HNS movement feels glitchy/not smooth

Сообщения
36
Реакции
0
Ошибка
No errors in console(Problem is different player movement than default one)
ОС
Linux
Amx Mod X
AMX Mod X 1.10.0.5416 (http://www.amxmodx.org)
Authors:
David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Mar 12 2021 09:37:50
Built from: https://github.com/alliedmodders/amxmodx/commit/3d517d6
Build ID: 5416:3d517d6
Core mode: JIT+ASM32
Билд
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
ReHLDS version: 3.8.0.712-dev
Build date: 10:28:07 Feb 8 2021 (2494)
Build from: https://github.com/dreamstalker/rehlds/commit/2f2be91
ReGamedll
ReGameDLL version: 5.20.0.492-dev
Build date: 15:26:35 Jan 4 2021
Build from: https://github.com/s1lentq/ReGameDLL_CS/commit/aae507c
Версия Metamod
Metamod-r v1.3.0.128, API (5:13)
Metamod-r build: 17:47:54 Aug 24 2018
Metamod-r from: https://github.com/theAsmodai/metamod-r/commit/0cf2f70
Список метамодулей
[ 2] Reunion           RUN   -    reunion_mm_i386.so          v0.1.92d         ini  Start Never
[ 3] VoiceTranscoder RUN - VoiceTranscoder.so v2017RC5 ini ANY ANY
[ 4] AMX Mod X RUN - amxmodx_mm_i386.so v1.10.0.5416 ini Start ANY
[ 5] ReSemiclip RUN - resemiclip_mm_i386.so v2.3.9 ini Chlvl ANY
[ 6] Rechecker RUN - rechecker_mm_i386.so v2.7 ini Chlvl ANY
[ 7] Print Center Fix RUN - printcenterfix_mm_i386.so v2.0.1 ini ANY ANY
[ 8] MySQL RUN - mysql_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[ 9] SQLite RUN - sqlite_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[10] Fun RUN - fun_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[11] Engine RUN - engine_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[12] FakeMeta RUN - fakemeta_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[13] GeoIP RUN - geoip_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[14] CStrike RUN - cstrike_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[15] CSX RUN - csx_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[16] Ham Sandwich RUN - hamsandwich_amxx_i386.so v1.10.0.5416 pl4 ANY ANY
[17] ReAimDetector RUN - reaimdetector_amxx_i386.so v0.2.2 pl4 ANY Never
[18] ReAPI RUN - reapi_amxx_i386.so v5.19.0.211-dev pl4 ANY Never
17 plugins, 17 running
Список плагинов
[  1] 0   FreshBans               1.4.5b      kanagava                                           fresh_bans_  running  
[ 2] 1 Gag System 1.1 TheRedShoko @ AM GagByName.a running
[ 3] 2 Basic Admin Menu 1.0 Blizzard adminmenu.a running
[ 4] 3 Chat Manager 4.8 OciXCrom crx_chatman running
[ 5] 4 CM: Toggle Chat 4.1 OciXCrom crx_chatman running
[ 6] 5 [International-Gaming] 3.9 OciXCrom unknown crx_ranksys debug
[ 7] 6 Knife Models 3.1.5 OciXCrom crx_knife_m running
[ 8] 7 deathmenu 1.0 Author unknown ghost.amxx debug
