C++:
#include <amxmodx>
#include <fun>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define PLUGIN "[ZP] Addon: Knifes"
#define VERSION "NEW"
#define AUTHOR "Mr.TheFold, redacted by _RedGamer_"
#define VIP ADMIN_LEVEL_H
#define SUPER_VIP ADMIN_LEVEL_F
#define OWNER ADMIN_LEVEL_G
#define CREATOR ADMIN_MENU
// Поджог
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define FIRE_DURATION 6
#define FIRE_DAMAGE 25
// Отравление
#define TASK_POISBURN 100
#define ID_POISBURN ( taskid - TASK_POISBURN )
#define POISON_DURATION 12
#define POISON_DAMAGE 50
// Максимальное количество игроков
#define MAX_CLIENTS 32
const Float:TIME_FREEZE = 5.0
const Float:TIME_WAIT_FREEZE = 10.0
#define m_flNextAttack 83
new KNIFE1_V_MODEL[] = "models/CSO_Knifes/v_strong.mdl"
new KNIFE1_P_MODEL[] = "models/CSO_Knifes/p_strong.mdl"
new KNIFE2_V_MODEL[] = "models/CSO_Knifes/v_katana.mdl"
new KNIFE2_P_MODEL[] = "models/CSO_Knifes/p_katana.mdl"
new KNIFE3_V_MODEL[] = "models/CSO_Knifes/v_combat.mdl"
new KNIFE3_P_MODEL[] = "models/CSO_Knifes/p_combat.mdl"
new KNIFE4_V_MODEL[] = "models/CSO_Knifes/v_hammer_fire.mdl"
new KNIFE4_P_MODEL[] = "models/CSO_Knifes/p_hammer_fire.mdl"
new KNIFE5_V_MODEL[] = "models/CSO_Knifes/v_hammer_ice.mdl"
new KNIFE5_P_MODEL[] = "models/CSO_Knifes/p_hammer_ice.mdl"
new KNIFE6_V_MODEL[] = "models/CSO_Knifes/v_hammer_poison.mdl"
new KNIFE6_P_MODEL[] = "models/CSO_Knifes/p_hammer_poison.mdl"
new KNIFE7_V_MODEL[] = "models/CSO_Knifes/v_demonsword.mdl"
new KNIFE7_P_MODEL[] = "models/CSO_Knifes/p_demonsword.mdl"
new const g_SpriteGlasses[] = "models/glassgibs.mdl"
new bool:g_has_strong[33]
new bool:g_has_katana[33]
new bool:g_has_combat[33]
new bool:g_has_hammer_fire[33]
new bool:g_has_hammer_ice[33]
new bool:g_has_hammer_poison[33]
new bool:g_has_demonsword[33]
new bool:g_fRoundEnd
new g_flameSpr, g_smokeSpr, g_burning_duration[ MAX_CLIENTS + 1 ]
new g_freeze_wait[33]
new g_poisonSpr, g_poisoning_duration[ MAX_CLIENTS + 1 ]
new g_antidote_wait[33]
new g_frozen[33], g_SpriteGlass
new g_knife_menu, g_vip_knife_menu, g_supervip_knife_menu, g_owner_knife_menu, g_creator_knife_menu
new cvar_knock_strong, cvar_jump_strong, cvar_speed_strong, cvar_damage_strong
new cvar_knock_katana, cvar_jump_katana, cvar_speed_katana, cvar_damage_katana
new cvar_knock_combat, cvar_jump_combat, cvar_speed_combat, cvar_damage_combat
new cvar_knock_hammer_fire, cvar_jump_hammer_fire, cvar_speed_hammer_fire, cvar_damage_hammer_fire
new cvar_knock_hammer_ice, cvar_jump_hammer_ice, cvar_speed_hammer_ice, cvar_damage_hammer_ice
new cvar_knock_hammer_poison, cvar_jump_hammer_poison, cvar_speed_hammer_poison, cvar_damage_hammer_poison
new cvar_knock_demonsword, cvar_jump_demonsword, cvar_speed_demonsword, cvar_damage_demonsword
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const strong_sounds[][] =
{
"CSO_Knifes/strong_draw.wav",
"CSO_Knifes/strong_hit_01.wav",
"CSO_Knifes/strong_hit_02.wav",
"CSO_Knifes/strong_hit_wall.wav",
"CSO_Knifes/strong_miss.wav",
"CSO_Knifes/strong_stab.wav"
}
new const katana_sounds[][] =
{
"CSO_Knifes/katana_draw.wav",
"CSO_Knifes/katana_hit_01.wav",
"CSO_Knifes/katana_hit_02.wav",
"CSO_Knifes/katana_hit_wall.wav",
"CSO_Knifes/katana_miss.wav",
"CSO_Knifes/katana_stab.wav"
}
new const combat_sounds[][] =
{
"CSO_Knifes/combat_draw.wav",
"CSO_Knifes/combat_hit_01.wav",
"CSO_Knifes/combat_hit_02.wav",
