Некорректно работает плагин NightDM

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Основная информация

Проблема: Некорректно работает плагин NightDM

Ошибка:
Дополнительная информация

Amx Mod X: ReAMXX

Билд:
Код:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.0.0.518-dev
Build date: 20:24:57 Mar 20 2017 (1073)
Build from: https://github.com/dreamstalker/rehlds/commit/7e05e65


ReGamedll:
Код:
ReGameDLL version: 5.2.0.182-dev
Build date: 00:16:01 Apr 9 2017
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/0e1e480


Список модулей:
PHP:
Currently loaded modules:
name version author status
[ 1] ReAimDetector 0.1.6 ReHLDS Team running
[ 2] ReParachute 1.1 Beta the_hunter running
[ 3] ReAPI 5.1.0.109- Asmodai & s1lent running
[ 4] MySQL 1.8.3-Re AMX Mod X Dev Team running
[ 5] Engine 1.8.3-Re AMX Mod X Dev Team running
[ 6] Ham Sandwich 1.8.3-Re AMX Mod X Dev Team running
[ 7] FakeMeta 1.8.3-Re AMX Mod X Dev Team running
[ 8] CStrike 1.8.3-Re AMX Mod X Dev Team running
[ 9] Fun 1.8.3-Re AMX Mod X Dev Team running
[10] RegEx 1.8.3-Re AMX Mod X Dev Team running
[11] CSX 1.8.3-Re AMX Mod X Dev Team running
11 modules, 11 correct


Список плагинов:
HTML:
Currently loaded plugins:
name version author file status
[ 1] Admin Loader 2.6.2 neygomon admin_loader.am running
[ 2] WebHS 0.1 kanagava fb_web_online.a running
[ 3] Lite Bans 1.0 rev 26 neugomon bpb_182.amxx running
[ 4] NightDM 1.1 Hartmann nightdm.amxx running
[ 5] [ReApi] Voice Control 1.0 Stimul / di.alya voice_control1. running
[ 6] New Kick Menu 1.2.8 Radius newkickmenu.amx running
[ 7] VoiceControl by CsStat 1.3[FakeMe neygomon voice_control_b running
[ 8] ReAimDetector API 0.1.6 ReHLDS Team reaimdetector.a running
[ 9] Map Manager 2.5.61 Mistrick mapmanager.amxx running
[ 10] unknown unknown unknown LastRound.amxx running
[ 11] Maps Menu 1.8.3-dev+ AMXX Dev Team mapsmenu.amxx running
[ 12] AFK Control 1.4.1 [Rnd neygomon afk_control.amx running
[ 13] Advert Messages 1.22 neygomon adverts.amxx running
[ 14] Advanced Gag 1.4.2 neygomon amx_gag.amxx running
[ 15] Admin Commands 1.8.3-dev+ AMXX Dev Team admincmd.amxx running
[ 16] Admin Chat 1.8.3-dev+ AMXX Dev Team adminchat.amxx running
[ 17] Menus Front-End 1.4 neugomon menufront_end.a running
[ 18] Players Menu 1.7 neugomon players_menu.am running
[ 19] Items Restrict 1.0 s1lent items_restrict. running
[ 20] Stats Configuration 1.8.3-dev+ AMXX Dev Team statscfg.amxx running
[ 21] StatsX GUI 1.7 AMXX Dev Team statsx_gui.amxx running
[ 22] Ping Control 1.31 neygomon Ping_Control.am running
[ 23] [ReAPI] Ideal VIp 0.0.1 di.alyabev ReApi_Vip.amxx running
[ 24] Instant AutoTeamBalanc 1.2.0 ConnorMcLeod instant_autotea running
[ 25] Advanced Re WarmUp 1.0.21 Vaqtincha re_warmup.amxx running
[ 26] Reset Score 0.1 unnamed Resetscore.amxx running
[ 27] Rock to Ban 1.02 Safety1st rock2ban.amxx running
[ 28] [ReAPI] Admin Models 0.0.2 Vaqtincha reapi_admin_mod running
[ 29] Block grande info 1.0 neygomon BlockGrenadeInf running
[ 30] DemoRecoder 1.1 neygomon amx_demorec.amx running
[ 31] Money For Steam 1.1 neygomon money_for_steam running
[ 32] Lite Admin ESP 1.0 neygomon admin_esp.amxx running
[ 33] WinTeam Sprite 0.0.8 Some Scripter WinTeam_Sprite. running
[ 34] Models Replacement 0.0.2 ConnorMcLeod | V models_replacem running
[ 35] Nice Killer 1.7 Got Milk? / HoHo nice_killer.amx running
[ 36] [ReAPI] Flasher Punish 0.0.2b Vaqtincha reapi_flasher_p running
[ 37] Fake Ping 1.0 MeRcyLeZZ/gyxoBk FakePing.amxx running
[ 38] Name Change Control 0.1 unnamed changename.amxx running
[ 39] FlashBang DynLight 1.2 [REAPI neugomon flashbang_dynli running
[ 40] GameName Changer 1.0 neugomon gamename_change running
[ 41] Lite Translit 2.8 neygomon lite_translit.a running
[ 42] Advanced Experience Sy 0.4.1 serfreeman1337 aes_main.amxx running
[ 43] AES: Exp CSTRIKE 0.3 serfreeman1337 aes_exp_cstrike running
[ 44] AES: Informer 0.2 serfreeman1337 aes_informer.am running
44 plugins, 44 running


