Лимит 512 в прекэше

Сообщения
478
Реакции
249
Помог
6 раз(а)
Первый раз столкнулся с лимитом 512 в прекэше, после того, как добавил несколько проработанных карт на сервер. Сейчас пытаюсь разобраться с проблемой с минимальными изменениями в карте. Может кто-то объяснить, как работает прекэш и чем именно забиты эти 512 мест? 512 моделей или же там всё вместе со звуками и спрайтами? Как посмотреть, что находится в прекэше? Как определить, какие ресурсы можно в анпрекэшер отправлять?
 
Сообщения
3,393
Реакции
1,487
Помог
125 раз(а)
512 моделей. Посмотреть rescount, reslist model
 
Сообщения
663
Реакции
233
Помог
11 раз(а)
забыто давно решенной проблема поидее, зачем в 2к23 поднимать его))

+ 128 мест в лимите
[1.0] Unprecacher CSR | Dev-CS.ru
+ 32 мест в лимите
[1.1] World Model Group | Dev-CS.ru

также
чекай также reslist sound | model

вот список отборных убраны с анприкешов (не пойдет для Паблик сервера!!)

Код:
// Path flags replace_file
// Example 1: models/w_usp.mdl c models/v_knife_custom.mdl
// Example 2: models/w_knife.mdl



models/player/leet/leet.mdl
models/player/gign/gign.mdl c models/player/leet/leet.mdl
models/player.mdl c models/player/leet/leet.mdl
models/player/vip/vip.mdl c models/player/leet/leet.mdl
models/player/gsg9/gsg9.mdl c models/player/leet/leet.mdl
models/player/guerilla/guerilla.mdl c models/player/leet/leet.mdl
models/player/arctic/arctic.mdl c models/player/leet/leet.mdl
models/player/sas/sas.mdl c models/player/leet/leet.mdl
models/player/terror/terror.mdl c models/player/leet/leet.mdl
models/player/urban/urban.mdl c models/player/leet/leet.mdl

//Если присуствует нестандартный нож
models/p_knife.mdl
models/v_knife.mdl c models/jb_engine/weapons/v_default.mdl
models/w_knife.mdl c models/jb_engine/weapons/p_hand_empty.mdl
//-----------------------