"CSO_Knifes/combat_hit_wall.wav",
"CSO_Knifes/combat_miss.wav",
"CSO_Knifes/combat_stab.wav"
}
new const hammer_fire_sounds[][] =
{
"Skull/knife_draw_fix.wav",
"Skull/knife_hit_fix.wav",
"Skull/knife_hit_02_fix.wav",
"Skull/knife_wall_fix.wav",
"Skull/knife_slash_fix.wav",
"Skull/knife_stab_fix.wav"
}
new const hammer_ice_sounds[][] =
{
"Skull/knife_draw_fix.wav",
"Skull/knife_hit_fix.wav",
"Skull/knife_hit_02_fix.wav",
"Skull/knife_wall_fix.wav",
"Skull/knife_slash_fix.wav",
"Skull/knife_stab_fix.wav"
}
new const hammer_poison_sounds[][] =
{
"Skull/knife_draw_fix.wav",
"Skull/knife_hit_fix.wav",
"Skull/knife_hit_02_fix.wav",
"Skull/knife_wall_fix.wav",
"Skull/knife_slash_fix.wav",
"Skull/knife_stab_fix.wav"
}
new const demonsword_sounds[][] =
{
"Skull/knife_draw_fix.wav",
"Skull/knife_hit_fix.wav",
"Skull/knife_hit_02_fix.wav",
"Skull/knife_wall_fix.wav",
"Skull/knife_slash_fix.wav",
"Skull/knife_stab_fix.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
g_knife_menu = menu_create("Выбор ножа","menu_handle")
g_vip_knife_menu = menu_create("Выбор ножа","menu_handle_vip")
g_supervip_knife_menu = menu_create("Выбор ножа", "menu_handle_supervip")
g_owner_knife_menu = menu_create("Выбор ножа", "menu_handle_owner")
g_creator_knife_menu = menu_create("Выбор ножа", "menu_handle_creator")
register_clcmd("/knife","knifemenu",ADMIN_ALL,"knife_menu")
build_menu()
build_menu_vip()
build_menu_supervip()
build_menu_owner()
build_menu_creator()
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
register_clcmd("zm_knife_katana", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer_fire", "clcmd_knife")
register_clcmd("zm_knife_hammer_ice", "clcmd_knife")
register_clcmd("zm_knife_hammer_poison", "clcmd_knife")
register_clcmd("zm_knife_demonsword", "clcmd_knife")
cvar_jump_strong = register_cvar("zp_strong_jump", "340.0")
cvar_speed_strong = register_cvar("zp_strong_speed", "245.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "5.2")
cvar_knock_strong = register_cvar("zp_strong_knockback", "3.2")
cvar_jump_katana = register_cvar("zp_katana_jump", "380.0")
cvar_speed_katana = register_cvar("zp_katana_speed", "245.0")
cvar_damage_katana = register_cvar("zp_katana_damage", "3.2")
cvar_knock_katana = register_cvar("zp_katana_knockback", "2.4")
cvar_jump_combat = register_cvar("zp_combat_jump", "350.0")
cvar_speed_combat = register_cvar("zp_combat_speed", "280.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "3.2")
cvar_knock_combat = register_cvar("zp_combat_knockback", "2.6")
cvar_jump_hammer_fire = register_cvar("zp_hammer_fire_jump", "360.0")
cvar_speed_hammer_fire = register_cvar("zp_hammer_fire_speed", "280.0")
cvar_damage_hammer_fire = register_cvar("zp_hammer_fire_damage", "10.0")
cvar_knock_hammer_fire = register_cvar("zp_hammer_fire_knockback", "5.0")
cvar_jump_hammer_ice = register_cvar("zp_hammer_ice_jump", "380.0")
cvar_speed_hammer_ice = register_cvar("zp_hammer_ice_speed", "280.0")
cvar_damage_hammer_ice = register_cvar("zp_hammer_ice_damage", "12.5")
cvar_knock_hammer_ice = register_cvar("zp_hammer_ice_knockback", "5.0")
cvar_jump_hammer_poison = register_cvar("zp_hammer_poison_jump", "400.0")
cvar_speed_hammer_poison = register_cvar("zp_hammer_poison_speed", "280.0")
cvar_damage_hammer_poison = register_cvar("zp_hammer_poison_damage", "15")
cvar_knock_hammer_poison = register_cvar("zp_hammer_poison_knockback", "5.0")