Список метамодулей:
PHP:
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.8.3-R ini Start ANY
[ 2] Reunion RUN - reunion_mm_i386. v0.1.75 ini Start Never
[ 3] Revoice RUN - revoice_mm_i386. v0.1.26 ini Start Never
[ 4] Rechecker RUN - rechecker_mm_i38 v2.3 ini Chlvl ANY
[ 5] ReSemiclip RUN - resemiclip_mm_i3 v2.3.9 ini Chlvl ANY
[ 6] WHBlocker RUN - whblocker_mm_i38 v1.5.690 ini Chlvl ANY
[ 7] Ultimate Unprec RUN - ultimate_unpreca v0.3 Alp ini ANY ANY
[ 8] ReAimDetector RUN - reaimdetector_am v0.1.6 pl1 ANY Never
[ 9] ReParachute RUN - parachute_amxx_i v1.1 Bet pl1 ANY ANY
[10] ReAPI RUN - reapi_amxx_i386. v5.1.0.1 pl1 ANY Never
[11] MySQL RUN - mysql_amxx_i386. v1.8.3-R pl1 ANY ANY
[12] Engine RUN - engine_amxx_i386 v1.8.3-R pl1 ANY ANY
[13] Ham Sandwich RUN - hamsandwich_amxx v1.8.3-R pl1 ANY ANY
[14] FakeMeta RUN - fakemeta_amxx_i3 v1.8.3-R pl1 ANY ANY
[15] CStrike RUN - cstrike_amxx_i38 v1.8.3-R pl1 ANY ANY
[16] Fun RUN - fun_amxx_i386.so v1.8.3-R pl1 ANY ANY
[17] CSX RUN - csx_amxx_i386.so v1.8.3-R pl1 ANY ANY
17 plugins, 17 running


Исходник:
Код:
/*-----------------------------------------------------------
[*] NightDM v1.1
* Copyright (C) 2015 Hartmann
- - - - - - - - - - -
AMX Mod X script.

| Author : Hartmann
| Plugin : NightDM
| Version : v1.1

(!) Support : Github - https://github.com/Hartmannq
AlliedModders - https://forums.alliedmods.net/showthread.php?t=265763

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.

- - - - - -
Description:
- - - - - -
Plugin puts in the time that you want dm mode.
When the plugin is active is he doing next(when it comes your time, without changing the map):

- Remove object on map,
- Block round end,
- More spawn points,
- Menu with weapon:
+ New Weapons
+ Last Weapons
+ 2 + Dont ask again
- Remove buy zone,
- Remove money(hud),
- Remove(hud) and block timer,
- Spawn protection,
- HP for kill, hs, screen fade and give armor and granades on spawn,
- Remove weapon on ground,
- Every full BPAmmo,
- ...
When the finish time for dm everything back to normal, without changing the map.
- - - - - -
Cvars:
- - - - - -
Auto-write cfg with all cvars in amxmodx/configs/NightDM.cfg
Only this change, if you writing nodes to another CFG will have no effect.
+ dx_start 23 // Hour at which the DM start, example 2 = 2 am and 14 = 2 pm.
+ dx_end 9 // Hour at which the DM end, example 2 = 2 am and 14 = 2 pm.
- TIME: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,00
+ dx_sptime 5 // The Player get godmode for X seconds and cant get damage.
+ dx_time 5 // Time for removing weapon on the ground.
+ dx_hp 15// HP for kill.
+ dx_hp_hs 40// HP for kill HS.
+ dx_max_hp 100// Maximum player's HP.
+ dx_armor 100 // Amout of armor to be given.
+ dx_prefix CSDM // Prefix
+ dx_msg_color "0 130 0" // Message color
+ dx_msg_xypos "0.02 0.2" // Message X Y
+ dx_msg 1 // Message. 1- On 0-off
+ dx_grenades "abc" // a - he grenade, b - smoke grenade, c - flashbang
+ dx_change "ab" // a - change sky on space, b - change lights on d

- - - - - -
Changelog:
- - - - - -
v1.0 [4.jul.2015]
- First release.
v1.1 [17.aug.2015]
- Customizable Weapons list for Primary and Secondary weapons (ini file).
- Added Multilingual support.
- Added cvar for granades.
- Added cvar for change space and lights.
- Added cvar for message enable/disable, color and xy position.
- Added print in color.

------------------------------------------------------------*/

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <cstrike>
#include <fun>

new PLUGIN[] = "NightDM";
new AUTHOR[] = "Hartmann";
new VERSION[] = "1.1";

#pragma semicolon 1

#define HUD_HIDE_MONEY (1<<5)
#define HUD_HIDE_TIMER (1<<4)
#define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0))
#define MAX_SPAWNS 60

new const g_objective_ents[][] = {
"func_bomb_target",
"info_bomb_target",
"hostage_entity",
"monster_scientist",
"func_hostage_rescue",
"info_hostage_rescue",
"info_vip_start",
"func_vip_safetyzone",
"func_escapezone"
};
new g_hWeaponMenu;
new g_hPrimaryWeaponMenu;
new g_hSecondaryWeaponMenu;
new bool:g_bRememberGuns[ 33 ];
new g_iPrimaryWeapon[ 33 ];
new g_iSecondaryWeapon[ 33 ];

new bool:g_nightdm;
new cvar_start;
new cvar_end;
new cvar_time;
new message[80];
new g_ClassName[] = "hud_info";
new g_MsgSync1;
new g_MsgSync2;
new g_MsgSync3;
new bool:g_restart;
new bool:g_restart2;
new gMaxClients;
new pCvarTime;
new normalsky[64];
new configsDir[64];
new dFile[256];
new health_add;
new health_hs_add;
new health_max;
new gmsgScreenFade;
new gCvarArmor;