hostage/hos1.wav
hostage/hos2.wav
hostage/hos3.wav
hostage/hos4.wav
hostage/hos5.wav
weapons/c4_click.wav
weapons/c4_beep1.wav
weapons/c4_beep2.wav
weapons/c4_beep3.wav
weapons/c4_beep4.wav
weapons/c4_beep5.wav
weapons/c4_explode1.wav
weapons/c4_plant.wav
weapons/c4_disarm.wav
weapons/c4_disarmed.wav
weapons/knife_deploy1.wav
weapons/knife_hit1.wav
weapons/knife_hit2.wav
weapons/knife_hit3.wav
weapons/knife_hit4.wav
weapons/knife_hitwall1.wav
weapons/knife_slash2.wav
weapons/knife_slash1.wav
weapons/knife_slab.wav
ambience/3dmbridge.wav
ambience/3dmeagle.wav
ambience/3dmstart.wav
ambience/3dmthrill.wav
ambience/alarm1.wav
ambience/arabmusic.wav
ambience/Birds1.wav
ambience/Birds2.wav
ambience/Birds3.wav
ambience/Birds4.wav
ambience/Birds5.wav
ambience/Birds6.wav
ambience/Birds7.wav
ambience/Birds8.wav
ambience/Birds9.wav
ambience/car1.wav
ambience/car2.wav
ambience/cat1.wav
ambience/chimes.wav
ambience/cicada3.wav
ambience/copter.wav
ambience/cow.wav
ambience/crow.wav
ambience/dog1.wav
ambience/dog2.wav
ambience/dog3.wav
ambience/dog4.wav
ambience/dog5.wav
ambience/dog6.wav
ambience/dog7.wav
ambience/doorbell.wav
ambience/fallscream.wav
ambience/guit1.wav
ambience/kajika.wav
ambience/lv11.wav
ambience/lv12.wav
ambience/lv13.wav
ambience/lv14.wav
ambience/lv15.wav
ambience/lv16.wav
ambience/lv_elvis.wav
ambience/lv_fruit1.wav
ambience/lv_fruit2.wav
ambience/lv_fruitwin.wav
ambience/lv_jubilee.wav
ambience/lv_neon.wav
ambience/Opera.wav
ambience/rain.wav
ambience/ratchant.wav
ambience/rd_shipshorn.wav
ambience/rd_waves.wav
ambience/sheep.wav
ambience/sparrow.wav
ambience/thunder_clap.wav
ambience/waterrun.wav
ambience/wolfhowl01.wav
ambience/wolfhowl02.wav
de_torn/tk_steam.wav
de_torn/tk_windStreet.wav
de_torn/torn_AK-47.wav
de_torn/torn_ambience.wav
de_torn/torn_Bomb1.wav
de_torn/torn_Bomb2.wav
de_torn/torn_MGun1.wav
de_torn/torn_Templewind.wav
de_torn/torn_thndrstrike.wav
de_torn/torn_water1.wav
de_torn/torn_water2.wav
events/enemy_died.wav
events/friend_died.wav
events/task_complete.wav
events/tutor_msg.wav
hostage/hos1.wav
hostage/hos2.wav
hostage/hos3.wav
hostage/hos4.wav
hostage/hos5.wav
radio/blow.wav
radio/bombdef.wav
radio/bombpl.wav
radio/circleback.wav
radio/clear.wav
radio/com_followcom.wav
radio/com_getinpos.wav
radio/com_go.wav
radio/com_reportin.wav
radio/ct_affirm.wav
radio/ct_backup.wav
radio/ct_coverme.wav
radio/ct_enemys.wav
radio/ct_fireinhole.wav
radio/ct_imhit.wav
radio/ct_inpos.wav
radio/ct_point.wav
radio/ct_reportingin.wav
radio/elim.wav
radio/enemydown.wav
radio/fallback.wav
radio/fireassis.wav
radio/flankthem.wav
radio/followme.wav
radio/getout.wav
radio/go.wav
radio/hitassist.wav
radio/hosdown.wav
radio/letsgo.wav
radio/locknload.wav
radio/matedown.wav
radio/meetme.wav
radio/moveout.wav
radio/negative.wav
radio/position.wav
radio/regroup.wav
radio/rescued.wav
radio/roger.wav
radio/rounddraw.wav
radio/sticktog.wav
radio/stormfront.wav
radio/takepoint.wav
radio/vip.wav
storm/thunder-theme.wav
weapons/aug_boltpull.wav
weapons/aug_boltslap.wav
weapons/aug_clipin.wav
weapons/aug_clipout.wav
weapons/aug_forearm.wav
weapons/aug-1.wav
weapons/elite_clipout.wav
weapons/elite_deploy.wav
weapons/elite_fire.wav
weapons/elite_leftclipin.wav
weapons/elite_reloadstart.wav
weapons/elite_rightclipin.wav
weapons/elite_sliderelease.wav
weapons/famas_boltpull.wav
weapons/famas_boltslap.wav
weapons/famas_clipin.wav
weapons/famas_clipout.wav
weapons/famas_forearm.wav
weapons/famas-1.wav
weapons/famas-2.wav
weapons/famas-burst.wav
weapons/fiveseven_clipin.wav
weapons/fiveseven_clipout.wav
weapons/fiveseven_slidepull.wav