[ 9] 8 Admin Base 1.10.0.541 AMXX Dev Team admin.amxx running
[ 10] 9 Admin Commands 1.10.0.541 AMXX Dev Team admincmd.am running
[ 11] 10 Admin Help 1.10.0.541 AMXX Dev Team adminhelp.a running
[ 12] 11 Slots Reservation 1.10.0.541 AMXX Dev Team adminslots. running
[ 13] 12 Multi-Lingual System 1.10.0.541 AMXX Dev Team multilingua running
[ 14] 13 Menus Front-End 1.10.0.541 AMXX Dev Team menufront.a running
[ 15] 14 Commands Menu 1.10.0.541 AMXX Dev Team cmdmenu.amx running
[ 16] 15 Players Menu 1.10.0.541 AMXX Dev Team plmenu.amxx running
[ 17] 16 Maps Menu 1.10.0.541 AMXX Dev Team mapsmenu.am running
[ 18] 17 Plugin Menu 1.10.0.541 AMXX Dev Team pluginmenu. running
[ 19] 18 OciXCrom's Admin Chat 4.2 OciXCrom crx_adminch running
[ 20] 19 Anti Flood 1.10.0.541 AMXX Dev Team antiflood.a running
[ 21] 20 Scrolling Message 1.10.0.541 AMXX Dev Team scrollmsg.a running
[ 22] 21 Info. Messages 1.10.0.541 AMXX Dev Team imessage.am running
[ 23] 22 Admin Votes 1.10.0.541 AMXX Dev Team adminvote.a running
[ 24] 23 NextMap 1.10.0.541 AMXX Dev Team nextmap.amx running
[ 25] 24 Nextmap Chooser 1.10.0.541 AMXX Dev Team mapchooser. running
[ 26] 25 Simple Timeleft and Ne 1.0 Unbr3akable timeleft1.a running
[ 27] 26 Pause Plugins 1.10.0.541 AMXX Dev Team pausecfg.am running
[ 28] 27 Stats Configuration 1.10.0.541 AMXX Dev Team statscfg.am running
[ 29] 28 Restrict Weapons 1.10.0.541 AMXX Dev Team restmenu.am running
[ 30] 29 StatsX 1.10.0.541 AMXX Dev Team statsx.amxx running
[ 31] 30 CS Misc. Stats 1.10.0.541 AMXX Dev Team miscstats.a running
[ 32] 31 CS Stats Logging 1.10.0.541 AMXX Dev Team stats_loggi running
[ 33] 32 ReAimDetector API 0.2.2 ReHLDS Team unknown reaimdetect running
[ 34] 33 [N:V] HNS Round Plugin 23-05-2022 N.O.V.A unknown hns_event.a running
[ 35] 34 Flashbang Stuff 0.4b Juice unknown flash_notif running
[ 36] 35 Hide N Seek 4.6 Jon unknown hns.amxx running
[ 37] 36 HideNSeek: Jump Stats 3.0 BorJomi, Huehue unknown HideNSeek_J running
[ 38] 37 HideNSeek: Jump Stats 3.0 BorJomi unknown HideNSeek_J running
[ 39] 38 HP Autoheal 1.4 AciD autoheal.am debug
[ 40] 39 Advanced Mute 2.1 OciXCrom crx_advmute running
[ 41] 40 GoSpec 1.2 OciXCrom crx_gospec. running
[ 42] 41 No Name Change 2.1 OciXCrom crx_nonamec running
[ 43] 42 Simple Demo Recorder 2.0 OciXCrom unknown crx_demorec running
[ 44] 43 unknown unknown unknown unknown hns_frostna paused
[ 45] 44 Block Return 0.1 Garey unknown antiblock.a paused
[ 46] 45 HideNSeek: Anti Frag 1.0-Huehue AMXX-BG PawnTeam unknown hns_antifra running
[ 47] 46 Block jointeam 0.1 Exolent AntiJT.amxx running
[ 48] 47 Block M Button 1.0 OciXCrom unknown AntiChooseT running
[ 49] 48 Block Spray 1.2 leonard19941 unknown amx_blocksp running
[ 50] 49 GStrafeHack Detector 0.1 Juice AntiCheat.a debug
