ENTITY DAMAGE

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hii , good day

i need help actually i am using golden m4a1 and it working fine but i am facing one promblem that is the damage which this gun do is only applied to player not entity like sentryguns (classname : "sentrygun") , dispenser (classname : "nicedispenser") , lasermine . i wanted to do damage to this entity , i tried "ExecutehamB" but failed



PHP:
#define PLUGIN "Golden M4a1"

#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>


#define is_valid_player(%1) (1 <= %1 <= 32)

new M4_V_MODEL[64] = "models/v_golden_m4a1.mdl"
new M4_P_MODEL[64] = "models/p_golden_m4a1.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip, cvar_cost

new bool:g_HasM4[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_m4a1 = ((1<<CSW_M4A1))

public plugin_init()
{
    
    /* CVARS */
    cvar_dmgmultiplier = register_cvar("goldenm4_dmg_multiplier", "5")
    cvar_custommodel = register_cvar("goldenm4_custom_model", "1")
    cvar_goldbullets = register_cvar("goldenm4_gold_bullets", "1")
    cvar_uclip = register_cvar("goldenm4_unlimited_clip", "1")
    cvar_cost = register_cvar("goldenm4_cost", "6000")
    
    // Register The Buy Cmd
    register_clcmd("say /goldenm4", "CmdBuyM4")
    register_clcmd("say_team /goldenm4", "CmdBuyM4")
    register_concmd("amx_goldenm4", "CmdGiveM4", ADMIN_BAN, "<name>")
    
    // Register The Plugin
    register_plugin("Golden M4A1", "1.0", "Alicx DarK")
    // Death Msg
    register_event("DeathMsg", "Death", "a")
    // Weapon Pick Up
    register_event("WeapPickup","checkModel","b","1=19")
    // Current Weapon Event
    register_event("CurWeapon","checkWeapon","be","1=1")
    register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
    // Ham TakeDamage
    RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
    register_forward( FM_CmdStart, "fw_CmdStart" )
    RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
    
}

public client_connect(id)
{
    g_HasM4[id] = false
}

public client_disconnect(id)
{
    g_HasM4[id] = false
}

public Death()
{
    g_HasM4[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
    g_HasM4[id] = false
}

public plugin_precache()
{
    precache_model(M4_V_MODEL)
    precache_model(M4_P_MODEL)
    m_spriteTexture = precache_model("sprites/dot.spr")
    precache_sound("weapons/zoom.wav")
}

public checkModel(id)
{
    if ( !g_HasM4[id] )
        return PLUGIN_HANDLED
    
    new szWeapID = read_data(2)
    
    if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && get_pcvar_num(cvar_custommodel) )
    {
        set_pev(id, pev_viewmodel2, M4_V_MODEL)
        set_pev(id, pev_weaponmodel2, M4_P_MODEL)
    }
    return PLUGIN_HANDLED
}

public checkWeapon(id)
{
    new plrClip, plrAmmo, plrWeap[32]
    new plrWeapId
    
    plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
    
    if (plrWeapId == CSW_M4A1 && g_HasM4[id])
    {
        checkModel(id)
    }
    else 
    {
        return PLUGIN_CONTINUE
    }
    
    if (plrClip == 0 && get_pcvar_num(cvar_uclip))
    {
        // If the user is out of ammo..
        get_weaponname(plrWeapId, plrWeap, 31)
        // Get the name of their weapon
        give_item(id, plrWeap)
        engclient_cmd(id, plrWeap) 
        engclient_cmd(id, plrWeap)
        engclient_cmd(id, plrWeap)
    }
    return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
    if( !is_user_alive( id ) ) 
        return PLUGIN_HANDLED
    
    if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new szClip, szAmmo
        new szWeapID = get_user_weapon( id, szClip, szAmmo )
        
        if( szWeapID == CSW_M4A1 && g_HasM4[id] == true && !g_hasZoom[id] == true)
        {
            g_hasZoom[id] = true
            cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
            emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
        }
        
        else if ( szWeapID == CSW_M4A1 && g_HasM4[id] == true && g_hasZoom[id])
        {
            g_hasZoom[ id ] = false
            cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
            
        }
        
    }
    return PLUGIN_HANDLED
}


public make_tracer(id)
{
    if (get_pcvar_num(cvar_goldbullets))
    {
        new clip,ammo
        new wpnid = get_user_weapon(id,clip,ammo)
        new pteam[16]
        
        get_user_team(id, pteam, 15)
        
        if ((bullets[id] > clip) && (wpnid == CSW_M4A1) && g_HasM4[id]) 
        {
            new vec1[3], vec2[3]
            get_user_origin(id, vec1, 1) // origin; your camera point.
            get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
            
            
            //BEAMENTPOINTS
            message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
            write_byte (0)     //TE_BEAMENTPOINTS 0
            write_coord(vec1[0])
            write_coord(vec1[1])
            write_coord(vec1[2])
            write_coord(vec2[0])
            write_coord(vec2[1])
            write_coord(vec2[2])
            write_short( m_spriteTexture )
            write_byte(1) // framestart
            write_byte(5) // framerate
            write_byte(2) // life
            write_byte(10) // width
            write_byte(0) // noise
            write_byte( 255 )     // r, g, b
            write_byte( 215 )       // r, g, b
            write_byte( 0 )       // r, g, b
            write_byte(200) // brightness
            write_byte(150) // speed
            message_end()
        }
        
        bullets[id] = clip
    }
    
}

public CmdBuyM4(id)
{
    if ( !is_user_alive(id) )
    {
        client_print(id,print_chat, "[AMXX] To buy golden M4a1 You need to be alive!")
        return PLUGIN_HANDLED
    }
    
    new money = cs_get_user_money(id)
    
    if (money >= get_pcvar_num(cvar_cost))
    {
        cs_set_user_money(id, money - get_pcvar_num(cvar_cost))
        give_item(id, "weapon_m4a1")
        g_HasM4[id] = true
    }
    
    else
    {
        client_print(id, print_chat, "[AMXX] You dont hav enough money to buy Golden M4a1. Cost $%d ", get_pcvar_num(cvar_cost))
    }
    return PLUGIN_HANDLED
}

public CmdGiveM4(id,level,cid)
{
    if (!cmd_access(id,level,cid,2))
        return PLUGIN_HANDLED;
    new arg[32];
    read_argv(1,arg,31);
    
    new player = cmd_target(id,arg,7);
    if (!player) 
        return PLUGIN_HANDLED;
    
    new name[32];
    get_user_name(player,name,31);
    
    give_item(player, "weapon_m4a1")
    g_HasM4[player] = true
    
    return PLUGIN_HANDLED
}

stock drop_prim(id) 
{
    new weapons[32], num
    get_user_weapons(id, weapons, num)
    for (new i = 0; i < num; i++) {
        if (Wep_m4a1 & (1<<weapons[i])) 
        {
            static wname[32]
            get_weaponname(weapons[i], wname, sizeof wname - 1)
            engclient_cmd(id, "drop", wname)
        }
    }
}


DAMAGE CODE

PHP:
public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_M4A1 && g_HasM4[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

THE CODE i tried

PHP:
ExecuteHamB(Ham_TakeDamage, victim, inflictor, attacker, 100.0, DMG_BULLET)
 
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855
Реакции
532
Помог
13 раз(а)
U needs to set traceattack to entity's types that u use for creating, like info_target

U can see example of traceattack hook here

Скрытое содержимое для пользователей: shield755
 

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