weapons/fiveseven_sliderelease.wav
weapons/fiveseven-1.wav
weapons/g3sg1_clipin.wav
weapons/g3sg1_clipout.wav
weapons/g3sg1_slide.wav
weapons/g3sg1-1.wav
weapons/galil_boltpull.wav
weapons/galil_clipin.wav
weapons/galil_clipout.wav
weapons/galil-1.wav
weapons/galil-2.wav
weapons/glock18-1.wav
weapons/glock18-2.wav
weapons/mac10_boltpull.wav
weapons/mac10_clipin.wav
weapons/mac10_clipout.wav
weapons/mac10-1.wav
weapons/p90_boltpull.wav
weapons/p90_clipin.wav
weapons/p90_clipout.wav
weapons/p90_cliprelease.wav
weapons/p90-1.wav
weapons/p228_clipin.wav
weapons/p228_clipout.wav
weapons/p228_slidepull.wav
weapons/p228_sliderelease.wav
weapons/p228-1.wav
weapons/sg550_boltpull.wav
weapons/sg550_clipin.wav
weapons/sg550_clipout.wav
weapons/sg550-1.wav
weapons/sg552_boltpull.wav
weapons/sg552_clipin.wav
weapons/sg552_clipout.wav
weapons/sg552-1.wav
weapons/sg552-2.wav
weapons/tmp-1.wav
weapons/tmp-2.wav
weapons/ump45_boltslap.wav
weapons/ump45_clipin.wav
weapons/ump45_clipout.wav
weapons/ump45-1.wav
weapons/usp_clipin.wav
weapons/usp_clipout.wav
weapons/usp_silencer_off.wav
weapons/usp_silencer_on.wav
weapons/usp_slideback.wav
weapons/usp_sliderelease.wav
weapons/usp_unsil-1.wav
weapons/usp1.wav
weapons/usp2.wav
items/suitcharge1.wav
items/suitchargeno1.wav
items/suitchargeok1.wav
common/wpn_hudoff.wav
common/wpn_hudon.wav
common/wpn_moveselect.wav
common/wpn_denyselect.wav
player/geiger6.wav
player/geiger5.wav
player/geiger4.wav
player/geiger3.wav
player/geiger2.wav
player/geiger1.wav
sprites/zerogxplode.spr
sprites/WXplo1.spr
sprites/steam1.spr
sprites/bubble.spr
sprites/bloodspray.spr
sprites/blood.spr
sprites/smokepuff.spr
sprites/eexplo.spr
sprites/fexplo.spr
sprites/fexplo1.spr
sprites/b-tele1.spr
sprites/c-tele1.spr
sprites/ledglow.spr
sprites/laserdot.spr
sprites/explode1.spr
weapons/bullet_hit1.wav
weapons/bullet_hit2.wav
items/weapondrop1.wav
weapons/generic_reload.wav
ambience/3dmbridge.wav
ambience/3dmeagle.wav
ambience/3dmstart.wav
ambience/3dmthrill.wav
ambience/alarm1.wav
ambience/arabmusic.wav
ambience/Birds1.wav
ambience/Birds2.wav
ambience/Birds3.wav
ambience/Birds4.wav
ambience/Birds5.wav
ambience/Birds6.wav
ambience/Birds7.wav
ambience/Birds8.wav
ambience/Birds9.wav
ambience/car1.wav
ambience/car2.wav
ambience/cat1.wav
ambience/chimes.wav
ambience/cicada3.wav
ambience/copter.wav
ambience/cow.wav
ambience/crow.wav
ambience/dog1.wav
ambience/dog2.wav
ambience/dog3.wav
ambience/dog4.wav
ambience/dog5.wav
ambience/dog6.wav
ambience/dog7.wav
ambience/doorbell.wav
ambience/fallscream.wav
ambience/guit1.wav
ambience/kajika.wav
ambience/lv1.wav
ambience/lv2.wav
ambience/lv3.wav
ambience/lv4.wav
ambience/lv5.wav
ambience/lv6.wav
ambience/lv_elvis.wav
ambience/lv_fruit1.wav
ambience/lv_fruit2.wav
ambience/lv_fruitwin.wav
ambience/lv_jubilee.wav
ambience/lv_neon.wav
ambience/Opera.wav
ambience/rain.wav
ambience/ratchant.wav
ambience/rd_shipshorn.wav
ambience/rd_waves.wav
ambience/sheep.wav
ambience/sparrow.wav
ambience/thunder_clap.wav
ambience/waterrun.wav
ambience/wolfhowl01.wav
ambience/wolfhowl02.wav
de_torn/tk_steam.wav
de_torn/tk_windStreet.wav
de_torn/torn_AK-47.wav
de_torn/torn_ambience.wav
de_torn/torn_Bomb1.wav
de_torn/torn_Bomb2.wav
de_torn/torn_MGun1.wav
de_torn/torn_Templewind.wav
de_torn/torn_thndrstrike.wav
de_torn/torn_water1.wav
de_torn/torn_water2.wav
events/enemy_died.wav
events/friend_died.wav
events/task_complete.wav
events/tutor_msg.wav
hostage/hos1.wav
hostage/hos2.wav
hostage/hos3.wav
hostage/hos4.wav
hostage/hos5.wav
items/equip_nvg.wav
items/kevlar.wav
items/nvg_off.wav
items/nvg_on.wav
items/tr_kevlar.wav
plats/vehicle1.wav