[ 51] 50 Max Number in Name&Cha 1.0 OciXCrom cip_detect. running
[ 52] 51 cl_minmodels fixator 1.0 DaRk_StyLe cl_minmodel running
[ 53] 52 Remove Immunity 1.0 OciXCrom unknown crx_remove_ running
[ 54] 53 Godmode After Round En 1.1 <VeCo> unknown end_round_g running
[ 55] 54 Block FPS 1.0 roulettkoKZ fps_limit.a running
[ 56] 55 Simple Resetscore 2.1 OciXCrom crx_simpler running
[ 57] 56 No Radio Commands 1.0 OciXCrom @ amxx- unknown radioff.amx running
[ 58] 57 Descriptive 'Fire in t 0.1 VEN fire_messag running
[ 59] 58 No retry 1.16 Priski anti-retry. running
[ 60] 59 Ultimate IP Shower 2.0 OciXCrom crx_showip. running
[ 61] 60 Max Number in Name&Cha 1.0 OciXCrom replaceip.a running
[ 62] 61 Pain Shock Free 0.0.1 ConnorMcLeod unknown pain_shock_ running
[ 63] 62 Custom N Menu 1.4 Just In Case cnm.amxx running
[ 64] 63 No slash in chat 1.0 hackera457 unknown noslash.amx running
[ 65] 64 Allow round finish 1.0.2 EKS unknown allow_round running
[ 66] 65 Simple Damager 2.1.0 fl0wer unknown simple_dama running
[ 67] 66 ReChecker Logging 1.0 custom rc_logging. running
[ 68] 67 unknown unknown unknown unknown hudTextArgs running
[ 69] 68 Autoresponder/Advertis 0.5 MaximusBrood unknown ad_manager. running
[ 70] 69 Weapon Model + Sound R 1.3 GHW_Chronic unknown GHW_Weapon_ running
[ 71] 70 Entity Remover 0.4 Exolent unknown entity_remo running
[ 72] 71 Whistle Sound 1.0 EFFEX WHISTLE.amx running
[ 73] 72 Map Manager: Core 3.1.5 Mistrick unknown map_manager running
[ 74] 73 Map Manager: Scheduler 0.1.10 Mistrick unknown map_manager running
[ 75] 74 Map Manager: Rtv 0.1.1 Mistrick unknown map_manager running
[ 76] 75 Map Manager: Nominatio 0.2.1 Mistrick unknown map_manager debug
[ 77] 76 Map Manager: BlockList 0.0.4 Mistrick unknown map_manager running
[ 78] 77 Map Manager: Online so 0.0.4 Mistrick unknown map_manager running
[ 79] 78 Map Manager: Effects 0.1.1 Mistrick unknown map_manager running
[ 80] 79 Map Manager: Informer 0.0.5 Mistrick unknown map_manager running
[ 81] 80 Map Manager: Sounds 0.0.2 Mistrick unknown map_manager running
[ 82] 81 Walls Creator 1.1 d3m37r4 unknown walls_creat running
82 plugins, 80 running
Hello. So basically i have a HNS server and when we do SGS/GS or any duckpre it feels like its slowing us down. It feels like we have sv_gravity 800 and when we do the duck on the ground it goes to 780. I tried to disable all plugins and be only with default platform, same issue. I tried to turn off the mp_hullbound_sets to "0" but again no effect. When we play in other servers and we do SGS/GS it feels smooth and no slowdown. Interesting part is that we don't lose speed when we do it, it's the same speed in my server and in other, but in my server feels glitchy and in the other is smooth.