cvar_jump_demonsword = register_cvar("zp_demonsword_jump", "420.0")
cvar_speed_demonsword = register_cvar("zp_demonsword_speed", "280.0")
cvar_damage_demonsword = register_cvar("zp_demonsword_damage", "17.5")
cvar_knock_demonsword = register_cvar("zp_demonsword_knockback", "5.0")
}
public client_connect(id)
{
g_has_strong[id] = true
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
}
public client_disconnect(id)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
}
public plugin_precache()
{
// Flame Sprites
g_flameSpr = precache_model( "sprites/flame.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );
// Poison Sprites
g_poisonSpr = precache_model( "sprites/flame_poison.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );
// Freeze Glass
g_SpriteGlass = precache_model(g_SpriteGlasses);
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFE5_V_MODEL)
precache_model(KNIFE5_P_MODEL)
precache_model(KNIFE6_V_MODEL)
precache_model(KNIFE6_P_MODEL)
precache_model(KNIFE7_V_MODEL)
precache_model(KNIFE7_P_MODEL)
precache_generic("sprites/zm_knife_katana.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/zm_knife_hammer_fire.txt")
precache_generic("sprites/zm_knife_hammer_ice.txt")
precache_generic("sprites/zm_knife_hammer_poison.txt")
precache_generic("sprites/zm_knife_demonsword.txt")
precache_generic("sprites/CSO_Knifes/640hud7.spr")
precache_generic("sprites/CSO_Knifes/640hud53.spr")
precache_generic("sprites/CSO_Knifes/640hud38.spr")
precache_generic("sprites/CSO_Knifes/640hud40.spr")
precache_generic("sprites/CSO_Knifes/640hud57.spr")
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof katana_sounds; i++)
precache_sound(katana_sounds[i])
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof hammer_fire_sounds; i++)
precache_sound(hammer_fire_sounds[i])
for(new i = 0; i < sizeof hammer_ice_sounds; i++)
precache_sound(hammer_ice_sounds[i])
for(new i = 0; i < sizeof hammer_poison_sounds; i++)
precache_sound(hammer_poison_sounds[i])
for(new i = 0; i < sizeof demonsword_sounds; i++)
precache_sound(demonsword_sounds[i])
}
public clcmd_knife(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED;
engclient_cmd(id, "weapon_knife")
return PLUGIN_HANDLED;
}
build_menu()
{
menu_additem(g_knife_menu, "\y[Katana] \r[Прыжок]", "2")
menu_additem(g_knife_menu, "\y[Combat] \r[Скорость]", "3")
menu_additem(g_knife_menu, "\y[Strong] \r[Урон]", "1")
menu_additem(g_knife_menu, "\y[Hammer Fire] \r[VIP]", "4")
menu_additem(g_knife_menu, "\y[Hammer Ice] \r[SUPER VIP]", "5")
menu_additem(g_knife_menu, "\y[Hammer Poison] \r[OWNER]", "6")
menu_additem(g_knife_menu, "\y[Demon Sword] \r[CREATOR]", "7")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}
build_menu_vip()
{
menu_additem(g_vip_knife_menu, "\y[Katana] \r[Прыжок]", "2")
menu_additem(g_vip_knife_menu, "\y[Combat] \r[Скорость]", "3")
menu_additem(g_vip_knife_menu, "\y[Strong] \r[Урон]", "1")
menu_additem(g_vip_knife_menu, "\y[Hammer Fire] \r[VIP]", "4")
menu_additem(g_vip_knife_menu, "\y[Hammer Ice] \r[SUPER VIP]", "5")
menu_additem(g_vip_knife_menu, "\y[Hammer Poison] \r[OWNER]", "6")
menu_additem(g_vip_knife_menu, "\y[Demon Sword] \r[CREATOR]", "7")
menu_setprop(g_vip_knife_menu, MPROP_PERPAGE, 0)
}
build_menu_supervip()
{
menu_additem(g_supervip_knife_menu, "\y[Katana] \r[Прыжок]", "2")
menu_additem(g_supervip_knife_menu, "\y[Combat] \r[Скорость]", "3")