plats/vehicle2.wav
plats/vehicle3.wav
plats/vehicle4.wav
plats/vehicle6.wav
plats/vehicle7.wav
plats/vehicle_brake1.wav
plats/vehicle_ignition.wav
plats/vehicle_start1.wav
player/bhit_flesh-1.wav
player/bhit_flesh-2.wav
player/bhit_flesh-3.wav
player/bhit_helmet-1.wav
player/bhit_kevlar-1.wav
player/breathe1.wav
player/breathe2.wav
player/death6.wav
;player/die1.wav
;player/die2.wav
;player/die3.wav
player/gasp1.wav
player/gasp2.wav
;player/headshot1.wav
;player/headshot2.wav
;player/headshot3.wav
player/pl_die1.wav
player/pl_dirt1.wav
player/pl_dirt2.wav
player/pl_dirt3.wav
player/pl_dirt4.wav
player/pl_duct1.wav
player/pl_duct2.wav
player/pl_duct3.wav
player/pl_duct4.wav
player/pl_fallpain1.wav
player/pl_fallpain2.wav
player/pl_fallpain3.wav
player/pl_grate1.wav
player/pl_grate2.wav
player/pl_grate3.wav
player/pl_grate4.wav
player/pl_jump1.wav
player/pl_jump2.wav
player/pl_metal1.wav
player/pl_metal2.wav
player/pl_metal3.wav
player/pl_metal4.wav
;player/pl_pain2.wav
;player/pl_pain4.wav
;player/pl_pain5.wav
;player/pl_pain6.wav
;player/pl_pain7.wav
player/pl_shell1.wav
player/pl_shot1.wav
player/pl_slosh1.wav
player/pl_slosh2.wav
player/pl_slosh3.wav
player/pl_slosh4.wav
player/pl_tile1.wav
player/pl_tile2.wav
player/pl_tile3.wav
player/pl_tile4.wav
player/pl_tile5.wav
player/sprayer.wav
player/headshot1.wav
player/headshot2.wav
player/headshot3.wav
radio/blow.wav
radio/bombdef.wav
radio/bombpl.wav
radio/circleback.wav
radio/clear.wav
radio/com_followcom.wav
radio/com_getinpos.wav
radio/com_go.wav
radio/com_reportin.wav
radio/ct_affirm.wav
radio/ct_backup.wav
radio/ct_coverme.wav
radio/ct_enemys.wav
radio/ct_fireinhole.wav
radio/ct_imhit.wav
radio/ct_inpos.wav
radio/ct_point.wav
radio/ct_reportingin.wav
radio/ctwin.wav
radio/elim.wav
radio/enemydown.wav
radio/fallback.wav
radio/fireassis.wav
radio/flankthem.wav
radio/followme.wav
radio/getout.wav
radio/go.wav
radio/hitassist.wav
radio/hosdown.wav
radio/letsgo.wav
radio/locknload.wav
radio/matedown.wav
radio/meetme.wav
radio/moveout.wav
radio/negative.wav
radio/position.wav
radio/regroup.wav
radio/rescued.wav
radio/roger.wav
radio/rounddraw.wav
radio/sticktog.wav
radio/stormfront.wav
radio/takepoint.wav
radio/terwin.wav
radio/vip.wav
storm/thunder-theme.wav
weapons/ak47-1.wav
weapons/ak47-2.wav
weapons/ak47_boltpull.wav
weapons/ak47_clipin.wav
weapons/ak47_clipout.wav
weapons/aug-1.wav
weapons/aug_boltpull.wav
weapons/aug_boltslap.wav
weapons/aug_clipin.wav
weapons/aug_clipout.wav
weapons/aug_forearm.wav
weapons/awp1.wav
weapons/awp_clipin.wav
weapons/awp_clipout.wav
weapons/awp_deploy.wav
weapons/boltdown.wav
weapons/boltpull1.wav
weapons/boltup.wav
weapons/c4_beep1.wav
weapons/c4_beep2.wav
weapons/c4_beep3.wav
weapons/c4_beep4.wav
weapons/c4_beep5.wav
weapons/c4_click.wav
weapons/c4_disarm.wav
weapons/c4_disarmed.wav
weapons/c4_explode1.wav
weapons/c4_plant.wav
weapons/clipin1.wav
weapons/clipout1.wav
weapons/de_clipin.wav
weapons/de_clipout.wav
weapons/de_deploy.wav
weapons/deagle-1.wav
weapons/deagle-2.wav
weapons/dryfire_pistol.wav
weapons/dryfire_rifle.wav
weapons/elite_clipout.wav
weapons/elite_deploy.wav
weapons/elite_fire.wav
weapons/elite_leftclipin.wav
weapons/elite_reloadstart.wav
weapons/elite_rightclipin.wav
weapons/elite_sliderelease.wav
weapons/elite_twirl.wav
weapons/famas-1.wav
weapons/famas-2.wav
weapons/famas-burst.wav
weapons/famas_boltpull.wav
weapons/famas_boltslap.wav
weapons/famas_clipin.wav
weapons/famas_clipout.wav
weapons/famas_forearm.wav
weapons/fiveseven-1.wav
weapons/fiveseven_clipin.wav
weapons/fiveseven_clipout.wav
weapons/fiveseven_slidepull.wav