new g_WeaponBPAmmo[] ={
0, 52, 0, 90, 1, 32, 1, 100, 90, 1, 120, 100, 100, 90, 90, 90, 100, 120, 30, 120, 200, 32, 90, 120, 90, 2, 35, 90, 90, 0, 100
};

new g_WeaponSlots[] ={
0, 2, 0, 1, 4, 1, 5, 1, 1, 4, 2, 2, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 4, 2, 1, 1, 3, 1
};
new Float:g_SpawnVecs[MAX_SPAWNS][3];
new Float:g_SpawnAngles[MAX_SPAWNS][3];
new Float:g_SpawnVAngles[MAX_SPAWNS][3];
new g_TotalSpawns;
new CvarPrefix;
new Prefix[ 32 ];
new g_msg_color;
new g_msg_xypos;
new g_msg_enable;
new g_grenades;
new g_change;
new g_szWepFile[256];
new g_FilePointer;
new Array:g_PrimaryWeapons;
new Array:g_SecondaryWeapons;

public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR);

register_cvar( "dx_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY);

CvarPrefix = register_cvar( "dx_prefix", "CSDM" );
get_pcvar_string( CvarPrefix, Prefix, charsmax( Prefix ) );
cvar_start = register_cvar("dx_start", "00");
cvar_end = register_cvar("dx_end", "7");
register_think(g_ClassName,"fw_Think");
new iEnt = create_entity("info_target");
entity_set_string(iEnt, EV_SZ_classname, g_ClassName);
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 1.0);
g_MsgSync1 = CreateHudSyncObj();
g_MsgSync2 = CreateHudSyncObj();
g_MsgSync3 = CreateHudSyncObj();
register_message( get_user_msgid( "HideWeapon" ), "msg_hideweapon" );
RegisterHam( Ham_Spawn, "player", "FwdPlayerSpawnPost", 1 );
RegisterHam(Ham_Killed, "player", "PlayerKilled", 1);
register_message(get_user_msgid("StatusIcon"), "Message_StatusIcon");
pCvarTime = register_cvar( "dx_time", "5" );
RegisterHam( Ham_Touch, "weaponbox", "WeaponBox_Touch", 1 );
register_event("CurWeapon","curweapon","be");
cvar_time = register_cvar("dx_sptime", "0");
gMaxClients = get_maxplayers();
get_cvar_string("sv_skyname" , normalsky , 63);
register_clcmd( "say /guns", "CmdGunsEnable" );
health_add = register_cvar("dx_hp", "15");
health_hs_add = register_cvar("dx_hp_hs", "40");
health_max = register_cvar("dx_max_hp", "100");
gCvarArmor = register_cvar( "dx_armor", "100" );
register_event("DeathMsg", "eDeathMsg", "a");
gmsgScreenFade = get_user_msgid("ScreenFade");
register_event( "TeamInfo", "join_team", "a");
g_msg_color = register_cvar("dx_msg_color","0 130 0");
g_msg_xypos = register_cvar("dx_msg_xypos","0.02 0.2");
g_msg_enable = register_cvar("dx_msg","1");
g_grenades = register_cvar("dx_grenades","a");
g_change = register_cvar("dx_change","ab");
register_dictionary("nightdm.txt");
readSpawns();
CreateWeaponsArray();
}
public plugin_cfg()
{
get_configsdir(configsDir, charsmax(configsDir));
formatex(dFile, charsmax(dFile), "%s/NightDM.cfg", configsDir);
if(!file_exists(dFile))
{
write_file ( dFile , "--------------------------------------------" );
write_file ( dFile , "NightDM v1.1 By Hartmann" );
write_file ( dFile , "Copyright (C) 2015 Hartmann" );
write_file ( dFile , "--------------------------------------------" );
write_file ( dFile , "" );
write_file ( dFile , "// Note - After editing cvars you need to change map before changes can take effect!" );
write_file ( dFile , "" );
write_file ( dFile , "" );
write_file ( dFile , "// TIME: 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,00" );
write_file ( dFile , "// Hour at which the DM start, example 2 = 2 am and 14 = 2 pm." );
write_file ( dFile , "dx_start 23" );
write_file ( dFile , "" );
write_file ( dFile , "Hour at which the DM end, example 2 = 2 am and 14 = 2 pm." );
write_file ( dFile , "dx_end 9" );
write_file ( dFile , "" );
write_file ( dFile , "// The Player get godmode for X seconds and cant get damage." );
write_file ( dFile , "dx_sptime 5" );
write_file ( dFile , "" );
write_file ( dFile , "Time for removing weapon on the ground." );
write_file ( dFile , "dx_time 2" );
write_file ( dFile , "" );
write_file ( dFile , "HP for kill." );
write_file ( dFile , "dx_hp 15" );
write_file ( dFile , "" );
write_file ( dFile , "// HP for kill HS." );
write_file ( dFile , "dx_hp_hs 40" );
write_file ( dFile , "" );
write_file ( dFile , "// Maximum player's HP." );
write_file ( dFile , "dx_max_hp 100" );
write_file ( dFile , "" );
write_file ( dFile , "// Amout of armor to be given." );
write_file ( dFile , "dx_armor 100" );
write_file ( dFile , "" );
write_file ( dFile , "// Prefix" );
write_file ( dFile , "dx_prefix CSDM" );
write_file ( dFile , "" );
write_file ( dFile , " // Message color" );
write_file ( dFile , "dx_msg_color ^"0 130 0^"" );
write_file ( dFile , "" );
write_file ( dFile , "// Message X Y" );
write_file ( dFile , "dx_msg_xypos ^"0.02 0.2^"" );
write_file ( dFile , "" );
write_file ( dFile , "// Message. 1- On 0-off" );
write_file ( dFile , "dx_msg 1" );
write_file ( dFile , "" );
write_file ( dFile , "//Grenade flags" );
write_file ( dFile , "// a - he grenade" );
write_file ( dFile , "// b - smoke grenade" );
write_file ( dFile , "// c - flashbang" );
write_file ( dFile , "// ^"^" - nothing." );
write_file ( dFile , "dx_grenades ^"a^"" );
write_file ( dFile , "" );
write_file ( dFile , "//Change flags" );
write_file ( dFile , "// a - change sky on space" );
write_file ( dFile , "// b - change lights on d" );
write_file ( dFile , "// ^"^" - nothing." );
write_file ( dFile , "dx_change ^"ab^"" );
write_file ( dFile , "" );
}
}
public plugin_end()
{
get_configsdir(configsDir, charsmax(configsDir));
server_cmd("exec %s/NightDM.cfg", configsDir);
}
readSpawns(){
//-617 2648 179 16 -22 0 0 -5 -22 0
// Origin (x,y,z), Angles (x,y,z), vAngles(x,y,z), Team (0 = ALL) - ignore
// :TODO: Implement team specific spawns

