Rendering color for non-brush entities

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Hi guys! Does anyone know is it possible to render a entity by their MINS and MAXS if entity is not brush. Meaning its like info_target created after starting the map.

I really hope someone knows the solution, thanks in advance!
 
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What do you mean? You want to change color of entity?
 
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Yeah, by its mins and maxes (not by the set model)
 
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There's no easy way to achieve this, but you can do it by sending TE_BEAMPOINTS messages(google "walk guard" plugin for example)
 
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jocasrb, do you want to see your non-BSP entity in a colored box or just to recreate that effect for "model"?
 
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gordon9k yes bro, non-BSP entity like on first post i stated: ' info_target created after starting the map. '
 
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jocasrb, you can use sprite and scale (pev_scale) it with synchronizing with its bounding box like it's done in Mode 2x2
 
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Xelson i was thinking of it, but how i understood it will be only good looking for enetities like plane surface...for big boxes im not sure it will work
 
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In theory, you can obtain information about bounding boxes in entity model data structures, but I don't actually know, can this be implemented using AMXX or not.
 

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