weapons/fiveseven_sliderelease.wav
weapons/flashbang-1.wav
weapons/flashbang-2.wav
weapons/g3sg1-1.wav
weapons/g3sg1_clipin.wav
weapons/g3sg1_clipout.wav
weapons/g3sg1_slide.wav
weapons/galil-1.wav
weapons/galil-2.wav
weapons/galil_boltpull.wav
weapons/galil_clipin.wav
weapons/galil_clipout.wav
weapons/generic_shot_reload.wav
weapons/glock18-1.wav
weapons/glock18-2.wav
weapons/grenade_hit1.wav
weapons/grenade_hit2.wav
weapons/grenade_hit3.wav
weapons/he_bounce-1.wav
weapons/headshot2.wav
weapons/hegrenade-1.wav
weapons/hegrenade-2.wav
weapons/m3-1.wav
weapons/m3_insertshell.wav
weapons/m3_pump.wav
weapons/m4a1-1.wav
weapons/m4a1_boltpull.wav
weapons/m4a1_clipin.wav
weapons/m4a1_clipout.wav
weapons/m4a1_deploy.wav
weapons/m4a1_silencer_off.wav
weapons/m4a1_silencer_on.wav
weapons/m4a1_unsil-1.wav
weapons/m4a1_unsil-2.wav
weapons/m249-1.wav
weapons/m249-2.wav
weapons/m249_boxin.wav
weapons/m249_boxout.wav
weapons/m249_chain.wav
weapons/m249_coverdown.wav
weapons/m249_coverup.wav
weapons/mac10-1.wav
weapons/mac10_boltpull.wav
weapons/mac10_clipin.wav
weapons/mac10_clipout.wav
weapons/mp5-1.wav
weapons/mp5-2.wav
weapons/mp5_clipin.wav
weapons/mp5_clipout.wav
weapons/mp5_slideback.wav
weapons/p90-1.wav
weapons/p90_boltpull.wav
weapons/p90_clipin.wav
weapons/p90_clipout.wav
weapons/p90_cliprelease.wav
weapons/p228-1.wav
weapons/p228_clipin.wav
weapons/p228_clipout.wav
weapons/p228_slidepull.wav
weapons/p228_sliderelease.wav
weapons/pinpull.wav
weapons/ric_conc-1.wav
weapons/ric_conc-2.wav
weapons/ric_metal-1.wav
weapons/ric_metal-2.wav
weapons/scout_bolt.wav
weapons/scout_clipin.wav
weapons/scout_clipout.wav
weapons/scout_fire-1.wav
weapons/sg550-1.wav
weapons/sg550_boltpull.wav
weapons/sg550_clipin.wav
weapons/sg550_clipout.wav
weapons/sg552-1.wav
weapons/sg552-2.wav
weapons/sg552_boltpull.wav
weapons/sg552_clipin.wav
weapons/sg552_clipout.wav
weapons/sg_explode.wav
weapons/slideback1.wav
weapons/sliderelease1.wav
weapons/tmp-1.wav
weapons/tmp-2.wav
weapons/ump45-1.wav
weapons/ump45_boltslap.wav
weapons/ump45_clipin.wav
weapons/ump45_clipout.wav
weapons/usp1.wav
weapons/usp2.wav
weapons/usp_clipin.wav
weapons/usp_clipout.wav
weapons/usp_silencer_off.wav
weapons/usp_silencer_on.wav
weapons/usp_slideback.wav
weapons/usp_sliderelease.wav
weapons/usp_unsil-1.wav
weapons/xm1014-1.wav
weapons/zoom.wav
sprites/smoke.spr
buttons/bell1.wav
buttons/blip1.wav
buttons/blip2.wav
buttons/button11.wav
buttons/latchunlocked2.wav
buttons/lightswitch2.wav
ambience/quail1.wav
weapons/usp_slideback.wav
weapons/elite_fire.wav
weapons/elite_reloadstart.wav
weapons/elite_leftclipin.wav
weapons/elite_clipout.wav
weapons/elite_sliderelease.wav
weapons/elite_rightclipin.wav
weapons/elite_deploy.wav
weapons/p228-1.wav
weapons/p228_clipout.wav
weapons/p228_clipin.wav
weapons/p228_sliderelease.wav
weapons/p228_slidepull.wav
hostage/hos1.wav
hostage/hos2.wav
hostage/hos3.wav
hostage/hos4.wav
hostage/hos5.wav
debris/bustconcrete1.wav
debris/bustconcrete2.wav
debris/concrete1.wav
debris/concrete2.wav
debris/concrete3.wav
plats/vehicle4.wav
plats/vehicle_brake1.wav
plats/vehicle_start1.wav
buttons/button11.wav
buttons/latchunlocked2.wav
buttons/lightswitch2.wav
ambience/quail1.wav
events/tutor_msg.wav
events/enemy_died.wav
events/friend_died.wav
events/task_complete.wav
common/null.wav
items/suitchargeok1.wav
common/bodydrop3.wav
common/bodydrop4.wav
common/wpn_hudoff.wav
common/wpn_hudon.wav
common/wpn_moveselect.wav
common/wpn_select.wav
common/wpn_denyselect.wav
player/geiger6.wav
player/geiger5.wav
player/geiger4.wav
player/geiger3.wav
player/geiger2.wav
player/geiger1.wav

