "0", .description = fmt("%L", LANG_SERVER, "CVAR_WEAPONS_TRACE_TYPE"), .has_min = true, .min_val = 0.0, .has_max = true, .max_val = 1.0), g_pCvar[TRACE_TYPE]);

g_pCvarBuyTime = get_cvar_pointer("mp_buytime");

AutoExecConfig(true, "ultimate_weapons");
}

public plugin_natives()
{
register_native("weapons_get_weapon_uid", "Native_GetWeaponUid", false);
register_native("weapons_give_weapon", "Native_GiveWeapon", false);
register_native("weapons_valid_weapon", "Native_ValidWeapon", false);
register_native("weapons_get_weapons_data", "Native_GetWeaponsData", false);
}

public Native_GetWeaponUid(iPlugin, iParams)
{
enum { arg_buyname = 1 };

new sWeaponName[32];
get_string(arg_buyname, sWeaponName, charsmax(sWeaponName));

new iWeaponId;

if(!TrieGetCell(g_tWeaponClcmd, sWeaponName, iWeaponId))
{
return -1;
}

return iWeaponId + IMPULSE_OFFSET;
}

public Native_GiveWeapon(iPlugin, iParams)
{
enum { arg_player = 1, arg_weaponname };

new iPlayer = get_param(arg_player);

if(!is_user_connected(iPlayer))
{
return false;
}

new sWeaponName[32];
get_string(arg_weaponname, sWeaponName, charsmax(sWeaponName));

new iWeaponId;

if(!TrieGetCell(g_tWeaponClcmd, sWeaponName, iWeaponId))
{
return false;
}

giveItem(iPlayer, iWeaponId, 0);

return true;
}

public Native_ValidWeapon(iPlugin, iParams)
{
enum { arg_item = 1, arg_uid };

new iItem = get_param(arg_item);

if(is_nullent(iItem))
{
return false;
}

new iKey = get_param(arg_uid);

return bool:(IsCustomWeapon(iItem, iKey));
}

public Native_GetWeaponsData(iPlugin, iParams)
{
enum { arg_uid = 1, arg_array };

new iKey = get_param(arg_uid) - IMPULSE_OFFSET;

if(!(0 <= iKey < g_iWeaponsCount))
{
return false;
}

new aData[eData];
ArrayGetArray(g_aWeaponData, iKey, aData);

return set_array(arg_array, aData, eData);
}

public client_putinserver(iPlayer)
{
if(is_user_hltv(iPlayer) || is_user_bot(iPlayer))
{
return;
}

set_bit(g_bClientConnected, iPlayer);
}

public FM_ClientDisconnect_Pre(iPlayer)
{
reset_bit(g_bClientConnected, iPlayer);
}

getClcmdIndex(iIndex)
{
for(new i = 0; i < MAXWEAPONS; i++)
{
if(iIndex == g_iClcmdIndex[i])
{
return i;
}
}

return NULLENT;
}

public Command_GiveWeapon_EX(iPlayer, iAccess, iIndex)
{
new iWeaponId = getClcmdIndex(iIndex);

if(iWeaponId == NULLENT)
{
return PLUGIN_HANDLED;
}

if(g_pCvar[FLAG_ACCESS] && !(get_user_flags(iPlayer) & read_flags(g_pCvar[CMD_ACCESS])))
{
console_print(iPlayer, "%L", iPlayer, "CONSOLE_NO_ACCESS");
return PLUGIN_HANDLED;
}

giveItem(iPlayer, iWeaponId, 1);

return PLUGIN_HANDLED;
}

public Command_GiveWeapon(iPlayer)
{
if(g_pCvar[FLAG_ACCESS] && !(get_user_flags(iPlayer) & read_flags(g_pCvar[CMD_ACCESS])))
{
console_print(iPlayer, "%L", iPlayer, "CONSOLE_NO_ACCESS");
return PLUGIN_HANDLED;
}

new sTarget[64];
new sArg[64];

read_argv(1, sTarget, charsmax(sTarget));
trim(sTarget);
remove_quotes(sTarget);

read_argv(2, sArg, charsmax(sArg));
trim(sArg);
remove_quotes(sArg);

if(sArg[0] == EOS || sTarget[0] == EOS)
{
console_print(iPlayer, "%L", iPlayer, "CONSOLE_USAGE");
return PLUGIN_HANDLED;
}

new iFindPlayer = cmd_target(iPlayer, sTarget, CMDTARGET_ALLOW_SELF)

if(!iFindPlayer)
{
return PLUGIN_HANDLED;
}

if(!get_bit(g_bClientConnected, iFindPlayer))
{
return PLUGIN_HANDLED;
}

new iWeaponId;

if(!TrieGetCell(g_tWeaponClcmd, sArg, iWeaponId))
{
console_print(iPlayer, "%L", iPlayer, "CONSOLE_WEAPONS_NOTFOUND");
return PLUGIN_HANDLED;
}

new aData[eData];