new Map[32], config[32], MapFile[64];

get_mapname(Map, 31);
get_configsdir(config, 31 );
format(MapFile, 63, "%s\csdm\%s.spawns.cfg", config, Map);
g_TotalSpawns = 0;

if (file_exists(MapFile))
{
new Data[124], len;
new line = 0;
new pos[12][8];

while(g_TotalSpawns < MAX_SPAWNS && (line = read_file(MapFile , line , Data , 123 , len) ) != 0 )
{
if (strlen(Data)<2 || Data[0] == '[')
continue;

parse(Data, pos[1], 7, pos[2], 7, pos[3], 7, pos[4], 7, pos[5], 7, pos[6], 7, pos[7], 7, pos[8], 7, pos[9], 7, pos[10], 7);

// Origin
g_SpawnVecs[g_TotalSpawns][0] = str_to_float(pos[1]);
g_SpawnVecs[g_TotalSpawns][1] = str_to_float(pos[2]);
g_SpawnVecs[g_TotalSpawns][2] = str_to_float(pos[3]);

//Angles
g_SpawnAngles[g_TotalSpawns][0] = str_to_float(pos[4]);
g_SpawnAngles[g_TotalSpawns][1] = str_to_float(pos[5]);
g_SpawnAngles[g_TotalSpawns][2] = str_to_float(pos[6]);

//v-Angles
g_SpawnVAngles[g_TotalSpawns][0] = str_to_float(pos[7]);
g_SpawnVAngles[g_TotalSpawns][1] = str_to_float(pos[8]);
g_SpawnVAngles[g_TotalSpawns][2] = str_to_float(pos[9]);

//Team - ignore

g_TotalSpawns++;
}

log_amx("Loaded %d spawn points for map %s.", g_TotalSpawns, Map);
} else {
log_amx("No spawn points file found (%s)", MapFile);
}

return 1;
}
public spawn_Preset(id)
{
if (g_TotalSpawns < 2)
return PLUGIN_CONTINUE;

new list[MAX_SPAWNS];
new num = 0;
new final = -1;
new total=0;
new players[32], n, x = 0;
new Float:loc[32][3], locnum;

//cache locations
get_players(players, num);
for (new i=0; i<num; i++)
{
if (is_user_alive(players) && players != id)
{
entity_get_vector(players, EV_VEC_origin, loc[locnum]);
locnum++;
}
}

num = 0;
while (num <= g_TotalSpawns)
{
//have we visited all the spawns yet?
if (num == g_TotalSpawns)
break;
//get a random spawn
n = random_num(0, g_TotalSpawns-1);
//have we visited this spawn yet?
if (!list[n])
{
//yes, set the flag to true, and inc the number of spawns we've visited
list[n] = 1;
num++;
}
else
{
//this was a useless loop, so add to the infinite loop prevention counter
total++;
if (total > 100) // don't search forever
break;
continue; //don't check again
}

new trace = trace_hull(g_SpawnVecs[n],1);
if (trace)
continue;

if (locnum < 1)
{
final = n;
break;
}

final = n;
for (x = 0; x < locnum; x++)
{
new Float:distance = get_distance_f(g_SpawnVecs[n], loc[x]);
if (distance < 250.0)
{
//invalidate
final = -1;
break;
}
}

if (final != -1)
break;
}

if (final != -1)
{
entity_set_origin(id, g_SpawnVecs[final]);
entity_set_int(id, EV_INT_fixangle, 1);
entity_set_vector(id, EV_VEC_angles, g_SpawnAngles[final]);
entity_set_vector(id, EV_VEC_v_angle, g_SpawnVAngles[final]);
entity_set_int(id, EV_INT_fixangle, 1);