weapons/knife_stab.wav
weapons/357_cock1.wav
weapons/debris1.wav
weapons/debris2.wav
weapons/debris3.wav

items/ammopickup2.wav
common/npc_step1.wav
common/npc_step2.wav
common/npc_step3.wav
common/npc_step4.wav

player/pl_ladder2.wav
player/pl_ladder3.wav
player/pl_ladder4.wav

buttons/spark5.wav
buttons/spark6.wav

items/flashlight1.wav
common/bodysplat.wav



player/pl_snow1.wav
player/pl_snow2.wav
player/pl_snow3.wav
player/pl_snow4.wav 
player/pl_snow5.wav 
player/pl_snow6.wav 
player/pl_step1.wav   
player/pl_step2.wav   
player/pl_step3.wav             
player/pl_step4.wav                 
player/pl_swim1.wav                         
player/pl_swim2.wav                         
player/pl_swim3.wav                         
player/pl_swim4.wav                         
player/pl_ladder1.wav                 
player/pl_wade1.wav             
player/pl_wade2.wav                 
player/pl_wade3.wav                   
player/pl_wade4.wav   


models/shield/p_shield_deagle.mdl
models/shield/p_shield_fiveseven.mdl
models/shield/p_shield_flashbang.mdl
models/shield/p_shield_glock18.mdl
models/shield/p_shield_hegrenade.mdl
models/shield/p_shield_knife.mdl
models/shield/p_shield_p228.mdl
models/shield/p_shield_smokegrenade.mdl
models/shield/p_shield_usp.mdl
models/shield/v_shield_deagle.mdl
models/shield/v_shield_fiveseven.mdl
models/shield/v_shield_flashbang.mdl
models/shield/v_shield_glock18.mdl
models/shield/v_shield_hegrenade.mdl
models/shield/v_shield_knife.mdl
models/shield/v_shield_p228.mdl
models/shield/v_shield_smokegrenade.mdl
models/shield/v_shield_usp.mdl
w_antidote.mdl
w_security.mdl
w_longjump.mdl
models/p_shield.mdl
models/v_shield.mdl
models/w_shield.mdl                 