ArrayGetArray(g_aWeaponData, iWeaponId, aData);

if(aData[MENU_WEAPON_ADD] == 0)
{
return PLUGIN_HANDLED;
}

giveItem(iFindPlayer, iWeaponId, 0);

return PLUGIN_HANDLED;
}

giveItem(iPlayer, iKey, iBuy)
{
new aData[eData];
new iCost;
static iMoney; iMoney = rg_get_user_money(iPlayer);

ArrayGetArray(g_aWeaponData, iKey, aData);

if(iBuy)
{
if(aData[WEAPON_ACCESS_FLAGS] && !(get_user_flags(iPlayer) & aData[WEAPON_ACCESS_FLAGS]))
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_NO_ACCESS");
return;
}

if(get_member_game(m_iTotalRoundsPlayed) + 1 < aData[WEAPON_ALLOW_ROUND])
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_ROUNDS", aData[WEAPON_ALLOW_ROUND]);
return;
}

new Float: flBuyTime = (get_pcvar_float(g_pCvarBuyTime) * 60) * g_pCvar[BUYTIME];

if(get_gametime() - Float: get_member_game(m_fRoundStartTime) > flBuyTime)
{
client_print(iPlayer, print_center, "%L", iPlayer, "CENTER_BUYTIME", floatround(flBuyTime));
return;
}

if(g_pCvar[BUYZONE])
{
if(!rg_get_user_buyzone(iPlayer))
{
client_print(iPlayer, print_center, "%L", iPlayer, "CENTER_NOT_IN_BUYZONE");
return;
}
}

if(aData[WEAPON_COST] > 0)
{
iCost = (g_pCvar[DISCOUNT] > 0) ? aData[WEAPON_COST] - getPercentNum(aData[WEAPON_COST], g_pCvar[DISCOUNT]) : aData[WEAPON_COST];

if(iMoney < iCost)
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "СHAT_NO_MONEY");
return;
}
}
}

new iWeapon = rg_create_entity(aData[WEAPON_REFERENCE]);

if(is_nullent(iWeapon))
{
return;
}

new Float: vecOrigin[3];

get_entvar(iPlayer, var_origin, vecOrigin);
set_entvar(iWeapon, var_origin, vecOrigin);
set_entvar(iWeapon, var_impulse, iKey + IMPULSE_OFFSET);
setWeaponKey(iWeapon, iKey + IMPULSE_OFFSET);
setWeaponModelView(iWeapon, aData[WEAPON_MODEL_VIEW]);
setWeaponModelPlayer(iWeapon, aData[WEAPON_MODEL_PLAYER]);
setWeaponModelWorld(iWeapon, aData[WEAPON_MODEL_WORLD]);
setWeaponTrace(iWeapon, aData[WEAPON_TRACE]);
setWeaponFlags(iWeapon, aData[WEAPON_ACCESS_FLAGS]);
set_entvar(iWeapon, var_spawnflags, SF_NORESPAWN);
dllfunc(DLLFunc_Spawn, iWeapon);

if(!aData[WEAPON_SLOT])
{
switch(rg_get_iteminfo(iWeapon, ItemInfo_iSlot))
{
case 0:
{
aData[WEAPON_SLOT] = PRIMARY_WEAPON_SLOT;
}
case 1:
{
aData[WEAPON_SLOT] = PISTOL_SLOT;
}
}

