Изменения:
Изменения:
- Add toolset for VS 19
- ReHLDS API: Extending api
- PreBuild.bat: Fix generate overrun number of build built from msvc
- SV_HandleClientMessage_api: loop break when got invalid message (as default behavior)
- Fixed DEFAULT_RATE - wrong default value (Reversing thing mistake)
- HLTV: Increased rates threshold for recording demofile, rate 100k and updaterate up to 100
- net_chan: Cleanup
- Netchan_CopyFileFragments: Fixed a potential possible case to segfault
- Catch crashes and write minidumps on windows (#703)
- Catch crashes and write minidumps on windows
- Allow to enable/disable writing mini dumps as in other Source games
- Fix gradle build - write minidumps
- Appends application version to mini dump name
- Makes easier to reproduce issues via mini dumps.
New mini dump file name format:
<exe name>_<app version>_crash_<date YYYYMMDD>_<time HHMMSS>_<unique counter>.mdmp
Example:
hlds_3.6.0.675-dev+m_crash_20190702_005019_1.mdmp
- Small update sv_use_entity_file (#708)
- Now if sv_use_entity_file set to 1, don't create new .ent files, use only exist.
Изменения:
- SV_EmitSound2: check player to fakeclient and active. Closes s1lentq/reapi#137
- Send fake build number in S2C_CONNECTION packet
- HLTV: Closed #657
HLDS: Moved check to limit of leafs into SV_SpawnServer function.
Изменения:
* Fix for range loop
* Reallocate memory only if needed
Изменения:
Внимание добавили новый квар
- Simple entity editor
- Ability to load entites from separate file instead of map content.
- Added sv_use_entity_file cvar to toggle entites loading source.
Код:sv_use_entity_file // Use custom entity file for a map. Path to an entity file will be "maps/[map name].ent". Default: 0