menu_additem(g_supervip_knife_menu, "\y[Strong] \r[Урон]", "1")
menu_additem(g_supervip_knife_menu, "\y[Hammer Fire] \r[VIP]", "4")
menu_additem(g_supervip_knife_menu, "\y[Hammer Ice] \r[SUPER VIP]", "5")
menu_additem(g_supervip_knife_menu, "\y[Hammer Poison] \r[OWNER]", "6")
menu_additem(g_supervip_knife_menu, "\y[Demon Sword] \r[CREATOR]", "7")
menu_setprop(g_supervip_knife_menu, MPROP_PERPAGE, 0)
}
build_menu_owner()
{
menu_additem(g_owner_knife_menu, "\y[Katana] \r[Прыжок]", "2")
menu_additem(g_owner_knife_menu, "\y[Combat] \r[Скорость]", "3")
menu_additem(g_owner_knife_menu, "\y[Strong] \r[Урон]", "1")
menu_additem(g_owner_knife_menu, "\y[Hammer Fire] \r[VIP]", "4")
menu_additem(g_owner_knife_menu, "\y[Hammer Ice] \r[SUPER VIP]", "5")
menu_additem(g_owner_knife_menu, "\y[Hammer Poison] \r[OWNER]", "6")
menu_additem(g_owner_knife_menu, "\y[Demon Sword] \r[CREATOR]", "7")
menu_setprop(g_owner_knife_menu, MPROP_PERPAGE, 0)
}
build_menu_creator()
{
menu_additem(g_creator_knife_menu, "\y[Katana] \r[Прыжок]", "2")
menu_additem(g_creator_knife_menu, "\y[Combat] \r[Скорость]", "3")
menu_additem(g_creator_knife_menu, "\y[Strong] \r[Урон]", "1")
menu_additem(g_creator_knife_menu, "\y[Hammer Fire] \r[VIP]", "4")
menu_additem(g_creator_knife_menu, "\y[Hammer Ice] \r[SUPER VIP]", "5")
menu_additem(g_creator_knife_menu, "\y[Hammer Poison] \r[OWNER]", "6")
menu_additem(g_creator_knife_menu, "\y[Demon Sword] \r[CREATOR]", "7")
menu_setprop(g_creator_knife_menu, MPROP_PERPAGE, 0)
}
public knifemenu(id)
{
menu_display(id, !(get_user_flags(id) & VIP) ? g_knife_menu : g_vip_knife_menu, 0)
menu_display(id, !(get_user_flags(id) & SUPER_VIP) ? g_knife_menu : g_supervip_knife_menu, 0)
menu_display(id, !(get_user_flags(id) & OWNER) ? g_knife_menu : g_owner_knife_menu, 0)
menu_display(id, !(get_user_flags(id) & CREATOR) ? g_knife_menu : g_creator_knife_menu, 0)
return PLUGIN_HANDLED;
}
public menu_handle_vip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public menu_handle_supervip(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public menu_handle_owner(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public menu_handle_creator(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_has_strong[id] = true
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED;
}
public buy_knife2(id)
{
g_has_strong[id] = false
g_has_katana[id] = true
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED;
}
public buy_knife3(id)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = true
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
return PLUGIN_HANDLED;
}
public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = true
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[Knife] !yНож !teamHammer Fire !yдоступен только для !gВипа!")
}
return PLUGIN_HANDLED;
}
public buy_knife5(id)
{
if (get_user_flags(id) & SUPER_VIP)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = true
g_has_hammer_poison[id] = false
g_has_demonsword[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[Knife] !yНож !teamHammer Ice !yдоступен только для !gСупер Випа!")
}
return PLUGIN_HANDLED;
}
public buy_knife6(id)
{
if (get_user_flags(id) & OWNER)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = true
g_has_demonsword[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[Knife] !yНож !teamHammer Poison !yдоступен только для !gВладельца!")
