new Float:Origin[3];
new Entity;
pev( Player, pev_origin, Origin );
if ( ( Entity = create_entity( "func_water" ) ) )
{
DispatchKeyValue(Entity,"classname","func_water")
DispatchKeyValue(Entity,"rendercolor","0 0 0")
DispatchKeyValue(Entity,"rendermode","2")
DispatchKeyValue(Entity,"renderamt","130")
DispatchKeyValue(Entity,"skin","-3")
}