return PLUGIN_HANDLED;
}

return PLUGIN_CONTINUE;
}
public fw_Think(iEnt){
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 1.0);
if(get_pcvar_num(g_msg_enable)){
static r, g, b, Float:x,Float:y;
HudMsgPos(x,y);
HudMsgColor(g_msg_color, r, g, b);
formatex(message, charsmax(message), "%L", LANG_PLAYER, "DM_MESSAGE",((g_nightdm)?"N":"FF"), get_pcvar_num(cvar_start), get_pcvar_num(cvar_end));
set_hudmessage(r, g, b, x, y, _, _, 1.0, _, _, 1);
ShowSyncHudMsg(0, g_MsgSync1, message);
}
static hour_str[3],get_hour, get_start,get_end;

get_time("%H",hour_str,2);

get_hour = str_to_num(hour_str);

get_start = get_pcvar_num(cvar_start);
get_end = get_pcvar_num(cvar_end);

if(get_start < get_end ? (get_start <= get_hour && get_hour < get_end) : (get_start <= get_hour || get_hour < get_end)) {
g_nightdm = true;
new szFlags[ 27 ];
get_pcvar_string( g_change, szFlags, charsmax( szFlags ) );

if (containi(szFlags, "a") != -1){
server_cmd("sv_skyname space");
}
if (containi(szFlags, "b") != -1){
set_lights("#OFF");
}
set_msg_block(get_user_msgid("RoundTime"), BLOCK_SET);
set_msg_block(get_user_msgid("ShowTimer"), BLOCK_SET);
g_restart2 = false;
for (new i = 0; i < sizeof g_objective_ents; ++i) {
RemoveEntity(g_objective_ents);
}
restart();
}else{
g_nightdm = false;
g_restart = false;
new szFlags[ 27 ];
get_pcvar_string( g_change, szFlags, charsmax( szFlags ) );
if (containi(szFlags, "a") != -1){
set_cvar_string("sv_skyname" , normalsky);
}
if (containi(szFlags, "b") != -1){
set_lights("#OFF");
}
set_msg_block(get_user_msgid("RoundTime"), BLOCK_NOT);
set_msg_block(get_user_msgid("ShowTimer"), BLOCK_NOT);
for (new i = 0; i < sizeof g_objective_ents; ++i) {
RestoreEntity(g_objective_ents);
}
restart2();
}
}
public FwdPlayerSpawnPost(id){
if(g_nightdm){
if(is_user_alive( id ) )
{
spawn_Preset(id);
strip_user_weapons( id );
give_item( id, "weapon_knife" );
new szFlags[ 27 ];
get_pcvar_string( g_grenades, szFlags, charsmax( szFlags ) );

if (containi(szFlags, "a") != -1){
give_item( id, "weapon_hegrenade" );
}
if (containi(szFlags, "b") != -1){
give_item( id, "weapon_smokegrenade" );
}
if (containi(szFlags, "c") != -1){
give_item( id, "weapon_flashbang" );
}
cs_set_user_armor(id, get_pcvar_num(gCvarArmor), CS_ARMOR_VESTHELM);
new hideflags = GetHudHideFlags();
sp_off(id);
set_task(0.2,"protect",id);
if( g_bRememberGuns[ id ] ){
PreviousWeapons(id);
}else{
GunsMenu(id);
}
if( hideflags )
{
message_begin( MSG_ONE, get_user_msgid( "HideWeapon" ), _, id );
write_byte( hideflags );
message_end();
}

}
}
}
public msg_hideweapon(){
if(g_nightdm){
new hideflags = GetHudHideFlags();

if( hideflags )
set_msg_arg_int( 1, ARG_BYTE, get_msg_arg_int( 1 ) | hideflags );
}
}
GetHudHideFlags(){
new iFlags;

iFlags |= HUD_HIDE_MONEY;
iFlags |= HUD_HIDE_TIMER;

return iFlags;
}
public client_putinserver(id){
g_bRememberGuns[ id ] = false;
g_iPrimaryWeapon[ id ] = 0;
g_iSecondaryWeapon[ id ] = 0;
}
public client_disconnected(id){
remove_task(id);
sp_off(id);
return PLUGIN_HANDLED;
}
public join_team()
{
if(g_nightdm)
{
new Client = read_data(1);
static user_team[32];

read_data(2, user_team, 31);

if(!is_user_connected(Client))
return PLUGIN_HANDLED;

switch(user_team[0])
{
case 'C':
{
if(!is_user_alive(Client))
set_task(1.0,"spawnning",Client);
}

case 'T':
{
if(!is_user_alive(Client))
set_task(1.0,"spawnning",Client);
}

case 'S':
{
ClientPrintColor(Client, "!g[%s] %L", Prefix , LANG_PLAYER, "DM_SPEC");
}
}
}
return 0;
}
public PlayerKilled(Victim){
if (!is_user_alive(Victim))
set_task(1.0, "PlayerRespawn", Victim);
}
public PlayerRespawn(id){
if(g_nightdm){
if (!is_user_alive(id) && CS_TEAM_T <= cs_get_user_team(id) <= CS_TEAM_CT )
{
ExecuteHamB(Ham_CS_RoundRespawn, id);
}
}
}
public restart(){
if (g_restart){
return PLUGIN_HANDLED;
}else{
g_restart = true;
server_cmd("sv_restart 1");
ClientPrintColor(0, "!g[%s] %L", Prefix , LANG_PLAYER, "DM_MODS");
}
return PLUGIN_HANDLED;
}
public restart2(){
if (g_restart2){
return PLUGIN_HANDLED;
}else{
g_restart2 = true;
server_cmd("sv_restart 1");
ClientPrintColor(0, "!g[%s] %L", Prefix , LANG_PLAYER, "DM_MODE");
}
return PLUGIN_HANDLED;
}
public Message_StatusIcon(iMsgId, iMsgDest,id)
{
if(g_nightdm){
static szIcon[8];
get_msg_arg_string(2, szIcon, charsmax(szIcon));
if(equal(szIcon, "buyzone"))
{
if(get_msg_arg_int(1))
{
set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0));
return PLUGIN_HANDLED;
}
}
}

