#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
new model_m4[33]
new model_ak[33]
new model_awp[33]
new model_knife[33]
new model_deagle[33]
new NazwyM4A1[][] = {"Standardowy", "Invisible", "LimitedBlack", "LimitedGold", "Molerdo", "Teradino", "DevillSkull"}
new NazwyAK47[][] = {"Standardowy", "Invisible", "LimitedBlack", "LimitedGold", "Strike", "Sepia", "Limonero"}
new NazwyAWP[][] = {"Standardowy", "Invisible", "Black", "Tiger", "Jungle", "Volcano", "Teranivo"}
new NazwyKNIFE[][] = {"Standardowy", "Invisible", "Blood", "Bevasto", "FineGold", "Joker1", "Joker2"}
new NazwyDEAGLE[][] = {"Standardowy", "Invisible", "LimitedBlack", "LimitedGold", "Futrick", "Xperient", "FireBlack"}
public plugin_init() {
register_event("CurWeapon","CurWeapon","be","1=1")
register_clcmd("say /skiny", "menuWyboru")
register_clcmd("say /skin", "menuWyboru")
register_clcmd("say /skins", "menuWyboru")
register_clcmd("say /modele", "menuWyboru")
register_clcmd("say /model", "menuWyboru")
register_clcmd("say /models", "menuWyboru")
}
public plugin_precache() {
precache_model("models/mendolivo/m4a1/1_Invisible.mdl")
precache_model("models/mendolivo/m4a1/2_LimitedBlack.mdl")
precache_model("models/mendolivo/m4a1/3_LimitedGold.mdl")
precache_model("models/mendolivo/m4a1/4_Molerdo.mdl")
precache_model("models/mendolivo/m4a1/5_Teradino.mdl")
precache_model("models/mendolivo/m4a1/6_DevillSkull.mdl")
precache_model("models/mendolivo/ak47/1_Invisible.mdl")
precache_model("models/mendolivo/ak47/2_LimitedBlack.mdl")
precache_model("models/mendolivo/ak47/3_LimitedGold.mdl")
precache_model("models/mendolivo/ak47/4_Strike.mdl")
precache_model("models/mendolivo/ak47/5_Sepia.mdl")
precache_model("models/mendolivo/ak47/6_Limonero.mdl")
precache_model("models/mendolivo/awp/1_Invisible.mdl")
precache_model("models/mendolivo/awp/2_Black.mdl")
precache_model("models/mendolivo/awp/3_Tiger.mdl")
precache_model("models/mendolivo/awp/4_Jungle.mdl")
precache_model("models/mendolivo/awp/5_Volcano.mdl")
precache_model("models/mendolivo/awp/6_Teranivo.mdl")
precache_model("models/mendolivo/knife/1_Invisible.mdl")
precache_model("models/mendolivo/knife/2_Blood.mdl")
precache_model("models/mendolivo/knife/3_Bevasto.mdl")
precache_model("models/mendolivo/knife/4_FineGold.mdl")
precache_model("models/mendolivo/knife/5_Joker1.mdl")
precache_model("models/mendolivo/knife/6_Joker2.mdl")
precache_model("models/mendolivo/deagle/1_Invisible.mdl")
precache_model("models/mendolivo/deagle/2_LimitedBlack.mdl")
precache_model("models/mendolivo/deagle/3_LimitedGold.mdl")
precache_model("models/mendolivo/deagle/4_Futrick.mdl")
precache_model("models/mendolivo/deagle/5_Xperient.mdl")
precache_model("models/mendolivo/deagle/6_FireBlack.mdl")
}
public menuWyboru(id)
{
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\dGZH \ySKINS MENU^n^n\rKtory model chcesz zmienic?")
