Изменения:
- Fix set_pmove/get_pmove natives. Related #119
Изменения:
- Implement RG_CBasePlayer_UseEmpty hook
- Add rg_initialize_player_counts native
- Add native rg_check_win_conditions
- Add rg_restart_round native
- Fix bug with change team if player is die Closes #142
- Fix bug with change team if player is die #142
- Add check_win_conditions argument to rg_set_user_team
- Update regamedll API sdk
- Update cssdk & minor refactoring
- Added safe checks CGameRules/CCSEntity version interface (for future safe migrate)
- Update reapi_gamedll_const.inc: Fixes description about argument ppmove
- Rework hookchain RG_PM_Move
Изменения:
- Fix SetHookChainArg crash due to incorrect pointer to argument (hookctx_t gets the original function as the base address of the arguments, some compilers do UB and so for this reason hookctx_t has been reworked and now uses tuple).
- Update reapi.inc - added ATYPE_BOOL and ATYPE_EVARS types
Compiler: added option flag -static-libstdc++- Add native rh_client_drop
- Fix another crash due AMXX_Assert function.
- Added more information about error
- Some fixes
- Fix duplicate errors
Изменения:
Add native rg_hint_messageAdd news CBasePlayer membersBump minor version API
Изменения:
- Fix typo
Little typo fix for var_fuser*, that are float instead of int.
Изменения: