ZP_Plugin_43

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Hi There,
i want change some permission on this Plugin [Admin Menu]

Example:
when to open admin menu and choose something like start nemesis or swar mod or turn someone zombie/human, but use it just one time, and every 10 minute, and when you want use it again on this same time/round or next round, then you cant because you must wait, and u will get the message written like This, You can't use the Admin Menu right now, you'll have to wait 10 minutes.
and if Admin use this commend on consol:
zp_nemesis player
or like this commends for use Admin Menu, then he will get the same message for wait 10 minute .
I hope you can help me change it, because I don't want admins being abused on zp server and always using the Admin Menu.,
Thanks :)
 

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i found this code but that code is to use admin menu 5 times on map, (Admin Limited)
i want change it to use admin menu every 10 minute.
please if some one can edite that code, thanks.

Код:
    new g_iAdMenuUsage[33]
    #define ADMINMENUUSAGE_LIMIT 5 // Limit for how many times an admin can open admin menu per map
   
    public plugin_init()
    {
        // Plugin disabled?
        if (!g_pluginenabled) return;

Код:
    // Game Menu
    public menu_game(id, key)
    {
        switch (key)
        {
            case 0: // Buy Weapons
            {
                // Custom buy menus enabled?
                if (get_pcvar_num(cvar_buycustom))
                {
                    // Disable the remember selection setting
                    WPN_AUTO_ON = 0
                    zp_colored_print(id, "^x04[ZP]^x01 %L", id, "BUY_ENABLED")
                 
                    // Show menu if player hasn't yet bought anything
                    if (g_canbuy[id]) show_menu_buy1(id)
                }
                else
                    zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT")
            }
            case 1: // Extra Items
            {
                // Extra items enabled?
                if (get_pcvar_num(cvar_extraitems))
                {
                    // Check whether the player is able to buy anything
                    if (g_isalive[id])
                        show_menu_extras(id)
                    else
                        zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT")
                }
                else
                    zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT_EXTRAS")
            }
            case 2: // Zombie Classes
            {
                // Zombie classes enabled?
                if (get_pcvar_num(cvar_zclasses))
                    show_menu_zclass(id)
                else
                    zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT_ZCLASSES")
            }
            case 3: // Unstuck
            {
                // Check if player is stuck
                if (g_isalive[id])
                {
                    if (is_player_stuck(id))
                    {
                        // Move to an initial spawn
                        if (get_pcvar_num(cvar_randspawn))
                            do_random_spawn(id) // random spawn (including CSDM)
                        else
                            do_random_spawn(id, 1) // regular spawn
                    }
                    else
                        zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT_STUCK")
                }
                else
                    zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT")
            }
            case 4: // Help Menu
            {
                show_menu_info(id)
            }
            case 5: // Join Spectator
            {
                // Player alive?
                if (g_isalive[id])
                {
                    // Prevent abuse by non-admins if block suicide setting is enabled
                    if (get_pcvar_num(cvar_blocksuicide) && !(get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU]))
                    {
                        zp_colored_print(id, "^x04[ZP]^x01 %L", id, "CMD_NOT")
                        return PLUGIN_HANDLED;
                    }
                 
                    // Check that we still have both humans and zombies to keep the round going
                    check_round(id)
                 
                    // Kill him before he switches team
                    dllfunc(DLLFunc_ClientKill, id)
                }
             
                // Temporarily save player stats?
                if (get_pcvar_num(cvar_statssave)) save_stats(id)
             
                // Remove previous tasks
                remove_task(id+TASK_TEAM)
                remove_task(id+TASK_MODEL)
                remove_task(id+TASK_FLASH)
                remove_task(id+TASK_CHARGE)
                remove_task(id+TASK_SPAWN)
                remove_task(id+TASK_BLOOD)
                remove_task(id+TASK_AURA)
                remove_task(id+TASK_BURN)
             
                // Then move him to the spectator team
                fm_cs_set_user_team(id, FM_CS_TEAM_SPECTATOR)
                fm_user_team_update(id)
            }
            case 8: // Admin Menu
            {
                // Check if player has the required access
                if (get_user_flags(id) & g_access_flag[ACCESS_ADMIN_MENU])
                {
                    if(g_iAdMenuUsage[id] >= ADMINMENUUSAGE_LIMIT)
                    {
                        zp_colored_print(id, "^x04[ZP]^x01 You have used up all your admin menu allowance for this map bro!")
                        zp_colored_print(id, "^x04[ZP]^x01 You can use admin menu %d times every map!", ADMINMENUUSAGE_LIMIT)
                    }
                    else
                    {
                        show_menu_admin(id)
                     
                        g_iAdMenuUsage[id] ++
                    }
                }
            }
        }
     
        return PLUGIN_HANDLED;
    }



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