return PLUGIN_CONTINUE;
}
public WeaponBox_Touch ( const WeaponBox, const Other ){
if(g_nightdm){
if ( !Other || Other > gMaxClients )
{
set_pev( WeaponBox, pev_nextthink, get_gametime() + get_pcvar_float( pCvarTime ) );
}
}
}
public curweapon(id) {
if(g_nightdm){
new iWeapon = read_data(2);

if(g_WeaponSlots[iWeapon] == 1 || g_WeaponSlots[iWeapon] == 2)
{
if(cs_get_user_bpammo(id, iWeapon) < g_WeaponBPAmmo[iWeapon])
{
cs_set_user_bpammo(id, iWeapon, g_WeaponBPAmmo[iWeapon]);
}
}
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;
}
public protect(id) {
new SPSecs = get_pcvar_num(cvar_time);
set_user_godmode(id, 1);

switch(cs_get_user_team( id )){
case CS_TEAM_CT:{
set_user_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25);
}
case CS_TEAM_T:{
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25);
}
}
set_hudmessage(255, 1, 1, -1.0, -1.0, 0, 6.0, get_pcvar_float(cvar_time), 0.1, 0.2, 4);
ShowSyncHudMsg(id, g_MsgSync2, "%L", LANG_PLAYER, "DM_PROTECT", SPSecs);

set_task(get_pcvar_float(cvar_time), "sp_off", id);
return PLUGIN_HANDLED;
}
public sp_off(id) {
if(is_user_alive(id))
{
set_user_godmode(id, 0);
set_user_rendering(id, kRenderFxGlowShell, 0, 0,0, kRenderNormal, 25);
}
return PLUGIN_HANDLED;
}
public CmdGunsEnable( id )
{
if( g_bRememberGuns[ id ] )
{
ClientPrintColor(id, "!g[%s] %L", Prefix, LANG_PLAYER, "DM_GUN");
g_bRememberGuns[ id ] = false;
}

else
ClientPrintColor(id, "!g[%s] %L", Prefix, LANG_PLAYER, "DM_GUN2");
}
public GunsMenu(id)
{
new itemmenu[64];
formatex(itemmenu, charsmax(itemmenu), "\r%L\w", LANG_PLAYER, "DM_TITLE");
g_hWeaponMenu = menu_create(itemmenu , "WeaponMainMenu_Handler" );
formatex(itemmenu, charsmax(itemmenu), "%L", LANG_PLAYER, "DM_ITEM");
menu_additem( g_hWeaponMenu, itemmenu, "0" );
formatex(itemmenu, charsmax(itemmenu), "%L", LANG_PLAYER, "DM_ITEM2");
menu_additem( g_hWeaponMenu, itemmenu, "1" );
formatex(itemmenu, charsmax(itemmenu), "%L", LANG_PLAYER, "DM_ITEM3");
menu_additem( g_hWeaponMenu, itemmenu, "2" );
menu_setprop(g_hWeaponMenu , MPROP_EXIT , MEXIT_NEVER);
menu_display( id,g_hWeaponMenu, 0 );
}
public WeaponMainMenu_Handler( id, hMenu, iItem )
{
switch( iItem )
{
case 0: menu_display( id,g_hPrimaryWeaponMenu, 0 );
case 1:
{
PreviousWeapons(id);
}

case 2:
{
PreviousWeapons(id);
g_bRememberGuns[ id ] = true;
ClientPrintColor(id, "!g[%s] %L", Prefix, LANG_PLAYER, "DM_GUNS");
}
}
}
public PreviousWeapons(id)
{
new szpData[32], szsData[32];
ArrayGetString(g_PrimaryWeapons, g_iPrimaryWeapon[id], szpData, charsmax(szpData));
ArrayGetString(g_SecondaryWeapons, g_iSecondaryWeapon[id], szsData, charsmax(szsData));
strtolower(szpData);
strtolower(szsData);
replace_all(szpData, charsmax(szpData), " ", "");
replace_all(szsData, charsmax(szsData), " ", "");
format(szpData, charsmax(szpData), "weapon_%s", szpData);
format(szsData, charsmax(szsData), "weapon_%s", szsData);
GiveWeapons(id, szpData);
GiveWeapons(id, szsData);
}

public CreateWeaponsArray()
{
get_configsdir(g_szWepFile, charsmax(g_szWepFile)); //gets addons/amxmodx/configs directory
format(g_szWepFile, charsmax(g_szWepFile), "%s/NightDM_Weapon.ini", g_szWepFile); //formats the file name for the Weapons order INI
g_FilePointer = fopen(g_szWepFile, "r");

g_PrimaryWeapons = ArrayCreate(15);
g_SecondaryWeapons = ArrayCreate(15);


new itemmenu[64];
formatex(itemmenu, charsmax(itemmenu), "\r%L\w", LANG_PLAYER, "DM_TITLE2");
g_hPrimaryWeaponMenu = menu_create( itemmenu, "PrimaryWeapons_Handler" );
formatex(itemmenu, charsmax(itemmenu), "\r%L\w", LANG_PLAYER, "DM_TITLE3");
g_hSecondaryWeaponMenu = menu_create( itemmenu, "SecondaryWeapons_Handler" );