}
return PLUGIN_HANDLED;
}
public buy_knife7(id)
{
if (get_user_flags(id) & CREATOR)
{
g_has_strong[id] = false
g_has_katana[id] = false
g_has_combat[id] = false
g_has_hammer_fire[id] = false
g_has_hammer_ice[id] = false
g_has_hammer_poison[id] = false
g_has_demonsword[id] = true
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
knifemenu(id)
ChatColor(id, "!g[Knife] !yНож !teamDemon Sword !yдоступен только для !gСоздателя!")
}
return PLUGIN_HANDLED;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}
public zp_user_infected_post(id)
{
set_sprite(id)
}
public checkWeapon(id)
{
if(get_user_weapon(id) != CSW_KNIFE)
return;
if (g_has_strong[id] || g_has_katana[id] || g_has_combat[id] || g_has_hammer_fire[id] || g_has_hammer_ice[id] || g_has_hammer_poison[id] || g_has_demonsword[id])
{
checkModel(id)
}
return;
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
{
set_sprite(id)
return;
}
if(get_user_weapon(id) != CSW_KNIFE)
return;
if (g_has_strong[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
else if (g_has_katana[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
else if (g_has_combat[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
else if (g_has_hammer_fire[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
else if (g_has_hammer_ice[id])
{
set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL)
}
else if (g_has_hammer_poison[id])
{
set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL)
}
else if (g_has_demonsword[id])
{
set_pev(id, pev_viewmodel2, KNIFE7_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE7_P_MODEL)
}
set_sprite(id)
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer_fire[id])
emit_sound(id, channel, hammer_fire_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer_ice[id])
emit_sound(id, channel, hammer_ice_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer_poison[id])
emit_sound(id, channel, hammer_poison_sounds[0], volume, attn, flags, pitch)
if(g_has_demonsword[id])
emit_sound(id, channel, demonsword_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer_fire[id])
emit_sound(id, channel, hammer_fire_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer_ice[id])
emit_sound(id, channel, hammer_ice_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer_poison[id])
emit_sound(id, channel, hammer_poison_sounds[3], volume, attn, flags, pitch)
if(g_has_demonsword[id])
emit_sound(id, channel, demonsword_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer_fire[id])
emit_sound(id, channel, hammer_fire_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer_ice[id])
emit_sound(id, channel, hammer_ice_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer_poison[id])
emit_sound(id, channel, hammer_poison_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_demonsword[id])
emit_sound(id, channel, demonsword_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_katana[id])
emit_sound(id, channel, katana_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer_fire[id])
emit_sound(id, channel, hammer_fire_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer_ice[id])
emit_sound(id, channel, hammer_ice_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer_poison[id])
emit_sound(id, channel, hammer_poison_sounds[4], volume, attn, flags, pitch)
if(g_has_demonsword[id])
emit_sound(id, channel, demonsword_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_katana[id] )
emit_sound(id, channel, katana_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer_fire[id])
emit_sound(id, channel, hammer_fire_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer_ice[id])
emit_sound(id, channel, hammer_ice_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer_poison[id])
emit_sound(id, channel, hammer_poison_sounds[5], volume, attn, flags, pitch)
if(g_has_demonsword[id])
emit_sound(id, channel, demonsword_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_strong)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_katana[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_katana))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_katana)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_combat[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_combat)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
}
if (weapon == CSW_KNIFE && g_has_hammer_fire[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer_fire)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer_fire))
}
if (weapon == CSW_KNIFE && g_has_hammer_ice[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer_ice)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer_ice))
}
if (weapon == CSW_KNIFE && g_has_hammer_poison[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_hammer_poison)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer_poison))
}
if (weapon == CSW_KNIFE && g_has_demonsword[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[3]
pev(id, pev_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump_demonsword)
set_pev(id, pev_velocity, fVelocity)
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_demonsword))
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) == CSW_KNIFE)
{
if (g_has_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_katana[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_katana))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_katana);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_hammer_fire[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer_fire))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer_fire);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
else if (g_has_hammer_ice[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer_ice))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer_ice);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if(!g_freeze_wait[attacker] && !zp_get_user_nemesis(victim))
{
set_pdata_float(victim, m_flNextAttack, TIME_FREEZE)
set_pev(victim, pev_flags, pev(victim, pev_flags) | FL_FROZEN)
set_user_rendering(victim, kRenderFxGlowShell, 0, 206, 209, kRenderNormal, 25)
g_frozen[victim] = true
set_task(TIME_FREEZE, "end", victim)
g_freeze_wait[attacker] = true
set_task(TIME_WAIT_FREEZE, "Freeze_Wait", attacker + 1233123)
}
}
else if (g_has_hammer_poison[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer_poison))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer_poison);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_POISBURN ) )
{
g_poisoning_duration[ victim ] += POISON_DURATION * 5
set_task( 0.1, "CTask__PoisoningFlame", victim + TASK_POISBURN, _, _, "b" )
}
}
else if (g_has_demonsword[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_demonsword))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_demonsword);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if (!g_antidote_wait[attacker] && !zp_get_user_nemesis(victim) && !zp_get_user_last_zombie(victim))
{
zp_disinfect_user(victim, 0);
g_antidote_wait[attacker] = 1;
set_task(20.00, "Antidote_Wait", attacker + 33188951, "", 0, "", 0);
}
}
more_blood(victim)
}
return HAM_IGNORED
}
public Freeze_Wait(taskid)
{
new attacker = taskid - 1233123
if (is_user_alive(attacker))
{
remove_task(attacker + 1233123)
g_freeze_wait[attacker] = false
client_print(attacker, print_center, "Ваша способность готова!")