new menu = menu_create(menuBody, "skinsmenu")
menu_additem(menu, "\wZmieniam model \yM4A1 \d(6)")
menu_additem(menu, "\wZmieniam model \yAK-47 \d(6)")
menu_additem(menu, "\wZmieniam model \yAWP \d(6)")
menu_additem(menu, "\wZmieniam model \yKnife \d(6)")
menu_additem(menu, "\wZmieniam model \yDeagle \d(6)")
menu_setprop(menu, MPROP_BACKNAME, "Cofnij");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjdz");
menu_display(id, menu);
}
public skinsmenu(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0: menu_m4(id)
case 1: menu_ak(id)
case 2: menu_awp(id)
case 3: menu_knife(id)
case 4: menu_deagle(id)
default: return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public menu_m4(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\dGZH \ySKINS MENU^n^n\rWybierz model \w[ \dM4A1 \w]^n\wAktualny skin: \y%s", NazwyM4A1[model_m4[id]])
new menu = menu_create(menuBody, "m4menu")
menu_additem(menu, "\yStandardowy model")
menu_additem(menu, "\wM4A1 \d- \yInvisible")
menu_additem(menu, "\wM4A1 \d- \yLimitedBlack")
menu_additem(menu, "\wM4A1 \d- \yLimitedGold")
menu_additem(menu, "\wM4A1 \d- \yMolerdo")
menu_additem(menu, "\wM4A1 \d- \yTeradino")
menu_additem(menu, "\wM4A1 \d- \yDevillSkull")
menu_setprop(menu, MPROP_BACKNAME, "Back");
menu_setprop(menu, MPROP_NEXTNAME, "Next");
menu_setprop(menu, MPROP_EXITNAME, "Exit in menu");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public m4menu(id, menu, item) {
menu_destroy(iMenu);
if(item == MENU_EXIT) {
if(is_user_connected(id))
menuWyboru(id);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk plats/elevbell1.wav");
SetM4A1(id,item);
switch(item)
{
case 0: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3Standardowy model")
case 1: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3Invisible")
case 2: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3LimitedBlack")
case 3: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3LimitedGold")
case 4: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3Molerdo")
case 5: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3Teradino")
case 6: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4M4A1 ^1na: ^3DevillSkull")
}
ZapiszM4(id);
menu_m4(id);
return PLUGIN_HANDLED;
}
public SetM4A1(id , M4A1) {
model_m4[id] = M4A1
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_M4A1 )
return PLUGIN_HANDLED
new vModel[56]
switch(M4A1)
{
case 0: {
format(vModel,55,"models/v_m4a1.mdl")
}
case 1: {
format(vModel,55,"models/mendolivo/m4a1/1_Invisible.mdl")
}
case 2: {
format(vModel,55,"models/mendolivo/m4a1/2_LimitedBlack.mdl")
}
case 3: {
format(vModel,55,"models/mendolivo/m4a1/3_LimitedGold.mdl")
}
case 4: {
format(vModel,55,"models/mendolivo/m4a1/4_Molerdo.mdl")
}
case 5: {
format(vModel,55,"models/mendolivo/m4a1/5_Teradino.mdl")
}
case 6: {
format(vModel,55,"models/mendolivo/m4a1/6_DevillSkull.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_ak(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\dGZH \ySKINS MENU^n^n\rWybierz model \w[ \dAK-47 \w]^n\wAktualny skin: \y%s", NazwyAK47[model_ak[id]])
new menu = menu_create(menuBody, "akmenu")
menu_additem(menu, "\yStandardowy model")
menu_additem(menu, "\wAK-47 \d- \yInvisible")
menu_additem(menu, "\wAK-47 \d- \yLimitedBlack")
menu_additem(menu, "\wAK-47 \d- \yLimitedGold")
menu_additem(menu, "\wAK-47 \d- \yStrike")
menu_additem(menu, "\wAK-47 \d- \ySepia")
menu_additem(menu, "\wAK-47 \d- \yLimonero")
menu_setprop(menu, MPROP_BACKNAME, "Back");
menu_setprop(menu, MPROP_NEXTNAME, "Next");
menu_setprop(menu, MPROP_EXITNAME, "Exit in menu");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public akmenu(id, menu, item) {
menu_destroy(iMenu);
if(item == MENU_EXIT) {
if(is_user_connected(id))
menuWyboru(id);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk plats/elevbell1.wav");
SetAK47(id,item);
switch(item)
{
case 0: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3Standardowy model")
case 1: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3Invisible")
case 2: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3LimitedBlack")
case 3: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3LimitedGold")
case 4: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3Strike")
case 5: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3Sepia")
case 6: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AK-47 ^1na: ^3Limonero")
}
ZapiszAK(id);
menu_ak(id);
return PLUGIN_HANDLED;
}
public SetAK47(id , AK47) {
model_ak[id] = AK47
