Can someone give me a page with a smoke plugin like FASTCUP and CSGO ?

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Hi. Can someone give me a plugin to make the smoke more thicker like the smoke that it has been using in FASTCUP or in CSGO ?
 
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omg so you get donwlondat in you game files that smoke spr fille "grey" so go to your download folder and find that file and change in sma file to grey,,,, spr.
to make it easier to find that spr write in console in you steam or gs client "developer 1" before it all cs download delite files from foders. then connect it to the server open console and it will show you where you sent it that files and what files
 
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I use this in my server.

#include <amxmodx>
#include <fakemeta>
#include <reapi>

const SmokeCount = 2;

public plugin_init() {
register_plugin("SmokeEX", "0.1", "d3m37r4");
RegisterHookChain(RG_CGrenade_ExplodeSmokeGrenade, "CGrenade_ExplodeSmokeGrenade_Post", true);
}

public CGrenade_ExplodeSmokeGrenade_Post(const ent) {
new Float:origin[3];
get_entvar(ent, var_origin, origin);

new m_usEvent = get_member(ent, m_Grenade_usEvent);
for (new i; i < SmokeCount; i++) {
engfunc(EngFunc_PlaybackEvent, FEV_GLOBAL, 0, m_usEvent, 0.0, origin, Float:{0.0, 0.0, 0.0}, 0.0, 0.0, 0, 1, 1, 0);
}

return HC_CONTINUE;
}
 
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nwlondat in you game files that smoke spr fille "grey" so go to your download folder and find that file and change in sma file to grey,,,, spr.
to make it easier to find that spr write in console in you steam or gs client "developer 1" befo
Bro, it's not like u are saying.
17 Апр 2022
I use this in my server.

#include <amxmodx>
#include <fakemeta>
#include <reapi>

const SmokeCount = 2;

public plugin_init() {
register_plugin("SmokeEX", "0.1", "d3m37r4");
RegisterHookChain(RG_CGrenade_ExplodeSmokeGrenade, "CGrenade_ExplodeSmokeGrenade_Post", true);
}

public CGrenade_ExplodeSmokeGrenade_Post(const ent) {
new Float:origin[3];
get_entvar(ent, var_origin, origin);

new m_usEvent = get_member(ent, m_Grenade_usEvent);
for (new i; i < SmokeCount; i++) {
engfunc(EngFunc_PlaybackEvent, FEV_GLOBAL, 0, m_usEvent, 0.0, origin, Float:{0.0, 0.0, 0.0}, 0.0, 0.0, 0, 1, 1, 0);
}

return HC_CONTINUE;
}
I will test it and i will reply again.
 
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