}
else
{
remove_task(attacker + 1233123)
}
}
public Antidote_Wait(taskid)
{
new attacker = taskid + -33188951;
if (is_user_alive(attacker))
{
remove_task(attacker + 33188951, 0);
g_antidote_wait[attacker] = 0;
client_print(attacker, print_center, "Ваша способность готова!")
}
else
{
remove_task(attacker + 33188951, 0);
}
return 0;
}
public end(victim)
{
if(g_frozen[victim])
g_frozen[victim] = false
set_pev(victim, pev_flags, pev(victim, pev_flags) & ~FL_FROZEN)
set_user_rendering(victim, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
CreateGlass(victim)
remove_task(victim)
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "strong")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_katana[iattacker])
set_msg_arg_string(4, "hatchet")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer_fire[iattacker])
set_msg_arg_string(4, "hammer_fire")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer_ice[iattacker])
set_msg_arg_string(4, "hammer_ice")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer_poison[iattacker])
set_msg_arg_string(4, "hammer_poison")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_demonsword[iattacker])
set_msg_arg_string(4, "demonsword")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_strong[iattacker] && !g_has_katana[iattacker] && !g_has_combat[iattacker] && !g_has_hammer_fire[iattacker] && !g_has_hammer_ice[iattacker] && !g_has_hammer_poison[iattacker] && !g_has_demonsword[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker] || g_has_katana[iattacker] || g_has_combat[iattacker] || g_has_hammer_fire[iattacker] || g_has_hammer_ice[iattacker] || g_has_hammer_poison[iattacker] || g_has_demonsword[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_katana[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_katana) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_katana) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer_fire[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer_fire) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer_fire) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer_ice[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer_ice) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer_ice) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer_poison[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer_poison) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer_poison) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_demonsword[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_demonsword) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_demonsword) * 3000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()
for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}
public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}
public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}
if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_katana[id])
{
sprite(id, "zm_knife_katana", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer_fire[id])
{
sprite(id, "zm_knife_hammer_fire", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer_ice[id])
{
sprite(id, "zm_knife_hammer_ice", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer_poison[id])
{
sprite(id, "zm_knife_hammer_poison", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_demonsword[id])
{
sprite(id, "zm_knife_demonsword", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
public CTask__PoisoningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_POISBURN, origin)
flags = pev(ID_POISBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_poisoning_duration[ID_POISBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_POISBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_POISBURN, pev_health)
// Take damage from the poison
if (health - POISON_DAMAGE > 0)
fm_set_user_health(ID_POISBURN, health - POISON_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_poisonSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(150) // brightness
message_end()
g_poisoning_duration[ID_POISBURN]--
}
stock fm_set_user_health( index, health )
{
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
}
stock CreateGlass(id)
{
new szOrigin[3];
get_user_origin(id, szOrigin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord( szOrigin[0] );
write_coord( szOrigin[1] );
write_coord( szOrigin[2] + 24 );
write_coord(16);
write_coord(16);
write_coord(16);
write_coord( random_num(-50, 50) );
write_coord( random_num(-50, 50) );
write_coord(25);
write_byte(10);
write_short(g_SpriteGlass);
write_byte(10);
write_byte(25);
write_byte(0x01);
message_end();
}