new szData[32], szWeaponName[32], szpNum[3], szsNum[3];
new pCounter, sCounter;
if(g_FilePointer)
{
while(!feof(g_FilePointer))
{
fgets(g_FilePointer, szData, charsmax(szData));
trim(szData);
if(containi(szData, ";") != -1)
continue;

copy(szWeaponName, charsmax(szWeaponName), szData);
replace_all(szWeaponName, charsmax(szWeaponName), " ", "");
format(szWeaponName, charsmax(szWeaponName), "weapon_%s", szWeaponName);
strtolower(szWeaponName);
new iWeaponID = get_weaponid(szWeaponName);

switch(g_WeaponSlots[iWeaponID])
{
case 1:
{
ArrayPushString(g_PrimaryWeapons, szData);
num_to_str(pCounter, szpNum, charsmax(szpNum));
menu_additem(g_hPrimaryWeaponMenu, szData, szpNum, 0);
++pCounter;
}
case 2:
{
ArrayPushString(g_SecondaryWeapons, szData);
num_to_str(sCounter, szsNum, charsmax(szsNum));
menu_additem(g_hSecondaryWeaponMenu, szData, szsNum, 0);
++sCounter;
}
}
}
}
else
{
set_fail_state("Failed to Open Weapons List");
}
menu_setprop(g_hPrimaryWeaponMenu , MPROP_EXIT , MEXIT_NEVER);
menu_setprop(g_hSecondaryWeaponMenu , MPROP_EXIT , MEXIT_NEVER);

fclose(g_FilePointer);
}

public PrimaryWeapons_Handler(id, iMenu, iItem)
{
new szKey[3], iSelectedWeapon, Dummy;
menu_item_getinfo(iMenu, iItem, Dummy, szKey, 2, "", 0, Dummy);

iSelectedWeapon = str_to_num(szKey);
g_iPrimaryWeapon[id] = iSelectedWeapon;

new WeaponName[32], szArrayData[32];
ArrayGetString(g_PrimaryWeapons, iSelectedWeapon, szArrayData, charsmax(szArrayData));
replace_all(szArrayData, charsmax(szArrayData), " ", "");
format(WeaponName, charsmax(WeaponName), "weapon_%s", szArrayData);
strtolower(WeaponName);
GiveWeapons(id, WeaponName);

menu_display(id, g_hSecondaryWeaponMenu);
}

public SecondaryWeapons_Handler(id, iMenu, iItem)
{
new szKey[3], iSelectedWeapon, Dummy;
menu_item_getinfo(iMenu, iItem, Dummy, szKey, 2, "", 0, Dummy);

iSelectedWeapon = str_to_num(szKey);
g_iSecondaryWeapon[id] = iSelectedWeapon;

new WeaponName[32], szArrayData[32];
ArrayGetString(g_SecondaryWeapons, iSelectedWeapon, szArrayData, charsmax(szArrayData));
replace_all(szArrayData, charsmax(szArrayData), " ", "");
format(WeaponName, charsmax(WeaponName), "weapon_%s", szArrayData);
strtolower(WeaponName);
GiveWeapons(id, WeaponName);
}
public eDeathMsg() {
if(g_nightdm){
new KillerId = read_data(1);
new VictimId = read_data(2);
if(!KillerId || KillerId > gMaxClients)
return;

if(KillerId == VictimId || get_user_team(KillerId) == get_user_team(VictimId))
return;

new KillerHealth = get_user_health(KillerId);
new NewKillerHealth = min( ( read_data(3) ?
get_pcvar_num(health_hs_add) :
get_pcvar_num(health_add) ) +
KillerHealth ,

get_pcvar_num(health_max));

set_user_health(KillerId, NewKillerHealth);

set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1);
ShowSyncHudMsg(KillerId, g_MsgSync3,"Healed +%d hp", NewKillerHealth - KillerHealth);

message_begin(MSG_ONE, gmsgScreenFade, _, KillerId);
write_short(1<<10);
write_short(1<<10);
write_short(0x0000);
write_byte(0);
write_byte(0);
write_byte(200);
write_byte(75);
message_end();
}
}
RemoveEntity( const szClassName[ ] ){
new szFakeClassName[ 32 ];
GetFakeClassName( szClassName, szFakeClassName, charsmax( szFakeClassName ) );

new iEntity = -1;
while( ( iEntity = find_ent_by_class( iEntity, szClassName ) ) )
{
entity_set_string( iEntity, EV_SZ_classname, szFakeClassName );
}
}

RestoreEntity( const szClassName[ ] ){
new szFakeClassName[ 32 ];
GetFakeClassName( szClassName, szFakeClassName, charsmax( szFakeClassName ) );

new iEntity = -1;
while( ( iEntity = find_ent_by_class( iEntity, szFakeClassName ) ) )
{
entity_set_string( iEntity, EV_SZ_classname, szClassName );
}
}