ArraySetArray(g_aWeaponData, iKey, aData);
}

if(WeaponIdType: aData[WEAPON_ID] != WEAPON_KNIFE)
{
dropWeapons(iPlayer, aData[WEAPON_SLOT]);
}
else
{
rg_remove_item(iPlayer, "weapon_knife");
}

dllfunc(DLLFunc_Touch, iWeapon, iPlayer);

static iOwner; iOwner = get_entvar(iWeapon, var_owner);

if(iOwner != iPlayer || is_nullent(iOwner))
{
if(!is_nullent(iWeapon))
{
engfunc(EngFunc_RemoveEntity, iWeapon);
}
return;
}

set_member(iWeapon, m_Weapon_flBaseDamage, Float: get_member(iWeapon, m_Weapon_flBaseDamage) * aData[WEAPON_DAMAGE]);

if(WeaponIdType: aData[WEAPON_ID] != WEAPON_KNIFE)
{
rg_set_user_ammo(iPlayer, WeaponIdType: aData[WEAPON_ID], aData[WEAPON_AMMO]);
rg_set_user_bpammo(iPlayer, WeaponIdType: aData[WEAPON_ID], aData[WEAPON_BPAMMO]);
rg_set_iteminfo(iWeapon, ItemInfo_iMaxClip, aData[WEAPON_AMMO]);
rg_set_iteminfo(iWeapon, ItemInfo_iMaxAmmo1, aData[WEAPON_BPAMMO]);
}

if(iBuy)
{
rg_add_account(iPlayer, iMoney - iCost, AS_SET);
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_WEAPON_BUY", aData[MENU_NAME_ITEM]);
}
else
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_WEAPON_GET", aData[MENU_NAME_ITEM]);
}
}

public CWeapon_Touch_Pre(iEntity, iPlayer)
{
if(is_nullent(iEntity))
{
return HAM_IGNORED;
}

if(!get_bit(g_bClientConnected, iPlayer) || !IsPlayer(iPlayer)) // fix?
{
return HAM_IGNORED;
}

if(IsCustomWeapon(iEntity, get_entvar(iEntity, var_impulse)))
{
if(getWeaponFlags(iEntity) && !(get_user_flags(iPlayer) & getWeaponFlags(iEntity)))
{
if(get_entvar(iPlayer, var_fuser4) > get_gametime())
{
return HAM_SUPERCEDE;
}

client_print(iPlayer, print_center, "%L", iPlayer, "CENTER_NO_ACCESS");
set_entvar(iPlayer, var_fuser4, get_gametime() + 3.0);
return HAM_SUPERCEDE;
}
}

return HAM_IGNORED;
}

public CWeapon_DefaultDeploy_Pre(iItem, sViewModel[], sWeaponModel[], iAnim, sAnimExt[], iSkipLocal)
{
if(is_nullent(iItem))
{
return HC_CONTINUE;
}

if(IsCustomWeapon(iItem, getWeaponKey(iItem)))
{
static sView[64], sPlayer[64];

getWeaponModelView(iItem, sView, sizeof(sView));
getWeaponModelPlayer(iItem, sPlayer, sizeof(sPlayer));
SetHookChainArg(2, ATYPE_STRING, sView);
SetHookChainArg(3, ATYPE_STRING, sPlayer);
}

return HC_CONTINUE;
}

public CWeapon_SetModel_Pre(iEntity, sModel[])
{
if(is_nullent(iEntity))
{
return HC_CONTINUE;
}

new iWeapon = GetWeaponBox(iEntity);

if(is_nullent(iWeapon))
{
return HC_CONTINUE;
}

if(IsCustomWeapon(iWeapon, getWeaponKey(iWeapon)))
{
static sViewModel[64];
getWeaponModelWorld(iWeapon, sViewModel, sizeof(sViewModel));

if(sViewModel[0])
{
SetHookChainArg(2, ATYPE_STRING, sViewModel);
}

setWeaponFlags(iEntity, getWeaponFlags(iWeapon));
set_entvar(iEntity, var_impulse, getWeaponKey(iWeapon));
}

return HC_CONTINUE;
}

GetWeaponBox(iEntity)
{
for(new i = 0, iWeapon; i < MAX_ITEM_TYPES; i++)
{
iWeapon = get_member(iEntity, m_WeaponBox_rgpPlayerItems, i);

if(!is_nullent(iWeapon))
{
return iWeapon;
}
}

return NULLENT;
}

public CWeapon_TraceAttack_Post(iVictim, iAttacker, Float: flDamage, Float: vecDirection[3], iTrace, iBitsDamage)
{
if(!get_bit(g_bClientConnected, iAttacker))
{
return;
}

static iItem; iItem = get_member(iAttacker, m_pActiveItem);

if(is_nullent(iItem))
{
return;
}

new WeaponIdType: iId; iId = get_member(iItem, m_iId);

if(iId == WEAPON_KNIFE)
{
return;
}

if(!IsCustomWeapon(iItem, getWeaponKey(iItem)))
{
return;
}

new Float: vecEndPos[3];
get_tr2(iTrace, TR_vecEndPos, vecEndPos);