Server.cfg
Код:
// Важни сървърни кварове
decalfrequency "60"
mp_autokick "0"
mp_fadetoblack "0"
mp_flashlight "1"
mp_footsteps "1"
mp_freezetime "0"
mp_friendlyfire "0"
mp_hostagepenalty "0"
mp_limitteams "1"
mp_roundtime "3"
mp_buytime "0.25"
mp_startmoney "800"
mp_tkpunish "0"
mp_timelimit "45"
mp_timeleft "45"
mp_consistency "1"
mp_c4timer "35"
mp_forcecamera "0"
mp_forcechasecam "0"
mp_fadetoblack "0"
sv_airaccelerate "100"
sv_cheats "0"
sv_gravity "800"
sv_maxspeed "320"
allow_spectators "1"
pausable "0"
sv_proxies "1"
sv_voiceenable "1"
sv_voicequality "5"
sv_alltalk "1"
sv_spectatormaxspeed "500"
sv_aim "0"
sv_timeout "40"

// Регион на сървъра ( 3 за Европа. )
sv_region "3"

// Сървърни настройки - не се барат.
sv_unlag "1"
sv_unlagsamples "1"
sv_unlagpush "0"
sv_maxunlag "0.5"

// Логвания
log "off"
sv_logbans "1"
sv_log_onefile "0"
mp_logdetail "3"
mp_logmessages "1"


// Важни настройки - не барай.
sv_maxrate "100000"
sv_minrate "25000"
sv_maxupdaterate "102"
sv_minupdaterate "40"

// Exec на CFG
exec banned.cfg
exec listip.cfg
exec game.cfg
exec game_init.cfg



// Server ticrate ( НЕ СЕ БАРА! )
sys_ticrate "1100"

// ReHLDS протекция
sv_rehlds_movecmdrate_max_burst "6000"
sv_rehlds_stringcmdrate_max_burst "5000"
sv_rehlds_movecmdrate_max_avg "1000"
sv_rehlds_stringcmdrate_max_avg "800"
Game.cfg

Код:
// Оставете го така.
echo QGS.BG -> Successfully Reloaded GAME.CFG

// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall 0

// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance 2

// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
//  0 - disable buy
//
// Default value: "1.5"
mp_buytime 0.25

// The maximum allowable amount of money in the game
// NOTE: Allowable money limit is 999999
//
// Default value: "16000"
mp_maxmoney 16000

// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check, contain "h", "i", "j", "k" flags
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
// h - block VIP assassination/success round time end check
// i - block prison escape round time end check
// j - block bomb round time end check
// k - block hostage rescue round time end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite 0

// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_roundover 0

// Number of seconds to delay before restarting a round after a win.
//
// Default value: "5"
mp_round_restart_delay 5

// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
//
// Default value: "0"
mp_hegrenade_penetration 0

// Drop a grenade after player death
// 0 - disabled
// 1 - drop first available grenade
// 2 - drop all grenades
//
// Default value: "0"
mp_nadedrops 0

// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
//
// Default value: "20"
mp_roundrespawn_time 20

// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons 0

// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons 0

// Sets the mode infinite ammo for weapons
// 0 - disabled (default behaviour)
// 1 - weapon clip infinite
// 2 - weapon bpammo infinite (This means for reloading)
//
// Default value: "0"
mp_infinite_ammo 0

// Enable infinite grenades
// 0 - disabled (default behaviour)
// 1 - grenades infinite
//
// Default value: "0"
mp_infinite_grenades 0

// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team 1

// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills 3

// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit 0

// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit 20

// Players will automatically respawn when killed.
// 0  - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn 0

// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
//
// Default value: "1"
mp_hostage_hurtable 1

// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
//
// Default value: "1"
mp_show_radioicon 1

// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
mp_show_scenarioicon 0

// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound 1

// Sets the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch 0

// Determines the type of quota.
// normal - default behaviour
// fill   - the server will adjust bots to keep N players in the game, where N is bot_quota
// match  - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"

// Prevents bots from joining the server for this many seconds after a map change.
//
// Default value: "0"
bot_join_delay 0

// Prevents bots on your server from moving.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
bot_freeze 0

// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers 0

// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk 1

// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime 300

// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch 1

// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0"

// Enable effects on player spawn protection
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
//
// Default value: "1"
mp_respawn_immunity_effects 1

// Force unset spawn protection if the player doing any action.
// 0 - disabled
// 1 - enabled
//
// Default value: "1"
mp_respawn_immunity_force_unset 1

// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
// Only disable this if you have semiclip or other plugins that prevents stucking
// 0 - disabled
// 1 - enabled
//
// Default value: "1"
mp_kill_filled_spawn 1

// Allow use of point_servercommand entities in map.
// NOTE: Potentially dangerous for untrusted maps.
// 0 - disallow
// 1 - allow
//
// Default value: "0"
mp_allow_point_servercommand 0