../valve/sound/buttons/blip2.wav
items/gunpickup2.wav       
items/9mmclip1.wav         
weapons/reload1.wav       
weapons/reload3.wav         
player/die1.wav 
player/die2.wav   
player/die3.wav 
weapons/explode3.wav   
weapons/explode4.wav 
weapons/explode5.wav
debris/wood1.wav       
debris/wood2.wav         
debris/wood3.wav       
plats/train_use1.wav       
debris/glass1.wav     
debris/glass2.wav       
debris/glass3.wav         
player/pl_pain2.wav     
player/pl_pain4.wav         
player/pl_pain5.wav       
player/pl_pain6.wav       
player/pl_pain7.wav       
weapons/ric1.wav           
weapons/ric2.wav         
weapons/ric3.wav           
weapons/ric4.wav           
weapons/ric5.wav           
doors/doormove4.wav       
items/medshot4.wav         
items/medshotno1.wav       
items/medcharge4.wav     
doors/doormove8.wav       
doors/doorstop4.wav         
debris/bustmetal1.wav     
debris/bustmetal2.wav       
debris/metal1.wav         
debris/metal2.wav         
debris/metal3.wav         
debris/pushbox1.wav       
debris/pushbox2.wav       
debris/pushbox3.wav
 
Последнее редактирование:
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478
Реакции
249
Помог
6 раз(а)
Nordic Warrior, Limbooc, rescount выдаёт model : 494 510, а в reslist model выводит всего 103 модели/спрайта. Всё остальное - брашевые энтити и модели со спрайтами, прикреплённые к карте, я правильно понимаю?
 
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663
Реакции
233
Помог
11 раз(а)
CHEL74, да выводит в консоль, чтобы дальше ты предпринял в решение сокращение
Если карта в паблик уйдет лучше сократить кол-во энтити, т.к. не многие готовые ставить анприкешь ради карты
 
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3,393
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1,487
Помог
125 раз(а)
CHEL74, именно так. Брашевые ентити с моделями тоже идут в этот счёт.
 
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478
Реакции
249
Помог
6 раз(а)
Nordic Warrior, то есть всякие func_wall, func_breakable, func_illusionary и т. п. покрытые текстурами? А зоны-триггеры и зоны закупки нет?
 
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203
Реакции
324
Помог
3 раз(а)
CHEL74, тоже. Триггеры это в том числе брашевая модль
 
Сообщения
3,393
Реакции
1,487
Помог
125 раз(а)
Nordic Warrior, то есть всякие func_wall, func_breakable, func_illusionary и т. п. покрытые текстурами? А зоны-триггеры и зоны закупки нет?
Все сущности, имеющие модель. Все модели, что указаны в reslist model.
помнится я убирал с карты с десяток-другой светильников func_illusionary чтобы карта успешно заработала на модовом сервере.
 
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541
Реакции
468
Предупреждения
16
Помог
9 раз(а)
Nordic Warrior, непонятно одно: почему глупые разработчики выбрали именно 512 а не больше (хотябы 1024)
 
Сообщения
3,393
Реакции
1,487
Помог
125 раз(а)
Vaqtincha, согласен полностью. Но на те времена наверно хватало
 
Сообщения
150
Реакции
194
Помог
5 раз(а)
MayroN, почему тогда все лимиты не увеличили. Или хотя бы те, которые противоречат другим лимитам.
Например allocBlock. Мне кажется, что нельзя достигнуть максимума полигонов, скорее раньше заполнится allocBlock.
 
Сообщения
478
Реакции
249
Помог
6 раз(а)
Всем спасибо за развёрнутую информацию. Узнал всё, что мне было нужно)
 

Garey

ninjaCow
Сообщения
411
Реакции
1,051
Помог
10 раз(а)
MayroN, В клиенте ещё менять надо лимиты.
 
Сообщения
541
Реакции
468
Предупреждения
16
Помог
9 раз(а)
Garey, а кто/что мешает? Исходники клиента уже есть (вот только у избранных. создателей гавносборок). Я наивно думал что они попадут в гитхаб.
 

Garey

ninjaCow
Сообщения
411
Реакции
1,051
Помог
10 раз(а)
Vaqtincha, Многие (в т.ч. я) принципиально стим версией пользуются.
 
Сообщения
39
Реакции
7
Обратите внимание, если вы хотите заключить сделку с этим пользователем, он заблокирован
Vaqtincha, во с тобой друг соглашусь
 
Сообщения
941
Реакции
188
Помог
4 раз(а)
Vaqtincha, попадали, но не долго реп прожил на гите
 

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