if(!getWeaponTrace(iItem))
{
return;
}

if(g_pCvar[TRACE_TYPE])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BEAMENTPOINT);
write_short(iAttacker | 0x1000);
engfunc(EngFunc_WriteCoord, vecEndPos[0]);
engfunc(EngFunc_WriteCoord, vecEndPos[1]);
engfunc(EngFunc_WriteCoord, vecEndPos[2]);
write_short(g_iLaserBeam);
write_byte(0);
write_byte(0);
write_byte(1);
write_byte(10);
write_byte(0);
write_byte(255); // r
write_byte(215); // g
write_byte(0); //b
write_byte(200); // alpha
write_byte(255);
message_end();
}
else
{
new vecOrigin[3];
get_entvar(iAttacker, var_origin, vecOrigin);

message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_TRACER);
engfunc(EngFunc_WriteCoord, vecOrigin[0]);
engfunc(EngFunc_WriteCoord, vecOrigin[1]);
engfunc(EngFunc_WriteCoord, vecOrigin[2]);
engfunc(EngFunc_WriteCoord, vecEndPos[0]);
engfunc(EngFunc_WriteCoord, vecEndPos[1]);
engfunc(EngFunc_WriteCoord, vecEndPos[2]);
message_end();
}

return;
}

public Command_ShowUltimateMenu(iPlayer)
{
if(g_pCvar[MENU_ACCESS_TYPE] == 0)
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_BUY_DISABLE");
return PLUGIN_HANDLED;
}
else if(g_pCvar[MENU_ACCESS_TYPE] == 2)
{
if(g_pCvar[FLAG_ACCESS] && !(get_user_flags(iPlayer) & read_flags(g_pCvar[FLAG_ACCESS])))
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_NO_ACCESS");
return PLUGIN_HANDLED;
}
}

if(get_member_game(m_iTotalRoundsPlayed) + 1 < g_pCvar[MENU_ROUND])
{
client_print_color(iPlayer, print_team_default, "%L", iPlayer, "CHAT_ROUNDS", g_pCvar[MENU_ROUND]);
return PLUGIN_HANDLED;
}

new sText[128];
new sDiscount[30];
new aData[eData];
new iCost;

formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_TITLE");
new hMenu = menu_create(sText, "ShopMenuHandler");
// maybe add callback?

for(new i = 0; i < g_iWeaponsCount; i++)
{
ArrayGetArray(g_aWeaponData, i, aData);

if(aData[MENU_WEAPON_ADD] == 0 || aData[MENU_WEAPON_ADD] == 2)
{
continue;
}

if(aData[WEAPON_COST] < 0)
{
continue;
}


if(g_pCvar[DISCOUNT] > 0)
{
iCost = aData[WEAPON_COST] - getPercentNum(aData[WEAPON_COST], g_pCvar[DISCOUNT]);

if(getPercentNum(aData[WEAPON_COST], g_pCvar[DISCOUNT]) > 0)
{
formatex(sDiscount, charsmax(sDiscount), "%L", iPlayer, "MENU_DISCOUNT", g_pCvar[DISCOUNT]);
}
}
else
{
iCost = aData[WEAPON_COST];
}

if(g_pCvar[MENU_DAMAGE] > 0)
{
formatex(sText, charsmax(sText), "%s%s %L %s \R\y%d", rg_get_user_money(iPlayer) >= iCost ? "\w" : "\d", aData[MENU_NAME_ITEM], iPlayer, "MENU_DAMAGE", floatround(aData[WEAPON_DAMAGE] * 100), sDiscount, iCost);
}
else
{
formatex(sText, charsmax(sText), "%s%s\R\y%d", rg_get_user_money(iPlayer) >= iCost ? "\w" : "\d", aData[MENU_NAME_ITEM], iCost);
}

menu_additem(hMenu, sText);
}

formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_NEXT");
menu_setprop(hMenu, MPROP_NEXTNAME, sText);
formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_BACK");
menu_setprop(hMenu, MPROP_BACKNAME, sText);
formatex(sText, charsmax(sText), "%L", iPlayer, "MENU_EXIT");
menu_setprop(hMenu, MPROP_EXITNAME, sText);

menu_display(iPlayer, hMenu, 0);

return PLUGIN_HANDLED;
}

public ShopMenuHandler(iPlayer, hMenu, iItem)
{
if(!is_user_alive(iPlayer) || iItem == MENU_EXIT)
{
menu_destroy(hMenu);
return PLUGIN_HANDLED;
}

new sData[6], sName[64], iAccess, iCallback;
menu_item_getinfo(hMenu, iItem, iAccess, sData, charsmax(sData), sName, charsmax(sName), iCallback);

menu_destroy(hMenu);

giveItem(iPlayer, iItem, 1);

return PLUGIN_HANDLED;
}

public plugin_precache()
{
g_iLaserBeam = precache_model("sprites/laserbeam.spr");

g_aWeaponData = ArrayCreate(eData);
g_tWeaponClcmd = TrieCreate();