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AK47 )
return PLUGIN_HANDLED
new vModel[56]
switch(AK47)
{
case 0: {
format(vModel,55,"models/v_ak47.mdl")
}
case 1: {
format(vModel,55,"models/mendolivo/ak47/1_Invisible.mdl")
}
case 2: {
format(vModel,55,"models/mendolivo/ak47/2_LimitedBlack.mdl")
}
case 3: {
format(vModel,55,"models/mendolivo/ak47/3_LimitedGold.mdl")
}
case 4: {
format(vModel,55,"models/mendolivo/ak47/4_Strike.mdl")
}
case 5: {
format(vModel,55,"models/mendolivo/ak47/5_Sepia.mdl")
}
case 6: {
format(vModel,55,"models/mendolivo/ak47/6_Limonero.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_awp(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\dGZH \ySKINS MENU^n^n\rWybierz model \w[ \dAWP \w]^n\wAktualny skin: \y%s", NazwyAWP[model_awp[id]])
new menu = menu_create(menuBody, "awpmenu")
menu_additem(menu, "\yStandardowy model")
menu_additem(menu, "\wAWP \d- \yInvisible")
menu_additem(menu, "\wAWP \d- \yBlack")
menu_additem(menu, "\wAWP \d- \yTiger")
menu_additem(menu, "\wAWP \d- \yJungle")
menu_additem(menu, "\wAWP \d- \yVolcano")
menu_additem(menu, "\wAWP \d- \yTeranivo")
menu_setprop(menu, MPROP_BACKNAME, "Back");
menu_setprop(menu, MPROP_NEXTNAME, "Next");
menu_setprop(menu, MPROP_EXITNAME, "Exit in menu");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public awpmenu(id, menu, item) {
menu_destroy(iMenu);
if(item == MENU_EXIT) {
if(is_user_connected(id))
menuWyboru(id);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk plats/elevbell1.wav");
SetAWP(id,item);
switch(item)
{
case 0: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Standardowy model")
case 1: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Invisible")
case 2: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Black")
case 3: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Tiger")
case 4: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Jungle")
case 5: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Volcano")
case 6: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4AWP ^1na: ^3Teranivo")
}
ZapiszAWP(id);
menu_awp(id);
return PLUGIN_HANDLED;
}
public SetAWP(id , AWP) {
model_awp[id] = AWP
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AWP )
return PLUGIN_HANDLED
new vModel[56]
switch(AWP)
{
case 0: {
format(vModel,55,"models/v_awp.mdl")
}
case 1: {
format(vModel,55,"models/mendolivo/awp/1_Invisible.mdl")
}
case 2: {
format(vModel,55,"models/mendolivo/awp/2_Black.mdl")
}
case 3: {
format(vModel,55,"models/mendolivo/awp/3_Tiger.mdl")
}
case 4: {
format(vModel,55,"models/mendolivo/awp/4_Jungle.mdl")
}
case 5: {
format(vModel,55,"models/mendolivo/awp/5_Volcano.mdl")
}
case 6: {
format(vModel,55,"models/mendolivo/awp/6_Teranivo.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_knife(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\dGZH \ySKINS MENU^n^n\rWybierz model \w[ \dKnife \w]^n\wAktualny skin: \y%s", NazwyKNIFE[model_knife[id]])
new menu = menu_create(menuBody, "knifemenu")
menu_additem(menu, "\yStandardowy model")
menu_additem(menu, "\wKnife \d- \yInvisible")
menu_additem(menu, "\wKnife \d- \yBlood")
menu_additem(menu, "\wKnife \d- \yBevasto")
menu_additem(menu, "\wKnife \d- \yFineGold")
menu_additem(menu, "\wKnife \d- \yJoker1")
menu_additem(menu, "\wKnife \d- \yJoker2")
menu_setprop(menu, MPROP_BACKNAME, "Back");
menu_setprop(menu, MPROP_NEXTNAME, "Next");
menu_setprop(menu, MPROP_EXITNAME, "Exit in menu");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public knifemenu(id, menu, item) {
menu_destroy(iMenu);
if(item == MENU_EXIT) {
if(is_user_connected(id))
menuWyboru(id);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk plats/elevbell1.wav");
SetKNIFE(id,item);
switch(item)
{
case 0: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3Standardowy model")
case 1: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3Invisible")
case 2: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3Blood")
case 3: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3Bevasto")
case 4: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3FineGold")
case 5: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3Joker1")
case 6: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Knife ^1na: ^3Joker2")
}
ZapiszKNIFE(id);
menu_knife(id);
return PLUGIN_HANDLED;
}
public SetKNIFE(id , KNIFE) {
model_knife[id] = KNIFE
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56]
switch(KNIFE)
{
case 0: {
format(vModel,55,"models/v_knife.mdl")
}
case 1: {