// Show 'HP' field into a scoreboard
// -1 - disabled
// 0  - don't send any update for 'HP' field to any clients
// 1  - show only Terrorist 'HP' field to all clients
// 2  - show only CT 'HP' field to all clients
// 3  - show 'HP' field to teammates
// 4  - show 'HP' field to all clients
// 5  - show 'HP' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showhealth -1

// Show 'Money' field into a scoreboard
// -1 - disabled
// 0  - don't send any update for 'Money' field to any clients
// 1  - show only Terrorist 'Money' field to all clients
// 2  - show only CT 'Money' field to all clients
// 3  - show 'Money' field to teammates
// 4  - show 'Money' field to all clients
// 5  - show 'Money' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showmoney -1

// Show 'D. Kit' field into a scoreboard for teammates
// NOTE: If you don't want to show defuse kit field for dead enemies
// then disable this CVar or configure mp_forcecamera
// 0 - disabled
// 1 - enabled
//
// Default value: "1"
mp_scoreboard_showdefkit 1

// How much to reduce damage done to teammates when shot.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "0.35"
ff_damage_reduction_bullets "0.35"

// How much to reduce damage done to teammates by a thrown grenade.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "0.25"
ff_damage_reduction_grenade "0.25"

// How much to damage a player does to himself with his own grenade
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "1.0"
ff_damage_reduction_grenade_self "1.0"

// How much to reduce damage done to teammates by things other than bullets and grenades.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "0.35"
ff_damage_reduction_other "0.35"

// Player that have never moved sience they last move
// will drop the bomb after this amount of time. (in seconds).
// 0 - disabled
// >5.0 - delay to drop
//
// Default value: "0"
mp_afk_bomb_drop_time "0"

// Delay between player Radio messages. (in seconds).
// 0 - disable delay
//
// Default value: "1.5"
mp_radio_timeout "1.5"

// Maximum Radio messages count for player per round.
// 0 - disable radio messages
//
// Default value: "60"
mp_radio_maxinround 60

// When set, players can buy anywhere, not only in buyzones.
// 0 - disabled
// 1 - both teams
// 2 - only Terrorists team
// 3 - only CT team
//
// Default value: "0"
mp_buy_anywhere 0

// Don't unduck if ducking isn't finished yet.
// NOTE: This also prevents double duck.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_unduck_method 0

// Whether this map should spawn a C4 bomb for a player or not.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_give_player_c4 1

// When set, map weapons (located on the floor) will be shown.
// NOTE: Effect will work after round restart.
// 0 - hide all map weapons
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_weapons_allow_map_placed 1

// Observer's screen will fade to black on kill event or permanent.
// 0 - No fade
// 1 - Fade to black and won't be able to watch anybody
// 2 - fade to black only on kill moment.
//
// Default value: "0"
mp_fadetoblack 0

// Damage from falling.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_falldamage 1

// The default grenades that the Ts will spawn with.
// Usage: "hegrenade flash sgren"
//
// Default value: ""
mp_t_default_grenades ""

// Whether Terrorist player spawn with knife.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_t_give_player_knife 1

// The default primary (rifle) weapon that the Ts will spawn with.
// Usage: "awp m4a1 mp5navy"
//
// Default value: ""
mp_t_default_weapons_primary ""

// The default secondary (pistol) weapon that the Ts will spawn with.
//
// Default value: "glock18"
mp_t_default_weapons_secondary "glock18"

// The default grenades that the CTs will spawn with.
// Usage: "hegrenade flash sgren"
//
// Default value: ""
mp_ct_default_grenades ""

// Whether Counter-Terrorist player spawn with knife.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_ct_give_player_knife 1

// The default primary (rifle) weapon that the CTs will spawn with.
// Usage: "awp m4a1 mp5navy"
//
// Default value: ""
mp_ct_default_weapons_primary ""

// The default secondary (pistol) weapon that the CTs will spawn with.
//
// Default value: "usp"
mp_ct_default_weapons_secondary "usp"
 

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