CFile_Load();
}

public CFile_Load()
{
new sPath[128];

get_configsdir(sPath, charsmax(sPath));
format(sPath, charsmax(sPath), "%s/%s", sPath, sFile);

new iFile = fopen(sPath, "rt");
new sLine[512];

new aData[eData];
new sWeaponClcmd[64];
new sWeaponCost[6];
new sWeaponAmmo[4];
new iWeaponBpAmmo[4];
new sWeaponDamage[5];
new sWeaponAllowRound[3];
new sWeaponTrace[3];
new sWeaponMenuAdd[3];
new sWeaponAccessFlag[10];

if(!iFile)
{
log_amx("[DEBUG]: No file found ^"%s^".", sPath);
return;
}

while(!feof(iFile))
{
fgets(iFile, sLine, charsmax(sLine));
replace(sLine, charsmax(sLine), "^n", "");

if(IsComment(sLine))
{
continue;
}

trim(sLine);

parse(sLine,
aData[WEAPON_REFERENCE], charsmax(aData),
sWeaponClcmd, charsmax(sWeaponClcmd),
aData[MENU_NAME_ITEM], charsmax(aData),
sWeaponCost, charsmax(sWeaponCost),
sWeaponAmmo, charsmax(sWeaponAmmo),
iWeaponBpAmmo, charsmax(iWeaponBpAmmo),
sWeaponDamage, charsmax(sWeaponDamage),
sWeaponAllowRound, charsmax(sWeaponAllowRound),
sWeaponTrace, charsmax(sWeaponTrace),
sWeaponMenuAdd, charsmax(sWeaponMenuAdd),
sWeaponAccessFlag, charsmax(sWeaponAccessFlag),
aData[WEAPON_MODEL_VIEW], charsmax(aData),
aData[WEAPON_MODEL_PLAYER], charsmax(aData),
aData[WEAPON_MODEL_WORLD], charsmax(aData)
);

if(aData[WEAPON_MODEL_VIEW][0])
{
if(!file_exists(aData[WEAPON_MODEL_VIEW]))
{
set_fail_state("[Error] Model was not found (%s)", aData[WEAPON_MODEL_VIEW]);
}
else
{
precache_model(aData[WEAPON_MODEL_VIEW]);
}
}

if(aData[WEAPON_MODEL_PLAYER][0])
{
if(!file_exists(aData[WEAPON_MODEL_PLAYER]))
{
set_fail_state("[Error] Model was not found (%s)", aData[WEAPON_MODEL_PLAYER]);
}
else
{
precache_model(aData[WEAPON_MODEL_PLAYER]);
}
}

if(aData[WEAPON_MODEL_WORLD][0])
{
if(!file_exists(aData[WEAPON_MODEL_WORLD]))
{
set_fail_state("[Error] Model was not found (%s)", aData[WEAPON_MODEL_WORLD]);
}
else
{
precache_model(aData[WEAPON_MODEL_WORLD]);
}
}

if(sWeaponAccessFlag[0])
{
if(sWeaponAccessFlag[0] == '0') // xd
{
aData[WEAPON_ACCESS_FLAGS] = 0;
}
else
{
aData[WEAPON_ACCESS_FLAGS] = read_flags(sWeaponAccessFlag);
}
}

aData[WEAPON_ID] = rg_get_weapon_info(aData[WEAPON_REFERENCE], WI_ID);
aData[WEAPON_COST] = str_to_num(sWeaponCost);
aData[WEAPON_AMMO] = str_to_num(sWeaponAmmo);
aData[WEAPON_BPAMMO] = str_to_num(iWeaponBpAmmo);
aData[WEAPON_DAMAGE] = str_to_float(sWeaponDamage);
aData[WEAPON_ALLOW_ROUND] = str_to_num(sWeaponAllowRound);
aData[WEAPON_TRACE] = str_to_num(sWeaponTrace);
aData[MENU_WEAPON_ADD] = str_to_num(sWeaponMenuAdd);