format(vModel,55,"models/mendolivo/knife/1_Invisible.mdl")
}
case 2: {
format(vModel,55,"models/mendolivo/knife/2_Blood.mdl")
}
case 3: {
format(vModel,55,"models/mendolivo/knife/3_Bevasto.mdl")
}
case 4: {
format(vModel,55,"models/mendolivo/knife/4_FineGold.mdl")
}
case 5: {
format(vModel,55,"models/mendolivo/knife/5_Joker1.mdl")
}
case 6: {
format(vModel,55,"models/mendolivo/knife/6_Joker2.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_deagle(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\dGZH \ySKINS MENU^n^n\rWybierz model \w[ \dDeagle \w]^n\wAktualny skin: \y%s", NazwyDEAGLE[model_deagle[id]])
new menu = menu_create(menuBody, "deaglemenu")
menu_additem(menu, "\yStandardowy model")
menu_additem(menu, "\wDeagle \d- \yInvisible")
menu_additem(menu, "\wDeagle \d- \yLimitedBlack")
menu_additem(menu, "\wDeagle \d- \yLimitedGold")
menu_additem(menu, "\wDeagle \d- \yFutrick")
menu_additem(menu, "\wDeagle \d- \yXperient")
menu_additem(menu, "\wDeagle \d- \yFireBlack")
menu_setprop(menu, MPROP_BACKNAME, "Back");
menu_setprop(menu, MPROP_NEXTNAME, "Next");
menu_setprop(menu, MPROP_EXITNAME, "Exit in menu");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public deaglemenu(id, menu, item) {
menu_destroy(iMenu);
if(item == MENU_EXIT) {
if(is_user_connected(id))
menuWyboru(id);
return PLUGIN_HANDLED;
}
client_cmd(id, "spk plats/elevbell1.wav");
SetDEAGLE(id,item);
switch(item)
{
case 0: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3Standardowy model")
case 1: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3Invisible")
case 2: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3LimitedBlack")
case 3: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3LimitedGold")
case 4: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3Futrick")
case 5: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3Xperient")
case 6: client_print_color(id, print_team_default, "^1[^4GZH SKINS^1] Zmieniles model broni ^4Deagle ^1na: ^3FireBlack")
}
ZapiszDEAGLE(id);
menu_deagle(id);
return PLUGIN_HANDLED;
}
public SetDEAGLE(id , DEAGLE) {
model_deagle[id] = DEAGLE
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_DEAGLE )
return PLUGIN_HANDLED
new vModel[56]
switch(DEAGLE)
{
case 0: {
format(vModel,55,"models/v_m4a1.mdl")
}
case 1: {
format(vModel,55,"models/mendolivo/deagle/1_Invisible.mdl")
}
case 2: {
format(vModel,55,"models/mendolivo/deagle/2_LimitedBlack.mdl")
}
case 3: {
format(vModel,55,"models/mendolivo/deagle/3_LimitedGold.mdl")
}
case 4: {
format(vModel,55,"models/mendolivo/deagle/4_Futrick.mdl")
}
case 5: {
format(vModel,55,"models/mendolivo/deagle/5_Xperient.mdl")
}
case 6: {
format(vModel,55,"models/mendolivo/deagle/6_FireBlack.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED;
SetM4A1(id, model_m4[id])
SetAK47(id, model_ak[id])
SetAWP(id, model_awp[id])
SetKNIFE(id, model_knife[id])
SetDEAGLE(id, model_deagle[id])
return PLUGIN_HANDLED
}
public client_authorized(id)
{
ZaladujM4(id)
ZaladujAK(id)
ZaladujAWP(id)
ZaladujKNIFE(id)
ZaladujDEAGLE(id)
}
ZapiszM4(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
format(vaultdata, 63, "%d", model_m4[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujM4(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_m4[id] = str_to_num(vaultdata)
}
ZapiszAK(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
format(vaultdata, 63, "%d", model_ak[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAK(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_ak[id] = str_to_num(vaultdata)
}
ZapiszAWP(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AWP_%s", authid)
format(vaultdata, 63, "%d", model_awp[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAWP(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AWP_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_awp[id] = str_to_num(vaultdata)
}
ZapiszKNIFE(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "KNIFE_%s", authid)
format(vaultdata, 63, "%d", model_knife[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujKNIFE(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "KNIFE_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_knife[id] = str_to_num(vaultdata)
}
ZapiszDEAGLE(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "DEAGLE_%s", authid)
format(vaultdata, 63, "%d", model_deagle[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujDEAGLE(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "DEAGLE_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_deagle[id] = str_to_num(vaultdata)
}