func_water entity

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Hello, can I create a func_water (entity) in a selected area? I know func_breakable can i, but I don't know how to make func_water and if it is possible without create map. Greetings.
 
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657
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Помог
11 раз(а)
Код:
new Float:Origin[3];
new Entity;
pev( Player, pev_origin, Origin );
if ( ( Entity = create_entity( "func_water" ) ) )
{   

    DispatchKeyValue(Entity,"classname","func_water")
    DispatchKeyValue(Entity,"rendercolor","0 0 0")
    DispatchKeyValue(Entity,"rendermode","2")
    DispatchKeyValue(Entity,"renderamt","130")
    DispatchKeyValue(Entity,"skin","-3")

}
 
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It doesn't work, you can't swim, etc. I don't think it can be done. :/
 

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