GetFakeClassName( const szClassName[ ], szFakeClassName[ ], const iLen ){
formatex( szFakeClassName, iLen, "___%s", szClassName );
}
stock GiveWeapons(id, szWeapon[])
{
if(is_user_connected(id))
{
new iWeaponId = get_weaponid(szWeapon);
give_item(id, szWeapon);
cs_set_user_bpammo(id, iWeaponId, g_WeaponBPAmmo[iWeaponId]);
}
}
public HudMsgColor(cvar, &r, &g, &b)
{
static color[16], piece[5];
get_pcvar_string(cvar, color, 15);

argbreak( color, piece, 4, color, 15);
r = str_to_num(piece);

argbreak( color, piece, 4, color, 15);
g = str_to_num(piece);
b = str_to_num(color);
}

public HudMsgPos(&Float:x, &Float:y)
{
static coords[16], piece[10];
get_pcvar_string(g_msg_xypos, coords, 15);

argbreak(coords, piece, 9, coords, 15);
x = str_to_float(piece);
y = str_to_float(coords);
}
ClientPrintColor( id, String[ ], any:... ){
new szMsg[ 190 ];
vformat( szMsg, charsmax( szMsg ), String, 3 );

replace_all( szMsg, charsmax( szMsg ), "!n", "^1" );
replace_all( szMsg, charsmax( szMsg ), "!t", "^3" );
replace_all( szMsg, charsmax( szMsg ), "!g", "^4" );

static msgSayText = 0;
static fake_user;

if( !msgSayText )
{
msgSayText = get_user_msgid( "SayText" );
fake_user = get_maxplayers( ) + 1;
}

message_begin( id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msgSayText, _, id );
write_byte( id ? id : fake_user );
write_string( szMsg );
message_end( );
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1252\\ deff0\\ deflang1033{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/


Комментарий:
Проблема заключается в том, что при заходе игрока на сервер во время работы плагина (00:00-07:00) и выборе команды, он остается в спектре и не может войти в игру, пока не сменится карта, а на DM как известно, раунд может идти очень долго. Может кто-то сталкивался с этим, или знает решение проблемы, подскажите пожалуйста?!
 
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Вложения

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Попробуй установить эти значения
mp_auto_join_team "1"
humans_join_team "ANY"
mp_roundrespawn_time "0"
 
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BalbuR, спасибо. Попробую и отпишу. А куда лучше их вписывать в server.cfg или game.cfg?
 
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gamecfg
 
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mp_roundrespawn_time "0"
Насчет нуля не уверен, попробуй поставить значения равное времени карты

кстати,
Код:
public join_team()
{
if(g_nightdm)
{
new Client = read_data(1); 
static user_team[32]; 
read_data(2, user_team, 31); 
if(!is_user_connected(Client)) 
return PLUGIN_HANDLED; 
switch(user_team[0]) 
{
case 'C':  
{
if(!is_user_alive(Client))
set_task(1.0,"spawnning",Client);
}
case 'T':
{ 
if(!is_user_alive(Client))
set_task(1.0,"spawnning",Client); 
}
case 'S':  
{
ClientPrintColor(Client, "!g[%s] %L", Prefix , LANG_PLAYER, "DM_SPEC");
}
}
}
return 0;
}
spawning нет в коде
 
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8
BalbuR, вот эта ошибка постоянно в консоли.

Код:
L 04/11/2017 - 05:46:10: Start of error session.
L 04/11/2017 - 05:46:10: Info (map "de_dust2_2x2") (file "addons/amxmodx/logs/error_20170411.log")
L 04/11/2017 - 05:46:10: Function is not present (function "spawnning") (plugin "nightdm.amxx")
L 04/11/2017 - 05:46:10: [AMXX] Run time error 10 (plugin "nightdm.amxx") (native "set_task") - debug not enabled!
L 04/11/2017 - 05:46:10: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes)

Прописал debug:
Код:
L 04/11/2017 - 05:56:49: Function is not present (function "spawnning") (plugin "nightdm.amxx")
L 04/11/2017 - 05:56:49: [AMXX] Displaying debug trace (plugin "nightdm.amxx", version "1.1")
L 04/11/2017 - 05:56:49: [AMXX] Run time error 10: native error (native "set_task")
L 04/11/2017 - 05:56:49: [AMXX] [0] nightdm.sma::join_team (line 563)
 
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попробуй
 

Вложения

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BalbuR, спасибо, ошибка пропала. Потестирую с игроками. Чуть позже отпишу результат.
 
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Проще было функцию спавна дописать(spawnning)
 
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shelru, дык она там как бы есть :D
просто кто-то что-то нахимичил. По факту должно работать

Код:
set_task(1.0,"spawning",Client);
==>
Код:
set_task(1.0,"PlayerRespawn",Client);
Код:
public PlayerRespawn(id){
if(g_nightdm){
if (!is_user_alive(id) && CS_TEAM_T <= cs_get_user_team(id) <= CS_TEAM_CT )
{
ExecuteHamB(Ham_CS_RoundRespawn, id);
}
}
}
Я только одно не вкурил - по факту движок сам должен респаунить, если стоят квары выше, но он этого не делает
 
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Помогло. Но есть небольшая загвостка. К примеру я зашёл за террористов, меня убивают и я снова появляюсь на респе, сразу же начинаю движение и снова респаунюсь. То есть происходит двойной респаун в промежутке 1-2 секунды. С чем может быть связано?
 
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Anonymous, mp_forcerespawn - это встроенная в ReGameDLL возможность респавнить игрока через промежуток времени указанный в кваре. Если квар равен 0 - движок не будет сам респавнить, и этим будет заниматься в вашем случае только плагин. Проверьте этот квар.
 
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Anonymous, mp_forcerespawn - это встроенная в ReGameDLL возможность респавнить игрока через промежуток времени указанный в кваре. Если квар равен 0 - движок не будет сам респавнить, и этим будет заниматься в вашем случае только плагин. Проверьте этот квар.
Оно равно нулю. Я не менял значение квара.
 
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use why [24] Instant AutoTeamBalance plugin
if in regamedll you can use mp_autoteambalance 2 in game.cfg?
 
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