TrieSetCell(g_tWeaponClcmd, sWeaponClcmd, ArrayPushArray(g_aWeaponData, aData));

g_iClcmdIndex[g_iWeaponsCount] = register_clcmd(sWeaponClcmd, "Command_GiveWeapon_EX");
g_iWeaponsCount++;
}

fclose(iFile);
}

public plugin_end()
{
ArrayDestroy(g_aWeaponData);
TrieDestroy(g_tWeaponClcmd);
}

stock bool:rg_get_user_buyzone(const pIndex)
{
new iSignals[UnifiedSignals];

get_member(pIndex, m_signals, iSignals);

return bool:(SignalState:iSignals[US_State] & SIGNAL_BUY);
}

bool: IsCustomWeapon(iItem, iKey)
{
if(0 <= iKey - IMPULSE_OFFSET < g_iWeaponsCount)
{
if(get_entvar(iItem, var_impulse) == iKey)
{
return true;
}
}

return false;
}

getPercentNum(iNumber, iPercent)
{
return floatround(float(iNumber) * (float(iPercent) / 100.0)); // blya
}

enum
{
APPEND_SLOT = 0,
REMOVE_SLOT = 1,
DROP_SLOT = 2
};

dropWeapons(iPlayer, InventorySlotType: iSlot)
{
if(g_pCvar[GIVE_TYPE] == APPEND_SLOT)
{
return;
}

static iItem; iItem = get_member(iPlayer, m_rgpPlayerItems, iSlot);

if(is_nullent(iItem))
{
return;
}

static iNext;

do
{
if(!is_nullent(iItem))
{
iNext = get_member(iItem, m_pNext);

switch(g_pCvar[GIVE_TYPE])
{
case REMOVE_SLOT:
{
rg_remove_items_by_slot(iPlayer, iSlot);
}

case DROP_SLOT:
{
rg_drop_items_by_slot(iPlayer, iSlot);
}
}
}
}
while((iItem = iNext) > 0);
}
Проблем с компиляцией плагина .через web компилятор не компилирует. через компилятор на пк тоже самое
 
В этой теме было размещено решение! Перейти к решению.

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sadykov939, компилировать нужно у себя на пк, обновив все инклуды.
 
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1 раз(а)
Nordic Warrior, Делал так, всё равно не компилируется
28 Апр 2020
// C:\Users\Vladimir Sadykov\Desktop\╧рсышъ 2\cstrike\addons\amxmodx\Public BZ\advanced_ultimate_weapons.sma(81) : error 017: undefined symbol "RG_CBasePlayerWeapon_DefaultDep"
// C:\Users\Vladimir Sadykov\Desktop\╧рсышъ 2\cstrike\addons\amxmodx\Public BZ\advanced_ultimate_weapons.sma(81) : warning 215: expression has no effect
// C:\Users\Vladimir Sadykov\Desktop\╧рсышъ 2\cstrike\addons\amxmodx\Public BZ\advanced_ultimate_weapons.sma(81) : error 029: invalid expression, assumed zero
// C:\Users\Vladimir Sadykov\Desktop\╧рсышъ 2\cstrike\addons\amxmodx\Public BZ\advanced_ultimate_weapons.sma(81) : error 017: undefined symbol "post"
// C:\Users\Vladimir Sadykov\Desktop\╧рсышъ 2\cstrike\addons\amxmodx\Public BZ\advanced_ultimate_weapons.sma(81) : fatal error 107: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
// Could not locate output file C:\Users\Vladimir Sadykov\Desktop\╧рсышъ 2\cstrike\addons\amxmodx\Public BZ\compiled\advanced_ultimate_weapons.amx (compile failed).
//
// Compilation Time: 0,52 sec
// ----------------------------------------

Press enter to exit ...
 
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9 раз(а)
sadykov939, Расскажи, как ты обновлял инклюды реапи
 
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1 раз(а)
steelzzz, steelzzz, скачал новые инклуды по ссылке выше и обновил их в своём компиляторе
 
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594
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Помог
9 раз(а)
sadykov939, Более детально распишите
 
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steelzzz, Более детально я написал вам в контакте! Даже скрин приложил!
 
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9 раз(а)
sadykov939, Вы лишь прислали скрин компилятора с такой же ошибкой
 
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1 раз(а)
Нужно повторять это всё здесь? Для Статистики форума?
 
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61 раз(а)
sadykov939, компилируйте локально, а не веб компилятором. Там не 1.9.0 версия.
 
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